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/******************** ATTACHMENT MODELS **********************

ALL PART MODELS SHOULD BE DEFINED HERE, PLEASE NOTE


MODEL, MESH, AND TEXTURE NAMES ARE ALL IDENTICAL TO AVOID
SYNTAX ERRORS...

VANILLA MODELS ARE DEFINED AT THE BOTTOM FOR REFERENCE


**************************************************************/

module Base
{

/*************************/
/** MISC **/
/*************************/
model Launcher
{
mesh = Weapons/parts/Launcher,
texture = Weapons/firearm/KAC_M203,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Launcher2
{
mesh = Weapons/parts/Launcher2,
texture = Weapons/parts/Launcher2,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Bipod
{
mesh = Weapons/parts/Bipod,
texture = Weapons/parts/Bipod,
}
model Bipod_OPEN
{
mesh = Weapons/parts/Bipod_OPEN,
texture = Weapons/parts/Bipod,
}
model Carrier_12g
{
mesh = Weapons/parts/Carrier_12g,
texture = Weapons/parts/Carrier_12g,
}
model Pistol_Stock
{
mesh = Weapons/parts/Pistol_Stock,
texture = Weapons/firearm/MK22,
}

/*************************/
/** LIGHT / LASER **/
/*************************/
model Light_Small
{
mesh = Weapons/parts/Light_Small,
texture = Weapons/parts/Light_Small,
}
model Light_Large
{
mesh = Weapons/parts/Light_Large,
texture = Weapons/parts/Light_Large,
}

model Laser_Green
{
mesh = Weapons/parts/Laser_Green,
texture = Weapons/parts/Laser_Green,
}
model Laser_Green_ON
{
mesh = Weapons/parts/Laser_Green_ON,
texture = Weapons/parts/Laser_Green,
}
model Laser_Red
{
mesh = Weapons/parts/Laser_Red,
texture = Weapons/parts/Laser_Red,
}
model Laser_Red_ON
{
mesh = Weapons/parts/Laser_Red_ON,
texture = Weapons/parts/Laser_Red,
}
model Light_Medium_M952V
{
mesh = Weapons/parts/Light_Medium_M952V,
texture = Weapons/parts/Light_Medium_M952V,
}
model Light_Small_Socom
{
mesh = Weapons/parts/Light_Small_Socom,
texture = Weapons/parts/Light_Small_Socom,
}
model Light_Small_Socom_ON
{
mesh = Weapons/parts/Light_Small_Socom_ON,
texture = Weapons/parts/Light_Small_Socom,
}
model Light_Small_TLR_7AH
{
mesh = Weapons/parts/Light_Small_TLR_7AH,
texture = Weapons/parts/Light_Small_TLR_7AH,
}
model Laser_DVAL
{
mesh = Weapons/parts/Laser_DVAL,
texture = Weapons/parts/Laser_DVAL,
}
model Laser_DVAL_ON
{
mesh = Weapons/parts/Laser_DVAL_ON,
texture = Weapons/parts/Laser_DVAL,
}
model Laser_PEQ15
{
mesh = Weapons/parts/Laser_PEQ15,
texture = Weapons/parts/Laser_PEQ15,
}
model Laser_PEQ15_ON
{
mesh = Weapons/parts/Laser_PEQ15_ON,
texture = Weapons/parts/Laser_PEQ15,
}
model Light_Medium_M900
{
mesh = Weapons/parts/Light_Medium_M900,
texture = Weapons/parts/Light_Medium_M900,
}

/*************************/
/** FORE-GRIP **/
/*************************/
model ForeGrip
{
mesh = Weapons/parts/ForeGrip,
texture = Weapons/parts/ForeGrip,
}
model Grip_Magpul
{
mesh = Weapons/parts/Grip_Magpul,
texture = Weapons/parts/Grip_Magpul,
}
model Grip_MLOK
{
mesh = Weapons/parts/Grip_MLOK,
texture = Weapons/parts/Grip_MLOK,
}
model Grip_TG
{
mesh = Weapons/parts/Grip_TG,
texture = Weapons/parts/Grip_TG,
}
model Grip_BCM
{
mesh = Weapons/parts/Grip_BCM,
texture = Weapons/parts/Grip_BCM,
}
model Grip_Fold
{
mesh = Weapons/parts/Grip_Fold,
texture = Weapons/parts/Grip_Fold,
}

