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Voice of The Ancestors 1 - Tales of The Antler Bearers
Voice of The Ancestors 1 - Tales of The Antler Bearers
Voice of The Ancestors 1 - Tales of The Antler Bearers
Translator
Kathy Calmejane
Project Manager
Emmanuel Roudier, Jean-François Morlaës
Technical Coordinator
Franck « Booga » Florentin
Proofreaders
Kathy Calmejane, François-Xavier Cuende,
Frédéric Debout, Arnaud Prié, Emmanuel Roudier,
Stewart Wieck, Yodram
1
Preface
At La Cour d’Obéron, we love projects that are kind of crazy, generous challenges, shared
adventures and close friendships. So when Emmanuel Roudier knocked on our door in the
fall of 2007, carrying his amateur version of Würm under one arm, we gave him a warm
welcome on the site and the forum. As we “Oberonists” began to discover and discuss
Würm, it was soon obvious that this “prehistoric” game would open up a whole range of
opportunities for fun, far beyond the basic survival adventures of the ice age. Spirituality,
music, cannibalism, the fate of a whole clan, and of course the old favorites – love, hate,
jealousy, fear, betrayal, sacrifice – that make up the greatest and strongest tales since the
Bear-men and Long Men began to tell them.
Of course, we cheered heartily when Würm found a professional publisher in Editions Icare.
In the meantime, a group of Oberonists had come together with Emmanuel to create an
informal group, pondering and plotting the future of the collection around the campfire, at
the back of the cave. Therefore, it was quite naturally that, to mark the release of this “pro”
edition in 2011, and after a (Bison) flesh and blood (of Ao) meeting at Tarascon-sur-Ariège
on a freezing day in June, the idea was born to organize a competition for scenarios and
adventure ideas. It was launched shortly after, and with the double sponsorship of La Cour
d’Obéron and Editions Icare, it ran from the fall equinox to the winter solstice of 2011.
Once the results were announced, the fine tuning of the scenarios became more of an
editorial job: it truly was a shared adventure and – if we may be so bold – a close relationship
was formed between authors and jury, under Emmanuel’s demanding yet benevolent
leadership.
The publication of this Voice of the Ancestors is a matter of great satisfaction for La Cour
d’Obéron. With Editions Icare, we launched the scenario contest to give this collection a
varied and high quality basis for play. The result has arguably reached, and even exceeded,
the expectations that we had when we dared to launch the contest. We will only know for
sure when you, the players of Würm, tell us just how much fun you are having with these
adventures.
May the Spirit of Mordagg travel with you on these paths that we hope will be
fascinating!
La Cour d’Obéron
2
Table of Contents
l
Preface 2
Introduction 4
3
Introduction
My dear readers,
Welcome, and thank you for buying this first edition of Voice of the Ancestors!
The booklet you are holding right now is the first in a series of scenario collections
for Würm ; it contains stories, nothing but stories, to take you and your friends on
new adventures in the ice age.
This first Voice of the Ancestors is made up of four adventures. Three of these
stories revolve around the common theme that gives this book its title: the “antler
bearers”. The stag in The Red Crown, the megaloceros in The Ocher Hill and the
reindeer in The Great Silence. To tell these tales, we are very happy to present scenarios
from the quills of Julien Clément, Frédéric Debout, Olivier Castan and myself for
this edition. As you will see, these adventures are as varied in their twists and turns as
they are united in the will to each present a different approach to the world of Würm.
Two of the adventures featured in this book came to us through the Würm scenario
contest in 2011, organized jointly between Editions Icare and the role-playing game
forum Cour d’Obéron. This original initiative has borne some very juicy fruit.
The debates to select the winning texts were very close at times. The objectively
established and identical criteria that we had established to compare each story were
systematically overshadowed by each jury member’s subjective opinion. After careful
consideration, The Red Crown, a scenario by Julien Clément, was selected as the winner
of the contest. This is why it is the opening adventure for this book, and indeed
for the whole series of Voice of the Ancestors. However, given the quality of the
contributions that we received, we chose to publish almost all of the scenarios written
for the contest. The Red Crown has hardly been edited at all, whereas the others have
seen some minor edits, decided jointly with the authors and jury members. Two other
scenarios from the contest are part of the second edition of Voice of the Ancestors.
