Professional Documents
Culture Documents
Campus Kerffufle
Campus Kerffufle
This adventure begins when students have arrived to the Biblioplex’s Hall of Oracles to receive instruc
on Strixhaven’s campus and the term’s classes are tions on new-student orientation. The hall sits at the
about to start. For the characters, the first order of center of the Biblioplex’s first floor, and you can al
business is to complete the orientation required of
ready see students gathering there.
first-year students. Orientation takes place in the
Biblioplex, the university’s grand library. A full de
scription of the Biblioplex follows this section. Orientation instructions are given in the Hall of Ora
cles every few minutes, so let the players know that
Orientation____ ______ __ their characters can explore the Biblioplex further
Before you begin play, show the players the Strix before heading over. If the characters choose to ex
haven poster map that accompanies this book so plore before orientation, make sure they see other
they have an understanding of how the university new students engaging in their own versions of the
is laid out. scavenger hunt, each unique to that set of students
With the characters arrive at the Biblioplex, read (see “Orientation Challenge” later in this chapter).
or paraphrase the following:
Strixhaven Knowledge
Majestic marble archways, tomes seemingly stacked The characters know the basics about the Strix
for miles, and the infectious energy of hundreds of
haven campus, as well as the following information:
young adults fill the Biblioplex, the grand library at Central Campus. The Biblioplex isn’t the only build
I the heart of Strixhaven University. The sights, sounds, ing on the central campus, where students spend
a lot of time. Two other popular locations are Fire
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5
and sparks of magic in the air are wondrous.
jolt Cafe and Bow’s End Tavern, whose maps are
found later in this chapter.
Biblioplex Locations
The following locations are keyed to map 3.1. All
Colleges. Characters know the overall details pre
descriptions assume the characters are wandering
sented in chapter 1 about the five colleges that
the Biblioplex during the day. At night, the library is
make up Strixhaven. They also know that each
locked and devoid of other students or staff.
Strixhaven student chooses membership in a spe
cific college at the start of their second year. Bl. Main Entrance
Enchanted marble steps lead up 5 feet to a small
Biblioplex plaza at the Biblioplex's entrance. The double door’s
The Biblioplex library acts as a hub for learning and vertical handles are each carved in the likeness of a
gathering for students across Strixhaven. Before robed scholar. During the day. the doors stand open.
the characters begin the "Orientation Challenge" At night, the doors are closed, locked, and sealed
event described later, they might wish to explore the with an arcane lock spell. A successful DC 25
library, shown on map 3.1. Dexterity check using thieves’ tools opens the lock
(DC 35 while the arcane lock is in effect). Only the
Biblioplex Features Biblioplex’s reference librarians and certain faculty
The Biblioplex has the following features: members know the arcane lock's password.
Ceilings. The ceilings throughout the first floor of
B2. Biblioplex Lounge
the Biblioplex are 50 feet high. The second- and
third-floor ceilings are 30 feet high. Luxurious couches and sturdy tables furnish this
Magic Stairs. As in all Strixhaven buildings, the spacious area. Students, employees, and staff mem
stairs and steps leading into and within the Bib bers often use this lounge to relax between shifts in
lioplex are enchanted to move and reshape for the student store (area B5), the Biblioplex cafe (area
full accessibility. See the "Strixhaven Accessibil B6), or elsewhere in the library. Each table holds
piles of magazines, newsletters, flyers, and nonmag-
ity" sidebar.
Transport Circles. A runic circle is painted on the ical scrolls from around campus. A character who
floor near each staircase in the Biblioplex, as examines these materials finds recruitment flyers
well as at the top and bottom of the steps leading from ld3 Extracurriculars. They also find “Help ?
to the main entrance in area Bl. These circles Wanted’’ ads for the Jobs at the Biblioplex. Extracur s
riculars and Jobs are detailed earlier in the chapter. 5
are permanent, customized teleportation circles. V’
B16 A
Stairs to
Stairs to Lower Floors Scriptoria
and Lower Floors Collections
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That Trunk Has Teeth! ruffling her feathers with pride. "Such bravery in this
incoming class! And what a bizarre occurrence. I can’t
Once the characters have completed as much of the
scavenger hunt as they wish, they hear a commotion remember any of those old costume trunks ever bear
coming from the west shelves of the main stacks in ing a hint of magic—let alone that manner of trans
area BIO. Read or paraphrase the following: mutation. I will be having a word with the equipment
managers over at the Rose Stage. They’re supposed to
The joyous and energetic atmosphere of the first floor keep this sort of thing from happening!”
CHAPTER 3 | SCHOOL IS
IN SESSION 69
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Frog’s the Word The characters are meant to join the festivities in
the nearby Firejolt Cafe. If a player or character ex
At some point during the weeks that follow their ori
presses reluctance, mention as motivation that other
entation day and the start of classes, the characters students the characters have interacted with during
are hanging out together on the central campus.
this adventure are already there.
