아크이니 2

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

+CVars=foliage.

UseOcclusionType=0
+CVars=ShowFloatingDamageText=True
+CVars=FogDensity=0.0
+CVars=FrameRateCap=144
+CVars=FrameRateMinimum=144
+CVars=MaxES2PixelShaderAdditiveComplexityCount=45
+CVars=MaxPixelShaderAdditiveComplexityCount=128
+CVars=MaxSmoothedFrameRate=144
+CVars=MinDesiredFrameRate=70
+CVars=MinSmoothedFrameRate=5
+CVars=NearClipPlane=12.0
+CVars=ShowFlag.AmbientOcclusion=0
+CVars=ShowFlag.AntiAliasing=0
+CVars=ShowFlag.Atmosphere=0
+CVars=ShowFlag.AtmosphericFog=0
+CVars=ShowFlag.AudioRadius=0
+CVars=ShowFlag.BSP=0
+CVars=ShowFlag.BSPSplit=0
+CVars=ShowFlag.BSPTriangles=0
+CVars=ShowFlag.BillboardSprites=0
+CVars=ShowFlag.Brushes=0
+CVars=ShowFlag.BuilderBrush=0
+CVars=ShowFlag.CameraAspectRatioBars=0
+CVars=ShowFlag.CameraFrustums=0
+CVars=ShowFlag.CameraImperfections=0
+CVars=ShowFlag.CameraInterpolation=0
+CVars=ShowFlag.CameraSafeFrames=0
+CVars=ShowFlag.CompositeEditorPrimitives=0
+CVars=ShowFlag.Constraints=0
+CVars=ShowFlag.Cover=0
+CVars=ShowFlag.Decals=0
+CVars=ShowFlag.DeferredLighting=0
+CVars=ShowFlag.DepthOfField=0
+CVars=ShowFlag.Diffuse=0
+CVars=ShowFlag.DirectLighting=0
+CVars=ShowFlag.DirectionalLights=0
+CVars=ShowFlag.DistanceCulledPrimitives=0
+CVars=ShowFlag.DistanceFieldAO=0
+CVars=ShowFlag.DynamicShadows=0
+CVars=ShowFlag.Editor=0
+CVars=ShowFlag.EyeAdaptation=0
+CVars=ShowFlag.Fog=1
+CVars=ShowFlag.Game=0
+CVars=ShowFlag.LOD=0
+CVars=ShowFlag.Landscape=0
+CVars=ShowFlag.LargeVertices=0
+CVars=ShowFlag.LensFlares=0
+CVars=ShowFlag.LevelColoration=0
+CVars=ShowFlag.LightComplexity=0
+CVars=ShowFlag.LightInfluences=0
+CVars=ShowFlag.LightMapDensity=0
+CVars=ShowFlag.LightRadius=0
+CVars=ShowFlag.LightShafts=0
+CVars=ShowFlag.Lighting=0
+CVars=FX.MaxCPUParticlesPerEmitter=0
+CVars=ShowFlag.LpvLightingOnly=0
+CVars=ShowFlag.Materials=0
+CVars=ShowFlag.MeshEdges=0
+CVars=ShowFlag.MotionBlur=0
+CVars=ShowFlag.OnScreenDebug=0
+CVars=ShowFlag.OverrideDiffuseAndSpecular=0
+CVars=ShowFlag.Paper2DSprites=0
+CVars=ShowFlag.Particles=0
+CVars=ShowFlag
+CVars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value
=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
+CVars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
+CVars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagF
ilter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFi
lter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
+CVars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=lin
ear,MipFilter=point)
+CVars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMa
gFilter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
+CVars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=ani
so,MipFilter=point,NumStreamedMips=3)
+CVars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
+CVars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFi
lter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFi
lter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
+CVars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
+CVars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagF
ilter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFi
lter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
+CVars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,M
ipFilter=point)
+CVars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
+CVars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
+CVars=bDisablePhysXHardwareSupport=True
+CVars=r.SceneColorFringe.Max=0
+CVars=ShowFlag.DynamicShadows=1
+CVars=ShowFlag.LightComplexity=0
+CVars=r.oneframethreadlag=1
+CVars=t.maxfps=70

You might also like