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Masterwork Monsters - Troll Races and Champions
Masterwork Monsters - Troll Races and Champions
Masterwork Monsters:
Troll Races and Champions
Trolls are one of d20 Fantasy’s evergreen opponents,
capable of challenging characters for most of their
adventuring careers. While their deadly rend and
ability to heal makes them a tough fight for low
and mid-level parties, these same abilities allow a
small group of trolls to remain a challenge when
faced against higher-level adventurers as well.
Unfortunately the very thing that gives them this
longativity can also make them tiresome, as their lack Written by Adam Windsor
of flashy abilities and regenerative abilities quickly Edited by Peter M. Ball
reduce combat to a slow process of attrition.
The truth is that d20 Fantasy games are filled
with monsters that can claw, bite and maul unwary
adventurers. For all their utility, trolls need more
variety if they are to remain an interesting and
memorable challenge throughout the campaign.
They need options that allow them to become more
than a ravening beast that heals quickly, and new Requires the use of the Dungeons & Dragons,
tricks that can be played during those encounters Third Edition Core Books, published by Wizards
where you want a troll to be an unintelligent of the Coast, Inc.
rampaging monster.
Troll Races and Champions presents four new Dungeons & Dragons and Wizards of the Coast
troll sub-races, and a fast-and-easy template for are trademarks of Wizards of the Coast, Inc. in
creating trollspawned creatures. It also contains the United States and other countries and are used
four new prestige classes specifically designed for with permission.
troll characters. With new sub-races such as the
slime-covered bog troll or militaristic iron troll, and ‘d20 System’ and the ‘d20 System’ logo are trade-
new classes such as the sly snatcher and terrifying marks of Wizards of the Coast, Inc. and are used
trollclan warlord, Troll Races and Champions offers all according to the terms of the d20 System License
the tools you need to give troll-kin a starring role in version 6.0. A copy of this License can be found
your campaign. at www.wizards.com/d20.
Design Assumptions
The material presented here reflects the following assumptions about trolls:
• Trolls are an archetypal monster in both folklore and d20 Fantasy games.
• Trolls in folklore and fantasy fiction have a much wider series of associations than the standard d20 monster. Common
representations include trolls that live beneath bridges in fairy tales, the warlike trolls of Norse mythology, and stone
trolls that fear the sun and turn to statues at sunrise.
• The default d20 troll is limited by its role as a ravening beast: there need to be other options for this creature to give it
more flexibility in campaigns.
• There is value in being able to quickly generate new 'troll-like' creatures.
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Masterwork Monsters
Troll Races and Champions
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Masterwork Monsters
Troll Races and Champions
Bogslime (Ex): The skin of a bog troll exudes • Natural Weapons: 2 claws (1d6) and bite (1d4).
a thick, slimy mucus that helps protect it from fire • Special Attacks: Long arms (see above)
and acid. The bog troll gains fire resistance 5 and • Special Qualities: Bogslime (see above),
acid resistance 5 from this slime. regeneration 5, scent, troll-blood.
Once the bogslime has absorbed 20 points of • Automatic Languages: Giant. Bonus Languages:
fire or acid damage, it has been burnt off and takes Common, Aquan.
2d6 minutes to build up again. During this time the • Favored Class: Ranger.
bog troll has no fire or acid resistance. • Level adjustment +4.