4
The scenarios collected in this book are not a pre-written “campaign”. They are a
collection of adventures, some of them longer than others, which explore the various
ways in which you can play the game. Feel free to adapt each of them to your own
campaign, to the world that you have chosen to create. Trust your instincts: Würm is
not a game of “secrets”; it has no official campaign structure, and does not force the
Game Master to follow any prehistoric cannon (although we do, of course, encourage
you all to deepen your knowledge on the period). The limits of the world of Würm
are non-other than those of your own curiosity and imagination.
We hope that you enjoy these stories as much as we did. Of course, each of them can
lead to further adventures. Not only are you free to develop those yourself, following
the direction that your players may take, but in fact we encourage you to.
To end this introduction, I would like to give my warmest thanks to the whole team
of the jury of the contest organized by La Cour d’Obéron, and who also participated
in the proofreading of this booklet. A special thank you to you, Laetitia, François-
Xavier and Éric, for your help and your enthusiasm. This booklet would never have
made it without you!
Emmanuel Roudier
5
The Red Crown
The Red Crown is an open tribal intrigue scenario. It is suitable for any group of Long Men
based during the Gravettian culture period (ideally) or the Aurignacian, regardless of their actual
location. Given the landscapes and the fauna described in the scenario, it seems logical that the events
take place somewhere in Europe, but with a few small changes, it could take part elsewhere (or at
another time). The places described in the scenario are based on a real prehistoric site (see the inset
"La Roque?"). However, this site could very well exist elsewhere, and the Game Master can move it
to wherever the players are used to living. To make things easier at the beginning of the adventure, we
suppose that the PCs are already an integral part of the community that lives there. This can either
be the case since their birth or only for the last season. They are young members of the clan who are
impatient to prove their worth to the clan.
Summary
Fall. The clan has returned from its summer
wanderings to hunt. The great terraces cut
into the chalk cliffs of La Roque are once
again brought to life by the presence of the
dozens of men, women and children who
huddle there at night, safe from the weather
and from predators. The PCs are among
them. They are mainly younger members of
the clan. The most respected hunters usually
set up their homes on the upper terrace
from which they can easily run off towards a
passing herd or an approaching enemy clan.
The PCs are eager to prove that they too
are worthy of everyone’s respect, by actively
taking part in the clan’s daily activities. That
is when He appeared. So majestic, so red,
so troubling. He is the Great Red Stag, a
fantastical creature with a crown of antlers
as red as His coat. Nobody knows where
He came from, nor why He remains here,
mocking even the most seasoned hunters
who do not dare to try and claim such a
strange trophy. After all, who knows if He
is not in fact a Spirit? Who will solve the
mystery of the red beast? Who would dare
to slay Him and claim His red crown?
6
An adventure for Long Men
characters, preferably with a
seasoned Game Master.
La Roque?
The location for this scenario is very freely inspired by a real place in the valley of the Vézère river in the Perigord
region of France. This is the famous "Valley of Mankind", so named because it is so rich in iconic prehistoric
locations: La Madeleine (that gave its name to the Magdalenian period), Le Moustier (that gave its name to the
Mousterian), and of course the cave of Lascaux. More specifically, La Roque is based on La Roque Saint-Christophe.
It is located in the commune of Peyzac-le-Moustier near the town of Eyzies. In this case, the shelter of the Outer-
Roque and the painted cave that can be found nearby, could be the nearby site of Le Moustier.
In any case, first hand knowledge or extra research of these real locations can be a real advantage for the GM, but
won't really be of any use to the players. The location for this scenario can be moved anywhere where it could be
useful to the GM's campaign.
Note that the unique beauty of the site of La Roque Saint-Christophe inspired scenes in the novel The Shelters of
Stone by Jean M. Auel. Although it is not directly connected to this scenario, reading this "prehistoric" novel can
certainly be inspiring for anyone playing Würm. We should also point out that Robert Merle also places the action
of his post-apocalyptic novel Malevil in this location. In his story the troglodytic location that he describes is
simply known as "La Roque", a shortened name that we have borrowed for this scenario.
