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Champion Fighter 9 Soldier (Officer)

CLASSE ET NIVEAU HISTORIQUE NOM DU JOUEUR


Blhaz "Le Fléau"
Variant Human Lawful Evil
RACE ALIGNEMENT POINTS D’EXPÉRIENCE
NOM DU PERSONNAGE

INSPIRATION
FORCE
18 0.1 30
5 4 BONUS DE MAÎTRISE

20 TRAITS DE PERSONNALITÉ

Points de vie max 102


DEXTÉRITÉ 9 Force

0
0 Dextérité
POINTS DE VIE ACTUELS
8 Constitution
0 Intelligence
10
2 Sagesse
IDÉAUX
2 Charisme
CONSTITUTION
POINTS DE VIE TEMPORAIRES
JETS DE SAUVEGARDE

4 9

18 0 Acrobaties (Dex)
2 Dressage (Sag)
0 LIENS
INTELLIGENCE Arcanes (Int)

0
9 Athlétisme (For)
2 Tromperie(Cha)
NOM ATT DÉGÂTS / TYPE
4 Histoire (Int)
10 6 Perspicacité (Sag) Flail +9 1d8+5 Bludgeo…
6 Intimidation (Cha)
SAGESSE
0 Investigation (Int) Handaxe +9 1d6+5 Slashing DÉFAUTS

2
2 Médecine (Sag)
0 Nature (Int) ATTAQUES ET INCANTATIONS

6 Perception (Sag)
15 Second Wind
2 Représentation (Cha) 10
2 Persuasion (Cha) CP SP EP GP PP Fighting Style: Dueling
CHARISME
0 Religion (Int) Military Rank

2 0

0
Escamotage (Dex)

Discrétion (Dex)
1 Trophy Taken from a Fallen Enemy
1 Belt Pouch
Shield Master

Action Surge
14 2 Survie (Sag) 1 Bone Dice
Extra Attack
1 Insignia of Rank
COMPÉTENCES Indomitable
1 Chain Mail
1 Flail Improved Critical

16 SAGESSE PASSIVE (PERCEPTION) 1 Shield Remarkable Athlete

ÉQUIPEMENT Athlete

Resilient
OUTIL: Dice Set, Land Vehicles
CAPACITÉS ET TRAITS
LANGUE: Common, Deep Speech
ARMURE: Heavy Armor, Light Armor, Medium Armor,
Shields
ARME: Martial weapons, Simple weapons

AUTRES MAÎTRISES ET LANGUES


NOM ATT DÉGÂTS / TYPE
Total: 1 Total: 1
CP SP EP GP PP

1 1
2 Handaxe SECOND WIND ACTION SURGE

1 Common clothes
1 Explorer's Pack
Total: 1 Total:
1 Backpack
1 Bedroll 1
ATTAQUES ET INCANTATIONS 1 Mess kit INDOMITABLE

1 Tinderbox
10 Torch
Total: Total:
10 Rations
1 Waterskin
1 Hempen rope

Total: Total:

ÉQUIPEMENT
AUCUN(E) 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TOURS DE MAGIE 3 0 6 0

4 0 7 0
1 0

5 0 8 0
2 0

9 0
CAPACITÉS ET TRAITS
Second Wind Shield Master Improved Critical
You have a limited well of stamina that you can draw on to You use shields not just for protection but also for offense. Beginning when you choose this archetype at 3rd level,
protect yourself from harm. On your turn, you can use a You gain the following benefits while you are wielding a your weapon attacks score a critical hit on a roll of 19 or
bonus action to regain hit points equal to 1d10 + your shield: If you take the Attack action on your turn, you can 20.
fighter level. Once you use this feature, you must finish a use a bonus action to try to shove a creature within 5 feet
short or long rest before you can use it again. of you with your shield. If you aren’t incapacitated, you Remarkable Athlete

can add your shield’s AC bonus to any Dexterity saving Starting at 7th level, you can add half your proficiency
Fighting Style: Dueling throw you make against a spell or other harmful effect that bonus (round up) to any Strength, Dexterity, or
When you are wielding a melee weapon in one hand and targets only you. If you are subjected to an effect that Constitution check you make that doesn’t already use your
no other weapons, you gain a +2 bonus to damage rolls allows you to make a Dexterity saving throw to take only proficiency bonus. In addition, when you make a running
with that weapon. half damage, you can use your reaction to take no damage long jump, the distance you can cover increases by a

if you succeed on the saving throw, interposing your shield number of feet equal to your Strength modifier.
Military Rank
between yourself and the source of the effect.
You have a military rank from your career as a soldier. Athlete
Soldiers loyal to your former military organization still Action Surge You have undergone extensive physical training to gain the
recognize your authority and influence, and they defer to Starting at 2nd level, you can push yourself beyond your following benefits: Increase your Strength or Dexterity
you if they are of a lower rank. You can invoke your rank normal limits for a moment. On your turn, you can take score by 1, to a maximum of 20. When you are prone,
to exert influence over other soldiers and requisition simple one additional action on top of your regular action and a standing up uses only 5 feet of your movement. Climbing
equipment or horses for temporary use. You can also possible bonus action. Once you use this feature, you must doesn’t cost you extra movement. You can make a running
usually gain access to friendly military encampments and finish a short or long rest before you can use it again. long jump or a running high jump after moving only 5 feet
fortresses where your rank is recognized. on foot, rather than 10 feet.
Extra Attack
Beginning at 5th level, you can attack twice, instead of Resilient

once, whenever you take the Attack action on your turn. Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
Indomitable You gain proficiency in saving throws using the chosen
Beginning at 9th level, you can reroll a saving throw that ability.
you fail. If you do so, you must use the new roll, and you
can’t use this feature again until you finish a long rest.
SORTS

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