Long arms (Ex): A bog troll has unusually
long, wiry arms. Not only can it use its claws to Cave Troll
attack opponents at a range of 10 feet, but it gains a Large Giant
significant advantage when trying to grasp prey. A Hit Dice: 8d8+48 (84 hp)
bog troll gains a +4 racial bonus to grapple checks. Initiative: -1
Regeneration (Ex): Fire and cold deal normal Speed: 40 ft. (8 squares)
damage to a bog troll. If a bog troll loses a limb Armor Class: 16 (–1 size, -1 Dex, +8 natural),
or body part, the lost portion regrows in 1d4 days. touch 8, flat-footed 16
The bog troll cannot reattach a severed limb. Base Attack/Grapple: +6/+18
Troll-blood (Ex): For all effects related to race, Attack: Greatclub +13 melee (2d8+12) or slam
a bog troll is considered a troll. +13 melee (1d6+8) or rock +4 ranged (2d6+8)
Skills: A bog troll has a +8 racial bonus on any Full Attack: Greatclub +13/+8 melee (2d8+12)
Swim check to perform some special action or or 2 slams +13 melee (1d6+8) or rock +4
avoid a hazard. It can always choose to take 10 on ranged (2d6+8)
a Swim check, even if distracted or endangered. It Space/Reach: 10 ft./10 ft.
can use the run action while swimming, provided it Special Attacks: Rock throwing
swims in a straight line. Special Qualities: Darkvision 120 ft., fast healing
5, light sensitivity, low-light vision, scent, troll-
Bog Trolls as Characters blood
Bog troll characters possess the following racial Saves: Fort +12, Ref +1, Will +0
traits. Abilities: Str 27, Dex 8, Con 23, Int 4, Wis 7,
• +6 Strength, +2 Dexterity, +8 Constitution, –2 Cha 6
Intelligence (minimum 3), –4 Charisma. Skills: Climb +8, Jump +12, Listen +4, Spot +3
• Space/Reach: 5 feet/10 feet. Feats: Awesome Blow, Improved Bull-Rush,
• A bog troll’s base land speed is 30 feet, its base Power Attack
swim speed is 20 feet. Environment: Any underground
• Low-light vision. Organization: Solitary or pack (2–8)
• Racial Hit Dice: A bog troll begins with four Challenge Rating: 7
levels of giant, which provide 4d8 Hit Dice, a Treasure: Standard
base attack bonus of +3, and base saving throw Alignment: Usually chaotic evil
bonuses of Fort +4, Ref +1, and Will +1. Advancement: By character class
• Racial Skills: A bog troll’s giant levels give it skill Level Adjustment: +5
points equal to 7 x (2 + Int modifier, minimum
1). Its class skills are Hide, Move Silently and This thick-bodied humanoid has a small, rounded head
Survival. with heavy brows and a broad, brutish jaw. It sniffs at the
• Racial Feats: A bog troll’s giant levels give it air with wide, flared nostrils as its dull eyes turn in your
two feats. direction. With an inarticulate growl, it lurches forward.
• +5 natural armor bonus.
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Troll Races and Champions
Cave trolls are a brutish, degenerate offshoot of the Fast Healing (Ex): A cave troll’s regenerative
troll race. Millennia ago a tribe of trolls were driven abilities have atrophied when compared to the
underground by a series of violent earthquakes and common troll, but it still heals 5 hit points per
trapped there by shifts in the cavern’s structure. round.
Unable to return to the surface, they explored Light Sensitivity (Ex): Cave trolls are dazzled
the extensive underground caverns forged a new in bright sunlight or within the radius of a daylight
home among the creatures that lived there. Over spell.
the course of hundreds of years they adapted to Rock throwing (Ex): Adult cave trolls can can
their environment, growing strong enough to hurl rocks weighing 40 to 50 pounds each (Small
tunnel through stone and learning to use rocks and objects) with a range increment of 50 feet, up to a
rubble as crude weapons. maximum range of five range increments.
