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Lesson 1

OPPORTUNITIES, CHALLENGES AND Cybercriminals - may use computer


POWER OF MEDIA AND INFORMATION technology to access personal
information, and business trade
Opportunity - A time or set of
secrets or use the internet for
circumstances that makes it possible to do
exploitative or malicious purposes.
something.
Hacking - is the most common type
Challenge - Is something new and difficult
of cybercrime committed across the
which requires great effort and
world. It is a crime which entails
determination.
cracking systems and gaining
unauthorized access to the data
stored in them.
EXAMPLES OF OPPORTUNITY
Hacker - is a person who breaks into
Television Broadcaster - A television
a computer system.
presenter presents information relating to
subjects such as news and sports, and may Cyber stalking - is use of the
also be responsible for planning the creative internet or other electronic means
content of a series. to stalk someone. It is online
harassment and online abuse.
Example: TV broadcaster
Mostly cyber stalking involves
Mobile Communication - A means of following a person’s movement
technology-mediated communication that across the internet by posting
allows the user of a mobile device to connect threatening messages to the victim.
with someone else at a different location, such
as texting from a cell phone and sending email Virus dissemination - Virus is the
from a computer device equipped with WiFi programs which attach themselves
(e.g. laptop, iPad). to the computer or file and then
circulate themselves to other files
Mobile phone - is a wireless portable device
and to other components on a
that allows users, to make and receive calls,
network. They usually affect the
and send text messages.
data on the computer, either by
altering or deleting it.

EXAMPLES OF CHALLENGES IN MEDIA E-mail Spoofing - An e-mail that


(Cybercrime and phishing) appears to originate from one
source but actually has been sent
 Cybercrime - Is defined as a crime in from another source. This can also
which a computer is the object of be termed as E-mail Forging.
the crime.
 Phishing - is a cybercrime in which a Smartwatch - is a wearable computing
target or targets are contacted by device that closely resembles a wristwatch
email, telephone, or text message by or other time-keeping device. In addition to
someone posing as a legitimate telling time, many smartwatches are
institution to lure individuals into Bluetooth-capable. The watch becomes, in
providing sensitive data such as effect, a wireless Bluetooth adaptor capable
personally identifiable information, of extending the capabilities of the wearer’s
banking and credit card details, and smartphone to the watch.
passwords. Fitness bands - interact via Bluetooth with
an app in a mobile device that configures
the device and downloads the wearer’s
THE POWER OF MEDIA AND INFORMATION activity data. Below are the list of the best
Student - The power of media and fitness tracker.
information in the side of the students is Smartphone - is a cellular telephone with
that, now a days the information is easy to an integrated computer and other features
get. Example, if you have assignments you not originally associated with telephones,
can use your phone to search information. such as an operating system, web browsing
Business - While in business, the power of and the ability to run software applications.
media and information is very strong. Using Has more advanced features, including web
media, the business owner can easily browsing, software applications and a
market their products. For example, posting mobile OS.
your products over the internet like in social Cellphone - is simply a telephone that
media. doesn’t need a landline connection. It
Society - The power of media and enables the user to make and receive phone
information in our society is huge. Through calls. Some cellphones also offer text
media, the society can easily get and messaging.
understand the information related to what Smart glasses - may collect information
is happening. from internal or external sensors. It may
control or retrieve data from other
instruments or computers. It may support
Lesson 2 wireless technologies like Bluetooth, Wi-Fi,
CURRENT AND FUTURE TRENDS OF MEDIA and GPS.
AND INFORMATION Fitness tracker - is the perfect way to
Wearable Techonologies - is also called monitor your activity and health effortlessly
wearable gadgets is a category of and with unmatched accuracy.
technology devices that can be worn by a Heart Rate Monitoring Device - is a
consumer and often include tracking technology that will calculate and monitor
information related to health and fitness. your heart rate.
Misfit Phase Hybrid - counts steps and Lesson 2
calories burned, tracks sleep, and People Media
periodically vibrates to prompt you to
move. People as Media - These are individuals
who serve as channels of information
Fitbit Charge - calculates steps taken, dissemination. Before, they make use of
calories burned, elevation climbed, and writing essays, literature and news to create
distance traveled, giving you a clear picture artefacts.
of how much you’re moving every day.
Types of People as Media