/*************************/
/** SUPPRESSOR **/
/*************************/
model Suppressor_Pistol
{
mesh = Weapons/parts/Suppressor_Pistol,
texture = Weapons/parts/Suppressor_Pistol,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_Socom_Pistol
{
mesh = Weapons/parts/Suppressor_Socom_Pistol,
texture = Weapons/parts/Suppressor_Socom_Pistol,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_MK3_Pistol
{
mesh = Weapons/parts/Suppressor_MK3_Pistol,
texture = Weapons/firearm/MK22,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_NorthStar_Pistol
{
mesh = Weapons/parts/Suppressor_NorthStar_Pistol,
texture = Weapons/parts/Suppressor_NorthStar_Pistol,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_Rifle
{
mesh = Weapons/parts/Suppressor_Rifle,
texture = Weapons/parts/Suppressor_Rifle,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_PBS1_Rifle
{
mesh = Weapons/parts/Suppressor_PBS1_Rifle,
texture = Weapons/parts/Suppressor_PBS1_Rifle,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_PBS4_Rifle
{
mesh = Weapons/parts/Suppressor_PBS4_Rifle,
texture = Weapons/parts/Suppressor_PBS4_Rifle,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_Shotgun
{
mesh = Weapons/parts/Suppressor_Shotgun,
texture = Weapons/parts/Suppressor_Shotgun,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_BMG
{
mesh = Weapons/parts/Suppressor_BMG,
texture = Weapons/parts/Suppressor_BMG,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_ROME_BMG
{
mesh = Weapons/parts/Suppressor_ROME_BMG,
texture = Weapons/parts/Suppressor_ROME_BMG,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_Oil
{
mesh = Weapons/parts/Suppressor_Oil,
texture = Weapons/parts/Suppressor_Oil,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Suppressor_Bottle
{
mesh = Weapons/parts/Suppressor_Bottle,
texture = Weapons/parts/Suppressor_Bottle,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}

/*************************/
/** MUZZLE **/
/*************************/
model Compensator
{
mesh = Weapons/parts/Compensator,
texture = Weapons/parts/Compensator,
}
model MuzzleBrake
{
mesh = Weapons/parts/MuzzleBrake,
texture = Weapons/parts/MuzzleBrake,
}
model MuzzleBrake_DK1
{
mesh = Weapons/parts/MuzzleBrake_DK1,
texture = Weapons/parts/MuzzleBrake_DK1,
}
model MuzzleBrake_DK2
{
mesh = Weapons/parts/MuzzleBrake_DK2,
texture = Weapons/parts/MuzzleBrake_DK2,
}
model Choke_Full
{
mesh = Weapons/parts/Choke_Full,
texture = Weapons/parts/Choke_Full,
}
model Choke_Full_Dbl
{
mesh = Weapons/parts/Choke_Full_Dbl,
texture = Weapons/parts/Choke_Full_Dbl,
}

/*************************/
/** BAYONET **/
/*************************/
model Bayonet_AK
{
mesh = Weapons/parts/Bayonet_AK,
texture = Weapons/parts/Bayonet_AK,
}
model Bayonet_M1917
{
mesh = Weapons/parts/Bayonet_M1917,
texture = Weapons/parts/Bayonet_M1917,
}
model Bayonet_Type30
{
mesh = Weapons/parts/Bayonet_Type30,
texture = Weapons/parts/Bayonet_Type30,
}
model Bayonet_M4
{
mesh = Weapons/parts/Bayonet_M4,
texture = Weapons/parts/Bayonet_M4,
}

