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Effects of Online Games To The Physical and Mental Health of The Selected Computer Programming 1102 Gamers
Effects of Online Games To The Physical and Mental Health of The Selected Computer Programming 1102 Gamers
Effects of Online Games To The Physical and Mental Health of The Selected Computer Programming 1102 Gamers
Department of Education
Region IV (A) – CALABARZON
City Schools Division Office of Antipolo
ANTIPOLO CITY SENIOR HIGH SCHOOL
Brgy. Sta. Cruz, Antipolo City
A Research Paper
Presented to the Faculty of
Antipolo City Senior High School
Antipolo City
In partial fulfillment
of the Requirements for the Subject
Practical Research I
By:
CP 1102 – GROUP 2
Submitted to:
MRS. ROCHELLE R. NAVA
OCTOBER 2019
APPROVAL SHEET
examination.
KRISTINE G. VYTIACO
Chairman
Research I.
KRISTINE G. VYTIACO
Research Coordinator
CHAPTER I
INTRODUCTION
This chapter presents the background of the study, the statement of the
problem, the significance of the study and its scope and delimitations.
Online game is a video game that is played through internet or any other
computer network available. It became a usual past time for all ages.
occupy the gaming enthusiasts. In often observe ways for any age, many of
Mature adults monitoring their own screen time with online games can
learn some valuable lessons that will influence health and wellness both through
these facts. Young adults should be limited in game playing when that activity
become obvious when the game time on the computer is curtailed or eliminated,
so preventing is a better road to pursue for mental and physical goal and health
In this new era of technology online gaming has become more popular
As it become accessible almost anywhere at any time, all range of age are now
possible to be addicted into playing online video game which at the end of the
day, they become less care about themselves, their performances at school or
workplace and their social life. In addition to that, player can also now access
their game progress anywhere they went as most of the online gaming nowadays
enable player to store and save their data on cloud storage (Cortes, M.D et. al,
2012).
continuously clamor for a tighter clamp over computer gaming. Protest mainly
their studies.
period of time. This makes them have a several changes to their physical and
mental state. This research was conducted because of the rising number of
students playing online games and by that many students become addicted. In
that way it effects on their physical health such as not eating on time and mental
health or behavior.
The above mentioned premises, the researchers find the needs to conduct
the study to determine the effects of online games to the physical and mental
This study aims to determine the effects of online games to the physical
1. What are the effects of online games to the physical health of the
students?
2. What are the effects of online games to the mental health of the
students?
of Antipolo City Senior High School. This study was conducted during first
focuses to determine the effects of online games to the physical and mental
To the Students. The output of the study could help the students to be
aware on the effects of online games to their physical and mental health;
To the Parents. The result of this study would help the parents to be
aware how online games affect their child's physical and mental health;
To the School. The outcomes of the study could help the school because
this kind of research give a way for them to understand better regarding the
effects of online games to the physical and mental health of students and also for
To the Researchers. The output of the study could help the researchers
CHAPTER II
This chapter presents the review of related literature and studies, the
conceptual models of the study, the research assumptions and the definition of
Related Literature
Some claimed that playing online games is one way to release stress and
fill their free time. While some said that too much game can affect individual's
mind and attitude. For example, people who play games are constantly feeling
tired. When someone spends more time in playing online game, some of them
may end up with being addicted to it. Friends and surrounding environment plays
a big part in influencing gamers towards playing online game as the city with
better internet connection and easy access to computer will make it easier for the
people to gain the access to online game. (Dini Fadhli Najimuddin, Shamsul
In United Kingdom, the research done by David Rudd (2011) stated that
to have concerns about their child's future and health. While the health could be
an issue due to lack of exercise but failing to focus on their education and lack of
future job prospects has no strong solid evidence to indicate this is a true thus
how much this disorder is caused by the gaming activity itself, or whether it is to
(Wolfling, Grusser and Thalemann, 2008; Young, 2009; Hsu, Wen and Wu, 2009;
Related Studies
MSc, and Nasim Hedayati, DDS (2013) claims that there was a significant
Based on the literature review that has been done, this paper will find out
the effects of online games to the physical and mental health of the selected
spending more time playing online video game will lead to addiction and it might
Theoretical Framework
subject for theoretical study, with a special focus on its relationship to narratives.
Brenda Laurel has tried to describe the computer with terms from
theory and the new field of study. Espen Aarseth has described this as
account for the primary qualities of the computer game, the primary conflicts, and
games. And, as they observe and perform these new behaviours, they are also
1981; Anderson, Benjamin, & Bartholow, 1998; Schank & Abelson, 1977).
