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Cleric 1 Andarilho do Crepúsculo

CLASSE & NÍVEL ANTECEDENTE NOME DO JOGADOR


Malaquias - O Grande
Mark of Passage Neutral 10
RAÇA ALINHAMENTO PONTOS DE EXPERIÊNCIA
NOME DO PERSONAGEM

INSPIRAÇÃO

FORÇA 18 1 35 I prefer the company of those who aren't

-1
like me, including people of other races
2 BÔNUS DE PROFICIÊNCIA

8 TRAÇOS DE PERSONALIDADE
Máximo de Pontos de Vida 10
-1 Força
DESTREZA 1 Destreza
Knowledge. By understanding other races
PONTOS DE VIDA ATUAIS

1
2 Constituição
and cultures, we learn to understand
2 Inteligência
ourselves.
12 5 Sabedoria
1 Carisma IDEAIS
PONTOS DE VIDA TEMPORÁRIOS
CONSTITUIÇÃO SALVAGUARDAS

2 1 Acrobacia (Des)
1 My god gave me an Amulet. Losing it would
devastate me.

15 3 Adestrar Animais …
4 Arcanismo (Int) VÍNCULOS

INTELIGÊNCIA -1 Atletismo (For)

2
-1 NOME ATQ DANO/TIPO
Enganação (Car)
I talk to myself, and I don't make friends
2 História (Int)
Sleep 5d8 Hit Point…
easily.
14 5 Intuição (Sab)
-1 Intimidação (Car) Healing Word 1d4+3 Healing
2 Investigação (Int) DEFEITOS
SABEDORIA
3 Medicina (Sab) Toll the Dead 1d8+3 Necrot…

3 2
3
Natureza (Int)
Percepção (Sab)
Cure Wounds 1d8+3 Healing
Courier's Speed
17
-1 Atuação (Car) Twilight Domain
ATAQUES & CONJURAÇÃO
-1 Persuasão (Car)
Spells of the Mark
CARISMA
4 Religião (Int)
Adept Linguist

-1
10 10 10 120 10
1 Prestidigitação (D…
CP SP EP GP PP Vigilant Blessing
3 Furtividade (Des)
Domain Spells
8 3 Sobrevivência (Sab)
1 Shield
Ritual Casting
PERÍCIAS 1 Chain Mail
Magical Passage.
10 Rations
Bonus Proficiencies
1 Explorer's Pack
13 SABEDORIA PASSIVA (PERCEPÇÃO)
1 Holy Symbol Intuitive Motion

1 Waterskin Eyes of Night


FERRAMENTA: Carpenter's Tools, Mason's 1 Bedroll
CARACTERÍSTICAS & TRAÇOS
Tools EQUIPAMENTO

IDIOMA: Common
ARMADURA: Light Armor, Medium Armor,
Shields
ARMA: Simple weapons

OUTRAS PROFICIÊNCIAS & IDIOMAS


NOME ATQ DANO/TIPO Total: Total:
CP SP EP GP PP
10 10
1 Mess Kit
1 Tinderbox
1 Backpack Total: Total:
1 Hempen rope

ATAQUES & CONJURAÇÃO

Total: Total:

EQUIPAMENTO
SABEDORIA 13 5

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUQUES 3 0 6 0

Spare the Dying

Guidance

Toll the Dead


4 0 7 0

1 2 5 0 8 0

Healing Word

Bless
9 0
Cure Wounds

Command

Sleep

Faerie Fire

2 0
CARACTERÍSTICAS & TRAÇOS
Courier's Speed Adept Linguist Ritual Casting
Your base walking speed increases to 35 feet. Anthropologist You can cast a cleric spell as a ritual if that spell
ToA has the ritual tag and you have the spell prepared.
Twilight Domain p191
The twilit transition from light into darkness often Magical Passage.
brings calm and even joy, as the day's labors end You can communicate with humanoids who don't You can cast the misty step spell once with this
and the hours of rest begin. The darkness can also speak any language you know. You must observe trait, and you regain the ability to cast it when you
bring terrors, but the gods of twilight guard against the humanoids interacting with one another for at finish a long rest. Dexterity is your spellcasting
the horrors of the night. least 1 day, after which you learn a handful of ability for this spell.
important words, expressions, and gestures -
Clerics who serve these deities-examples of which Bonus Proficiencies
enough to communicate on a rudimentary level.
appear on the Twilight Deities table-bring comfort TCE p34

