Professional Documents
Culture Documents
MGMT 7 7Th Edition Chuck Williams Solutions Manual Full Chapter PDF
MGMT 7 7Th Edition Chuck Williams Solutions Manual Full Chapter PDF
MGMT 7 7Th Edition Chuck Williams Solutions Manual Full Chapter PDF
Solutions Manual
Visit to download the full and correct content document: https://testbankdeal.com/dow
nload/mgmt-7-7th-edition-chuck-williams-solutions-manual/
MGMT7
Chapter 7: Innovation and Change
Pedagogy Map
This chapter begins with the learning outcome summaries and terms covered in the chapter, followed by a
set of lesson plans for you to use to deliver the content in Chapter 7.
Learning Objectives
Technology cycles typically follow an S-curve pattern of innovation. Early in the cycle, technological
progress is slow, and improvements in technological performance are small. As a technology matures,
however, performance improves quickly. Finally, as the limits of a technology are reached, only small
improvements occur. At this point, significant improvements in performance must come from new
technologies. The best way to protect a competitive advantage is to create a stream of innovative ideas
and products. Innovation streams begin with technological discontinuities that create significant
breakthroughs in performance or function. Technological discontinuities are followed by discontinuous
change, in which customers purchase new technologies and companies compete to establish the new
dominant design. Dominant designs emerge because of critical mass, because they solve a practical
problem, or because of the negotiations of independent standards bodies. Because technological
innovation is both enhances and destroys competence, companies that bet on the wrong design often
struggle, while companies that bet on the eventual dominant design usually prosper. When a dominant
design emerges, companies focus on incremental change, lowering costs, and making small but steady
improvements in the dominant design. This focus continues until the next technological discontinuity
occurs.
7.2 Discuss the different methods that managers can use to manage innovation in their
organizations effectively.
To successfully manage innovation streams, companies must manage the sources of innovation and learn
to manage innovation during both discontinuous and incremental change. Since innovation begins with
creativity, companies can manage the sources of innovation by supporting a work environment in which
creative thoughts and ideas are welcomed, valued, and encouraged. Creative work environments provide
challenging work; offer organizational, supervisory, and work group encouragement; allow significant
freedom; and remove organizational impediments to creativity.
Discontinuous and incremental change require different strategies. Companies that succeed in periods
of discontinuous change typically follow an experiential approach to innovation. The experiential
approach assumes that intuition, flexible options, and hands-on experience can reduce uncertainty and
accelerate learning and understanding. A compression approach to innovation works best during periods
of incremental change. This approach assumes that innovation can be planned using a series of steps and
that compressing the time it takes to complete those steps can speed up innovation.
The five-stage process of organizational decline begins when organizations don’t recognize the need for
change. In the blinded stage, managers fail to recognize the changes that threaten their organization’s
survival. In the inaction stage, management recognizes the need to change but doesn’t act, hoping that the
problems will correct themselves. In the faulty action stage, management focuses on cost cutting and
efficiency rather than facing up to the fundamental changes needed to ensure survival. In the crisis stage,
failure is likely unless fundamental reorganization occurs. Finally, in the dissolution stage, the company is
dissolved through bankruptcy proceedings; by selling assets to pay creditors; or through the closing of
stores, offices, and facilities. If companies recognize the need to change early enough, however,
dissolution may be avoided.
The basic change process is unfreezing, change, and refreezing. Resistance to change stems from self-
interest, misunderstanding and distrust as well as a general intolerance for change. It can be managed
through education and communication, participation, negotiation, top management support, and coercion.
Knowing what not to do is as important as knowing what to do to achieve successful change. Managers
should avoid these errors when leading change: not establishing urgency, not creating a guiding coalition,
lacking a vision, undercommunicating the vision, not removing obstacles to the vision, not creating short-
term wins, declaring victory too soon, and not anchoring changes in the corporation’s culture. Finally,
managers can use a number of change techniques. Results-driven change and the GE workout reduce
resistance to change by getting change efforts off to a fast start. Organizational development is a
collection of planned change interventions (large system, small group, person-focused), guided by a
change agent, that are designed to improve an organization’s long-term health and performance.
Terms
Change agent Multifunctional teams
Change forces Organizational change
Change intervention Organizational decline
Coercion Organizational development
Compression approach to innovation Organizational innovation
Creative work environments Product prototype
Creativity Refreezing
Design competition Resistance forces
Design iteration Resistance to change
Discontinuous change Results-driven change
Dominant design S-curve pattern of innovation
Experiential approach to innovation Technological discontinuity
Flow Technological lockout
General Electric workout Technological substitution
Generational change Technology cycle
Incremental change Testing
Innovation streams Unfreezing
Milestones
Warm Up Begin Chapter 7 by giving your students a brainteaser to solve. The game Mind Trap offers
several, as do any number of Mensa puzzle books on the market.
Content Lecture slides: Make note of where you stop so you can pick up at the next class meeting.
Delivery Slides have teaching notes on them to help you as you lecture.
7.3 Organizational 11: The Risk of Not The text uses General
Decline: The Risk of Not Changing Motors as an extended
Changing example of organizational
decline. It might be
interesting in class to do an
“intensive care” review of
General Motors’ situation.
Reel to Real Videos 20: Holden Outerwear Launch the video in slide
20. Questions on the slide
can guide discussion.
Conclusion Assignments:
and 1. Give students some experience in developing their own innovative thinking.
Preview Assign the Develop Your Career Potential exercise, or adapt the Ideation activity
in the Additional Activities and Assignments section for homework. To do so,
require students to assemble the disparate items and create a hat, vehicle, animal,
or other item you determine. Have them submit a photo of their item along with a
written piece on how their innovation process evolved, the challenges of the
assignment, and their reaction to the assignment in general.
2. Assign students to review Chapter 7 and read the next chapter on your syllabus.
Warm Up Begin Chapter 7 by asking your students to work a brainteaser that you bring to class.
The game MindTrap is full of examples, as are the numerous Mensa and Mensa-style
puzzle books on the market.
Content Lecture on Why Innovation Matters and Managing Innovation (Sections 7.1 and 7.2).
Delivery
A necessary component of innovation is creativity the creative work environment. To
give your students a break from the traditional tenor of the academic classes they likely
take, use the teaching notes below to do the Develop Your Career Potential in class.
“Ideation”
Divide the class into small groups of 3 to 4 students and give each group a bag of
disparate items. (Things rescued from the trash like milk jugs and lids, toilet paper
tubes, and broken mechanical items make good resources.) Charge each group with
building something you specify, like a hat or a vehicle, or with first deciding what to
build and then actually doing it. Depending on your resources, consider giving a set
of building materials to each student and even inviting a professor from the industrial
design department (if your university has an engineering and/or design college) to
visit your class that day to help with the activity. After the students have finished, let
them present their design to the class. If time allows, let students critique each design,
making recommendations for improvement or refinement.
Come back together as a class to share results from the group activity.