/*************************/
/** SIGHTS **/
/*************************/
model Sight_Fiber_Shotgun
{
mesh = Weapons/parts/Sight_Fiber_Shotgun,
texture = Weapons/parts/Sight_Fiber_Shotgun,
}
model GhostRing
{
mesh = Weapons/parts/GhostRing,
texture = Weapons/parts/GhostRing,
}

/*************************/
/** RED-DOT **/
/*************************/
model Sight_MicroDot
{
mesh = Weapons/parts/Sight_MicroDot,
texture = Weapons/parts/Sight_MicroDot,
}
model Sight_RaceDot
{
mesh = Weapons/parts/Sight_RaceDot,
texture = Weapons/parts/Sight_RaceDot,
}
model Sight_SRS
{
mesh = Weapons/parts/Sight_SRS,
texture = Weapons/parts/Sight_SRS,
}
model Sight_4xACOG
{
mesh = Weapons/parts/Sight_4xACOG,
texture = Weapons/parts/Sight_4xACOG,
}
model Sight_4xACOG_ECO
{
mesh = Weapons/parts/Sight_4xACOG_ECO,
texture = Weapons/parts/Sight_4xACOG_ECO,
}
model Sight_OKP7_Reflex
{
mesh = Weapons/parts/Sight_OKP7_Reflex,
texture = Weapons/parts/Sight_OKP7_Reflex,
}
model Sight_Phantom_XL
{
mesh = Weapons/parts/Sight_Phantom_XL,
texture = Weapons/parts/Sight_Phantom_XL,
}
model Sight_EOTech
{
mesh = Weapons/parts/Sight_EOTech,
texture = Weapons/parts/Sight_EOTech,
}
model Sight_3xEOTech
{
mesh = Weapons/parts/Sight_3xEOTech,
texture = Weapons/parts/Sight_3xEOTech,
}
model Sight_6xELCAN
{
mesh = Weapons/parts/Sight_6xELCAN,
texture = Weapons/parts/Sight_6xELCAN,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 90.0000 0.0000 0.0000,
}
}
model Sight_KOBRA
{
mesh = Weapons/parts/Sight_KOBRA,
texture = Weapons/parts/Sight_KOBRA,
}
model Sight_1P63
{
mesh = Weapons/parts/Sight_1P63,
texture = Weapons/parts/Sight_1P63,
}
model Sight_1P87
{
mesh = Weapons/parts/Sight_1P87,
texture = Weapons/parts/Sight_1P87,
}
model Sight_Aimpoint
{
mesh = Weapons/parts/Sight_Aimpoint,
texture = Weapons/parts/Sight_Aimpoint,
}
model Sight_Aimpoint_Dot
{
mesh = Weapons/parts/Sight_Aimpoint_Dot,
texture = Weapons/parts/Sight_Aimpoint_Dot,
}
model Sight_C79
{
mesh = Weapons/parts/Sight_C79,
texture = Weapons/parts/Sight_C79,
}
model Sight_Mepro_M21
{
mesh = Weapons/parts/Sight_Mepro_M21,
texture = Weapons/parts/Sight_Mepro_M21,
}
model Sight_Mepro_MOR
{
mesh = Weapons/parts/Sight_Mepro_MOR,
texture = Weapons/parts/Sight_Mepro_MOR,
}
model Sight_Raven
{
mesh = Weapons/parts/Sight_Raven,
texture = Weapons/parts/Sight_Raven,
}
model Sight_SUSAT
{
mesh = Weapons/parts/Sight_SUSAT,
texture = Weapons/parts/Sight_SUSAT,
}
model Sight_UH1
{
mesh = Weapons/parts/Sight_UH1,
texture = Weapons/parts/Sight_UH1,
}
model Sight_ACRO
{
mesh = Weapons/parts/Sight_ACRO,
texture = Weapons/parts/Sight_ACRO,
}
model Sight_MRO
{
mesh = Weapons/parts/Sight_MRO,
texture = Weapons/parts/Sight_MRO,
}
model Sight_Nikon
{
mesh = Weapons/parts/Sight_Nikon,
texture = Weapons/parts/Sight_Nikon,
}
model Sight_SRO
{
mesh = Weapons/parts/Sight_SRO,
texture = Weapons/parts/Sight_SRO,
}
model Sight_VX3
{
mesh = Weapons/parts/Sight_VX3,
texture = Weapons/parts/Sight_VX3,
}
model Sight_Brownells
{
mesh = Weapons/parts/Sight_Brownells,
texture = Weapons/parts/Sight_Brownells,
}
model Sight_L2
{
mesh = Weapons/parts/Sight_L2,
texture = Weapons/parts/Sight_L2,
}
model Sight_LUX
{
mesh = Weapons/parts/Sight_LUX,
texture = Weapons/parts/Sight_LUX,
}
model Sight_PKAS
{
mesh = Weapons/parts/Sight_PKAS,
texture = Weapons/parts/Sight_PKAS,
}
model Sight_PU
{
mesh = Weapons/parts/Sight_PU,
texture = Weapons/parts/Sight_PU,
}
model Sight_XPS
{
mesh = Weapons/parts/Sight_XPS,
texture = Weapons/parts/Sight_XPS,
}