Generations of inbreeding and isolation have Troll-blood (Ex): For all effects related to race,
given cave trolls a more brutish appearance and a cave troll is considered a troll.
cruder features than their common cousins. Manny
cave trolls are albino, with small, reddish eyes and Cave Trolls as Characters
skin that has been bleached white from their years Cave troll characters possess the following racial
in the darkness. Those few cave trolls that retain traits.
their green pigment are often stronger than their • +16 Strength, -2 Dexterity, +12 Constitution,
brethren, rising to become the leader of their –6 Intelligence (minimum 3), –4 Wisdom, –4
pack. A typical adult cave troll stands 10 feet tall Charisma.
and weighs over 800 pounds, with males standing • Large size. –1 penalty to Armor Class, –1 penalty
slightly taller than females. Some have white or pale on attack rolls, –4 penalty on Hide checks, +4
green hair, but most are bald. bonus on grapple checks, lifting and carrying
Despite their limited intelligence, cave trolls limits double those of Medium characters.
have proliferated in the caverns beneath the earth • Space/Reach: 10 feet/10 feet.
and small tribes of the beasts can be found in most • A cave troll’s base land speed is 40 feet.
underground caves and tunnel complexes. They • Darkvision out to 120 feet and low-light
usually gather in small packs, numbering no more vision.
than ten: larger groups invariably break up due to • Racial Hit Dice: A cave troll begins with eight
rivalry amongst the stronger trolls. levels of giant, which provide 8d8 Hit Dice, a
Individual cave trolls are sometimes forced out base attack bonus of +6, and base saving throw
of a pack, usually after losing a challenge against the bonuses of Fort +6, Ref +2, and Will +2.
current leader. These solitary creatures occasionally • Racial Skills: A cave troll’s giant levels give it skill
find a home in a new pack, but most end up living points equal to 11 x (2 + Int modifier, minimum
a hermetic existence or joining forces with more 1). Its class skills are Listen and Spot.
intelligent creatures such as orcs and goblins. • Racial Feats: A cave troll’s giant levels give it
Cave trolls speak a crude form of Giant. three feats.
• +8 natural armor bonus.
Combat • Natural Weapons: Slam (1d6).
Cave trolls fight with brutish simplicity. They move • Special Attacks (see above): Rock throwing.
directly toward the enemy, hurling rocks as they • Special Qualities: Fast healing 5, light sensitivity,
approach, then engage them in melee. They have scent, troll-blood.
no fear of death, reacting to most injuries with • Automatic Languages: Giant. Bonus Languages:
savage anger. They often pursue the last creature Goblin, Orc.
to hurt them, allowing well-organized foes to lure • Favored Class: Barbarian.
the cave troll back and forth between them. • Level adjustment +5.
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Masterwork Monsters
Troll Races and Champions
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Troll Races and Champions
• +7 natural armor bonus. affect those types. If its type renders it immune
• Natural Weapons: Slam (1d4) and bite (1d4). to an effect that would normally affect a troll, it
• Special Attacks: Improved Grab. remains immune unless the effect specifically
• Special Qualities: Light sensitivity, petrification targets creatures of the troll type. In addition, the
vulnerability, regeneration 5, stone in the sun, trollspawn may use magic items with racially specific
troll-blood. qualities as though it were of the giant type.
• Automatic Languages: Common, Giant. Bonus Armor Class: The trollspawn’s natural armor
Languages: Goblin, Orc, Terran. bonus improves by +1 over that of the base
• Favored Class: Fighter. creature.
• Level adjustment +4. Special Qualities: A trollspawn retains all of
the base creature’s special qualities except immunity
Creating New Troll or resistance to acid and fire (see below), and
additionally gains two more special qualities:
Creatures Darkvision: The trollspawn can see in the dark
up to 90 feet.
While the troll subraces and prestige classes Immunity to acid or fire: If the base creature has
presented in this book are useful when fleshing immunity to fire or acid, remove these immunities
out the role of trolls in your campaign, you may and replace them with energy resistance 10 against
find that you want even more diversity among your the appropriate energy type.
troll-like adversaries. The template below is a fast Low-Light Vision: The trollspawn can see twice
and easy way to make a wide variety of creatures as far as a human in starlight, moonlight, torchling,
more troll-like. and similar conditions of poor illumination. It
retains the ability to distinguish color and detail
Trollspawn under these conditions.