to those who seek rest and protect them by Vigilant Blessing 1st-level Twilight Domain feature

venturing into the encroaching darkness to ensure TCE p34


that the dark is a comfort, not a terror. 1st-level Twilight Domain feature You gain proficiency with martial weapons and
heavy armor.

Celestian, God of Stars and Wanderers The night has taught you to be vigilant. As an
Intuitive Motion
lignment: Neutral action, you give one creature you touch (including
When you make a Dexterity (Acrobatics) check or
Category: None possibly yourself) advantage on the next initiative
any ability check to operate or maintain a land
Domains: Knowledge, Twilight roll the creature makes. This benefit ends
vehicle, you can roll a d4 and add the number
Pantheon: Greyhawk immediately after the roll or if you use this feature
rolled to the ability check.
Symbol: Arc of seven stars inside a circle again.
Source: PHB, page 295. Additional information Eyes of Night
from TCE, page 34. Domain Spells
TCE p34
1st-level Twilight Domain feature
1st-level Twilight Domain feature
Spells of the Mark
If you have the Spellcasting or the Pact Magic class You gain domain spells at the cleric levels listed in
You can see through the deepest gloom. You have
feature, the spells on the Mark of Passage Spells the Twilight Domain Spells table. See the Divine
darkvision out to a range of 300 feet. In that radius,
table are added to the spell list of your spellcasting Domain class feature for how domain spells work.
you can see in dim light as if it were bright light
class.
and in darkness as if it were dim light.
Mark of Passage Spells Twilight Domain Spells
Cleric Level Spells
As an action, you can magically share the
1st faerie fire, sleep
darkvision of this feature with willing creatures you
Spell Level Spells 3rd moonbeam, see invisibility
can see within 10 feet of you, up to a number of
1st expeditious retreat, jump 5th aura of vitality, Leomund's tiny hut
creatures equal to your Wisdom modifier
2nd misty step, pass without trace 7th aura of life, greater invisibility
(minimum of one creature). The shared darkvision
3rd blink, phantom steed 9th circle of power, mislead
lasts for 1 hour. Once you share it, you can't do so
4th dimension door, freedom of movement
again until you finish a long rest, unless you
5th teleportation circle
expend a spell slot of any level to share it again.
MAGIAS
Spare the Dying Healing Word Command
necromancy cantrip evocation 1 enchantment 1
Tempo de Conjuração: 1 action Tempo de Conjuração: 1 bonus action Tempo de Conjuração: 1 action
Alcance: Touch Alcance: 60 feet Alcance: 60 feet
Alvo: A living creature that has 0 hit points Alvo: A creature of your choice that you can see Alvo: A creature you can see within range
Componentes: V S M within range Componentes: V S M
Duração: Instantaneous Componentes: V S M Duração: 1 round
Descrição: Duração: Instantaneous Descrição:
You touch a living creature that has 0 hit points. Descrição: You speak a one-word command to a creature you
The creature becomes stable. This spell has no A creature of your choice that you can see within can see within range. The target must succeed on a
effect on undead or constructs. range regains hit points equal to 1d4 + your Wisdom saving throw or follow the command on
spellcasting ability modifier. This spell has no its next turn. The spell has no effect if the target is
Guidance effect on undead or constructs. undead, if it doesn’t understand your language, or if
divination cantrip Em Níveis Superiores: When you cast this spell your command is directly harmful to it. Some
Tempo de Conjuração: 1 action using a spell slot of 2nd level or higher, the Healing typical commands and their effects follow. You
Alcance: Touch increases by 1d4 for each slot level above 1st. might issue a command other than one described
Alvo: One willing creature here. If you do so, the GM determines how the
Componentes: V S M Bless target behaves. If the target can’t follow your
Duração: ConcentraçãoUp to 1 minute enchantment 1 command, the spell ends. Approach. The target
Descrição: Tempo de Conjuração: 1 action moves toward you by the shortest and most direct
You touch one willing creature. Once before the Alcance: 30 feet route, ending its turn if it moves within 5 feet of
spell ends, the target can roll a d4 and add the Alvo: Up to three creatures of your choice within you. Drop. The target drops whatever it is holding
number rolled to one ability check of its choice. It range and then ends its turn. Flee. The target spends its
can roll the die before or after making the ability Componentes: V S M turn moving away from you by the fastest available
check. The spell then ends. Duração: ConcentraçãoUp to 1 minute means. Grovel. The target falls prone and then ends
Descrição: its turn. Halt. The target doesn’t move and takes no
Toll the Dead You bless up to three creatures of your choice actions. A flying creature stays aloft, provided that
abjuration cantrip within range. Whenever a target makes an attack it is able to do so. If it must move to stay aloft, it
Tempo de Conjuração: roll or a saving throw before the spell ends, the flies the minimum distance needed to remain in the
Alcance: target can roll a d4 and add the number rolled to the air.
Alvo: attack roll or saving throw. Em Níveis Superiores: When you cast this spell
Componentes: V S Em Níveis Superiores: When you cast this spell using a spell slot of 2nd level or higher, you can
Duração: using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level
Descrição: target one additional creature for each slot level above 1st. The creatures must be within 30 feet of
You point at one creature you can see within range, above 1st. each other when you target them.
and the sound of a dolorous bell fills the air around
it for a moment. The target must succeed on a Cure Wounds
Wisdom saving throw or take 1d8 necrotic damage. evocation 1
If the target is missing any of its hit points, it Tempo de Conjuração: 1 action
instead takes 1d12 necrotic damage. Alcance: Touch
Em Níveis Superiores: The spell's damage Alvo: A creature you touch
increases by one die when you reach 5th level (2d8 Componentes: V S M
or 2d12), 11th level (3d8 or 3d12), and 17th level Duração: Instantaneous
(4d8 or 4d12). Descrição:
A creature you touch regains a number of hit points
equal to 1d8 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
Em Níveis Superiores: When you cast this spell
using a spell slot of 2nd level or higher, the Healing
increases by 1d8 for each slot level above 1st.
Sleep
enchantment 1 Faerie Fire