Another student is part of this scene—ideally a
student the characters have interacted with, or you Firejolt Cafe
may choose another student from the “Fellow Stu
Firejolt Cafe is the most popular place at Strix-
dents” section.
haven to grab tea or coffee, chat with friends, or
When you’re ready to begin this event, read or
paraphrase the following, altering the text to incor study among the hustle and bustle of a typical day
on campus. The cafe’s interior is clean and well lit,
porate the student’s name or other details:
and its walls are decorated with fun, cartoonish
scenes animated by permanent illusion magic. Well-
Murmurs of excited curiosity ripple through the clus known scenes include a jovial frog in a wizard’s
ters of students around you, and another student sud hat stirring a cauldron, a dancing trio of lightning
denly barrels toward you, laughing uproariously. bolts with grinning faces, and a raven wearing a
cravat and sipping daintily from a cup of coffee held
in one wing.
Seeing no faculty nearby, the student beckons to the
characters. Firejolt Cafe Features
The cafe has the following features:
"You’ve all got to see this!” the student chortles. "We Ceilings. The cafe’s ceilings are 20 feet high.
Doors. At night, the exterior doors to the cafe are
side Lounge at Firejolt Cafe, and now we’re going to closed, locked, and sealed with an arcane lock a
CHAPTER 3 | SCHOOL IS 71
lN SESSION
A student notices the characters and shouts, “You're The other students scatter, and it’s up to the char
just in time! Want to race these frogs with us?” acters to subdue the giant frogs. Luckily for any
The amphibians in the lounge are four frogs character who has grown attached to a frog, any
that students found outside the cafd and smuggled frog reduced to 0 hit points becomes docile, and its
inside. The frogs’ glowing colors appear to be the eyes return to normal. Alternatively, a character can
result of some magic the students haven't been able use an action to coax a frog into shaking off the mal
to source. The costumes—and the frog race that is ady affecting it with a DC 15 Wisdom (Animal Han
afoot!—were the students’ ideas. For the race, a sin dling) check. On a success, a frog becomes docile
gle student will “coach” each frog toward the finish. again and stops attacking. After 1 minute, each doc
The winning coach will receive bragging rights—as ile frog reverts back to normal size and appearance.
well as a purse of donations from the crowd that to
tals 30 gp. Ending the Threat
If all the characters fall unconscious, cafe manager
Participating in the Race Ellina Tanglewood (chaotic good elf mage) rushes
A character can participate in the fun in one of the onto the scene and subdues the frogs. She has two
following ways: potions of healing behind the barista station and can
Race a Frog. A character might coach one of the administer them as needed if anyone gets hurt.
frogs, encouraging it toward the finish line with
Examining the Frogs
words, gestures, and other antics. The character
can urge their frog to victory with a successful DC Once the frogs are no longer threats, a successful
12 Wisdom (Animal Handling) check. Encourage DC 12 Wisdom (Perception) check reveals that the
a player to really sell this scene by naming their frogs belched out a strange, black oily substance just
frog and coming up with ways to inspire it. If one before they grew in size and attacked. It appears to
of the characters succeeds on this Wisdom check, be the same substance found on the trunk during
that character’s frog wins the race. (If more than orientation; indeed, Murgaxor coaxed the frogs to
one character succeeds, it’s a tie, and those char ingest some of the corrupted eldritch balm to cause
acters split the 30 gp prize.) If no characters win their transformation. Any character who notices the
the race, roll a d4 to randomly determine which oily substance also can tell that it smells slightly
frog wins. sweet, which likely encouraged the frogs to ingest it.
Cheer a Coach. A character might shout encour
agement to one of the coaches. If the encouraged Magical Physiologies
coach is another player character, that character
gains advantage on their Wisdom (Animal Han
Exam: Slaadi
dling) check to coach the frog. If the coach is an The characters are enrolled together in the course
NPC, any characters racing a frog receive disad Magical Physiologies, which is held in a lecture hall
vantage on their check. in the Biblioplex (one of the areas marked B7 on
Heckle a Coach. A character might taunt one of the map 3.1). The course covers the anatomy, abilities,
coaches. If the heckled coach is another player and dispositions of monsters commonly encoun
character, that character has disadvantage on tered while adventuring. Students read popular
their Wisdom (Animal Handling) check to coach accounts related to Aberrations, Monstrosities, and
the frog. If the coach is an NPC, that student’s frog Oozes, as well as studying how best to either avoid a
automatically loses the race. fight with such creatures or battle them and emerge
triumphant. The class’s professor is Verelda Lang
Relationship Encounter (chaotic neutral dryad professor from Witherbloom
At the race, characters might mingle with other stu College), a respected arcano-biologist who teaches
dents. If there are students the characters wish to Quandrix College courses in addition to her Wither
earn Relationship Points with, treat this as a Rela bloom College and general education offerings.
tionship encounter. Have players note the results of This course’s first Exam takes place a short while
this encounter on their copies of the tracking sheet. after the events of the “A Great Frog Race” section
and sees students tested on their knowledge of the
They’ve Gone Berserk! creatures known as slaadi. The rules for Exams can
After the race ends, the four frogs start belching be found earlier in this chapter.
strangely, and their eyes turn red. As the charac
Studying Phase________
ters and the other students look on, the frogs sud
denly grow into four giant frogs, shredding their The day before the Exam, the characters can study
the course material. A character can use any ability
I
ft
makeshift costumes and furiously lashing out at
check and skill during the Studying phase. 9
the crowd! a