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Java Fundamentals

3-4: Developing and Testing an Application


Practice Activities

Lesson Objectives:
• Demonstrate program testing strategies
• Recognize phases for developing a software application

Vocabulary:
Identify the vocabulary word for each definition below.

Errors in the syntax of a computer program.

Describes the class's properties.

Try It/Solve It:


1. View the documentation for the World class. Describe 5 methods that can be inherited from this class.

2. Circle the character or characters that mark the end of the method call below:

move(25);

3. List the steps to developing a software application. Describe what happens in each step.

4. Design a plan for a game that you want to develop. Include a textual storyboard that describes what actions take place and
draw images of the game's background and the objects that will act in the game.

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