Introduce the section on Managing Change (Section 7.4) by lecturing on change forces,
resistance forces, and resistance to change.
“What’s Happening”
Divide the class into groups of 3 to 4 students to map what is happening to at least 2
companies facing significant change forces. For each company, students need to list
what they perceive to be the change and resistance forces at work. General Motors,
Saks Fifth Avenue, Walgreens, Sony, and ExxonMobil are some examples. Consider
letting students pick one company to work with in addition to the one you give them.
Also consider giving each group a different set of companies so that when you come
back together as a class to share information, you’ll have a wide range of forces to
discuss.
Segue into the next section by asking students how they feel about change: embrace it,
take wait-and-see attitude, resist it, sabotage it, etc. You’ll probably get the majority of
hands at the “wait-and-see” or “resist it” probes. Ask students to account for the results:
• “Why do you think that is? I mean, why do people tend to be resistant to change?”
• ‘What problems can that tendency create for managers?”
• “What do you think managers can do to reduce that resistance?”
Lecture on Managing Resistance to Change and What Not to Do When Leading Change
(Sections 7.4a and 7.4b).
After presenting the various techniques in the book, simulate the GE Workout by doing
the following group activity:
Conclusion Assignments:
and 1. As an assignment that follows up the Ideation exercise above, have students write
Chapter 7: Innovation and Change 159
Preview a paragraph about their experience with the design process and one about their
response to the critique process.
2. If you have finished covering Chapter 7, assign students to review Chapter 8 and
read the next chapter on your syllabus.
3M
Minneapolis, Minnesota
With 40,000 global patents and patent applications, 3M, maker of Post-it notes, reflective
materials (Scotch lite), and 55,000 products in numerous industries (displays and graphics, electronics and
communications, health care, safety and security, transportation, manufacturing, office products, and
home and leisure), has long been one of the most innovative companies in the world. 3M codified its
focus on innovation into a specific goal, “30/5,” which meant that 30 percent of its sales each year must
come from products no more than five years old. The logic was simple but powerful. Each year, five-
year-old products become six years old and would not be counted toward the 30 percent of sales. Thus,
the 30/5 goal encouraged everyone at 3M to be on the lookout for and open to new ideas and products.
Furthermore, 3M allowed its engineers and scientists to spend 5 percent of their time, roughly a half-day
per week, doing whatever they wanted as long as it was related to innovation and new product
development.
And it worked, for a while. A decade ago, the Boston Consulting Group, one of the premier
consulting companies in the world, ranked 3M as the most innovative company in the world. In
subsequent years, it dropped to second, third, and then seventh. Today, 3M doesn’t even crack the top 50.
Dev Patnaik, of Jump Associates, an innovation consulting firm, says, “People have kind of forgotten
about those guys [3M]. When was the last time you saw something innovative or experimental coming
out of there?” So, what happened?
When your predecessor became CEO ten years ago, he found a struggling, inefficient, oversized
company in need of change. He cut costs by laying off 8,000 people. Marketing, and research and
development funds, which had been allocated to divisions independent of performance (all divisions got
the same increase each year), were now distributed based on past performance and growth potential.
Perform poorly, and your funds would shrink the next year. Likewise, with U.S. sales stagnating and Asia
sales rising, management decreased headcount, hiring, and capital expenditures in the United States,
while significantly increasing all three in fast-growing Asian markets. Six Sigma processes, popularized
at Motorola and GE, were introduced to analyze how things got done, to remove unnecessary steps, and to
change procedures which caused defects. Thousands of 3M managers and employees became trained as
Six Sigma “black belts” and returned to their divisions and departments to root out inefficiencies, reduce
production times, and decrease waste and product errors. And it worked incredibly well, in part. Costs and
capital spending dropped, while profits surged 35 percent to record levels. But, product innovation, as
compared to the 30/5 goal sank dramatically, as only 21 percent of profits were generated by products that
were no more than five years old.
So, what should 3M do? From inception, 3M has been an innovator, bringing a stream of new
products and services to market, creating value for customers, sustainable advantage over competitors,
and sizable returns for investors. Thanks to your predecessor, 3M has lower costs, is highly efficient, and
much more profitable. But it no longer ranks among the most innovative firms in the world. In fact, the
use of Six Sigma procedures appears to be inversely related to product innovation. If that’s the case,
should 3M continue to focus on using Six Sigma procedures to reduce costs and increase efficiencies, or
Sources:
“The 50 Most Innovative Companies 2010,” Bloomberg Businessweek,
http://www.businessweek.com/interactive_reports/innovative_companies_2010.html [accessed 4 May 2011]; M.
Arndt & D. Brady, “3M’s Rising Star,” BusinessWeek, 12 April 2004, 62-74; M. Gunther, M. Adamo, & B.
Feldman, “3M'S Innovation Revival,” Fortune, 27 September 2010, 73-76; B. Hindo, “3M: Struggle between
Efficiency and Creativity,” BusinessWeek Online, 17 September 2007, 36.
So, what should 3M do? From inception, 3M has been an innovator, bringing a stream of new products
and services to market, creating value for customers, sustainable advantage over competitors, and sizable
returns for investors. Thanks to your predecessor, 3M has lower costs, is highly efficient, and much more
profitable. But, it no longer ranks among the most innovative firms in the world. In fact, the use of Six
Sigma procedures appears to be inversely related to product innovation. If that’s the case, should 3M
continue to focus on using Six Sigma procedures to reduce costs and increase efficiencies, or should it
strive again to encourage its scientists and managers to focus on innovation? Which will make 3M more
competitive in the long run?
In Chapter 6, we learned that organizations can create competitive advantage for themselves if they
have a distinctive competence that allows them to make, do, or perform something better than their
competitors. A competitive advantage becomes sustainable if other companies cannot duplicate the
benefits obtained from that distinctive competence. Technological innovation, however, can enable
competitors to duplicate the benefits obtained from a company’s distinctive advantage. In other words,
innovation can allow companies that fall behind to catch up. And, sometimes, innovation can be so
disruptive that market leaders become market followers as their competitive advantage turns into a
competitive disadvantage.
Consequently, companies that want to sustain a competitive advantage must understand and protect
themselves from the strategic threats of innovation. Over the long run, the best way for a company to do
While Six Sigma procedures helped make 3M more efficient, reduce costs, and highly profitable, it
also made the company less innovative. In terms of long run competitiveness and profitability, should
3M continue to focus on costs and efficiencies, or should it encourage its managers and scientists to be
more innovative?
In the long run, innovation is likely to be a more profitable strategy than low costs and efficiency.
Why? Because the latter are easier to duplicate, which is another way of saying it’s more difficult to
sustain a competitive advantage based on costs and efficiency. And while innovation is a more profitable
strategy because firms can charge more for innovative, value-added products and services that aren’t
available from competitors, it is difficult, as 3M’s experience has shown, to maintain an innovation
stream, that is, a pattern of innovation over time that creates sustainable competitive advantage.