7
The Uppers
The Middles
To the plateau
Above
The Lowers
10
of his hunting companions were sticking a
spear straight through his heart. He emerges
from each of these episodes of suffering
completely out of breath and shaken. Tay-
Hay is very troubled, and is doing his best
to hide the pain he is in from the rest of
the clan. He is as scared to die as he is of
disappointing his companions. He doesn’t
want to lose the admiring way that men and he showed extraordinary physical abilities
especially women look up to him, and the very early on. In his thirteenth year, he killed
way they see him as a natural leader. The a doe. The next year, he lost his left eye in
harsh survival laws of the clan are formal: if a skirmish against a nomadic clan. From
he doesn’t soon regain his regular efficiency then on, his destiny among the Uppers was
at hunting, another will step up to take written. His ambition is now to become the
his place and he won’t have his say in the chief hunt leader of La Roque, but he is
matter. If he refuses, the general disapproval wise enough to know that the time is not yet
of the clan will see him pushed out to the come, and that he needs to remain discreet
Outer-Roque. And there are plenty of clan and avoid upsetting Tay-Hay. He has also,
members that he sent there himself for and more importantly, understood that until
refusing to obey his all-powerful authority. he receives the silent approval of Modou-
Yet there is not much he can do, despite Kah, he won’t be able to make any progress.
his gritted teeth and proud looks, the So, he waits. He watches.
pain he endures is affecting his mood. He His relationship with the PCs has not always
was already quite unpleasant and often been good. Jealousy, condescension and
condescending towards the weaker clan misunderstandings kept them apart for a
members, but Tay-Hay has now become long time. But Dolo has grown up, and he
particularly unreasonable and even detestable knows that sooner or later, when facing
to be around. That’s not really what an the elder clan members who will blindly
overpopulated shelter expects from its chief. follow Tay-Hay, he will need the support
of younger members who are hungry for
• Facing the Beast: He has come too soon. Or change. In fact, in a way, you could say that
too late. Well, one way or another, the timing is it was he who suggested to Tay-Hay and the
not right. Tay-Hay doesn’t feel strong enough to go other influential Uppers that they should
and fight Him. And he can’t tell the clan the truth. evaluate the PCs’ abilities by giving them a
So, unlike his usual resolute self, he is pondering, chance to prove themselves soon.
hesitating, asking for advice. In other words, he’s
trying to put it off until his health gets better. • Facing the Beast: Dolo has been waiting for a
sign from the ancestors for years now. Here it is. The
Dolo presence of the Great Red Stag will bring down the
This young hunter is roughly the same age masks. He has already whispered to the Elders that,
as the PCs, already a part of the Uppers, and if it were only up to him, the Red Crown would
has always been very precocious. Well fed by already be resting on the altar of the ancestors of
his parents, who are also from the Uppers, La Roque.
11
Modou-Kah
The shaman of La Roque is a man of a
respectable age, probably not far from his
fortieth year. His ever stern, wrinkled face
and balding head intimidate the usually
cheerful inhabitants of the terraces. He is tall
but is now looking rather skinny. Folds of
skin show that, long ago, the shaman must
have had a rather larger figure.
Indeed, before becoming an Elder and a
master of mysteries, Modou-Kah was an
athletic young hunter, accepted among the
Uppers. As his uncle simultaneously initiated
him to the secrets of the Spirits, he was able
to use his instinctive knowledge of nature advice is often of great value. As a former
and animals to his advantage. He became hunter and current shaman, the Elder has a
a renowned hunt leader. Intrigued by the good overview of what it takes for the clan
mysteries that he was barely beginning to to survive.
discover, Modou-Kah wished to continue
to learn. As he made progress on the totem Yet Modou-Kah draws no false glory from
path, he had a number of penetrating trance his status as an influential man of the Upper
experiences, during which his mind became terraces. He has no interest at all in using
one with that of an unknown animal. that influence to gain a form of covert
During these trances, the young hunter felt power. He has never used his own authority
an incredible sensation of spiritual, physical to declare a person taboo, and therefore
and even sexual power. It was an intoxicating force them, through the public rejection
experience. And yet, uncommonly, these it would cause, to leave and find refuge
trances were so fleeting that he never had in the Outer-Roque. On the other hand,
the time to clearly identify the animal he had he is cunning and knows full well that the
connected with. Worse still, the trances soon mere fact that he has that power can be a
stopped coming. formidable deterrent. So if anyone did truly
Both fascinated and frustrated, Modou-Kah get in his way, he would not hesitate to use it.