Tempo de Conjuração: 1 action evocation 1

Alcance: 90 feet Tempo de Conjuração: 1 action

Alvo: Creatures within 20 feet of a point you Alcance: 60 feet

choose within range (in ascending order of their Alvo: Each object in a 20-foot cube within range

current hit points, ignoring unconscious creatures) Componentes: V S M

Componentes: V S M Duração: ConcentraçãoUp to 1 minute

Duração: 1 minute Descrição:

Descrição: Each object in a 20-foot cube within range is

This spell sends creatures into a magical slumber. outlined in blue, green, or violet light (your

Roll 5d8; the total is how many hit points of choice). Any creature in the area when the spell is

creatures this spell can affect. Creatures within 20 cast is also outlined in light if it fails a Dexterity

feet of a point you choose within range are affected saving throw. For the duration, objects and affected

in ascending order of their current hit points creatures shed dim light in a 10-foot radius.<br

(ignoring unconscious creatures). Starting with the />Any attack roll against an affected creature or

creature that has the lowest current hit points, each object has advantage if the attacker can see it, and

creature affected by this spell falls unconscious the affected creature or object can’t benefit from

until the spell ends, the sleeper takes damage, or being invisible.

someone uses an action to shake or slap the sleeper


awake. Subtract each creature’s hit points from the
total before moving on to the creature with the next
lowest hit points. A creature’s hit points must be
equal to or less than the remaining total for that
creature to be affected. Undead and creatures
immune to being charmed aren’t affected by this
spell.
Em Níveis Superiores: When you cast this spell
using a spell slot of 2nd level or higher, roll an
additional 2d8 for each slot level above 1st.

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