One sure thing, however, is that while Six Sigma processes increased 3M’s short-run profitability, it
also hurt the company’s ability to innovate. CEO George Buckley observed, “Invention is by its very
nature a disorderly process. You can't put a Six Sigma process into that area and say, well, I'm getting
behind on invention, so I'm going to schedule myself for three good ideas on Wednesday and two on
Friday. That's not how creativity works.” Former 3M employee Michael Mucci said, “We all came to the
conclusion that there was no way in the world that anything like a Post-it note would ever emerge from
this new system [meaning Six Sigma].” Art Fry, the 3M scientist who invented the Post-it Note, one of
3M’s most successful products, said innovation is, “a numbers game. You have to go through 5,000 to
6,000 raw ideas to find one successful business.” Because the point of Six Sigma is to eliminate waste,
that is, all of the ideas it takes to find that one great product or service, Fry believes that Six Sigma was
destroying 3M’s innovation culture. Said Fry, “What's remarkable is how fast a culture can be torn
apart."
When people think of innovation, they tend to think of game-changing advances that render current
products obsolete, for example, such as comparing the iPhone to text-based “smart phones.” Innovation,
however, also occurs with lots of incremental changes over time. What are the advantages and
disadvantages for 3M of each approach, and when and where would each be more likely to work?
“Game-changing advances” in technology are also known as discontinuous change, where old
standards are made obsolete by new technological standards. In other words, new technology displaces
old technology. Discontinuous change is accompanied by uncertainty because no one is sure in periods
of discontinuous change which technological approaches will become the new standard, that is, the new
dominant design. In highly uncertainly environments during periods of discontinuous change, it’s best to
use the experiential approach, which assumes that intuition, flexible options, and hands-on experience can
reduce uncertainty and accelerate learning and understanding. This approach involves frequent design
iterations, frequent testing, regular milestones, creation of multifunctional teams, and use of powerful
leaders to guide the innovation process.
Whereas the experiential approach is used to manage innovation in highly uncertain environments
during periods of discontinuous change, the compression approach is used to manage innovation in more
certain environments during periods of incremental change Whereas the goals of the experiential
approach are significant improvements in performance and the establishment of a new dominant design,
the goals of the compression approach are lower costs and incremental improvements in the performance
and function of the existing dominant design.
With the experiential approach, the general strategy is to build something new, different, and
substantially better. Because there’s so much uncertainty—no one knows which technology will become
the market leader—companies adopt a winner-take-all approach by trying to create the market-leading,
dominant design. With the compression approach, the general strategy is to compress the time and steps
What are the advantages and disadvantages for 3M of each approach, and when and where would
each be more likely to work? Beyond the issues mentioned above, the primary issue is cost and time
frame. It’s generally more expensive and takes longer to use the experiential approach to compete with
other companies to try to establish a new dominant design. After all, only one, or at best, two companies
will “win.” And, if your company’s design isn’t the “winner,” you’ll lose all of your development costs
with few ways to recoup them in the marketplace.
Cost considerations may be why 3M CEO George Buckley has encouraged 3M’s managers and
scientists to focus on innovating around its core products and services in 3M’s largest markets.
Furthermore, Buckley is encouraging his scientists to use the compression approach to innovation where
they focus on “inventing hundreds of next small things,” that is, making current products a little bit better
year after year. Buckley calls this finding innovations “at the bottom of the pyramid.” And not only is he
encouraging incremental improvements in innovation, he’s also pushing 3M’s people to innovate in ways
that reduce product costs. One example is 3M’s low-cost respirator mask. Buckley said, “I didn't drive
the invention of this, but I said the invention of this is necessary. You have to drive out costs to defend
yourself against competition. I wanted the manufacturing process that made these respirators [to have] a
quadrupling in speed and efficiency.” Says Buckley, “We often think innovation is making a
breakthrough at the top of the pyramid. That's often not where the hardest challenges are. The hardest
challenges are often: How do I make a breakthrough for next to nothing?”
Another example of the incremental approach to innovation using the compression method is when
3M scientists can leverage ideas from other products or scientists in the company. 3M was able to do this
with its Cubitron sanding disks. 3M knew that its sanding disks would work better if each tiny piece of
ceramic “sand” on its sanding disks was identical. That would allow the disks to act more like a razor
blade when sanding off layers of materials. But, the reality was that each piece of ceramic “sand” was a
different shape with a slightly different size. That meant that the sanding disks made uneven contact with
sanding surfaces, which produced “bouncing” that made it more difficult to do a quality sanding job.
Scott Culler, a 3M Scientist said, “The big voila happened." And that “big voila” was realizing that 3M’s
micro-replicating technology, used to create identical reflective materials in reflective roads signs, could
also be used to create identical, tiny pieces of ceramic sand. It took 15 months to perfect the process, but
Culler and his fellow scientists were able to do it and produce substantially better Cubitron sanding disks,
sales of which are now up 30%.
Finally, sometimes companies innovate from within by successfully implementing creative ideas in their
products or services. Sometimes, though, innovation is acquired by purchasing other companies that
have made innovative advances. For example, while Google is generally rated as one of the most
innovative companies in the world, most people have forgotten that Google bought YouTube to combine
its search expertise with YouTube’s online video capabilities. Over time, how much should companies
like 3M rely on acquisitions for innovation? Should 3M acquire half, one-third, 10 percent, or 5 percent
of its new products through acquisitions? What makes the most sense and why?
One way to grow a company is through internal or organic growth. And when your strategy is
innovation, like at 3M, that means innovating with new products and services developed from your
existing businesses. Another way to grow is through external growth, or buying other companies. And
when your strategy is innovation, that means acquiring or buying other companies which have developed
innovative products and services. The question is how much should 3M focus on internal growth and
innovation versus external growth and innovation through acquisitions?
If there’s a less than 50% chance that acquired companies will prosper, is there some way to increase
the odds of success when acquiring companies and their technological innovations? The best approach is
probably related diversification, in which the different business units share similar products,
manufacturing, marketing, technology, or cultures. The key to related diversification is to acquire or
create new companies with core capabilities that complement the core capabilities of businesses already
in the corporate portfolio. While seemingly different, most of 3M’s product divisions are based in some
fashion on its distinctive competencies in adhesives and tape (e.g., wet or dry sandpaper, Post-it notes,
Scotchgard fabric protector, transdermal skin patches, and reflective material used in traffic signs).
Furthermore, all of 3M’s divisions share its strong corporate culture that promotes and encourages risk
taking and innovation. In sum, in contrast to a single, undiversified business or unrelated diversification,
related diversification reduces risk because the different businesses can work as a team, relying on each
other for needed experience, expertise, and support. The improvement of 3M’s Cubitron sanding disks
above is an example of the advantages of related diversification.