/*************************/
/** SCOPES **/
/*************************/
model Scope_4xPSO
{
mesh = Weapons/parts/Scope_4xPSO,
texture = Weapons/parts/Scope_4xPSO,
}
model Scope_12xPSO
{
mesh = Weapons/parts/Scope_12xPSO,
texture = Weapons/parts/Scope_12xPSO,
}
model Scope_1-4x
{
mesh = Weapons/parts/Scope_1-4x,
texture = Weapons/parts/Scope_1-4x,
}
model Scope_TANGO6T_1-6x
{
mesh = Weapons/parts/Scope_TANGO6T_1-6x,
texture = Weapons/parts/Scope_TANGO6T_1-6x,
}
model Scope_Trijicon_1-6x
{
mesh = Weapons/parts/Scope_Trijicon_1-6x,
texture = Weapons/parts/Scope_Trijicon_1-6x,
}
model Sight_6xHensoldt
{
mesh = Weapons/parts/Sight_6xHensoldt,
texture = Weapons/parts/Sight_6xHensoldt,
}
model Sight_M8
{
mesh = Weapons/parts/Sight_M8,
texture = Weapons/parts/Sight_M8,
}
model Sight_Malcom
{
mesh = Weapons/parts/Sight_Malcom,
texture = Weapons/parts/Sight_Malcom,
}
model Sight_NO32
{
mesh = Weapons/parts/Sight_NO32,
texture = Weapons/parts/Sight_NO32,
}
model Scope_ATACR7_F1
{
mesh = Weapons/parts/Scope_ATACR7_F1,
texture = Weapons/parts/Scope_ATACR7_F1,
}
model Scope_ATACR7_F1r
{
mesh = Weapons/parts/Scope_ATACR7_F1r,
texture = Weapons/parts/Scope_ATACR7_F1r,
}
model Scope_20x
{
mesh = Weapons/parts/Scope_20x,
texture = Weapons/parts/Scope_20x,
}
model Sight_G28_Scope
{
mesh = Weapons/parts/Sight_G28_Scope,
texture = Weapons/parts/Sight_G28_Scope,
}

/*************************/
/** NIGHT-VISION **/
/*************************/
model Sight_Thermal
{
mesh = Weapons/parts/Sight_Thermal,
texture = Weapons/parts/Sight_Thermal,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 90.0000 0.0000 0.0000,
}
}
model Sight_Thermal_AK
{
mesh = Weapons/parts/Sight_Thermal_AK,
texture = Weapons/parts/Sight_Thermal_AK,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 0.0000 0.0000 90.0000,
}
}
model Sight_PVS4
{
mesh = Weapons/parts/Sight_PVS4,
texture = Weapons/parts/Sight_PVS4,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 90.0000 0.0000 0.0000,
}
}
model Sight_Armasight_NV
{
mesh = Weapons/parts/Sight_Armasight_NV,
texture = Weapons/parts/Sight_Armasight_NV,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 90.0000 0.0000 0.0000,
}
}
model Sight_Burris_NV
{
mesh = Weapons/parts/Sight_Burris_NV,
texture = Weapons/parts/Sight_Burris_NV,
attachment world
{
offset = 0.0000 0.0000 0.0000,
rotate = 90.0000 0.0000 0.0000,
}
}

