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Ice Breakers (Day 1: 0930 - 1030)

Aims:
• To get camp participants warmed up for the activities of the day
and initiate them into the team bonding process.

Game 1: Commonalities (20 min)


Logistics Requirements:
• Portable Hi-Fi, Loud Hailer or Microphone & 1 Stopwatch

Manpower Requirements:
• 1 station master, 2 helpers, 1 time-keeper & 1 AVA guy

Game Objectives:
• To make them warm-up. Get to know different families
Venue:
• field or hall
Game Procedure:

• Instructor will explain how the game is played.


First of all, instructor will initiate a common theme for example,
same colour t-shirt. The participants will have to run around in the
fastest time, to find a partner with the same colour t-shirt.
• Once one finds a partner, they will squat down. The last person who
is unable to find a partner will have a small forfeit for example,
introducing himself/herself.
• Possible themes:
a. Age
b. Hobbies
c. Brand
d. Number of siblings
e. Favorite food/ drinks
f. Hairstyle
g. Height
h. Shoe sizes
Game 2: Charades (20 min)
Logistics Requirements:
• Cards

Manpower Requirements:
• 1 station master and 1 facilitator per team

Game Objectives:
• To strengthen non-verbal communications within the team
Venue:
• Assembly area
Game Procedure:

• Game will be played in groups.


• Each team will send out one representative to act out the theme
that will be written on cards within a time limit.
• 1 point will be awarded to the team for each theme guessed
correctly
• Scores for each team will be consolidated.

Game 3: Star Gate (20 min)


Logistics Requirements:
• 10 hola hoops, 1 stopwatch & 1 loud hailer

Manpower Requirements:
• 1 station master and 1 facilitator per team

Game Objectives:
• To build team spirit
Venue:
• Field
Game Procedure:

• Everyone in the team will stand in a circle holding hands.


• Each team will be issued a hola hoop.
• Each team will have to pass the hola hoop one round while holding
hands.
• After the team has completed the task, all the team members will
run to the station master .The last person of the team will swing 10
times with the hola-hoop.

Tent Pitching (Day 1: 1030 - 1130)


Aims:
• To expose camp participants to spending a night outdoors and
foster family bonding.

Logistics Requirements:
• Loud Hailer or Microphone
• 20 4-men tents
• Sleeping bags (optional)
• Kerosene lamps
• Mosquito coils
• Touch lights
• Orange marking cones

Manpower Requirements:
• 1 station master, 4 demonstrators & 1 helper for each family

Game Objectives:
• To build team spirit
Venue:
• Field
Game Procedure:
• One representative from each family will come forward to watch a
demonstration by the demonstrators.
• Facilitators will bring the respective families to their designated
location.

Contingency plans
• Gym mats

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