FUTURE TECHNOLOGIES Opinion Leaders - These are leaders of


particular groups of people in a community.
5G Smart Phone and Network - 5G is the These are influential people that
fifth generation of cellular mobile communicate the messages they get from
communications. the mainstream media or from higher
positions in an organization and conveyed
Avatars, Surrogates, Robotic - This is a these messages to certain individuals,
mechanical robot. It is having the especially those who can’t afford to directly
characteristics of a robot. They can do receive messages from the original source.
things like humans.
Citizen Journalism - People from different
Hologram - It is a pattern of interference
age category and from the different walks
produced by a split coherent beam. of life who are able to use modern
Massive Open Online Course (MOOC) - is technology as means of communication like
an online course that has open access and sharing information from newsworthy
events to other people are considered to be
interactive participation by means of the
doing citizen journalism. Citizen Journalism
Web. MOOCs provide participants with
doesn’t need one to be professionally
course materials that are normally used in a
trained journalist.
conventional education setting - such as
examples, lectures, videos, study materials Ex: An advisory from the PHIVOLCS
and problem sets.
Social Journalism - the use of technology
but with critical judgment on how it should
Module 6, Lesson 1 be manipulated. One product of technology
that create a massive impact to the society
MEDIA AND INFORMATION LITERATE are the different Social Media platforms
INDIVIDUAL such as Facebook, Twitter, Instagram, etc.
A media literate person can decode,
Ex: ABS-CBN
evaluate, analyze and produce both print
and electronic media.
Crowdsourcing - Media platforms and high Photojournalists - They are physically and
technology gadgets, soliciting ideas, emotionally attached to their high-end
recommendations and suggestions from cameras which they use to capture
services, ideas, places, etc have come so important scenes and events from the
handy nowadays. People from the online surroundings which carry with it stories that
community make use of crowdsourcing to give impact to the society as a whole.
obtain information from other media users.

Ex: wikipedia.org Module 7, Lesson 1


Text Information and Media

People in Media - These are the people The Latin for fabric is “Textum”
who manipulate the media behind the lens
and pens. They use Text, Audio, Visual, Quintilian’s metaphor can now be observed
Multimedia, etc to spread information and everywhere as we write and record our
messages for the public. words through texts in different platforms.

Types of People in Media Texts are words in written, printed or on-


screen format. It is a very powerful tool for
Multimedia Journalists - They are the ones communication and information.
who have abilities in accessing, evaluating
and producing information using several TEXT - are words in written, printed or on-
forms of media. Mostly, they make use of screen format. It is a very powerful tool for
social networking sites to connect communication and information.
to the masses for easy and wider
dissemination of their reliable news stories. Typeface - or also known as font is a graphical
representation of text that can have different
Print Journalists - These are people who sizes, colors, or designs. These characters can
underwent training in journalism writing. be numbers, symbols, alphabets (both
Equipped with the fundamental and lowercase and uppercase), and even
significant knowledge and strategies in punctuation marks.
writing news and stories based from real
DESIGN PRINCIPLES AND ELEMENTS OF TEXT
events in the community; written for the
people in the community. They generally
Emphasis – Use different size, weight, color,
report in newspaper and magazine.
contrast and orientation to present texts
with greater value.
Broadcast Journalists - They are who we
often see on television, giving us updates on
Appropriateness – Using the right font,
the local, national and world events. They
content and tone of presentation based on
are skilled not just in journalism but also in
the target audience or event.
public speaking.
Space – Use space to create focus and
strategically make other texts stand-out.
Symbols: Hand gestures, icon, brand logos,
Alignment –Use text alignment to set landmarks, emoji are some of the symbols
symmetry, formality or free style. that we interpret every day.

Consistency –Use at least 2 or 3 colors, font Design Elements is the use of colors, space,
styles and design styles for the whole texture, and other components in an artistic
composition or content. representation.

Lesson 2 Space - Using the canvas, you can use some


VISUAL INFORMATION AND MEDIA spaces to creatively produce stunning and
clever designs. Use spaces to make a direct
Visual media - are images or frames of message since it creates focus to other
images that we can construct and elements making it stand out.
reconstruct to give different meaning to it.
We can observe it with photographs, Lines - Use lines to guide the viewer’s focal
videos, infographics comics,memes and point and separate objects in your design.
other objects that projects an image. Use straight lines for order and neatness,
wavy lines for more movement, and
TYPES OF VISUAL INFORMATION zigzagged lines for tension or excitement.

