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SCE 1st Game Test (Age of Sigmar) [950pts]

**Contest of Generals** 1,000 (Order - Stormcast Eternals) [950pts]

Core Battalion

Core Battalion: Vanguard


Categories: CORE BATTALION
Battalion Abilities: Swift, Battalion Organisation: Core Battalion: Vanguard

Battalion
Battalion Ability Details Ref
Abilities
Once per battle, 1 unit from this battalion can receive the At the Double or
Swift Forward to Victory command without the command being issued and without a
command point being spent.

Battalion Organisation Required Ref


1 Sub-commander
Core Battalion: Vanguard
1-3 Troops

Leader [140pts]

Lord-Imperatant [140pts]
Selections: Blessed Warhammer, General, Stormcaller Baton, Vanguard - 1 Sub Commander,
Vicious Beak and Claws
Categories: 9 OR LESS WOUNDS LEADER, LEADER, ORDER, STORMCAST ETERNALS,
THUNDERSTRIKE, HERO, LORD-IMPERATANT, LORD, CHAMPION, GENERAL
Unit: Lord-Imperatant, Unit Abilities: Companion, Distinguished Leader, Guided by Lightning,
Weapon: Blessed Warhammer, Stormcaller Baton, Vicious Beak and Claws
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: ARTEFACT
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield

Artefact Artefact Details Ref


HERO that does not have the WIZARD, PRIEST or KHORNE keyword.
The bearer becomes a WIZARD that can only cast Core Rules
Arcane
Arcane Bolt, Mystic Shield and spells to summon endless spells on your Errata April
Tome
army roster. They can attempt to cast 1 spell in your hero phase and 2023 p10
attempt to unbind 1 spell in the enemy hero phase.’
Casting
Spell Range Description Ref
Value
If successfully cast, at the start of any 1 phase before your next
Arcane hero phase, you can pick 1 enemy unit within range and visible to
5 12"
Bolt the caster. That unit suffers 1 mortal wound. If that unit is within
3" of the caster, it suffers D3 mortal wounds instead of 1.
If successfully cast, pick 1 friendly unit wholly within range and
Mystic
5 12" visible to the caster. Add 1 to save rolls for attacks that target that
Shield
unit until your next hero phase.

Unit Move Wounds Bravery Save Ref


Lord-Imperatant 5" 7 9 3+

Unit Abilities Ability Details Ref


A Lord-Imperatant is accompanied by a Gryph-hound that attacks with its
Vicious Beak and Claws. The Gryph-hound must remain within 1" of the
Companion
Lord-Imperatant. For rules purposes, the Lord-Imperatant and Gryph-hound
are treated as a single model.
Distinguished Once per turn, this unit can issue a command ability without a command
Leader points being spent.
Once per turn, at the end of your movement phase, if any friendly units with
this ability are on the battlefield, you can say that they will guide the arrival of
Sigmar's warriors. If you do so, pick 1 friendly STORMCAST ETERNALS
Guided by
THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is in
Lightning
reserve. When you use the Scions of the Storm ability to set-up that unit on
the battlefield in that phase, you can set it up more than 7" from all enemy
units instead of more than 9".

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Blessed Warhammer Melee 1" 4 3+ 3+ -1 2
Stormcaller Baton Missile 18" D6 3+ 3+ -1 1
Vicious Beak and Claws Melee 1" 4 3+ 4+ - 1

Battleline [350pts]
Annihilators [150pts]
Selections: 3 Annihilators [150pts], Meteoric Hammer, Vanguard - 1-3 Troops
Categories: ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN,
INFANTRY, BATTLELINE
Unit: Annihilators, Unit Abilities: Blazing Impact, Champion, Force of a Falling Star, Weapon:
Meteoric Hammer

Unit Move Wounds Bravery Save Ref


Annihilators 4" 3 7 2+

Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Hammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Meteoric Hammer Melee 1" 3 3+ 3+ -1 2
Annihilators with Meteoric Grandhammers [200pts]
Selections: 3 Annihilators with Meteoric Grandhammers [200pts], Meteoric Grandhammer
Categories: ANNIHILATORS, ORDER, STORMCAST ETERNALS, THUNDERSTRIKE, PALADIN,
ANNIHILATORS WITH METEORIC GRANDHAMMER, INFANTRY, BATTLELINE
Unit: Annihilators with Meteoric Grandhammers, Unit Abilities: Blazing Impact, Champion, Force
of a Falling Star, Weapon: Meteoric Grandhammer

Unit Move Wounds Bravery Save Ref


Annihilators with Meteoric Grandhammers 4" 3 7 3+

Unit
Ability Details Ref
Abilities
After this unit is set up on the battlefield for the first time, roll a dice for each
enemy unit within 10" of this unit. On a 3+, that unit suffers D3 mortal wounds.
Blazing
Impact
In addition, you can re-roll charge rolls for this unit if it was set-up on the
battlefield in the same turn.
1 model in this unit can be an Annihilator-Prime. Add 1 to the Attacks
Champion
characteristic of that model's Meteoric Grandhammer.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this
Force of a unit and roll a number of dice equal to the unmodified charge roll for that charge
Falling move. Subtract 1 from the roll if this unit only has 2 models. Subtract 2 from the
Star roll if this unit only has 1 model. For each 4+, that enemy unit suffers 1 mortal
wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Meteoric Grandhammer Melee 2" 3 3+ 2+ -2 3

Other [460pts]
Questor Soulsworn [230pts]
Selections: 6 Questor Soulsworn, Champion, Soulsworn Knight-Relictor, Vanguard - 1-3 Troops
Categories: ORDER, STORMCAST ETERNALS, OTHER, THUNDERSTRIKE, QUESTOR
SOULSWORN, INFANTRY
Unit: Questor Soulsworn, Unit Abilities: Ordained Quest, Questor-Prime, Relictor Soulguide,
Soulsworn Knight-Relictor, Weapon: Soulsworn Weapons