/*************************/
/** 556 MAGS **/
/*************************/
model Standard_Mag_556
{
mesh = Weapons/parts/Standard_Mag_556,
texture = Weapons/parts/Standard_Mag_556,
}
model Drum_Mag_556
{
mesh = Weapons/parts/Drum_Mag_556,
texture = Weapons/parts/Drum_Mag_556,
}
model Standard_Mag_223
{
mesh = Weapons/parts/Standard_Mag_223,
texture = Weapons/parts/Grey,
}
model Extended_Mag_223
{
mesh = Weapons/parts/Extended_Mag_223,
texture = Weapons/parts/Grey,
}

/*************************/
/** 762 MAGS **/
/*************************/
model Standard_Mag_762
{
mesh = Weapons/parts/Standard_Mag_762,
texture = Weapons/parts/Standard_Mag_762,
}
model Drum_Mag_762
{
mesh = Weapons/parts/Drum_Mag_762,
texture = Weapons/parts/Drum_Mag_762,
}

/*************************/
/** 9mm MAGS **/
/*************************/
model Extended_Mag_9
{
mesh = Weapons/parts/Extended_Mag_9,
texture = Weapons/parts/Grey,
}
model Extended_Mag_Glock
{
mesh = Weapons/parts/Extended_Mag_Glock,
texture = Weapons/parts/Grey,
}
model Extended_Mag_Beretta
{
mesh = Weapons/parts/Extended_Mag_Beretta,
texture = Weapons/parts/Grey,
}
model Drum_Mag_9
{
mesh = Weapons/parts/Drum_Mag_9,
texture = Weapons/parts/Drum_Mag_9,
}

/*************************/
/** 45ACP MAGS **/
/*************************/
model Extended_Mag_1911
{
mesh = Weapons/parts/Extended_Mag_1911,
texture = Weapons/parts/Grey,
}
model Extended_Mag_45
{
mesh = Weapons/parts/Extended_Mag_45,
texture = Weapons/parts/Grey,
}
model Drum_Mag_45
{
mesh = Weapons/parts/Drum_Mag_45,
texture = Weapons/parts/Drum_Mag_45,
}

/*************************/
/** 12g MAGS **/
/*************************/
model Standard_Mag_12
{
mesh = Weapons/parts/Standard_Mag_12,
texture = Weapons/parts/Standard_Mag_12,
}
model Drum_Mag_12
{
mesh = Weapons/parts/Drum_Mag_12,
texture = Weapons/parts/Drum_Mag_12,
}

/*************************/
/** 22LR MAGS **/
/*************************/
model Standard_Mag_22
{
mesh = Weapons/parts/Standard_Mag_22,
texture = Weapons/parts/Grey,
}
model Extended_Mag_22
{
mesh = Weapons/parts/Extended_Mag_22,
texture = Weapons/parts/Grey,
}
model Drum_Mag_22
{
mesh = Weapons/parts/Drum_Mag_22,
texture = Weapons/parts/Drum_Mag_45,
}
model Standard_Mag_CP33
{
mesh = Weapons/parts/Standard_Mag_CP33,
texture = Weapons/parts/Grey,
}
model Extended_Mag_CP33
{
mesh = Weapons/parts/Extended_Mag_CP33,
texture = Weapons/parts/Grey,
}

/*************************/
/** 5.7x29mm MAGS **/
/*************************/
model Standard_Mag_P90
{
mesh = Weapons/parts/Standard_Mag_P90,
texture = Weapons/firearm/FN_P90,
}
model Standard_Mag_AR57_PDW
{
mesh = Weapons/parts/Standard_Mag_AR57_PDW,
texture = Weapons/firearm/AR57_PDW,
}