To what extent will 3M rely on acquisitions as it executives its innovation strategy? According to
CEO George Buckley, 3M will spend about $1 billion a year to buy 15 to 20 companies. Said Buckley,
“We are using these kind of acquisitions to show the art of the possible when it can be done fast.” For
example, 3M paid $810 million to buy Arizant, a medical company whose products keep anesthetized
patients, who lose the ability to regulate their temperatures, warm. Arizant complements other product
offerings in 3M’s health care division, particularly in its infection prevention division.
How successful has CEO George Buckley been at making 3M an innovative company again? After
restoring the 5% rule, which allows 3M engineers and scientists to spend 5% of their time each week on
anything they want, as long at its related to innovation and new product development, and after
significantly increasing 3M’s research and development spending, and after limiting Six Sigma practices
to factories and removing it from the rest of the company, particularly research labs, 3M has rebounded
strongly. 3M’s organic growth rate from products it develops from existing businesses is a healthy 7-8%
a year. As a result, it is introducing 1,000 new products a year. Finally, after dropping to a low of 23%,
new products that are 5 years old or less, now account for 31% of 3M’s sales, surpassing the company
goal of 30% for the first time in years.
Self-Assessment
MIND BENDERS
Because innovation is a key to corporate success in many industries, companies will often hire outside
consultants to help tap the creativity of their work force. Their goal in doing so is to fill any gaps in their
own creative thinking by looking outside the organization.
For managers, being able to think creatively is an important skill. Creativity should be part of a
manager’s conceptual toolkit. The assessment for this chapter is designed to reveal a person’s openness to
innovation and his or her attitude toward creative endeavors. It is not an assessment or indicator of a
person’s level of creativity.
This survey is based on research presented in J. E. Ettlie and R. D. O’Keefe, “Innovative Attitudes,
Values, and Intentions in Organizations,” Journal of Management Studies 19 (1982): 163–182.
Scoring
Add up the numbers associated with your responses to the 20 items. Generally speaking, the higher your
score, the more innovative your attitude. Compare your score to the norm group (consisting of graduate
and undergraduate business school students, all of whom were employed full time) represented in the
table below. Percentile indicates the percent of the people who are expected to score below you.
Score Percentile
39 5
53 16
62 33
71 50
70 68
89 86
97 95
If you are unhappy with your score (meaning you would like to improve it), the Develop Your Career
Potential consists of some fun activities to help you develop your creative side.
Management Decision
Purpose
In this exercise, students are given the opportunity to take on the role of an innovator that is facing serious
competition from counterfeiters. A shoe company that has introduced a novel product line sees
diminished sales because of other companies that are selling unauthorized duplicates. Students must
consider how they are to deal with not only the threat of competitors, but a threat against the company’s
innovation.
Setting It Up
You can introduce this exercise by showing students some recent statistics on the financial impact of
piracy and counterfeiting. For example, a recent article on Dailytech.com shows that shows that
companies around the world lost more than $50 billion due to software and movie piracy. With such a
huge financial impact, then, what steps should a company take to protect its property?
INNOVATION COPYCATS
Until a few years ago, your company, Vibram, was known for making soles for hiking boots. It’s the only
thing your company did for over 75 years. But one day, a member of your design team came up with a
quirky idea—running shoes that look like gloves for your feet. The prototype he showed you was thin,
lightweight, and kind of funny looking, since it had individual sections for each toe. As the designer
Source:
Jennifer Alsever, “Barefoot Shoes Try to Outrace the Black Market,” CNNMoney.com., August 13, 2010, accessed
http://money.cnn.com/2010/08/13/smallbusiness/vibram_fivefingers/index.htm.
Questions
1. As a manager, would you recommend that Vibram keep paying the costs associated with fighting
counterfeiters? Why or why not?
Students’ responses will vary depending on how they view the costs associated with fighting
counterfeiters. Some may argue that the costs are simply part of being an innovator in the market,
while others may feel that the costs are too excessive, and that it is better for the company to
devote its resources elsewhere.
2. Some Virbram employees might be discouraged by counterfeiters, feeling that the innovations
they worked hard to create are being stolen too quickly. How would you nurture the creative
environment at Vibram in spite of counterfeiters?
The text discusses a number of ways in which companies can create creative work environments.
Creative work environments have six components that encourage creativity: challenging work,
organizational encouragement, supervisory encouragement, work group encouragement, freedom,
and a lack of organizational impediments. Students should also note that creative work
environments require three kinds of encouragement: organizational, supervisory, and work group
encouragement. Organizational encouragement of creativity occurs when management
encourages risk taking and new ideas, supports and fairly evaluates new ideas, rewards and
recognizes creativity, and encourages the sharing of new ideas throughout different parts of the
company. Supervisory encouragement of creativity occurs when supervisors provide clear goals,
encourage open interaction with subordinates, and actively support development teams’ work and
ideas. Work group encouragement occurs when group members have diverse experience,
education, and backgrounds and the group fosters mutual openness to ideas; positive, constructive
challenge to ideas; and shared commitment to ideas.
Purpose
This case gives students an opportunity to think about how a company should position itself within a
changing technological environment.
Setting It Up
To introduce this case, ask students if they are familiar with the following list of companies: Emerson,
Philco, Sylvania, Westinghouse. These are all the names of once dominant American companies that once
manufactured televisions, but which went out of business because of their inability to respond to
technological changes in the market. Thus, you can use this brief exercise to remind students that
companies can quickly fade away if they do not evolve with changing times.
Sources:
Questions
1. What is your recommendation for how the company should proceed? Should it take action on
developing an alternative fuel network or wait until a dominant design arises?
2. What are the advantages and disadvantages of choosing a technology format before a dominant
design arises?
The primary advantage is that the absence of a dominant design means that the company has an
opportunity to establish a significant competitive advantage for itself. The company can act
aggressively to establish itself as the dominant design and thereby establish itself as the
unquestioned leader in alternative fuels. The primary disadvantage is the level of risk involved. If
the oil company develops the “wrong” fuel, or if a competitor’s alternative somehow gains the
upper hand, then the company will have wasted considerable resources, with lithe to show for it.
3. What steps could the company take to help ensure that electric engines become the dominant
design?
Some of the steps that the company could take include: forming alliances or working
relationships with other energy providers; forming alliances with auto manufacturers to insure
that they pursue electric engines as opposed to other alternatives; conducting aggressive
marketing campaigns to highlight the benefits of electric engines; investing in a comprehensive
refueling network so that consumers won’t worry about the difficulty of recharging their cars;
working with government officials to provide manufacturers incentives to produce electric cars
and consumers incentives to buy them.
SUPPORTING CREATIVITY
Preparation
No student preparation is necessary for this exercise. You may wish to ask students to scan the Web site
of a company similar to that described in the exercise—“large clothing and accessories company that
Chapter 7: Innovation and Change 168
targets college students”—but this is entirely optional. A few companies that fit this description include
The Gap and Abercrombie & Fitch.