Trollspawned creatures generally resemble a normal Regeneration 5 (Ex): Fire and acid deal normal
creature of their race, except they have patches of damage to a trollspawn. If a trollspawn loses a limb
gray-green, leathery skin across their bodies. These or body part, the lost portion regrows in 2d6 hours.
patches are often marked with warts or other skin The trollspawn cannot reattach a severed limb.
blemishes. Resistance to acid or fire: If the base creature has
resistance to fire or acid, reduce their resistance by
Creating A Trollspawned Creature 10 points (to a minimum of zero).
‘Trollspawn’ is an acquired or inherited template Scent: The trollspawn can detect approaching
that can be added to any creature of the following enemies, sniff out hidden foes, and track by sense
types that is not already a troll: animal, dragon, giant, of smell. It can identify familiar odors just as
humanoid, magical beast, monstrous humanoid. humans do familiar sites.
It uses all the base creature’s statistics and special Alignment: Usually evil (any).
abilities except as noted here. Challenge Rating: HD 5 or less, as base creature
Type: Animals with this template become +1; HD 6 to 10, as base creature +2; HD 11 or
magical beasts, but otherwise the creature type is more, as base creature +3. If the base creature has
unchanged. Creatures possessing the trollspawn fire or acid vulnerability, reduce the CR by 1.
template gain the trollkin subtype if the base Level Adjustment: +3
creature does not already have it.
Trollkin Subtype: The trollspawned is considered
both a troll and a creature of its normal type for the
purposes of spells, abilities, and effects that would
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Masterwork Monsters
Troll Races and Champions
Troll Champions
Many races have their great, iconic champions: eat, to feast, and to consume. They fearlessly attack
elves have the arcane archer, dwarves the dwarven any creature they encounter, determined to gorge
defender, and trolls have debased warriors and themselves on its still warm flesh.
adepts that exemplify the best and the worst of troll
nature. Presented here are four mighty champions Abilities: Wisdom is the most important attribute
of troll-kind. for an adept of the ravening maw, as it is required
for their spellcasting. Strength is also important,
as it makes their bite more powerful, and more
Adept of the Ravening difficult for foes to escape.
Maw Among the various troll races only iron trolls
lack adepts of the ravening maw among their ranks,
Hunger; a compulsive, gnawing and ever-present primarily due to their lack of a viable bite attack.
need to feed. It is a constant part of troll life and Most members of this class were previously adepts,
it drives many of their decisions. Whatever trait but on occasion a cleric or particularly debased
of their unique biology allows them to regenerate troll druid have been known to follow the path of
lost limbs and heal from almost any damage they ravening maw.
sustain also leaves them unable to ever feel truly
satiated regardless of how gorge themselves. It is Training and Culture: Few adepts of the ravening
this endless hunger that spurs trolls into battle with maw receive any kind of training, instead developing
a reckless disregard for their own lives, even when their abilities as a result of natural talent or divine
faced with fire or acid. calling.
For some trolls, hunger and feeding become Adepts of the ravening maw quickly become
more than an overriding biological urge. Whether the leader of their packs, although many choose to
they are blessed with a more philosophical mindset serve as the power behind a weak-willed chieftain
than their compatriots or simply more consumed rather than take the role themselves. These adepts
by the force of their hunger, they elevate the act often lead their packs into a feeding frenzy, leading
of feasting from a compulsive urge to a religious them forth to fulfill the divine task of feasting.
directive. Several civilized lands have learned to equate an
Adepts of the ravening maw believe that their increase in troll attacks with the rise of a new adept
constant hunger is a divine calling; that trolls have of the ravening more in troll territory.
