Professional Documents
Culture Documents
Realubit Mil 2ndqrev
Realubit Mil 2ndqrev
Realubit Mil 2ndqrev
7. CONTRAST
- elements which differ
SESSION 3:
from each other
DIMENSIONS OF TEXT
- creates visual interest
INFORMATION AND MEDIA
2
○ 94% page visits are
- friendly
received by posts with
- cheerful
images
- confidence
○ 60% are more likely to click
on a business with images
3. YELLOW
○ 12% average growth in
- optimism
traffic for businesses who
- clarity
market with infographics
- warmth
○ 93% of the engaging posts
on Facebook include
4. GREEN
images
- peaceful
- growth
- health TYPES OF VISUAL MEDIA
5. BLUE 1. PHOTOGRAPHY
- trust 2. VIDEO
- dependable 3. SCREENSHOTS
- strength 4. INFOGRAPHICS
5. DATA VISUALIZATIONS
6. VIOLET 6. COMIC/CARTOON STRIPS
- creative 7. MEMES
- imaginative 8. VISUAL NOTE-TAKING
- wise
3
- offers change in value, DIMENSIONS OF AUDIO
creating a visual discord INFORMATION AND MEDIA
- shows difference
- can be used as a CHARACTERISTICS
background to bring
objects out and forward 1. VOLUME
- used to create an area of - intensity of sound
emphasis
2. TONE
6. DIRECTIONAL MOVEMENT - audible characteristic
- a visual flow through - adds character/color
- suggestion of motion in a - can be conveyed
design through:
a. modulation
7. RHYTHM b. manner of
- movement in which some delivery
elements recur regularly c. choices of words
- flow of objects - has nothing to do with
volume
8. PERSPECTIVE
- illusion of depth and 3. PITCH
space on a 2D surface - how high or how low
- relationship between - enhances the audience’s
different objects seen in experience
space - has something to do with
branding
9. DOMINANCE
- gives interest 4. LOUDNESS
- counteracting confusion - magnitude of sound
and monotony
- applied to one or more of
the elements to give PURPOSES
emphasis
1. give instructions or information
2. provide feedback
STILL LIFE PHOTOGRAPHY 3. personalize or customize
● focuses on capturing inanimate
objects
● typically done in studio setting ELEMENTS
● involves carefully arranging objects
to create visually appealing images 1. DIALOGUE
- speech, conversation,
voice-over
SESSION 5:
AUDIO INFORMATION AND MEDIA 2. SOUND EFFECTS
- any sound other than
dialogue
AUDIO INFORMATION AND MEDIA - enhances realism
● uses live/recorded audio materials
● PURPOSE: 3. MUSIC
○ communicating and - vocal or instrumental
delivering information sounds
4
5. SOUND AND COLOR
SESSION 6: - adds meaning to motion
MOTION INFORMATION AND MEDIA
6. BLURRING
- provides the illusion of
MOTION INFORMATION AND MEDIA
fast movement
● moving text and graphics on a - can also be used for
display censoring
● PURPOSE:
○ disseminating information
to an audience PURPOSES OF MOVEMENT
● EXAMPLES:
○ film 1. CREATING DYNAMIC SCENES
○ series - considered as the
○ animation viewer’s eyes on a story
○ video games - makes the scene more
○ digital marketing/ads interesting
○ AR and VR
○ social media content 2. INFLUENCING AUDIENCE’S
EMOTIONAL REACTIONS
FORMS OF MOTION MEDIA
3. DIRECTING AUDIENCE’S
1. FORMAL ATTENTION
- created by professionals - camera movements can
hide audience’s vision
2. INFORMAL and pull them away from
- for personal use certain on-screen
elements
5
PEOPLE BEHIND MANIPULATIVE - geared clock
MEDIA - trumpo/top
- molecular model
1. JOHANN HEINRICH - patintero
PESTALOZZI - field trip
2. FRIEDRICH FROBEL - lego
3. MARIA MONTESSORI
4. JEAN WILLIAM PIAGET 2. DIGITAL OR VIRTUAL
MANIPULATIVE
- computer-aided
TYPES OF MANIPULATIVE MEDIA - encourages interactive
learning
1. TRADITIONAL OR CONCRETE - ADVANTAGES:
MANIPULATIVE - appealing and
- does not require any catchy
digital component to - enjoyed in the
function comforts of home
- any concrete or physical - flexible and has
object many variations
- can be moved, - learning by
assembles, and discovery
disassembled to show a - EXAMPLES:
concept - simulators
- TYPES: - interactive maps
- REAL OBJECTS - video games
- the most
accessible
and CHARACTERISTICS OF
involving MANIPULATIVE MEDIA
material
- MODELS 1. INFORMATIVE
- can be 2D - useful/interesting
or 3D information
- FIELD TRIPS
- can be 2. INTERACTIVE
done - communication between
outside people and digital
the content/devices
classroom
- first-hand 3. IMMERSIVE
- ADVANTAGES: - deeply engaging
- learning while
playing
- multi-sensory SESSION 8:
input MULTIMEDIA
- physical
interaction
- collaboration MULTIMEDIA
- abstract ● combination of the different types
reasoning of media
- EXAMPLES:
- pattern blocks BASIC ELEMENTS
- chess
6
1. text
2. graphics (visual)
3. animation (visual)
4. audio
5. video (motion)