plunged into his shamanic research, spending
most of his time carrying out rituals, • Facing the Beast: it’s Him, Modou-Kah is
meditating and unsuccessfully trying to enter certain of it. The Great Red Stag is his personal
into a trance. Little by little, he turned away totem animal, the one that granted him those trances
from hunting and other vigorous and daring of such a rare intensity. He is determined to use
young hunters like Tay-Hay took his place. His appearance in the area to at last renew the
Now that he has become the Voice of the unforgettable feeling of those dizzying trance states.
Ancestors of La Roque, Modou-Kah has He can already feel it coming. Of course, there is
become a sort of eminence grise for the hunt no way he will let anyone hunt the Beast. Not the
leaders of the Uppers. It is true that his characters, not even Tay-Hay.
14
of her life or toil and suffering. She stops to pursue the animal,
whenever she gets a chance to watch the whatever it took, alone if
hunters of La Roque in action without being he must. The discussion
seen by them. Then, deep down, she dreams between the two hunters
that one of those proud hunters will come became heated, and
and take her far away from the Outer-Roque, they had even started
or even that he could convince Tay-Hay and to fight when their
the others from the Uppers to accept her in companions separated
La Roque once again, and they could settle them. Things were very
down in safety and start a family. clear to Tay-Hay from then on:
Hotoun was a troublemaker, and
• Facing the Beast: she is very curious about therefore a fly in the ointment of the
what she sees as an obvious manifestation of the segregated and structured world of the
Spirits. She is soon convinced that the Great Red terraces. Due to his status as the infallible
Stag is the sign of a coming change for La Roque leader, crucial to the survival of the whole
and the surrounding area. The end of Tay-Hay’s community, Tay-Hay easily obtained a
reign? A change in the rules of occupation of the general consensus and Hotoun’s dreams of
shelters? She doesn’t know, but she hopes it will be a grandeur ware crushed. Exile at the Outer-
major upheaval. Roque was the only option he had left.
When he arrived there, he acted as chief
for a while. He reorganized the occupation
Hotoun of the shelter, and tried to set up his own
Hotoun is no more a bad hunter than he is a hunting expeditions. But after a short while,
coward. Yet it is that double reputation that the poor condition of the people living there
the people of La Roque gave to this man and their lack of motivation outweighed his
whom they now barely remember. ambitions. In turn, he too ended up waiting
Hotoun is short, wide-shouldered, firmly lazily for the people of La Roque to bring
standing on his gnarled legs, and he has them their leftovers of fishes or fruit, or
an excellent sight, which makes him a for a younger member of the Outer-Roque
very efficient hunter. Because of all these community like Nahaa to bring back some
qualities, he had been integrated without food. In fact, he really likes young Nahaa.
question into the hunting groups run by She is one of the last things keeping him
the Uppers, and was undoubtedly looking going.
at a life on the upper terrace with his future
family. • Facing the Beast: He feels perfectly capable of
But one day this young man was foolish looking the creature right in the eyes then, without
enough to question the authority of a hunt shaking, sinking his best spear into His heart.
leader at the height of his popularity: Tay- Then, with his knife, he would cut off the red crown,
Hay. The hunt leader had ordered that place it on his own head and return to La Roque,
the group end their pursuit of an already triumphant and acclaimed by all. Alas, he has no
wounded animal that was about to leave the one at the Outer-Roque to support him in his fateful
usual hunting grounds of La Roque. Hotoun expedition. In fact, truth be told, he doesn’t really
had suggested that he could continue believe he has the energy to pull it off.
15
Chakmah • Facing the Beast: he knows the paintings of
It is truly a mystery that someone like the decorated cave, and he knows the majestic figure
Chakmah is still alive. The old man is of the Great Stag, painted in ocher on its walls.
emaciated, almost completely toothless and, This has to be related to the Beast. Although he has
it has to be said, half crazy. He should have completely lost the memory of his adventure of long
been carried off to the land of the ancestors ago, he likes to think that maybe the Great Stag is a
long ago by the laws of natural selection. Yet creature that he met at the time and that He is here
he hangs on, sometimes even bringing some to look for him. Well, this is all rather muddled in
mirth to the sad atmosphere of the Outer- his poor tortured mind, but he honestly thinks that
Roque with his legendary giggling fits. he has a major part to play in the current situation.
