Professional Documents
Culture Documents
Decision Making - Ogl 200
Decision Making - Ogl 200
1. Copy and paste (or screenshot) your Level overview and scores. You can find this
information again in your Overview & Profile.
2. Reflect on the scenarios presented in the game. Was there anything you found
particularly difficult? Anything that surprised you?
Something I found particularly interesting was when I had to decide whether or not to praise an
initiative that, while effective in approach was hindered by the use of language associated with
it (IE Games). While I knew the right answer was to hold off on praising him until we could talk
about adjusting the associated langue he used I began to play devil’s advocate with myself. On
one hand it’s true that campaigns of these type should use language that is bold and moving.
Language that paints a picture and is descriptive and distinctive (Johnson & Hackman, 2018, pg.
304). On the other hand you have to be careful because using obscene or inappropriate
language can not only distract from the message but also damage the speakers image (Johnson
& Hackman, 2018, pg.304). As effective as the campaign might be, even if we kept the name,
the message it sends does not accurately represent our company. Ultimately the speaker in this
scenario is our company, not the employee who wrote it and our credibility as a people focused
company is severely undermined if we name a sales initiative “Gut the wolf, take no prisoners”
(IE Games). While there are certain places and situations where I find such bold language to be
useful, it happens to go against our company’s ambition statement in this instance and
therefore is not appropriate.
3. Explain how something you learned in the game connects to something you learned
from the text.
4. How could you use the concepts discussed in this simulation in your job today? Give
an example of a situation you've been in where you could use a concept from the
simulation.