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RifPrim 4
RifPrim 4
Getting Started maybe it’s just a safe watering hole where adventurers can unwind.
The trick is providing a decent amount of details without get-
ting bogged down in way too much detail. (I, Kevin Siembieda,
always start with what is the most obvious to anyone walking in,
The Game Master and wait for the players to ask me questions about the place be-
fore providing more info and specific details. If they don’t ask,
First, you need to determine who will be the Game Master. I assume they are not looking around or noticing people or the
The Game Master is combination movie director and master things that could be important clues about the bar and the people
storyteller. As the Game Master (G.M.), you establish the story inside. This alone may lead the player characters into trouble.) The
and set the pace for the adventure. You will know the plot ele- players don’t need to know the exact size of the place, the exact
ments, villains and what the full adventure entails – particularly number of tables and chairs or what the tablecloths look like unless
what dangers lay ahead for our band of heroes: the player charac- it is important to the setting and mood. There is a big difference,
ters. As the Game Master, you should always try to be fairly famil- for example, between cheerful green tablecloths with silver flow-
iar with the rules and flexible with your story/adventure, including ers, and black tablecloths with skull on them or anti-CS slogans in
the ones presented in these pages. I can tell you from experience the borders. But such little details are not important unless it is for
that no two groups will play this adventure exactly the same way, mood or story.
so flexibility and improvisation are necessary skills that the G.M. Players who want more information will usually ask the G.M.
should embrace. questions to get it, like, “Do I see any shady characters?” Again,
One of your jobs as Game Master is to narrate. Describe the this is a broad question and the answer might be, “Yeah, pretty
scenes using all the senses to give your players a feel for where much everyone in the pub.” Players will learn to ask more specific