/*************************/
/** UNIQUE MAGS **/
/*************************/
model Standard_Mag_MP5
{
mesh = Weapons/parts/Standard_Mag_MP5,
texture = Weapons/parts/Grey,
}
model Extended_Mag_MP5
{
mesh = Weapons/parts/Extended_Mag_MP5,
texture = Weapons/parts/Grey,
}
model Standard_Mag_MAC10
{
mesh = Weapons/parts/Standard_Mag_MAC10,
texture = Weapons/parts/Standard_Mag_MAC10,
}
model Extended_Mag_MAC10
{
mesh = Weapons/parts/Extended_Mag_MAC10,
texture = Weapons/parts/Standard_Mag_MAC10,
}
model Standard_Mag_M1Carbine
{
mesh = Weapons/parts/Standard_Mag_M1Carbine,
texture = Weapons/parts/Grey,
}
model Extended_Mag_M1Carbine
{
mesh = Weapons/parts/Extended_Mag_M1Carbine,
texture = Weapons/parts/Grey,
}
model Extended_Mag_AUG9
{
mesh = Weapons/parts/Extended_Mag_AUG9,
texture = Weapons/parts/Grey,
}
model Extended_Mag_SUB2000
{
mesh = Weapons/parts/Extended_Mag_SUB2000,
texture = Weapons/parts/Grey,
}
model Standard_Mag_FAL
{
mesh = Weapons/parts/Standard_Mag_FAL,
texture = Weapons/parts/Standard_Mag_FAL,
}
model Standard_Mag_G28
{
mesh = Weapons/parts/Standard_Mag_G28,
texture = Weapons/parts/Standard_Mag_G28,
}
model Standard_Mag_SCAR
{
mesh = Weapons/parts/Standard_Mag_SCAR,
texture = Weapons/parts/Grey,
}
model Standard_Mag_K14
{
mesh = Weapons/parts/Standard_Mag_K14,
texture = Weapons/parts/Grey,
}
model Standard_Mag_M82
{
mesh = Weapons/parts/Standard_Mag_M82,
texture = Weapons/parts/Standard_Mag_M82,
}
model Standard_Mag_9x39
{
mesh = Weapons/parts/Standard_Mag_9x39,
texture = Weapons/firearm/VSS,
}
model Extended_Mag_9x39
{
mesh = Weapons/parts/Extended_Mag_9x39,
texture = Weapons/firearm/ASVAL,
}
model Standard_Mag_M249
{
mesh = Weapons/parts/Standard_Mag_M249,
texture = Weapons/parts/M249MAG,
}
model Standard_Mag_M240
{
mesh = Weapons/parts/Standard_Mag_M240,
texture = Weapons/parts/M240MAG,
}
model Standard_Mag_G21LMG
{
mesh = Weapons/parts/Standard_Mag_G21LMG,
texture = Weapons/parts/Grey,
}
model Standard_Mag_T64
{
mesh = Weapons/parts/Standard_Mag_T64,
texture = Weapons/parts/Grey,
}
model Standard_Mag_SKSFixed
{
mesh = Weapons/parts/Standard_Mag_SKSFixed,
texture = Weapons/parts/Grey,
}
model Drum_Mag_American
{
mesh = Weapons/parts/Drum_Mag_American,
texture = Weapons/parts/Drum_Mag_American,
}
model Drum_Thompson
{
mesh = Weapons/parts/Drum_Thompson,
texture = Weapons/parts/Drum_Thompson,
}
model Mag_Invisible
{
mesh = Weapons/parts/Mag_Invisible,
texture = Weapons/parts/Grey,
}
model Mag_MG42
{
mesh = Weapons/parts/Mag_MG42,
texture = Weapons/parts/MG42,
}
model Standard_Mag_545
{
mesh = Weapons/parts/Standard_Mag_545,
texture = Weapons/parts/545MAG,
}
model Standard_Mag_Saiga
{
mesh = Weapons/parts/Standard_Mag_Saiga,
texture = Weapons/parts/SaigaMAG,
}
model Standard_Mag_Galil
{
mesh = Weapons/parts/Standard_Mag_Galil,
texture = Weapons/parts/MAG_Galil,
}
model Standard_Mag_M60
{
mesh = Weapons/parts/Standard_Mag_M60,
texture = Weapons/parts/M60MAG,
}
model Standard_Mag_RPD
{
mesh = Weapons/parts/Standard_Mag_RPD,
texture = Weapons/parts/Mag_RPD,
}
model Standard_Mag_SIX12
{
mesh = Weapons/parts/Standard_Mag_SIX12,
texture = Weapons/parts/Grey,
}
model Standard_Mag_M1208
{
mesh = Weapons/parts/Standard_Mag_M1208,
texture = Weapons/parts/Grey,
}
model Standard_Mag_M1212
{
mesh = Weapons/parts/Standard_Mag_M1212,
texture = Weapons/parts/Grey,
}
model Standard_Mag_M1216
{
mesh = Weapons/parts/Standard_Mag_M1216,
texture = Weapons/parts/Grey,
}
model Drum_Mag_545
{