A long time ago, Chakmah lived on the
Middle terraces of La Roque. He was partly
a shaman, partly a bone worker. One way First Steps
or another, he made himself useful. Then, The PCs are all playing younger members
one fine day, he went running helter-skelter of the clan, confined for the moment to the
down the steps dug into the chalk, dived Middle terraces. They have lived sheltered
head first into the Greenwater, climbed out lives there since their childhood, protected
of it downstream, dripping wet, and walked from flooding, bad weather and attacks. Now
away into the sunset without looking back. they have reached the age of evaluation.
Nobody ever knew what came over him that They could very well spend the rest of their
day, nor where he went. A year later, changed lives in the Middles (for example if they are
but recognizable, Chakmah returned, but a fertile female or a skilled craftsman), follow
he was incapable of explaining his behavior. the call of destiny up to the Uppers, or be
He thought that he would just return to his sent down to the Lowers. At the moment,
position in the Middles, but public opinion everything is still left to play for. Depending
would not allow it: he had become too on what initiatives they take, the attitude they
unsettling for them all and he was no longer will have, the actions they prove capable of,
welcome anywhere but the Outer-Roque. the clan’s informal council will decide their
Since then, he has survived there, making fate.
do with little, spending his days roaming The first moments of the scenario are
the surrounding land, especially the various particularly open. The GM must give them
nooks and crannies in the rocks that he now a good view of the situation and what’s
knows better than anyone. This is how he at stake: the PCs are then invited to show
happened to find a stunning decorated cave their initiative or at least react quickly to the
that the men of his time had long forgotten events. This is an opportunity to bring the
(the paintings probably date back to the terraces of La Roque – and even the Outer-
Aurignacian). He only shares its secret with Roque, depending on the PCs’ actions – to
the people of the Outer-Roque and, very life. Ideally the PCs should meet all the
rarely, with visitors who manage to gain his important NPCs (those detailed here, and
trust. any that the GM should choose to add) at
least once before the Beast appears.
The GM can use the rules of Prestige,
especially for this part of the scenario.
Consider, for example, that earning around follow Tay-Hay’s rapid pace through the
ten Prestige Points at this time would be undergrowth, thick with sharp thorns. They
a good way to draw the attention of the are out of breath and their limbs are already
hunters of the Uppers. bloody and painful when they step out into a
To play this first part of the scenario, the wide clearing where a small herd of juvenile
GM can use the suggested introduction aurochs is peacefully grazing.
scene below. It is then up to the GM to They all grip their weapons, and look to
add to this, by using elements from the list Tay-Hay, awaiting his orders. But what a
of “Twists” developed later in this booklet. surprise! The great hunter is wincing in pain
Most of them are indeed playable before (or and seems barely able to stand. He looks like
regardless of) the arrival of the triggering he is about to faint. Akhon is obviously not
event of the scenario, the appearance of the prepared for this situation, and he seems lost
Great Red Stag. as he orders a retreat to the undergrowth
just as the aurochs are clearly considering the
option of charging the humans.
The Trials It is now up to the PCs to play their part.
The big day has arrived. Early in the If they run away, they are missing out on a
morning, the PCs were gathered together by unique opportunity to stand out. They can
Akhon, one of their elders, a talented hunter try to hunt one of the aurochs, or they may
and someone they admire. Today, as they consider that it is more important to get
approach the age when you are finally seen Tay-Hay back to the shelter for healing and
as an adult, they will go through the first of comfort. One way or another, they will still
the trials that will decide their destiny. Today, need to find their way back to La Roque and
they are going hunting with Tay-Hay, the find a way to transport the hunt leader there
hunt leader of the Uppers. safe and sound.
Their introduction to him is brief. The old Their trials don’t end there. Tay-Hay will
leader already seems to be on the lookout survive this time, and he intends to save
and is paying very little attention to the his reputation. He will therefore try to
young men who will hunt beside him. The intimidate, negotiate or blackmail the PCs
team is a small one; only Akhon and Tay- into keeping quiet about what they saw and
Hay are joining the PCs. did that morning. It’s up to them to choose
They leave the Uppers and the hunters how to react.