You should assign each student to either an Inventor or Investor pair (e.g., 2 students as Inventors)
or small group (e.g., 3 students as Investors). Make sure that you assign equal numbers of pairs/small
groups to each type, so that each Inventor pair/group can work directly with an Investor pair/group. To
speed things along, you may want to assign pairings in advance (e.g., PAIR 1: Investor Group #1 and
Inventor Group #1; PAIR 2: Investor Group #2 and Inventor Group #2).
In-Class Use
Encourage students in each group to carefully read and follow the instructions in Steps 1 and 2. For
example, Investors need to “discuss and agree upon some criteria that should be used by your company to
screen new product and service concepts.”
To streamline this exercise, no specific financial or manufacturing information is included here. But
you should encourage students to think about the types of issues that might be important to people in their
particular role and to discuss them in general terms. For example, investors might be concerned about the
complexity/difficult of a particular design. Although students in the investor condition are not given
manufacturing cost data, they should feel free to use the rough proxy of “greater complexity/difficulty =
higher costs.” Students in the inventor condition likewise must work in the absence of sales data and
marketing research, but they should feel free to argue from observation and anecdotal evidence in support
of, say, a new and innovative backpack design.
The aim of the exercise is to help students feel and experience the mindset of inventor and/or
investor. Technical matters are of little or no importance to the success of the exercise. Assumptions and
evidence on particular technical points are only useful to the degree that they support the aim of engaging
students in the role that they are playing. As mentioned in Step 4 of the exercise, you should rotate roles
as time allows. Ideally each student should have the opportunity to play each role at least once.
Class discussion items are included in Step 6. Question (a) is central to the problem of inventor-
investor tension. Evaluation/rating of new product concepts may be a useful tool for making investment
decisions. Ratings appear more objective than intuitive (gut feeling) approaches. However, students who
played the inventor roles should recognize the potential chilling effect of such ratings. Inventors may
learn to play it safe by making incremental improvements to established products.
The remaining questions (b-d) ask students to use their experience in the exercise to explore some of
the group and organizational dynamics surrounding innovation and investment decisions. Inventor units,
such as a Research and Development lab, may develop a sub-culture that rewards risk taking, meticulous
scientific testing, and independent thinking. A Corporate Finance department, on the other hand, may
develop a sub-culture around such investment elements as numbers-based decision-making, conservative
profile, and checks-and-balances on judgment. Students may suggest a number of means for supporting
healthy innovation and wise investment (question d), including cross-functional teams, matrix
organization, job rotation, as well as fostering informal collaboration and negotiation.
Purpose
To help students reconnect with their innate level of creativity and help it flourish.
Setting It Up
This exercise can be used successfully in or out of class. The additional exercise “Ideation” builds on the
text portion in a way that is also suited to in-class work as well as an assignment. The “Ideation” exercise
takes a decent amount of time, but students will not only enjoy it, they will gain valuable insights into
sources of innovation and the challenges of inventing something new. (See below for teaching tips.)
Another––simpler––way to communicate that same challenge is to assign students to create an
original, closed geometric shape that does not look like anything else. The shape can use curved and
straight lines, but no lines can intersect such that the interior of the shape remains open space. Tell
students to either scan their shape and email it to you or bring it to class on a piece of 11 x 17 paper. You
Chapter 7: Innovation and Change 169
can then proceed with a class critique of the shapes. What is certain to happen is that someone will say
something like, “That looks like a bird” (or plane, building, tree, coffee cup). The artist of the simulacrum
will probably have been completely unaware that the shape was beginning to look like a familiar item, so
intent was he or she on creating a new shape. Students experience how hard it is to disprove the adage,
“There’s nothing new under the sun.”
The activity encourages students to do three things:
1. Investigate the website for Eureka Ranch and find out how this brain tank thinks of creativity.
Prior designs for the Eureka Ranch website included links from the splash page directly to
information about the three dimensions of creativity. At the time I wrote this, students needed to
go to the Eureka 7.0 white paper. In essence, the three dimensions are brain writing, dialog, and
brainstorming.
2. Research Brain Brew radio on the Eureka Ranch website and tune in to a program. Brain Brew is
a radio program invented by the founder of Eureka Ranch, Doug Hall, who has a best-selling
book titled Jump Start Your Brain. Brain Brew is broadcast weekly on radio stations courtesy of
Public Radio International. Students can find information on Brain Brew at
http://www.eurekaranch.com/.
3. Shop the catalog of Mindware, an innovative toy and game company. Targeted toward parents
who are interested in educational products, Mindware offers “brainy toys for kids of all ages.”
Books of Escher-esque mazes, three-dimensional architectural puzzles, robot invention kits,
chemistry kits, spy kits, and games based on colonial barter systems, geography, Egyptian barter
systems, and learning Shakespeare are only a tiny representation of the catalog’s complete
offerings. For fun, call the company (800-999-0398) to request enough catalogs to hand out to
your students. Most likely, it has been quite a while since your students played a strategic board
game.
Optional Assignment
As an extension to the actual exercise, you could have them peruse the catalog and write a list of the five
most interesting items they see, why they are attracted by those items, and how they think the items
would expand a person’s creativity or innovative thinking skills.
Creativity is a vital part of every organization—and not just the whiz-bang, multimillion-dollar type of
creativity. Even banal tasks can benefit from a new approach: An office assistant may think creatively
about how to manage the company’s filing system or figure out a simple way to keep track of who is in
and out of the office. A Chicago company called Inventables has developed innovation kits—boxes
containing disparate items to spark creativity—which it sells to clients like Procter & Gamble and
Motorola four times a year. The idea is that designers and engineers will be inspired by tinkering with the
contents of the kits.
You don’t need Inventables to become inspired, however. Nor do you have to wait for your company
to develop a creative work environment before you can become creative. You can spark your own
creativity and think “outside the box” on your own. Eureka! Ranch, a Cincinnati-based innovation
consultancy company, uses toys to help adults remember how to be imaginative, and its long client list of
Fortune 500 companies is a testament to founder Doug Hall’s methods. Another company, Mindware,
specializes in educational activities and toys that can help adults regain access to their imaginations. Just
looking through its catalog of erector sets, science sets, puzzle books, strategy games, and tangrams may
be enough to get your juices flowing.
Activities
1. Visit http://www.eurekaranch.com and search for the audio clip of what the company does and how
it does it. Listen to the clip. What do you think of the three dimensions of creativity?
2. At the Eureka Ranch website, find the page on Brain Brew. What is Brain Brew Radio? Is it available
in your area? If it is, consider listening to it once a month to hear the creative ideas that people across
the country are working on.
Summary:
Founded in 2002 by professional snowboarder Mikey LeBlanc, Holden Outerwear has given traditional
baggy outerwear a complete style make-over. Unlike ski-apparel brands that focus on utility at the
expense of looking good, Holden pants and jackets possess features that are inspired by runway brands
like Marc Jacobs and G-Star, as Holden is always looking to bring new elements of style to the slopes.