mesh = Weapons/parts/Drum_Mag_545,
texture = Weapons/firearm/AK308,
}
model Standard_Mag_AK12
{
mesh = Weapons/parts/Standard_Mag_AK12,
texture = Weapons/firearm/AK308,
}
model Standard_Mag_AK308
{
mesh = Weapons/parts/Standard_Mag_AK308,
texture = Weapons/firearm/AK308,
}
model Standard_Mag_MCX
{
mesh = Weapons/parts/Standard_Mag_MCX,
texture = Weapons/firearm/MCX_Spear,
}
model Standard_Mag_Ash
{
mesh = Weapons/parts/Standard_Mag_Ash,
texture = Weapons/firearm/Ash,
}
model Standard_Mag_M134
{
mesh = Weapons/parts/Standard_Mag_M134,
texture = Weapons/firearm/M134,
}
model Standard_Mag_PKM
{
mesh = Weapons/parts/Standard_Mag_PKM,
texture = Weapons/firearm/PKM,
}
model Standard_Mag_Ots14
{
mesh = Weapons/parts/Standard_Mag_Ots14,
texture = Weapons/firearm/Ots14,
}
model Standard_Mag_M200
{
mesh = Weapons/parts/Standard_Mag_M200,
texture = Weapons/firearm/CheyTac50,
}
model Standard_Mag_G11
{
mesh = Weapons/parts/Standard_Mag_G11,
texture = Weapons/firearm/G11,
}
model Standard_Mag_OSV96
{
mesh = Weapons/parts/Standard_Mag_OSV96,
texture = Weapons/firearm/OSV_96,
}
model Standard_Mag_Ots03
{
mesh = Weapons/parts/Standard_Mag_Ots03,
texture = Weapons/firearm/OTS_03_SVU,
}
model Standard_Mag_Gepard
{
mesh = Weapons/parts/Standard_Mag_Gepard,
texture = Weapons/firearm/Gepard_M6,
}
model Standard_Mag_G36
{
mesh = Weapons/parts/Standard_Mag_G36,
texture = Weapons/firearm/G36,
}
model Standard_Mag_PSG1
{
mesh = Weapons/parts/Standard_Mag_PSG1,
texture = Weapons/firearm/PSG1,
}
model Standard_Mag_VSSK
{
mesh = Weapons/parts/Standard_Mag_VSSK,
texture = Weapons/firearm/VSSK,
}
model Standard_Mag_Mini14
{
mesh = Weapons/parts/Standard_Mag_Mini14,
texture = Weapons/firearm/MINI14,
}
model Standard_Mag_Mini14_Short
{
mesh = Weapons/parts/Standard_Mag_Mini14_Short,
texture = Weapons/firearm/MINI14,
}
model Standard_Mag_MOE
{
mesh = Weapons/parts/Standard_Mag_MOE,
texture = Weapons/firearm/Bush_AR15_MOE,
}
model Standard_Mag_Taran_AR15
{
mesh = Weapons/parts/Standard_Mag_Taran_AR15,
texture = Weapons/firearm/TR1_UltraLight,
}
model Standard_Mag_TTI_MPX
{
mesh = Weapons/parts/Standard_Mag_TTI_MPX,
texture = Weapons/firearm/JW3_TTI_MPX,
}
model Extended_Mag_TTI_MPX
{
mesh = Weapons/parts/Extended_Mag_TTI_MPX,
texture = Weapons/firearm/JW3_TTI_MPX,
}
model Standard_Mag_XM15
{
mesh = Weapons/parts/Standard_Mag_XM15,
texture = Weapons/firearm/Bush_XM15,
}
model Standard_Mag_XM15_2
{
mesh = Weapons/parts/Standard_Mag_XM15_2,
texture = Weapons/firearm/Bush_XM15_Custom,
}
model Standard_Mag_Type97
{
mesh = Weapons/parts/Standard_Mag_Type97,
texture = Weapons/firearm/Carbon15_97,
}
model Standard_Mag_AK5C
{
mesh = Weapons/parts/Standard_Mag_AK5C,
texture = Weapons/firearm/AK5C,
}
model Standard_Mag_MCX_V
{
mesh = Weapons/parts/Standard_Mag_MCX_V,
texture = Weapons/firearm/MCX_Virtus,
}
model Standard_Mag_SV_98
{
mesh = Weapons/parts/Standard_Mag_SV_98,
texture = Weapons/firearm/SV_98,
}
model Standard_Mag_M468
{
mesh = Weapons/parts/Standard_Mag_M468,
texture = Weapons/firearm/M468,
}
model Standard_Mag_Bizon
{
mesh = Weapons/parts/Standard_Mag_Bizon,
texture = Weapons/firearm/Bizon2_01,
}
model Standard_Mag_AN94
{
mesh = Weapons/parts/Standard_Mag_AN94,
texture = Weapons/firearm/AN94,
}
model Standard_Mag_Shrike
{
mesh = Weapons/parts/Standard_Mag_Shrike,
texture = Weapons/firearm/Shrike,
}
model Standard_Mag_K2_Custom
{
mesh = Weapons/parts/Standard_Mag_K2_Custom,
texture = Weapons/firearm/K2_Custom,
}

