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0.3 Literary Techniques Notes
0.3 Literary Techniques Notes
0.3 Literary Techniques Notes
LITERARY TECHNIQUES
PLAYFULLNESS/DARK HUMOR
• A sophisticated literary technique making use of a textual reference within some body of text, which
reflects again the text used as a reference.
• Quotations, references and allusions, designed to make apparent that every text absorbs and transforms
some other text somewhere
• Such examples include Shrek and Into the Woods as to how beloved fairy tale characters are referenced or
the allusion of Romeo and Juliet to Taylor Swift’s Love Story.
Intertextual Figures:
1. Allusion
2. Quotation
3. Calque
4. Plagiarism
5. Translation
6. Parody
7. Pastiche
PASTICHE
• The act of writing about writing or making readers aware of the fictional nature of the very fiction they
are reading.
• A fiction that systematically draw attention to itself as a literary work
• Example of such in films is breaking fourth wall in Deadpool and awareness of the characters on horror
tropes and rules in Scream.
• In dramatic plays, Aside is a similar way implied when a character speaks to an audience.
TEMPORAL DISTORTION
• A neologism which refers to the interaction between, and politics of, technology and culture.
• Culture as influenced by technology.
• Also known as Cyberculture.
• Examples include Her, Robocop and Wall-E
• Blade Runner shows what technology has influenced in the fictitious 2019 and 2049.
• Unlike hyperreality, technoculture examines society, politics, and culture with the effects of
advancements.
HYPERREALITY
• The inability of consciousness to distinguish reality from fantasy, especially in technological advanced
postmodern culture.
• Physical Reality vs Virtual Reality
• Unlike technoculture, it examines themes of consumerism and inability to distinguish reality similar way as
to how we see advertisement products and the real product.
• Matrix is an example as to how reality is suspended to reprogram the consciousness in the real world.
• All films are example of hyperreality in terms of how they are all made to simulate reality.
PARANOIA
• The belief that there is something out of the ordinary, while everything remains the same.
• Examines psychology and the mind of a subject’s reality.
• A recent example of paranoia is observed in the 2019’s film, Joker, wherein Arthur and her encounters with
Sophie are just delusions.
• Other examples include Doctor’s Sleep, Winnie The Pooh, Black Swan, and Fight Club.
MAXIMALISM
• Denotes fictional works that are unusually long and complex, are digressive in style, and make use of a
wide array of literary devices and techniques.
• It takes seven books and eight films to unfold the fate of Harry Potter and three books and films for the Lord
of the Rings.
• Other examples include: DCEU and MCEU comics & films, Narrative Serials and Chaptered narratives such as
novels and novelettes.
MINIMALISM
• Short, ‘slice-of-life’ stories where readers have to use their own imaginations to create the story.
Unexceptional characters, economywith words. Spare style, lacking adjectives, adverbs and meaningless
details.
• Less is more
• Examples include Room, The Shallows, The Breakfast Club, Saw