Research Assumptions
students.
students.
in role-playing games;
Online Games. This pertains to the games that are played over some
have considered someone physical healthy if he or she was not stricken with a
particular profession.
CHAPTER III
RESEARCH METHODOLOGY
This chapter presents the method of research used, the sources of data,
the data gathering instrument, the data gathering procedure and the statistical
treatment of data.
Research Design
effects of online games to the physical and mental health of the selected
description of the nature of the particular phenomenon is the essential goal of the
Research Locale
This study will undertake at Antipolo City Senior High School, located at
Oralia Road, Barangay Santa Cruz, Antipolo City. Antipolo City Senior High
School is located in the province of Rizal. This study will mainly focus on
Figure 1
Vicinity Map of Antipolo City Senior High School
Sources of Data
The main sources of data in the study were the Computer Programming
1102 gamers of Antipolo City Senior High School during the First and Second
Quarter of the First Semester from June to October 2019 of the School Year
as the subject of the study since they have the characteristic of a sample frame.
Table 1.
Table 1
Male Female
Participants
Frequency Percentage Frequency Percentage
CP1102 5 50% 5 50%
Total 5 50% 5 50%
Table 1 revealed that equal number of participants was chosen from male
and female Computer Programming 1102 gamers with the number and
gathering the data to determine the effects of online games to the physical health
of the students; effects of online games to the mental health of the students and
consultation with the strand expert and English critic teacher. A total of eight (8)
A permission to conduct the study was secured from the School Head, Ms.
validation of instrument was conducted and the data gathering instrument was
by the researchers to ensure accuracy and completeness of the data. They were
transcribed as soon as possible and were then coded and categorized for
CHAPTER IV
self-presentation while Peluchette and Karl (2010) further mentioned that some
learning (Mazer et. al.2007). (Gross,2009) for that reason, this research had
been carried out in order to observe the attitudes and Facebook usage of
Facebook. Learning via virtual world also had been analyzed by Zhang, et al.
(2015) stated that the use of social networks can satisfy esteem as users can
Question #1:
Here are some of the responses taken from participants during the actual
Question #2:
Here are some of the responses taken from participants during the actual
This further implied that most of the participants usually use social media
every day.
Question # 3:
What are the effects when you are using social media in terms of your
Here are some of the responses taken from participants during the actual
talaga and behavior ko kase minsan pag na adik na talaga ako sa pag
This further implied that some of participant say’s that it can inspire them,
some participant say’s they don’t really get addicted to it, and some participant
say’s that I makes them self-conscious when they are using social media in
Question #4:
When you are exposed too much in social media, how do you feel?
Here are some of the responses taken from participants during the actual
This further implied that some of the participants feel happy and getting
carried away when they are exposed too much in social media.
How social media influence the behavior and attitude of the selected
self-presentation while Peluchette and Karl (2010) further mentioned that some
of their classmates.
Since the 2000’s, there has been worldwide internet penetration and
(Facebook, WhatsApp, Viber, etc.) It is argued that shift in student habits will also
Question #5:
What kind of post in social media influences your behavior and attitude?
Here are some of the responses taken from participants during the actual
Question #6:
What will happen to you when you are too much exposed to social media?
Here are some of the responses taken from participants during the actual
This further implied that the participants experienced dizziness and blurry
eyes when they are too much exposed in social media using the gadget they use
Question #7:
What will you do when someone tells you foul words in social media?
Here are some of the responses taken from participants during the actual
This further implied that some of the participant don’t pay attention to it,
some participant just don’t even care, and some participant fight back with foul
What are the possible solutions to avoid the bad influence of social media
has increased considerably since 2004. Boyd (2010), in his study reported most
teenagers and students use social media often to interact with their peers,
sharing information and update latest news, sometimes they reformulate their
personalities therefor getting their social lives off the ground. Boyd in his study
also mentioned that students spend several hours a day attending to different
social media sites even during their formal classes and study hours which create
Question #8:
How can you convert the bad influence of social media into a good one?
Here are some of the responses taken from participants during the actual
receive ka ng bad words, ipapakita mo sakanila na yung bad words na yun hindi
This further implied that the participants prefer to look at the Brightside
Question #9:
What solutions can you do so that the bad influence of social media will be
prevented?
