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AoS SCE 950 Test Game
AoS SCE 950 Test Game
Core Battalion
Battalion
Battalion Ability Details Ref
Abilities
Once per battle, 1 unit from this battalion can receive the At the Double or
Swift Forward to Victory command without the command being issued and without a
command point being spent.
Leader [140pts]
Lord-Imperatant [140pts]
Selections: Blessed Warhammer, General, Stormcaller Baton, Vanguard - 1 Sub Commander,
Vicious Beak and Claws
Categories: 9 OR LESS WOUNDS LEADER, LEADER, ORDER, STORMCAST ETERNALS,
THUNDERSTRIKE, HERO, LORD-IMPERATANT, LORD, CHAMPION, GENERAL
Unit: Lord-Imperatant, Unit Abilities: Companion, Distinguished Leader, Guided by Lightning,
Weapon: Blessed Warhammer, Stormcaller Baton, Vicious Beak and Claws
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: ARTEFACT
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield
Battleline [350pts]
Annihilators [150pts]
Selections: 3 Annihilators [150pts], Meteoric Hammer, Vanguard - 1-3 Troops
Categories: ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN,
INFANTRY, BATTLELINE
Unit: Annihilators, Unit Abilities: Blazing Impact, Champion, Force of a Falling Star, Weapon:
Meteoric Hammer
Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Hammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.
Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Grandhammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.
Other [460pts]
Questor Soulsworn [230pts]
Selections: 6 Questor Soulsworn, Champion, Soulsworn Knight-Relictor, Vanguard - 1-3 Troops
Categories: ORDER, STORMCAST ETERNALS, OTHER, THUNDERSTRIKE, QUESTOR
SOULSWORN, INFANTRY
Unit: Questor Soulsworn, Unit Abilities: Ordained Quest, Questor-Prime, Relictor Soulguide,
Soulsworn Knight-Relictor, Weapon: Soulsworn Weapons
Unit
Ability Details Ref
Abilities
Ordained For the purposes of contesting objectives wholly outside your territory, each
Quest model in this unit counts as 3 models.
Questor- 1 model in this unit can be a Questor-Prime. Add 1 to the Attacks characteristic
Prime of that model’s Soulsworn Weapons.
Once per battle, in your hero phase, you can say that this unit is being guided to
Relictor glory. When you do so, remove this unit from the battlefield and set it up again
Soulguide anywhere on the battlefield more than 9" from all enemy units. It cannot move in
the following movement phase.
Soulsworn
1 model in this unit can be a Soulsworn Knight-Relictor. This unit can only use
Knight-
the Relictor Soulguide ability while it includes a Soulsworn Knight-Relictor.
Relictor
Unit
Ability Details Ref
Abilities
If the unmodified hit roll for an attack made with this unit’s Stormcaller Bow is 6,
Blazing
the target suffers 2 mortal wounds and the attack sequence ends (do not make
Arrows
a wound roll or save roll).
After an enemy unit finishes a charge move within 3" of Dhoraz Giant-fell, roll a
Kinetic
dice. On a 3+, that unit suffers D3 mortal wounds. If that unit has a mount or is a
Lodestone
Monster, it suffers 3 mortal wounds instead of D3.
Once per turn, at the end of the charge phase, you can pick 1 enemy unit within
Lantern
9" of this unit. Add 1 to hit rolls for attacks made by friendly Stormcast Eternals
Astrala
units that target that enemy unit in the following combat phase.
Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Stormcast Eternals
Selections: Knights Excelsior
Battle Trait: Blaze of Glory, Scions of the Storm, Storm of Annihilation, Stormhosts
Game Options
Game Type
Selections: 1000 Points - Vanguard
Categories: GAME OPTIONS, VANGUARD
Grand Strategy
Selections: Sever the Head
Categories: GAME OPTIONS, GRAND STRATEGY
Grand Strategy: Sever the Head
Grand
Description Ref
Strategy
Sever When the battle ends, you complete this grand strategy if there are no HEROES
the Head from your opponent's starting army on the battlefield.
Triumphs
Selections: Bloodthirsty
Categories: GAME OPTIONS, TRIUMPH
Triumph: Bloodthirsty