• Secret Skill
Modou-kah wants to “Contact the Spirits”
to find out the truth about the nature and
intentions of the Beast. So far, he hasn’t
been able to. If he were to carry out the
ritual opposite the figure in the painted cave,
it would significantly increase his chances of
success. But he doesn’t know that the cave
exists. Even if he is told about it, he will
be unwilling to be seen among the exiled
members of the Outer-Roque.
Epilogue
It impossible to plan the end of this scenario. It has not been written. It all depends on the decisions
made by the players, and of course the fun or interesting narrative paths that the GM has chosen to
explore, and the way he brought the NPCs to life. It would, however, be a real shame if this scenario
did not have a real end. Ending the adventure in an uncertain way might seem appropriate for
prehistoric times, but it would mainly be frustrating for the players.
For the GM, the best thing to do would therefore be to keep an ear open for the players’ ambitions
throughout the game. By sending them on one path or another, he is giving them opportunities. It is
then up to him to see which players grab hold of them. This should allow him to create an end to the
story that will satisfy them. Will they dream of seeing the characters defeat the Great Red Stag? Will
they prefer to become important members of the community by taking part in Tay-Hay’s fall? Will
they want to go towards the Beast and show Him their respect? Any of these endings, and probably
an infinite number of other ones, are perfectly acceptable for The Red Crown.
Julien Clément
If the PCs do not attempt to chase the buck saw the figure of the wooly rhinoceros (or
away, or on the contrary welcome him and entrust of the gray wolf), outside the gully that leads
the shaman’s soul to him, the great animal will to the site, waiting to avenge the wounds
wander near the camp for a while, roar, then they inflicted on it. In fact, she wonders if
majestically walk away, showing no fear of the attack of this angry rhinoceros isn’t due
the humans. Not long after, as the first rays in some way to her late rival, Horn-Nose,
of sunlight are about to appear, the shaman the shaman of a once allied and now enemy
breathes her last breath. She is dead. The tribe. Their shaman wanted to take Lake
PCs will have to manage on their own for Eye for his wife, but she refused. His totem
the rest of the adventure. The first thing to animal was a wooly rhinoceros…
do is to decide if Lake Eye should be buried
inside the sacred site or if her body should Now that the old shaman has predicted the
be taken back to the camp (on a travois for creature’s attack, she will do everything she
example). can to prepare the characters for combat.
For example, she can try to enter a trance
Preparing for combat state and ask the Spirit of the Bison to help
If the PCs chased the giant stag away, the them. But she is still very weak. With her
shaman comes to in the morning. She broken arm, she cannot draw the figure of
regains Stamina Points depending on what the bison to help her contact the great spirit.
the PCs have accomplished: 1d6 or 2d6 if It will be up to one of the characters to paint
they made or applied some poultices. 1d3 the bison on the rock face with ground red
more if she can eat the stew and drink ocher. If the character does not yet have the
the broth, 1 point more if they thought to Painting talent, the test will be difficult (DT
spread ocher on her wounds. 9, bonus for Inspiration of the Rocks). If
If the shaman regains consciousness, she the painting is a success, then the shaman
congratulates the PCs and tells them that can enter her trance and contact the Spirit.
in her dreams she saw the Great Black Stag The Spirit accepts to grant all the PCs the
roaming near her. She also tells them that she Might of the Bison until the following dawn.
Emmanuel Roudier
28
What Lies in Wait
A few moons ago, the Earth shook. Since that day, a strange illness has struck the clan.
Can the PCs find a cure, with the help of the Long Men who have recently settled in the area?
Epilogue
Things are gradually getting back to normal.
As both their tribes are temporarily
weakened, the Bear-men and the Long Men
will join forces to take part in the seasonal
hunts for reindeer and aurochs together. The
event will be celebrated with a great painting
on the walls of the cave in Deervale, now
known as the “Cave of the Mother Bear”.
