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GL TOOLS

Galaxy S24 Ultra

Fake GPU Vendor:


Qualcomm

Fake GPU Model:


Adreno (TM) 750

Fake OpenGL version:


OpenGL ES 3.2 V@0522.0 (GIT@7c0af96f79, If3d5d77d59, 1608617347)

Fake GL Extensión:
GL_EXT_shader_texture_lod
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_draw_texture
GL_OES_framebuffer_object
GL_OES_mapbuffer
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_shader_lighting
GL_OES_standard_derivatives
GL_OES_stencil1
GL_OES_stencil4
GL_OES_stencil8
GL_OES_texture_3D
GL_OES_texture_mirrored_repeat
GL_OES_vertex_array_object
GL_KHR_debug
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_hdr
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_blend_equation_advanced
GL_QCOM_blend_func_advanced
GL_QCOM_color_buffer_bit_depth
GL_QCOM_compressed_texture_formats
GL_QCOM_depth_stencil_render_buffer
GL_QCOM_draw_buffer_swap
GL_QCOM_extended_depth_stencil GL_QCOM_fragment_coordinate_override
GL_QCOM_framebuffer_fetch
GL_QCOM_framebuffer_invalidate
GL_QCOM_framebuffer_multisample_multiview GL_QCOM_framebuffer_render_to_texture
GL_QCOM_get_texture_sub_image
GL_QCOM_gpu_based_alpha_test
GL_QCOM_instanced_rendering
GL_QCOM_line_width
GL_QCOM_map_buffer_range
GL_QCOM_multi_draw_indirect
GL_QCOM_multi_sample_anti_aliasing
GL_QCOM_multisample_render_to_texture
GL_QCOM_performance_monitor
GL_QCOM_polygon_offset
GL_QCOM_primitive_restart
GL_QCOM_read_buffer
GL_QCOM_renderbuffer_storage
GL_QCOM_sample_locations GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_shader_framebuffer_fetch_coherent GL_QCOM_shader_storage_buffer_object
GL_QCOM_shared_texture GL_QCOM_stencil_operation_extended
GL_QCOM_sync_object
GL_QCOM_texture_2D_view
GL_QCOM_texture_3D_view
GL_QCOM_texture_allocator
GL_QCOM_texture_barrier
GL_QCOM_texture_compression_ycbcr
GL_QCOM_texture_format_BGRA8888
GL_QCOM_texture_format_ETC1_RGB8
GL_QCOM_texture_format_LATC
GL_QCOM_texture_format_RGBA8888
GL_QCOM_texture_format_RGB565
GL_QCOM_texture_format_S8
GL_QCOM_texture_format_SRGB8888
GL_EXT_shader_texture_lod
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24
GL_OES_depth_texture
GL_OES_draw_texture GL_OES_framebuffer_object
GL_OES_mapbuffer
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_shader_lighting
GL_OES_standard_derivatives GL_OES_stencil1
GL_OES_stencil4
GL_OES_stencil8
GL_OES_texture_3D
GL_OES_texture_mirrored_repeat
GL_OES_vertex_array_object
GL_KHR_debug
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_hdr
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_blend_equation_advanced
GL_QCOM_blend_func_advanced
GL_QCOM_color_buffer_bit_depth
GL_QCOM_compressed_texture_formats
GL_QCOM_depth_stencil_render_buffer
GL_QCOM_draw_buffer_swap
GL_QCOM_extended_depth_range
GL_QCOM_fragment_coverage_to_color
GL_QCOM_framebuffer_fetch
GL_QCOM_framebuffer_multisample
GL_QCOM_framebuffer_target
GL_QCOM_gpu_memory_info
GL_QCOM_instanced_rendering
GL_QCOM_linear_color_attachment
GL_QCOM_multi_draw_indirect
GL_QCOM_multisample_render_to_texture
GL_QCOM_occlusion_query_extended
GL_QCOM_performance_monitor
GL_QCOM_polygon_offset_clamp
GL_QCOM_post_process_stages
GL_QCOM_primitive_restart
GL_QCOM_program_binary_binary
GL_QCOM_query_api_performance GL_QCOM_render_to_texture_from_shader
GL_QCOM_shader_framebuffer_fetch
GL_QCOM_shader_precision_enhanced
GL_QCOM_shader_storage_buffer_object
GL_QCOM_shared_texture GL_QCOM_single_sample_color_attachment
GL_QCOM_stall_detection
GL_QCOM_stencil_operations
GL_QCOM_texture_2D_in_linear_space
GL_QCOM_texture_3D_fast_path
GL_QCOM_texture_allocator
GL_QCOM_texture_barrier
GL_QCOM_texture_compression_astc_sliced
GL_QCOM_texture_format_BGRA8888_xr
GL_QCOM_texture_format_ETC1_RGB8_xr
GL_QCOM_texture_format_RGBA8888_xr
GL_QCOM_texture_format_RGB565_xr
GL_QCOM_texture_format_RGBA4444_xr
GL_QCOM_texture_gather
GL_QCOM_texture_query
GL_QCOM_texture_storage_shared
GL_QCOM_tiler
GL_QCOM_transform_feedback
GL_QCOM_uniform_buffer_object
GL_QCOM_vertex_array_object
GL_QCOM_vertex_program_binary
GL_QCOM_viewport_array GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays
GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays GL_EXT_discard_framebuffer
GL_EXT_gpu_shader4 GL_EXT_multisampled_render_to_texture
GL_EXT_occlusion_query_boolean
GL_EXT_robustness GL_EXT_shader_framebuffer_fetch GL_EXT_texture_buffer
GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_minmax
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16
GL_EXT_texture_rg
GL_EXT_texture_sRGB
GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_RE GL_EXT_texture_view
GL_KHR_blend_equation_advanced GL_KHR_blend_func_advanced GL_KHR_debug
GL_KHR_depth_texture GL_KHR_draw_buffers GL_KHR_fragment_coverage_to_color
GL_KHR_framebuffer_fetch GL_KHR_framebuffer_multisample GL_KHR_get_program_binary
GL_KHR_gpu_memory_info GL_KHR_instanced_arrays GL_KHR_linear_color_attachment
GL_KHR_multi_draw_indirect
GL_KHR_occlusion_query2
GL_KHR_performance_monitor
GL_KHR_polygon_offset_clamp
GL_KHR_program_binary
GL_KHR_query_api_performance
GL_KHR_render_to_texture
GL_KHR_robustness
GL_KHR_shader_
GL_AMD_compressed_ATC_texture
GL_AMD_performance_.monitor

Device info:
GL_FILE(props/GalaxyS24Ultra)

fake cpu:
GL_FILE(cpuinfos/snap8gen3)

fake ram:
GL_FILE(ram/12gb)

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