an insatiable appetite because it is their purpose to
Hit Die: d6
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Masterwork Monsters
Troll Races and Champions
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Masterwork Monsters
Troll Races and Champions
Iron Mage
Base Attack Fort Ref Will
Level Special Spells Per Day
Bonus Save Save Save
1st +0 +0 +0 +2 Electrical Substitution
+1 level of existing
2nd +1 +0 +0 +3
class
+1 level of existing
3rd +2 +1 +1 +3 Conductive Casting
class
+1 level of existing
4th +3 +1 +1 +4
class
Improved Electrical +1 level of existing
5th +3 +1 +1 +4
Substitution class
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Masterwork Monsters
Troll Races and Champions
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Masterwork Monsters
Troll Races and Champions
Training and Culture: For most trolls, the Class Features
principal value of sly snatchers is that they are All of the following are Class Features of the sly
skilled in capturing fresh food for the tribe. Iron snatcher prestige class.
trolls treat this class a little differently, training sly Weapon and Armor Proficiency: The sly
snatchers as scouts and raiders who snatch enemy snatcher gains no new weapon, armor or shield
troops for questioning. proficiencies.
Regardless of their breed sly snatchers tend to Grasping Grip (Ex): A sly snatcher is extremely
be trained on an individual basis, with an existing adept at catching opponents. She gains a +1 bonus
masters passing on the necessary skills. Since it is per sly snatcher level when making grapple checks.
difficult to teach stealth and grappling techniques Agile Grappler (Ex): A sly snatcher learns how
to more than one student at a time, and trolls are to protect herself while in a grapple. From 2nd
not the most patient of tutors to begin with, it is level she retains her Dexterity bonus to AC (if any)
rare for more than one sly snatcher to be taught at while grappling, even against opponents who are
the same time. not involved in the grapple.
Silencing Grip (Ex): Sly snatchers rely on silence
Hit Die: d6
and surprise to capture a victim and make off with
Requirements them before the alarm is raised. At 3rd level a sly
To qualify to become a sly snatcher, a character snatcher who pins an opponent one or more size
must fulfill all the following criteria: categories smaller than the snatcher also renders
Race: Troll that opponent silent. The victim cannot call for
Hide: 8 ranks help, or cast spells that include verbal components,
Move Silently: 8 ranks while the sly snatcher’s pin is maintained.
Spot: 4 ranks At 5th level, a sly snatcher has grown so skilled
Feats: Exotic Weapon Proficiency (net) in her techniques that she can silence any opponent
Special: Improved grab; or improved unarmed with whom she is grappling for as long as the
strike and improved grapple grapple is maintained, provided that opponent is
of a smaller size category than her.
Class Skills Threatening Grip (Ex): A sly snatcher
The sly snatcher’s class skills (and the key ability learns how to make rapid strikes out of a grapple
modifier for each) are Climb (Str), Craft (Int), without affecting her ability to grip an opponent.
Handle Animal (Cha), Hide (Dex), Jump (Str), Commencing from 4th level, a sly snatcher who is
Listen (Wis), Move Silently (Dex), Search (Int), grappling still threatens all squares in her reach, just
Spot (Wis), Survival (Wis), Swim (Str), and Use as though she was not grappling.
Rope (Dex). Damaging Grip (Ex): A sly snatcher learns
Skill points per level: 4 + Int bonus the best techniques to use when hurting a grappled
Sly Snatcher
Base Attack Fort Ref Will
Level Special
Bonus Save Save Save
1st +0 +0 +2 +0 Grasping Grip
2nd +1 +0 +3 +0 Agile Grappler
3rd +2 +1 +3 +1 Silencing Grip (Pin)
4th +3 +1 +4 +1 Threatening Grip
5th +3 +1 +4 +1 Damaging Grip, Silencing Grip (Grapple)
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Masterwork Monsters
Troll Races and Champions
opponent. Whenever a sly snatcher uses a grapple Yellowfang was known to be a skilled rogue. Any
check, a natural weapon or a light weapon to damage troll or trollkin race can enter this class, as the
an opponent she is grappling, she gains a +2 bonus warlord relies on intimidation and bullying rather
on the damage roll. than racial loyalty, discipline and clever tactics.