Holden has the attention of everyone in its industry. Retailers wait anxiously to see LeBlanc’s newest
collections, and competitors from Burton and Salomon to Bonfire and Walmart borrow heavily from
Holden’s collections. LeBlanc doesn’t worry too much about the rampant plagiarism that goes on in his
industry. As he sees it, imitation is the highest form of flattery. Plus, Holden’s business is based on
finding the next big thing. When it comes to style, Holden is the leader, never the follower.
Holden is engaged in managing product change, not organizational change or technology change.
Product change and innovation is the primary way in which organizations adapt to competition in
the market.
2. What resistance has Holden encountered while introducing innovative garment designs? How
was it able to overcome that resistance?
Holden is a small company that does not own its own factories or fabric mills. To produce any
garment, the company needs cooperation from outside vendors, which is not always guaranteed.
In the video, designer Nikki Brush says that being highly innovative means doing things
differently. This requires managers to push on outside apparel manufacturers and vendors in ways
that may cause conflict. Owner Mikey LeBlanc states that outside partners often give an “it’s not
possible” response to Holden’s proposed concepts. Elsewhere in the video, Nikki Brush notes
that rising costs throughout the industry make vendor cooperation even more uncertain, as outside
manufacturers don’t want to risk money or resources on untested products. Mikey LeBlanc
identifies a powerful counter to this resistance: the market rewards hot new trends with big sales.
Moreover, Holden has a reliable track record of successful innovation, and Mikey LeBlanc is an
effective idea champion.
Video Segment 1
Quiz Question 2 Based on the video, Holden Outerwear promotes creative innovation at the
individual employee level by:
Option a Hosting creativity seminars
Option b Hiring open-minded employees who thrive on innovation, change, and
experimentation
Option c Using team-based brainstorming and devil’s advocate techniques
Option d Copying ideas from top competitors
Correct option b: Hiring open-minded employees who thrive on innovation, change, and
experimentation
Feedback for option a Incorrect. A key source of innovation at Holden is the creativity of the
people that it brings on board.
Feedback for option b Correct. A key source of innovation at Holden is the creativity of the
people that it brings on board.
Feedback for option c Incorrect. A key source of innovation at Holden is the creativity of the
people that it brings on board.
Feedback for option d Incorrect. A key source of innovation at Holden is the creativity of the
people that it brings on board.
Quiz Question 3 The primary source of innovation and change at Holden is:
Option a External economic forces
Option b Government regulation
Option c Radical product innovation by top competitors
Option d Creative drive and interests of Holden’s founder and employees
Correct option d: Creative drive and interests of Holden’s founder and employees
Feedback for option a Incorrect. A key source of innovation at Holden is the creativity of the
people that work in the company.
Feedback for option b Incorrect. A key source of innovation at Holden is the creativity of the
people that work in the company.
Feedback for option c Incorrect. A key source of innovation at Holden is the creativity of the
people that work in the company.
Feedback for option d Correct. A key source of innovation at Holden is the creativity of the
people that work in the company.
Quiz Question 1 Which one of the following facts results in a distinctive competence and
competitive advantage for Holden?
Option a Holden draws its design inspiration from the world of high fashion, not the
world of ski sports apparel
Option b Holden creates snowboarding garments
Option c Holden offers a line of apparel for women
Option d Holden outsources the manufacture of its garments to mills and
manufacturers in China
Correct option a: Holden draws its design inspiration from the world of high fashion, not
the world of ski sports apparel
Feedback for option a Correct. A distinctive competence allows companies to make, do, or
perform something better than their competitors.
Feedback for option b Incorrect. A distinctive competence allows companies to make, do, or
perform something better than their competitors.
Feedback for option c Incorrect. A distinctive competence allows companies to make, do, or
perform something better than their competitors.
Feedback for option d Incorrect. A distinctive competence allows companies to make, do, or
perform something better than their competitors.
Quiz Question 2 When Holden garment designer Nikki Brush says she likes “taking
something everyone does everyday and doing it slightly different,” she is
describing:
Option a Radical innovation
Option b Incremental change
Option c Reengineering
Option d Reactive change
Correct option b: Incremental change
Feedback for option a Incorrect. Incremental change occurs when companies innovate by
lowering the cost and improving the function and performance of a
dominant design.
Feedback for option b Correct. Incremental change occurs when companies innovate by lowering
the cost and improving the function and performance of a dominant design.
Feedback for option c Incorrect. Incremental change occurs when companies innovate by
lowering the cost and improving the function and performance of a
dominant design.
Feedback for option d Incorrect. Incremental change occurs when companies innovate by
lowering the cost and improving the function and performance of a
dominant design.
Quiz Question 3 As part of its dedication to eco-friendly business practices, Holden in 2005
invented the world’s first natural-fiber waterproof breathable fabric for use
in snowboarding outerwear garments. This breakthrough reflects a:
Option a Design competition
Option b Incremental change
Option c Technological discontinuity
Option d Design iteration
Instructions
Video Segment 3
Quiz Question 1 According to owner Mikey LeBlanc and designer Nikki Brush, Holden
Outerwear faces increasing resistance from outside vendors that help
Holden manufacture its highly innovative performance outerwear. Sources
of this resistance include all the following except:
Option a Fear of economic loss
Option b Fear of the unknown
Option c High consumer demand for new fashions
Option d The inertia and comfort of using standard status quo factory processes
Correct option c: Consumers’ unrelenting desire for the latest new fashions
Feedback for option a Incorrect. The primary reason that change efforts at Holden are resisted is
because of the fears of suppliers and contractors.
Feedback for option b Incorrect. The primary reason that change efforts at Holden are resisted is
because of the fears of suppliers and contractors.
Feedback for option c Correct. The primary reason that change efforts at Holden are resisted is
because of the fears of suppliers and contractors.
Feedback for option d Incorrect. The primary reason that change efforts at Holden are resisted is
because of the fears of suppliers and contractors.
Quiz Question 2 Acting as change agents, Holden’s managers can overcome their
manufacturing partners’ resistance to change by:
Option a Educating partners on how innovative new products can be made using
standard factory technologies and processes
Option b Giving partners a share of profits on sales of innovative garments
Option c Giving vendors prominent public recognition for successful product
innovations
Option d All of these
Correct option d: All of these
Feedback for option a Incorrect. All of the above reflect actions that change agents take in
helping to direct change efforts.
Feedback for option b Incorrect. All of the above reflect actions that change agents take in
helping to direct change efforts.
Feedback for option c Incorrect. All of the above reflect actions that change agents take in
helping to direct change efforts.
Feedback for option d Correct. All of the above reflect actions that change agents take in helping
Quiz Question 3 Companies that rely on innovation, like Holden, can create a creative work
environment by encouraging all of the following except:
Option a Challenging work
Option b Organizational impediments
Option c Freedom
Option d Work group encouragement
Correct option b: organizational impediments
Feedback for option a Incorrect. A lack of organizational impediments is critical to creative a
creative work environment.