Facial Expression - We tend to analyze Size - Use different sizes of your objects in
emotions and actions of people by reading your design to show the relative importance
facial and eye expressions. of objects and information.

Body Language: Postures and gestures can Pattern - Designs with repeating objects like
mean more than words. We predict lines and shapes forming patterns can be
people’s motives and emotions by reading aesthetically appealing giving a sense of
body language. order to a design. Repetition is a crucial
element in branding design for consistency.
Color: Most of us give meaning to colors
based on preferences, culture, experiences Textures - give designs a sense of realistic
and human psychology. We might think that effects. It can add tactility and depth.
color blue is a masculine color and symbol However, use this technique in moderation
of peace. Most companies prefer blue as it may overwhelm your design.
because it represents trust but it also
means loneliness and mourning for other Colors - Different color sets the mood and
cultures. tone of your designs. Color have
psychological impact to us. It is very
Environment: We observe the environment important to understand the different
we see and give interpretations of the meanings of each common colors according
situation of the people in the environment. to human perception.
Design Principles describe the ways that Brown: Associated with reliability and
artists use of elements of art in a work of dependability, people who are reserved and
art. not looking to attract attention from others.
Represents maturity, predictability and
Focal Point - Make sure to make the dullness.
important objects of your design be
noticeable first by the viewer. Orange: Associated with happiness,
enthusiasm, creativity, determination, and
Contrast -can make your design more stimulation.
visually appealing by making other objects
pop-out from other objects of your design. Yellow: Associated with energy, intellect,
Contrast maybe the difference of two cheerfulness and stimulates mental activity.
elements of your design like black and Indicates honor, loyalty, and connected
white or thin and thick. with cowardice.

Balance - Always distribute the visual Blue: Associated with uniqueness,


weight of objects, colors, texture, and authenticity, sympathetic, compassionate,
space. idealistic, spiritual and sincere. Known as
the color of peace, men and sadness.
Rhythm - Using lines, you can direct the
viewers in your design. This includes Pink: Associated with gentle love,
vertical, horizontal, and diagonal lines. Use tenderness, vulnerability and youth. Known
this technique to convey different motions as the color for women.
and emotions.
Green: Associated with growth, harmony,
Perspective - Use this principle to provide freshness, and fertility. Known as the color
depth in your designs. This will give a better of money, good health, calmness, and slows
view and allows the viewers to have human metabolism.
empathy to your message or subjects in the
image. Purple: Associated with royalty, power,
nobility, luxury, ambition, wealth, wisdom,
Unity - Using all the objects consistently or dignity, creativity and magic.
cohesively in your design that it allows the
viewers to understand the message or story White: Associated with purity, viginity, light,
of your image. goddes, perfection, safety, cleanliness, and
faith.
THE PSYCHOLOGY AND MEANING OF
COLORS Black: Associated with power, elegance,
formality, death, evil, and mystery. The
Red: Associated with passion, love and symbol of grief.
desire. Increases respiration rate, raises
blood pressure and enhances metabolism.
Atrracts attention and signifies danger.
Gray: Neutrality, wisdom, intelligence, DIFFERENT WAYS OF STORING AUDIO MEDIA.
futuristic, stable, dignity and maturity. Lack
of confidence and energy, depression, and Tape - magnetic tape on which sound can
boredom. Increases sence of sophictication be recorded.
and calmness.
CD - a plastic-fabricated, circular medium
AUDIO INFORMATION AND MEDIA for recording, storing, and playing back
audio, video, and computer data.
Audio - relating to or employed in the
transmission, reception or reproduction of USB drive - an external flash drive, small
sound. enough to carry on a key ring, that can be
used with any computer that has a USB
Reception - the action or process of port.
receiving something sent, given, or inflicted.
Memory Card - is a small storage medium
Transmission – the action or process of used to store data such as text, pictures,
transmitting something or the state of being audio, and video, for use on small, portable,
transmitted. or remote computing devices.