Training and Culture: Trollclan warlords are
Trollclan Warlord swaggering bullies who awe the members of their
Trolls are not a sophisticated race at the best of
pack into obedience through displays of strength
times, with most trolls living in small packs or
and brutality. They enjoy their position at the top
tribes that have little contact with other groups.
of troll society and make no effort to teach others
Even the comparatively organized iron trolls have a
their skills for fear of creating rivals. In fact, many
culture modeled on a simple hierarchy of a military
of them will actively sabotage the aspirations of
command.
their most gifted followers in order to retain their
In these simplistic troll societies leadership goes
position of authority. Prospective warlords must
to the strongest, or at the very least to those who
thus develop their skills for themselves, without the
appear strongest. Trollclan warlords are powerful
aid of a school or mentor.
warriors, capable of demanding and enforcing
obedience. They lead by strength and intimidation, Hit Die: d12
browbeating others into following them and brutally
punishing those who question their rule. Requirements
Trollclan warlords lead from the front of To qualify to become a trollclan warlord, a character
any battle, shouting orders at their pack and must fulfill all the following criteria:
bellowing dire threats in order to cause panic and Race: Troll
demoralization amongst the enemy. More than Base Attack Bonus: +8
one hardened veteran has fled before the fearsome Intimidate: 8 ranks
onslaught of a trollclan warlord as he crashed into Feats: Iron Will
the front ranks of his opponents.
Class Skills
Abilities: Strength, Dexterity and Constitution are The trollclan warlord’s class skills (and the key
all of importance to the trollclan warlord, just as ability modifier for each) are Climb (Str), Craft
they are to any warrior on the battlefield. Charisma (Int), Handle Animal (Cha), Intimidate (Cha), Jump
is also of importance due to the warlord’s frequent (Str), Ride (Dex), and Swim (Str).
use of the Intimidate skill.
Most trollclan warlords were once fighters or Skill points per level: 2 + Int bonus
barbarians, though the notorious warlord Snaggran
Trollclan Warlord
Base Attack Fort Ref Will
Level Special
Bonus Save Save Save
1st +1 +2 +0 +0 Lord of the Trolls +1
2nd +2 +3 +0 +0 Awesome Presence
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Lord of the Trolls +2
5th +5 +4 +1 +1 Greater Awe, Mind of War
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Masterwork Monsters
Troll Races and Champions
Class Features
All of the following are Class Features of the
trollclan warlord prestige class.
Weapon and Armor Proficiency: The trollclan
warlord is proficient with all simple and martial
melee weapons, with all forms of armor and with
shields (but not tower shields).
Lord of the Trolls (Ex): The presence of a
trollclan warlord incites trolls and trollspawned
creatures to a blood frenzy. Any troll within 30
feet of a trollclan warlord gains a morale bonus to
attack rolls and Will saving throws. This bonus is
+1 for a 1st level warlord, increasing to +2 for a
warlord of 4th level or higher.
Awesome Presence (Ex): A trollclan warlord is
a terrifying adversary. He can attempt to demoralize
a number of creatures equal to his prestige class
level with a single Intimidate check. The trollclan
warlord uses the same skill check against each
target
Greater Awe (Ex): A 5th level warlord who
successfully demoralizes an opponent may choose
to cause that opponent to become frightened for
1 round instead of being shaken. If the warlord
is using his Awesome Presence ability to affect
multiple opponents at once, he must choose the
same result for all the targeted characters.
Mind of War (Ex): The mind of a trollclan
warlord is filled with thoughts of struggle and
destruction. This fierce, chaotic pattern of
thoughts gives him a significant resistance to mental
attacks. A 5th level warlord gains a +2 bonus to
all saving throws against mind-affecting effects.
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Masterwork Monsters
Troll Races and Champions
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2. The License: This License applies to any Open Game Content that contains David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E.
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