The cave will become the new initiation The Red She-Bear
place where the shamans of the valley will Dodge 6; protection 2
come to experience their visions. In fact the LP 36 out of 48 (the Long Men have already
shaman of the Long Man tribe will initiate injured her a few times)
the new shaman of the Bear Rock clan there Initiative 2d6
to show his thanks. Attack(s) [2]: Claws 3d6 (3d6 Damage
Points); Bite 3d6 (2d6+2 Damage Points)
The tribal council will ask for the PCs’ Running 7; Steady Nerves 12; Alertness 9
opinion when it comes to deciding what Special Abilities:
to do with Viper (whether she is their Bear Hug: a bear that has managed to hit its
prisoner or whether she’s dead). Can she opponent in two Combat Rounds in a row
be healed (exorcism)? Should her body be can attempt a Wrestling Test (4d6) against
given the funeral rites or should her Spirit be him during the third Combat Round. If
condemned to wander restlessly? the Test is a success, the bear inflicts 2d6
Damage Points on its victim per Combat
The Long Men will continue their journey Round for as long as it can maintain its hold,
once the Spring has come. Maybe they will and any bites land at 4d6 instead of 3d6.
leave behind a little hybrid child, a sign of
things to come. But that is another story...
One morning, Horny Bear gathered all his children on the riverbank. He thought long and hard, then picked up
his biggest son... and hugged him tight. Then he led them back to the village, eager to make yet another child
with his wife.
Hiding behind a grassy knoll, Cheeky Bison let out the breath she was holding. She threw her dagger in the river
and ran to make herself beautiful and await her impossible husband.
Olivier
34
The Great Silence
The Great Silence is the tale of an epic and magical quest, where the players’ characters have to
go looking for a way to lift a terrible curse. This adventure takes place in a region about five or
six days’ walk to the north of today’s Auvergne region in France, near the Allier river (known here
as the Winding River). The players come from the Rock Tooth clan, a tribe of Long Men, but the
GM can change this as necessary. The same goes for the whole cosmology described in this scenario.
Although this adventure is primarily designed for a group of Long Men characters, it is perfectly
possible to change this starting situation and take a group of Bear-men on this journey. If this is the
case, it would still be preferable that Bone Leg the witch and the Flaming Spears tribe remain
anatomically modern humans.
Prelude
When time began, Xa Nok, the dark Spirit of the night, fought Xa Zerun, the fire in the sky,
for control of the heavens and all that lives beneath them. Each in turn gained the upper
hand, leaving deep marks on the body of Sura, the mother of all things. For uncountable
seasons, the dark and the cold covered the earth in a cloak of ice and darkness. But little
by little, the warm season became hotter, longer, and everyone saw this as a sign of the
imminent victory of Xa Zerun.
When he saw this, the Spirit of darkness became very angry, and could not bear to lose his
grip in the world, even a little. So, with the help of Kasae, mistress of ice and blizzard, he
bestowed a dark gift on the inhabitants of the lands below.
A great quest
From the farthest corner of the sky, he threw down a rock of hatred and rage that liked with a few twists
nothing better than the silence and darkness of its infinite journey. As it crashed down in for a group of
a roar of fire and dust, the hateful Spirit that lived in the rock soon realized that its eternal Long Men.
wandering had come to an end. The silence of the void had given way to a cacophony of
sounds, smells, movements and living things. Overcome with rage, it sought to corrupt
everything around it, and soon the plants began to wither and the animals fled. To appease
this new monstrosity, all the living things around the shard of rock fell silent.
The Thorns clan, who worshipped the sun, the eye of Xa Zerun, lived not far from there.
The Long Men were concerned and curious, so they approached the rock, a huge clump of
icy, black crystal that they called Xa Nok’s tear. When they saw the devastation of the flora
and fauna around the crash site, and the nightmares that haunted their nights, their shaman
recommended that they carry out a long trance to implore the assistance of the sky-fire.
Weakened by their bad dreams, upset by the presence of the shadowy rock, betrayed by one
of their own who succumbed to the lies and promises of the night Spirit, they failed. The
ritual that was supposed to guide them corrupted them, and they became Dark Dreamers,
working for the night Spirit.
But the bad news did not stop there. The forest where the rock crashed was on the migration
path of a great herd of reindeer, led by Frosted Antlers, a majestic buck possessed by an
untamable Spirit of nature. He refused to submit to the will of the evil meteorite. He entered
the icy forest alone and charged the rock, trying to crush it in a titanic effort. But although
he tried with his whole mind and his whole body, he couldn’t break it. In his defeat,
the rock corrupted him and he too became an agent of hatred and rage...