Feedback for option b Correct. A lack of organizational impediments is critical to creative a
creative work environment.
Feedback for option c Incorrect. A lack of organizational impediments is critical to creative a
creative work environment.
Feedback for option d Incorrect. A lack of organizational impediments is critical to creative a
creative work environment.
Review Questions
1. What is the relationship between technology cycles and the S-curve pattern of innovation?
Technology cycles typically follow an S-curve pattern of innovation. Early in the cycle, technological
progress is slow, and improvements in technological performance are small. As a technology matures,
however, performance improves quickly. Finally, as the limits of a technology are reached, only small
improvements occur. At this point, significant improvements in performance must come from new
technologies. In its infancy, then, a new technology exists alongside the old technology until the point
occurs at which the new technology is accepted as dominant (i.e., obtains critical mass or clearly
surpasses the older design in form or function).
It is obvious that technology is rapidly changing our lives. Products that we used yesterday are
obsolete today and in some cases not even available. Organizations that do not keep pace with these
changes are destined for failure. As Jack Welch said, “If the rate of change outside the organization is
faster than the rate of change inside the organization, the end is in sight.”
Innovation streams are patterns of innovation over time that can create a sustainable competitive
advantage. The four stages of an innovation stream are:
• Technological discontinuity: scientific advance or unique combination of existing
technologies that creates a significant breakthrough in performance or function.
• Discontinuous change: phase of a technology cycle characterized by technological
substitution and design competition.
• Dominant design: a new technological design or process that becomes the accepted market
standard.
• Incremental change: the phase of a technology cycle in which companies innovate by
lowering costs and improving the function and performance of the dominant technological
design.
Companies can use a variety of tools to fashion a creative work environment. First, companies can
provide their employees with challenging work that demands attention and focus and is important to
others. Managers can also foster creative work environments by encouraging risk taking and new
ideas and setting clear goals. Another way to create creative work environments is by ensuring that
work group members have a variety of experiences. Finally, when its employees have autonomy over
one’s day-to-day work, a company is more likely to experience the benefits of a creative environment.
6. Compare the experiential approach to managing innovation with the compression approach.
The experiential approach to innovation assumes that innovation is occurring within a highly
uncertain environment and that the key to fast product innovation is to use intuition, flexible options,
and hands-on experience to reduce uncertainty and accelerate learning and understanding.
The steps to the experiential approach are:
• Design iterations
• Testing
• Milestones
• Multifunctional teams
• Powerful leaders
7. How do change forces work to bring about change? How do resistance forces work against change
forces?
According to social psychologist Kurt Lewin, change is a function of the forces that promote change
and the opposing forces that slow or resist change. Change forces lead to differences in the form,
quality, or condition of an organization over time. By contrast, resistance forces support the status
quo, that is, the existing conditions in organizations.
Employees might resist change because of self-interest, misunderstanding and distrust, and a general
intolerance for change. The five ways to manage resistance to change are:
• Education and communication: When resistance is based on insufficient, incorrect, or
misleading information, managers should educate employees about the need for change and
communicate change-related information to them.
• Participation: Employees who participate have a better understanding of the change and the
need for it.
• Negotiation: Employees are less likely to resist change if they are allowed to discuss and
agree on who will do what after change occurs.
• Top management support: Resistance to change decreases when change efforts receive
significant managerial support. Managers must do more than talk about the importance of
change, however. They must provide the training, resources, and autonomy needed to make
change happen.
• Coercion: This is the last resort to manage resistance to change and should only be used if a
crisis exists or when all other methods have failed.
The following are common errors made by managers when managing change: (1) not establishing a
great enough sense of urgency; (2) not creating a powerful enough coalition; (3) lacking a vision; (4)
undercommunicating the vision by a factor of ten; (5) not removing obstacles to the new vision; (6)
not systematically planning for and creating short-term wins; (7) declaring victory too soon; and (8)
not anchoring changes in the organization’s culture.
10. List and describe the four main change tools and techniques.
Managers can use a number of change techniques. Results-driven change and the GE workout reduce
resistance to change by getting change efforts off to a fast start. Transition management teams, which
manage a company’s change process, coordinate change efforts throughout an organization.
Organizational development is a collection of planned change interventions (large system, small
group, person-focused) guided by a change agent that are designed to improve an organization’s long-
term health and performance.
“High-Tech Innovation.” Have students draft a response to the following statement: “Egalitarian
companies are more innovative.”
Have students use the Internet to find high-tech companies that are known for innovation and change. Ask
them to identify the characteristics of these companies That make them so adept at innovation.
“Ideation Activity” Divide the class into small groups of 3–4 students and give each group a bag of at
least 10 disparate items (like the Inventables described in the Develop Your Career Potential exercise).
Things rescued from the trash, like milk jugs and lids, toilet paper tubes, and broken mechanical items
make good resources. Also think of things like the items on this list:
Charge each group with building something you specify, like a hat or a vehicle. Or, you can tell groups
that they need to first decide what they’ll build and then actually do it. Depending on your resources,
consider giving a set of building materials to each student and even inviting a professor from the
industrial design department (if your university has an engineering and/or design college) to visit your
class that day to help with the activity. After students have finished, let them present their design to the
class. If time allows, let students critique each design, making recommendations for improvement or
refinement.
Number Probable
Number
Names Names of Commanders of Tents
of
Persons
of Tribes. of Tribes. in each
in
each
Tribe.
Tribe.