Here are some of the responses taken from participants during the actual
This further implied that some of the participants solution is to stop using
social media, some of the participant say’s that lessen the use of foul words, and
some of the participant say’s to report the bad post in the social media for the
Question #10:
Participant #9: “By chatting with friends in a friendly way and not in a
wrong way.’
This further implied that some of the participants use social media to
interact with their family and friends by chatting with them in a nice way and in a
proper way.
CHAPTER V
Summary
Based on the analysis of the data gathered, the following were the findings
of the study:
1. Results of the study showed that all of the respondent have a Social
2. The result of the study showed that social media used for
communication purposes. It started from participant #8: “by chatting with friends
and family in a good way”. And participant # 10 said: “I will use it for interactions
with friends”
3. The result of the study showed that social media affects the behavior
aapektohan din talaga and behavior ko kasi minsan pag naadik na ako sapag
4. The result of the study showed that social media influence the behavior
and attitude of the selected Computer Programming 1102 students in a good way
because all of them said that they make the bad influence of social media as an
inspiration.
Conclusion
following conclusions:
1. Based on the study the researchers arrived at the conclusion that the
Social Media affect the behavior and attitude of the selected Computer
2. In this research we prove that the social media influence the behavior
they use it too much and they will see or read a foul post in the social media.
Recommendations
2. Social Media help shape students to motivate their self towards their
of social media in schooling and always took an aye to their students everytime
REFERENCES
Boyd, D. (2007). Why youth (heart) social network sites: The role of networked
publics in teenage social life. MacArthur foundation series on digital
learning–Youth, identity, and digital media volume, 119-142.
Facebook.(2015).Stats.http://newsroom.fb.com/company-info/Retrieved
21.08.15. Fill, C.(2011) .Essentials of marketing communications. Harloco:
Person Eduacation Limited
Kaplan, A., & Haenlein, M. (2010). Kaplan, A., & Haenlein, M. (2010). , 53(1),
59-68. Doi: https://doi.org/10.1016/j.bushor.2009.09.003
Marshall. T. C. Lefring Hausen, K , and Ferenczi, N, (2015). The Big Five, self-
esteem and narelssm as predictors of the topics people write about in
Facebook states updates. Personality and Individual Differences,
85.35.40http://dx.doi.org//0:10 16/j. paid.2015. 04.039
Mazer, J. P. Murphy. R. E. and Simonds, C.J. (2007) I’ll see you on Facebook;
the effects of computer. Mediated teacher self-disclosure on students
motivation, affective learning and classroom climate, Communication
Education, 56, 1-17
Nicholas Christakis and James Fowler (2015) Connected; The surprising Power
of Our Social Media Networks. And How They Shape Our Lives.
Prensky, M, (2001). Digital natives, digital immigrants. From on the Horizon, 9(5),
1-6, http://dx.doi.org/10.1108/10748120110424816.
Appendices
APPENDIX A
LETTER OF REQUEST TO THE SCHOOL HEAD
TO CONDUCT THE STUDY
Madam:
Greetings of peace and good will!
In connection to this, we would like to ask permission from your good office to allow us to
conduct the gathering of data. The participants of the study are mostly some of the
students and/or teachers.
It is hoped that this request will merit your favorable consideration and approval. Rest
assured that all data gathered will be treated with utmost confidentiality.
Respectfully yours,
The Researchers
Grade & Section: CP 1102
Group: 2
Noted by:
ROCHELLE R. NAVA
Practical Research I Teacher
Approved by:
ROSA T. TAYAMORA
Assistant Principal II
APPENDIX B
CERTIFICATE OF CONTENT VALIDATION
and advised the necessary changes for the research questionnaire/ interview
High School.
APPENDIX C
RESEARCH INSTRUMENT
SOP 1. What are the effects of social media of the selected Computer Programming
1102 students?
Question 3. What are the effects when you are using social media in terms of your
behavior and attitude?
Question 4. When you are exposed too much in social media, how do you feel?
SOP 2. How social media influence the behavior and attitude of the selected Computer
Programming 1102 students?
Question 2. What will happen to you when you are exposed too much to social
media?
Question 3. What will you do when someone tells you foul words in social media?
SOP 3. What are the possible solutions to avoid the bad influence of social media to the
behavior and attitude of Computer Programming 1102 students?
Question 1. How can you convert the bad influence of social media into a good
one?
Question 2. What solutions can you do so that the bad influence of social media
will be prevented?
APPENDIX D
DOCUMENTATION
CURRICULUM VITAE