“The other day, I was cooking some snails Ha ha! The two hunters sure had a keen
for myself and my old friend Steady Buck eye, and they were onto something!
when two of the clan’s hunt leaders came “Have you noticed which animals this
looking for me. The generous Rock Shadow happens with?” I asked them. But before
and the tall Bounding Antelope were they could answer, I continued:
pondering some of the darndest questions. “All the great mammals that can be found
“Master Lynx Beard, something’s just in the Fauna of the ice age, and which have
not right. When we hunt certain animals, no specific Strength associated with them.
kill them and eat their liver, we gain the No, the Spirits have not abandoned these
Strengths associated with those animals.” animals.” I assured them. “Let’s just say that
“Yes, for example, if I kill a bison and eat the Creator overlooked them a little. But I’ll
its liver, I gain the Strength Might of the Bison tell you what it’s all about.”
until the next day at sunrise.” “We are listening, Old Lynx Beard.”
“But sometimes, when we hunt other “Here are the animals that you are
animals, kill them and eat their liver, nothing wondering about: the stag, the red wolf,
happens! That’s not right, and our hunters the wolverine, the reindeer, the saiga
are complaining. Have the Spirits abandoned antelope and the wild boar.
those animals?” “It’s perfectly simple:
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The Stag, like his cousin the giant stag, The Wild Boar is a forest animal, whose
grants the Strength Breath of the Stag, but snout is as sensitive as the nose of a wolf.
it is half as powerful as that of the giant stag: Is this not the animal capable of finding
therefore a Long Man will gain 6 Stamina precious truffles? Therefore, eating its liver
Points, and a Bear-man will gain 5. gives the Senses of the Boar Strength,
which gives a 1d6 bonus for Tracking and
The Red Wolf, a close cousin of the Smelling, but also a 1d6 bonus for finding
wolf, grants the Strength Nose of the Red both common and rare plants.
Wolf. This Strength gives a 1d6 bonus for
Tracking and Smelling, just like the Nose of There you have it. But of course,” I
the Wolf, but does not give any bonus for reminded the young hunt leaders, “the
Orientation. effects of these Strengths cannot be
added to those of other similar Strengths.
The Wolverine, as you know, is a Therefore, a hunter who already has the
dangerous and aggressive animal. This is Breath of the Giant Stag Strength will not get
why, eating its liver (well cooked) gives the any bonus from eating a stag liver. Likewise,
Strength Rage of the Wolverine. This a hunter who has the Fury of the Lion
Strength gives a hunter a 1d6 bonus for hits Strength will not get an extra 1d6 bonus for
during combat (as does the Fury of the Lion), hits if he eats the liver of a wolverine. But
and he gets a 1 point bonus for inflicting he will get the +1 bonus for Damage if he
damage if he is seriously wounded, for the is seriously wounded! A hunter who eats the
duration of the combat during which he is liver of a wild boar won’t get any bonus to
wounded. his Smelling Tests if he already has the Nose
of the Wolf, and he won’t get any bonus for
The Reindeer is a very important animal gathering plants if he has the Venom of the
for all hunters, and it plays a key part in all Viper Strength. Is that all clear?”
of our lives. Do you know why? Because on “I think so, Old Lynx Beard. But...”
top of providing Men with its flesh to eat, its “But what?”
bones and antlers to make tools with and its “But there is an animal that you haven’t
warm skin to clothe us, eating the liver of a mentioned... What about the hyena?” “Yes,
reindeer gives the Strength Warmth of the what would happen if we ate a hyena liver?”
Reindeer, which gives us the same effects as
the Heart of Ice Strength. At that, my eyes grew dark.
“A hyena, you fools? Who would be dumb
The Saiga Antelope, as you also know, enough to eat a hyena liver? Come back
is one of the fastest animals there is. That tomorrow and we’ll talk about it...”
is why when we (well, except for you,
Bounding Antelope!) eat its delicious liver, lEmmanuel Roudier
we gain the Sprint of the Saiga Strength
that gives us a 1d6 bonus for all Running
tests, just like Speed of the Horse. But unlike
that Strength, the bonus of this one does not
apply to the fatigue tests associated with the
Running.
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