El-Ammour Soultan El-Brrak 500 5,000
Mehamma El Fadel Eben
El-Hassné 1,500 15,000
Melhgem
Would Aly Douhi Eben Sammir 5,000 50,000
El-Serhaan Adgham Eben Ali 1,200 12,000
El-Sarddié Fedghem Eben Sarraage 1,800 18,000
Benni
Sellamé Eben Fakhrer 2,700 27,000
Sakhrer
El-Doualla Drayhy Eben Chahllan 5,000 50,000
El-Harba Fares El-Harba 4,000 40,000
El-Suallemè Auad Eben Giandal 1,500 15,000
El-Ollama Taffaissan Eben Sarraage 1,400 14,000
Abdellé Selam Eben Mehgiel 1,200 12,000
El-Refacha Zarrak 800 8,000
El-Wualdè Giandal El-Mehidi 1,600 16,000
El-
Hammoud El-Tammer 5,000 50,000
Mofanfakhr
El-Cherarah Abedd Eben Sobaihi 2,300 23,000
El-Achgaha Dehass Eben Ali 2,000 20,000
El-Salca Giassem Eben Geraimess 3,000 30,000
El-Giomllan Zarrak Ebn Fakhrer 1,200 12,000
El-Giahma Giarah Eben Mehgiel 1,500 15,000
El-Ballahiss Ghaleb Eben Ramdoun 1,400 14,000
El-Maslekhr Faress Eben Nadjed 2,000 20,000
El-Khrassa Zehayran Eben Houad 2,000 20,000
El-Mahlac Nabec Eben Habed 3,000 30,000
El-
Roudan Eben Soultan 1,500 15,000
Merackhrat
El-Zeker Motlac Eben Fayhan 800 8,000
El-Bechakez Faress Eben Aggib 500 5,000
El-Chiamssi Cassem El-Wukban 1,000 10,000
El-Fuaher Sallamé El-Nahessan 600 6,000
El-Salba Mehanna El-Saneh 800 8,000
El-Fedhan Douackhry Eben Ghabiaïn 5,000 50,000
El-Salkeh Ali Eben Geraimess 3,000 30,000
El-Messahid Nehaiman Eben Fehed 3,500 35,000
El-Sabha Mohdi Eben Heïd 4,000 40,000
Benni
Chatti Eben Harab 5,000 50,000
Dehabb
El-Fekaka Astaoui Eben Tayar 1,500 15,000
El-Hamamid Chatti Eben Faress 1,500 15,000
El-Daffir Auad Eben Motlac 2,300 23,000
El-Hegiager Sellamé Eben Barac 800 8,000
El-
Khrenkiar El-Alimy 3,000 30,000
Khrezahel
Benni Tay Hamdi Eben Tamer 4,000 40,000
El-Huarig Habac Eben Mahdan 3,500 35,000
El-Mehazez Redaini Eben Khronkiar 6,000 60,000
El-Berkazè Sahdoun Eben Wuali 1,300 13,000
El-Nahimm Faheh Eben Saleh 300 3,000
Bouharba Alyan Eben Nadjed 500 5,000
———— ————
102,000 1,020,000
THE END.
FOOTNOTES:
[A] According to Arab law, murder is compensated by money; and
the sum is fixed according to circumstances.
[B] This bottle was taken with all the rest into Egypt.
[C] An Arabic expression implying extent of dominion.
[D] A title of a Turkish officer, used in derision by the Bedouins.
[E] Turban of ceremony, (Turkish.)
[F] Destroyer of the Turks.
[G] Every Bedouin accustoms his horse to some sign when it is to
put out all its speed. He employs it only on pressing occasions,
and never confides the secret even to his own son.
[H] A pun not easy to translate: Serah means gone; Serhan, wolf.
[I] When a Bedouin voluntarily gives up his horse to his adversary,
he may neither kill him nor make him prisoner.
[J] Ebn Sihoud, King of the Wahabees, is often called by this
name.
[K] This imaginary princess was no other than lady Hester
Stanhope.
[L] The ceremony is called the hasnat.
[M] These chiefs were, Zarack Ebn Fahrer, chief of the tribe El
Gioullan; Giarah Ebn Meghiel, chief of the tribe El Giahma;
Ghaleb Ebn Ramdoun, chief of the tribe El Ballahiss; and Fares
Ebn Nedged, chief of the tribe El Maslekher.
[N] Female camels of the most beautiful species.
[O] An equestrian exercise with sticks, called djerids, which are
lanced like javelins.
[P] The tribe El Krassa, whose chief was Zahaman Ebn Houad;
the tribe El Mahlac, with its chief Ebn Habed; the tribe El
Meraikhrat, its chief Roudan Ebn Abed; and the tribe El Zeker, its
chief Matlac Ebn Fayhan.
[Q] Fares Ebn Aggib, chief of the tribe El Bechakez, with five
hundred tents; Cassan Ebn Unkban, chief of the tribe El
Chiamssi, one thousand tents; Selame Ebn Nahssan, chief of the
tribe El Fuaher, six hundred tents; Mehanna el Saneh, chief of the
tribe El Salba, eight hundred tents.
[R] The tribe of El Fedhan, composed of five thousand tents; that
of El Sabha, four thousand tents; El Fekaka, one thousand five
hundred; El Messahid, three thousand five hundred; El Salca,
three thousand; finally, that of Benni Dehabb, five thousand.
[S] The tribe of Beny Tay, composed of 4,000 tents; that of El
Hamarnid, 1,500 tents; of El Daffir, 2,500 tents; of El Hegiager,
800 tents; and lastly, that of El Khresahel, 3,000.
[T] At Maktal El Abed, we met two tribes, that of Berkaje,
commanded by Sahdoun Ebn Wuali, 1300 tents strong, and that
of Mahimen, commanded by Fahed Ebn Salche, of 300 tents.
Crossing the Euphrates before Haiff, we concluded an alliance
with Alayan Ebn Nadjed, chief of the tribe of Bouharba, which
reckoned 500 tents.
[U] Published by Abel Ledoux.
[V] The celebrated treatise on medicine by Ebn Sina.
[W] This Arabic letter is of a bent form.
[X] A stringed instrument.
Transcriber’s note
Minor punctuation errors have been changed
without notice. Inconsistencies in hyphenation have
been standardized. Spelling has been retained as
published.
The spelling of the tribe El Hassnnée was
standardized to include the accent mark.
CHANGED FROM TO
“manners are “manners are
Page 11:
every thing” everything”
“Mehanna el “Mehanna el
Page 47:
Ffadel” Fadel”
“Nabbee was “Nabee was
Page 69:
armed with” armed with”
“Damascus for “Damascus for
Page 71:
merchandize” merchandise”
“me for my “me for my
Page 76:
weaknes” weakness”
“des rous of “desirous of
Page 104:
securing” securing”
“arrived at a spot “arrived at a spot
Page 110:
were” where”
Page 136: “the prayer Faliha” “the prayer Fatiha”
“enemies be “enemies be
Page 137:
extingushed” extinguished”
“cafia “cafia
Page 149:
(handkercheif)” (handkerchief)”
Page 153: “Drayhy ordered “Drayhy ordered
the Hatfé” the hatfé”
“enthusiastically “enthusiastically
Page 158:
rece ved” received”
“Chatti Eben “Chatti Eben
Page 204:
Faress 15,00” Faress 1,500”
“Auad Eben “Auad Eben
Page 204:
Motlac 23,00” Motlac 2,300”
*** END OF THE PROJECT GUTENBERG EBOOK NARRATIVE OF
THE RESIDENCE OF FATALLA SAYEGHIR AMONG THE
WANDERING ARABS OF THE GREAT DESERT ***
Updated editions will replace the previous one—the old editions will
be renamed.
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside the
United States, check the laws of your country in addition to the terms
of this agreement before downloading, copying, displaying,
performing, distributing or creating derivative works based on this
work or any other Project Gutenberg™ work. The Foundation makes
no representations concerning the copyright status of any work in
any country other than the United States.
• You pay a royalty fee of 20% of the gross profits you derive from
the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”
• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.
1.F.
1.F.4. Except for the limited right of replacement or refund set forth in
paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO
OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.
Please check the Project Gutenberg web pages for current donation
methods and addresses. Donations are accepted in a number of
other ways including checks, online payments and credit card
donations. To donate, please visit: www.gutenberg.org/donate.
Most people start at our website which has the main PG search
facility: www.gutenberg.org.