DIFFERENT FORMS OF AUDIO WE CAN Computer hard drive - secondary storage


PRODUCE AND RECORD. devices found in personal computers and
can store audio files.
Radio broadcast - live or recorded audio
sent through radio waves to reach a wide COMMON AUDIO FILE FORMATS.
audience.
MP3 (MPEG Audio Layer) - a common
Sound clips/effects - any sound, other than format for consumer audio, as well as a
music or speech, artificially reproduced to standard of digital audio compression for
create an effect in a dramatic presentation, the transfer and playback of music on most
as the sound of a storm or a creaking door. digital audio players.

Sound recording - recording of an M4A/AAC (MPEG-4 Audio/Advanced Audio


interview, meeting, or any sound from the Coding) - an audio coding standard for lossy
environment. digital audio compression. Designed to be
the successor of the MP3 format, AAC
Music - vocal and/or instrumental sounds generally achieves better sound quality than
combined in such a way as to produce MP3 at similar bit rates.
beauty of form, harmony, and expression of
emotion. It is composed and performed for WAV - is a Microsoft audio file format
many purposes, ranging from aesthetic standard for storing an audio bitstream on
pleasure, religious or ceremonial purposes, PCs. It has become a standard file format
or as an entertainment product. for game sounds, among others.
WMA (Windows Media Audio) - is an audio Lesson 4
data compression technology developed by MOTION INFORMATION AND MEDIA
Microsoft and used with Windows Media
Player. Motion Picture - A series of images
projected on screen in rapid succession. The
ELEMENTS OF SOUND DESIGN. THE slight change of positions and movements
OBJECTS OR THINGS THAT WE HAVE TO of each image makes an illusion of motion.
WORK WITH: These images are called frames. Most
motion media have 24 frames per second,
• Dialogue - speech, conversation, voice- which means, in a video, they project 24
over. images in every 1 second. Today, most
motion picture are saved in digital format
• Waterfall - As first element fades out, the called video.
second element begins at full volume.
Better for voice transitions, than for MOTION PICTURE

• Sound Effects - any sound other than Traditional Animation. A technique in


music or dialogue. which each frame is individually drawn by
the artist or animator.
• Music - vocal or instrumental sounds (or
both) combined in such a way as to produce Computer Animation: The art of creating
beauty of form, harmony, and expression of animation using computer. It can be in a
emotion. form of (2d) two-dimensional or three-
dimensional (3d).
• Silence - absence of audio or sound.
Stop Motion Animation: A technique used
to bring static objects create an illusion of
PRINCIPLES OF SOUND DESIGN. THE
movement. Object like clay figures, puppets
TECHNIQUES FOR COMBINING THE
and miniatures are often used by moving in
DIFFERENT ELEMENTS OR OBJECTS.
increments while filming each for 1 frame.
• Mixing - the combination, balance and
Film: A series of moving pictures that have
control of multiple sound elements.
recorded and shown on screens. It is
recorded using a motion picture camera.
• Pace - Time control. Editing. Order of
events: linear, non-linear, or multilinear.
Combination of Visual Effects. Most of the
films today use computer generated
• Transitions - How you get from one
images (CGI) for special effects like
segment or element to another.
environment manipulation the and
character models.
• Stereo Imaging - Using left and right
channel for depth
CAMERA SHOTS
Eye-level Angle. The most commonly used
Extreme Long Shot. Also known as camera angle, it makes the viewers
Establishing Shot, it sets up the context for comfortable with the characters.
a scene by showing large amount of
landscape to establish general setting. Low Angle. The camera is looking up to the
character, this makes the character look
Long Shot. May show landscape but focuses more powerful and may make the audience
on a specific setting where the action will feel vulnerable or small in the presence of
take place. that character.

