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Xbox 2.0
Xbox 2.0
Future
DOI 10.37659/2663-5070-2021-6-7-126-132
Implementation of
contemporary video game
developments
most of suburban middle-class houses meaning that it’s to maintain this status quota and attempt to expand oth-
not available for all incomes. That’s why the brand decided er horizons with various demographics. For instance, more
within the recent years to focus on customizing the hard- than 51 % of women are an involved in video games and
ware and focusing on political aspects of pestle with China people over the age of 35 are also a major contributor that’s
to make their products cheaper and more sensibly afford- why following the stereotypes that video games are only for
able to the general public. young males will limit the growth of Xbox corporation.
In social factors Xbox still to this day is impacted by the Yet, for technological aspects that’s where Xbox shim-
youth at an exponential rate that’s why it’s crucial for them mers brightly because Microsoft decided to invest expo-
nentially major funds into perfecting the products for future The ideal scenario towards resolving this factor is by find-
sales. The issue is that for technological factor “PlayStation” ing alternative methodologies towards decreasing the cost
has been a major competitor that’s why staying stagnant is of the main product to establish affordability the general
unreasonable for Xbox which means that new features and consumer which will develop for Xbox a community aware-
services have to be launched to attract various consumers ness within the video game industry. By making it cheaper
into the Xbox family. through suppliers, labor, and even raw materials consum-
Legal factors which Xbox had to face as a video game ers will do the marketing for Xbox as the product will be
business is staying updated and in touch with various inter- available in every household for every “gamer” to consume.
national patents, copyrights, and even legal restrictions. The For social factors. The age demographics results in neg-
issue with modern games today is that it’s easy to plagiarize ative impact for companies as it requires additional costs
games which have similar mechanics or gameplay which and resources to produce video game which are appro-
could result in lawsuits from other companies who own the priate to age categories meaning that targeting all demo-
rights of the original game. Not to mention, age restrictions graphics with a single video game title can become a major
are also a major issue for most gaming companies as not struggle towards addressing the demand. Not to mention,
abiding those rules could result in nations to prohibit the with video games which break unethical social boundaries
brand and hinder the sales of that specific nation. can become a major social issue as it can consequently re-
Lastly, for environmental factors Xbox decided to just sult in negative press for the Xbox conglomerate. The only
focus on sustainable future such as limiting emissions by recommendation which can be provided for Xbox industry
more than 75 % and even address reducing resource con- is to develop the competitive hardware and focus solely
sumption by 20 % by the year of 2030. The solutions that and forcing the competitors to take radical movements
the corporation has been implementing to solve those sta- which could hinder their performance. Correspondingly,
tistic is “Xbox Cloud Gaming” which allows any hardware to Xbox company should focus also on being on their toes
play any types of video games without having the neces- and ahead of the game in technological movements as be-
sity to purchase top of the line equipment by saving the ing behind in the hardware development could become a
environment and even addressing a market niche which is major downfall for the brand.
commonly gamers with limited resources. According to Ta- For technological factors. Development of competitive
ble 1, we can in detail observe the major aspects of PESTLE technologies in hardware can affect the business positively
analysis and how those factors ca drastically impacts each as it can become the major component which differenti-
other within the Xbox company. ates between the competitors. If this factor will become
To summarize PESTLE-analysis, it must be noted the im- the major priority for Xbox company, then this will allow
plications for the company (results of these factors influ- them to maintain their aggressive position within the video
ence) and possible actions of the company game industry as they have the competitive advantage and
For political factors. If political trade relations will be resources such as hardware to force competitors to take
implemented into the nation’s economy than the growth other positions such as defensive or conservative. The only
and progress of the country will boom instantaneously as recommendation which can be provided for Xbox industry
companies won’t be limited to certain resources allowing is to develop the competitive hardware and focus solely
to maximize the most of the trade policies benefiting the and forcing the competitors to take radical movements
general society with factors such as cost efficiency, labor which could hinder their performance. Correspondingly,
availability, and product diversity appearing within the do- Xbox company should focus also on being on their toes
mestic markets. The actions which Xbox could take from and ahead of the game in technological movements as be-
this political factor is by using its full potential and diver- ing behind in the hardware development could become a
sifying its general commerce outside of United States of major downfall for the brand.
America into foreign markets improving the overall devel- For legislative factors. The factor is considered as a
opment and even production of Xbox consoles/gaming double-sided coin because on one hand it limits most
services. For instance, the free trade China policy allows brands towards producing works, however it also protects
Xbox to drastically expand its business frontiers and pro- the brands from other companies plagiarizing their works
duce the general goods at a lower cost rate meaning that which could impact the sales of the company. Identically,
the availability of the hardware for the general public will even though copyrights laws can become an obstacle, it’s
become more cost efficient than ever before. also an opportunity for brands to produce new ideas with-
For economic factors. In most instances the result of out having to steal or copy others creations which culti-
price to class differentiation is negative reputation or lack vates industrial competition within the video game indus-
of brand awareness for the company as people can’t pur- try. Xbox company should just concentrate on abiding the
chase the product meaning that there is a limited quan- copyright laws and finding methodologies towards adapt-
tity of personas purchasing the product. In addition, the ing this policy with minimal collateral damage.