/*************************/
/** VANILLA PARTS **/
/*************************/

/* model GunLight
{
mesh = Weapons/parts/Handgun_Light,
}
model Laser
{
mesh = Weapons/parts/Handgun_Laser,
}
model IronSight
{
mesh = Weapons/parts/Rifle_IronSights,
}
model x2Scope
{
mesh = Weapons/parts/Rifle_2XScope,
texture = Weapons/parts/Rifle_12XScope,
}
model x4Scope
{
mesh = Weapons/parts/Rifle_4XScope,
texture = Weapons/parts/Rifle_12XScope,
}
model x8Scope
{
mesh = Weapons/parts/Rifle_8XScope,
texture = Weapons/parts/Rifle_12XScope,
}
model x12Scope
{
mesh = Weapons/parts/Rifle_12XScope,
texture = Weapons/parts/Rifle_12XScope,
}
model ChokeTube
{
mesh = Weapons/parts/Shotgun_Choke,
}
model RecoilPad
{
mesh = Weapons/parts/Rifle_RecoilPad,
}
*/

/*************************/
/** PART RECIPES **/
/*************************/

/*
recipe Mount on Side
{
Light_Small_Bottom,
Result : Light_Small_Side,
Sound : StormyM1ClipLoad,
Time : 10.0,
}
recipe Mount on Side
{
Light_Large_Bottom,
Result : Light_Large_Side,
Sound : StormyM1ClipLoad,
Time : 10.0,
}
recipe Mount on Bottom
{
Light_Small_Side,
Result : Light_Small_Bottom,
Sound : StormyM1ClipLoad,
Time : 10.0,
}
recipe Mount on Bottom
{
Light_Large_Side,
Result : Light_Large_Bottom,
Sound : StormyM1ClipLoad,
Time : 10.0,
}
*/

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