Dutch Angle. Tilts the camera to disorient


Full Shot. Shows the entire object or the viewers. This effect is used to
character intended to place some demonstrate confusion or strange scenes.
relationship between characters and
environment. Script - Also known as screenplay, is the
text that describes the action, scenes,
Mid-Shot. Also known as social shot, it camera instructions and words to be spoken
shows the character from the waist up to by the actors.
let the viewers see the character’s facial
expressions in connection with other Story Board - It describes what happens in
characters or environment your video by making thumbnail of images.
It usually looks like a comic strip. While
Close-up. Also known as personal shot, it scripts use texts, storyboards are mainly
shows only a character’s face for the visual. Making story boards before filming
viewers to understand and empathize with helps you to plan more effectively, finalize
the character’s emotions. your ideas and predict possible problems
during production.
Extreme Close-up. Shows and focuses on
one part of the character’s face or object to INTERACTIVE MEDIA
create an intense mood of emotion.
Interactive Media - allows users to interact
with text, graphics, sound, and video; each
CAMERA ANGLES
of which can be accessed from within any of
the others. It engages the user and interacts
Bird’s Eye Angle. Usually used for
with the user.
establishing shot, it is an angle that looks
down on a scene.
Hypertext - a software system that links
topics on the screen to related information
High Angle. Used to demonstrate to the
and graphics, which are typically accessed
viewers the perspective of a character. By
by a point-and click method.
making the camera to look down on a
character, the subject may look vulnerable,
small or weak.
World Wide Web - abbreviated as WWW or Massively Multiplayer Online Role Playing
known simply as the web. It is an Game – or MMORPG is any story-driven
information space where documents and online video game in which a player, taking
other web sources are identified by Uniform on the persona of a character in a virtual
Resource Locators (URLs), interlinked by world, interacts with a large number of
hypertext links, and can be accessed via the other players.
internet.
Interactive Websites – these are websites
Website - A location connected to the internet that let users take on a pool, survey, exams,
that maintains one or more pages on the World exercises or even allow online social
Wide Web. interaction such as social media sites (e.g.
Facebook, Twitter, etc.).

PLATFORMS OF INTERACTIVE MEDIA Virtual Reality and Immersive


Environments – the computergenerated
Mobile Apps or Mobile Applications is a simulation of a threedimensional image or
software developed specifically for use on environment that can be interacted with in
small, wireless computingdevices such as a seemingly real or physical way by a person
smartphones and tablets, rather than using special electronic equipment, such as
desktop or laptop computers. a helmet with a screen inside or gloves
fitted with sensors.
3DTV - a television display technology that
enables a three-dimensional effect, so that PowerPoint presentations – may contain
viewers perceive that an images has depth links, hypertexts, images, sound, graphics,
as well as height and width, Similar to or other multimedia elements.
objects in the real world.
Interactive smart boards – allows the
Video Games - a game played teacher and the students to have physical
electronically; manipulating images interaction with the subject matter using
produced by a computer program on a this format.
television screen or any other display
screen. It could be educational such as Computer software – allows users to
Bookworm, or Multiplayer that allows two interact with text, graphics, sound and
or more players to play with one another or video, each of which can be accessed from
together. within any of the others

Role-Playing Game – or RPG is a game in Interactivity is the communication process


which players assume the roles of that takes place between humans and the
characters in a fictional setting. The players different dimensions of interactive media.
take responsibility for acting out these roles The most common types of interactivity
within a narrative, either through literal include:
acting or through a process of structured
decision-making or character development.
a. Click – the action where the user uses the Dynamic Media ― also known as non-linear
left mouse button or the right button. media, refers to contents that provides
Example is when you click the like button. interactivity with its users. Websites can be
b. Hotspot – a special region to act as a a static media or dynamic media but most
trigger to another web page or site. It could known websites today such as Facebook
be a circle, triangle, rectangle, or polygon. and Youtube are good examples of dynamic
media because these websites provide the
c. Slideshow – a non-linear interactive users to contribute to the site’s contents
slideshow where the pathway through the through posting, comments, uploading
shows determined by the user’s interaction pictures and videos, which leads to dynamic
with it. contents to the media.

d. Timeline – a menu slide that branches to


different events.

e. Hover – an image, text, or portion of it


that changes in appearance when the
mouse cursor moves over it.

Educational games are games that are


designed to help people to learn about
certain subjects, expand concepts, reinforce
development, understand historical events
or culture, or assist them in learning a skill
as they play.

Hypermedia is a system in which various


forms of information, as data, text,
graphics,video, and audio, are linked
together by a hypertext program.

Multimedia is form with the combination of


any of these content forms: Text, Audio,
Still Images, Animation, Video Footage, and
Interactive Media.

Static Media ― also known as linear media,


refers to contents that lacks interactivity.
Common examples are books and
newspapers, these multimedia may have
texts and pictures but the readers are
unable to control its contents or no
observable timely updates or changes.

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