lack of sales can also spiral in drastic decrease and possibly For environmental factors. Overall, the results of this
additional expenses to maintain the brand infrastructure. factor can upbringing positive changes to various seg-
ments such as economical, legislative, and even social vari- distribution network were all variables that Xbox decided
ables without major sacrifices. For instance, by addressing to focus on when attempting to maintain the multi-million
environment Xbox will be capable of increasing its sales as business. The way they used this data was by taking ad-
their products can become more ecologically friendly for vantage of the economies by forcing out most of the com-
people who are social aware about the environment and petitors from the industry and focus mainly on constant
at the same time establish social awareness through mar- innovation to differentiate products from any new entrants
keting as an environmentally friendly brand who are aware which results in maintaining powerful brand recognition.
about their ecological footprint. The possible actions which By implementing this strategy this gives consumers an
Xbox company can take is by focusing on sustainability on opportunity to identify the games easily without any has-
how to improve their products for the environment and sle. Any common factor in Porters analysis is the bargain-
at the same time develop a subtle marketing campaign ing power which mainly focuses on suppliers which Xbox
which motives people to acquire products without being took the most advantage of. For example, the brand decid-
enforced unwillingly. For instance, by implementing stealth ed to purchase raw materials from multiple suppliers at a
marketing with the combination of sustainability Xbox will low price which gives them unlimited possibilities towards
be capable of captivating other consumers rather than only constant growth of supply over another brand video game
targeted clientele. brand.
After discussing about PESTLE, it in necessary to focus However, bargaining power of buyers is not exception
on Xbox SWOT analysis which consists of: strengths, weak- where Xbox also looked into in depth focusing mainly on
nesses, opportunities, and threats. The thoughts which the quality, income, product differentiation, and significant
come to manager’s mind is what SWOT analysis could a threats. Yet, the one statistic that Xbox still struggles to
video game corporation address if they don’t have any ma- maintain even today is the threat of substitute products/
jor restrictions, however Xbox did face issues which have services as they focus greatly on providing greater qual-
to be resolved that’s why they focused on SWOT analysis. ity in products and differentiation, as yet there are many
For instance, for strengths that Xbox emphasized on greatly alternatives such as consoles and PC gaming which dras-
was the brilliant games, deep resource pockets, high-res- tically hindered Xbox sales globally making this a valu-
olution games, controller design superiority, and even able informative asset to Xbox. Lastly, even rivalry among
competitive pricing compared to “PlayStation” and even existing firms which contains the number of competitors
“Nintendo”. For weaknesses, Xbox without any mercy knew and fixed pricing was another statistic which Xbox grasped
that they had to address issues which included high pricing firmly without allowing any movement. For instance, with
of video games, minimal upgrades, “PlayStation sales” and the data provided they decided to focus on differentiat-
taking over dominant Japanese video game company “Nin- ing actions between competitors, grow their power within
tendo” which took over most of major markets because of the industry, and even conducting R&D to understand the
the all-time classics they maintain. However, Xbox also de- supply-demand curve within the industry to minimize over-
cided to address their opportunities they have compared to production.
any other gaming brand which is their online game, exclu-
sive games, subscription, and constant sales, yet the threats
they have to take into consideration the mature markets, Conclusion
constant competition as other competitors also implement
same strengths, and console sales. We can already envision Overall, we can see that Xbox industry in itself isn’t just a
that even though the SWOT analysis isn’t a major strategic simple mini-entrepreneur brand which produces entertain-
management statistic which gives detailed information it’s ment, but rather a whole enterprise conglomerate which
still highly valued and used constantly to address certain as any other video game company focuses on strategic
factors which could be sometimes in plain sight, that’s why management tools such as Pestle, SWOT, And Porters Five
Xbox isn’t taking any risky chances by addressing them in- analysis. Xbox as an industry was capable of proving that
stantaneously. For instance, if we take a look at Table 2, we stereotypes about gaming shouldn’t limit the potential of
can distinctly picture the influence of the SWOT analysis any company by redefining the gaming industry forever
and its capabilities such as identifying the synchronicity through constant implementations of new products/ser-
between various variables, the influence of factors within vices which drastically changed lives of various market seg-
Xbox company, and even segments of SWOT analysis which ments globally. The major reason why PESTLE and SWOT
impacts the Xbox within the video game industry. analysis are crucial within strategic management is because
The last statistic which isn’t very common in the man- those are tools which allow to analyze data in depth from
agement sphere, yet is highly valued for its information val- various perspectives for a certain business model no mat-
ue is Porters five forcers analysis. For instance, Xbox Threats ter the circumstances. For instance, by implementing the
of new entrant’s addresses aspect such as economies of SWOT-matrix analysis we could clearly identify what type
scale, the product differentiation within the industry, capi- of factors have exceptional synchronicity or which type of
tal requirements, government policies, and even access to variables hindered the performance between each other.
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4. Team, MBA Skool. “Xbox Pestle Analysis.” MBA Skool, MBA Skool,
29 Oct. 2019, https://www.mbaskool.com/pestle-analysis/compa-
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