Unit Move Wounds Bravery Save Ref


Questor Soulsworn 5" 3 8 3+

Unit
Ability Details Ref
Abilities
Ordained For the purposes of contesting objectives wholly outside your territory, each
Quest model in this unit counts as 3 models.
Questor- 1 model in this unit can be a Questor-Prime. Add 1 to the Attacks characteristic
Prime of that model’s Soulsworn Weapons.
Once per battle, in your hero phase, you can say that this unit is being guided to
Relictor glory. When you do so, remove this unit from the battlefield and set it up again
Soulguide anywhere on the battlefield more than 9" from all enemy units. It cannot move in
the following movement phase.
Soulsworn
1 model in this unit can be a Soulsworn Knight-Relictor. This unit can only use
Knight-
the Relictor Soulguide ability while it includes a Soulsworn Knight-Relictor.
Relictor

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Soulsworn Weapons Melee 2" 3 3+ 3+ -1 2
Xandire's Truthseekers [230pts]
Selections: Beak and Talons, Bow Stave, Broadsword, Great Hammer, Stormcaller Bow, Vanguard
- 1-3 Troops
Categories: OTHER, ORDER, STORMCAST ETERNALS, HAMMERS OF SIGMAR, XANDIRE'S
TRUTHSEEKERS, UNIQUE, INFANTRY
Unit: Xandire's Truthseekers, Unit Abilities: Blazing Arrows, Kinetic Lodestone, Lantern Astrala,
Weapon: Beak and Talons, Bow Stave, Broadsword, Great Hammer, Stormcaller Bow

Unit Move Wounds Bravery Save Ref


Xandire's Truthseekers 5" 5 8 3+

Unit
Ability Details Ref
Abilities
If the unmodified hit roll for an attack made with this unit’s Stormcaller Bow is 6,
Blazing
the target suffers 2 mortal wounds and the attack sequence ends (do not make
Arrows
a wound roll or save roll).
After an enemy unit finishes a charge move within 3" of Dhoraz Giant-fell, roll a
Kinetic
dice. On a 3+, that unit suffers D3 mortal wounds. If that unit has a mount or is a
Lodestone
Monster, it suffers 3 mortal wounds instead of D3.
Once per turn, at the end of the charge phase, you can pick 1 enemy unit within
Lantern
9" of this unit. Add 1 to hit rolls for attacks made by friendly Stormcast Eternals
Astrala
units that target that enemy unit in the following combat phase.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref


Beak and Talons Melee 3" 3 3+ 4+ - 1
Bow Stave Melee 1" 2 3+ 4+ - 1
Broadsword Melee 1" 5 3+ 3+ -1 2
Great Hammer Melee 1" 3 3+ 3+ -3 2
Stormcaller Bow Missile 24" 3 2+ 3+ -2 2

Allegiance
Allegiance
Categories: ALLEGIANCE
Allegiance: Stormcast Eternals
Selections: Knights Excelsior
Battle Trait: Blaze of Glory, Scions of the Storm, Storm of Annihilation, Stormhosts

Battle Trait Battle Trait Details Ref


If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy
unit, before removing that model from play, pick 1 enemy unit within 1" of that
Blaze of model and roll a number of dice equal to the Wounds characteristic of that
Glory model. Add 1 to the number of dice you roll if the slain model has the
THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at
the end of that phase.
During deployment, instead of setting up a SCIONS OF THE STORM
STORMCAST ETERNAL unit on the battlefield, you can place it to one side
and say that it is set up in the Celestial Realm as a reserve unit. You can set
Scions of
up 1 unit in the Celestial Realm for each SCIONS OF THE STORM
the Storm
STORMCAST ETERNALS unit you have set up on the battlefield. At the end
of your movement phase, you can set up 1 or more of the reserve units in the
Celestial Realm on the battlefield, more than 9" from all enemy units.
Once per turn, at the start of the combat phase, you can pick 1 friendly
KNIGHTS EXCELSIOR PALADIN unit on the battlefield. Until the end of that
Storm of phase, when you pick that unit to fight, pick 1 enemy unit within 1" of that unit.
Annihilation If the number of models in that enemy unit is greater than the number of
models in that PALADIN unit, add 1 to hit and wound rolls for attacks made by
that PALADIN unit that target that enemy unit until the end of that turn.
You can pick 1 of the following subfactions for your army (core rules, 27.2.1).
All STORMCAST ETERNALS units in your army gain the keyword of the
subfaction you picked, and you can use the allegiance abilities for that
Stormhosts
subfaction. If a unit already has a different subfaction keyword on its warscroll,
it cannot gain another one. This does not preclude you from including the unit
in your army, but you cannot use the allegiance abilities for its subfaction.

Game Options

Game Type
Selections: 1000 Points - Vanguard
Categories: GAME OPTIONS, VANGUARD
Grand Strategy
Selections: Sever the Head
Categories: GAME OPTIONS, GRAND STRATEGY
Grand Strategy: Sever the Head

Grand
Description Ref
Strategy
Sever When the battle ends, you complete this grand strategy if there are no HEROES
the Head from your opponent's starting army on the battlefield.

Triumphs
Selections: Bloodthirsty
Categories: GAME OPTIONS, TRIUMPH
Triumph: Bloodthirsty

Triumph Description Ref


Once per battle, after you make a charge roll for a friendly unit, you can say
Bloodthirsty
that it is bloodthirsty. If you do so, you can re-roll that charge roll.

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