Professional Documents
Culture Documents
David Martinez U17 General Strength and Conditioning
David Martinez U17 General Strength and Conditioning
STRENGTH &
CONDITIONING
AG E P H AS E : U 1 7 +
P R O C O A C H S E R I E S D AV I D M A R T I N E Z SESSION PLAN
SESSION OVERVIEW GENERAL STRENGTH & CONDITIONING
LEVEL KEY
• U17-First team Ball movement
Player movement
PART 1: WARM-UP 1 without the ball
Hurdle Football
SET-UP
• This warm-up can be set up with 20 players, organised
into four groups of five.
• Each group starts at Cone 1 and has three further cones
set apart at different distances in front of them.
FUNCTION
• The practice encourages players to perform different
strength movements over different distances.
• Coaches should design the warm-up according to their
own individual methodologies, but below is a sample
set of exercises.
SET-UP
• The second warm-up can be used with 20 players
separated into two groups of 10 players operating in
two identical set-ups.
• Each set of 10 players is divided into five pairs – as
shown in the diagram – who work together through
a series of different exercises.
FUNCTION
• Each pair starts the practice at the first flat marker and
then works through a series of exercises, all of which
start with the same speed drill (A).
• From there, the pairs progress to one of three different
exercises before returning to the back of the queue.
A. Speed: each pair of players runs at full pace to the KEY COACHING POINTS
next flat marker.
B. Sustained grips: pairs progress to the far flat marker in • The idea of this warm-up is to develop the activity so
a sustained grip with each other. players are preparing for the more demanding tasks of
C. Shoulder resistance: pairs perform shoulder-resistance the strength circuit and small-sided game to come.
exercises at the remaining flat markers.
D. Lateral strides: pairs perform lateral strides to the
remaining flat markers.
SET-UP
• This is a general strength circuit that can be used for
24 players, with six players at each of four stations.
• The aim is to cover real distances and simulate specific
movements that players might use during a game.
• The circuit should be set up over half a full-sized pitch.
FUNCTION
A. Run with a medicine ball in the hands through the
first three flat markers (1). Accelerate to a sprint from
the first pair of flat markers (2) to the second pair of
flat markers (3). Stand still for five seconds before
sprinting to the final pair of flat markers (4).
B. Start with five squats with a weight, simulating
headers on the way up (1). Sprint through the first
three flat markers (2), then perform a series of lateral
strides before touching both poles (3) and sprinting to
the final pair of flat markers (4).
C. Five jumps with a medicine ball plus lateral strides to
both left and right (1). Then run to the first flat marker
and backwards; then to the second flat marker and
backwards to the first; and then to the third flat marker
and backwards to the second (2). Then slalom through
the vertical poles (3) before sprinting to the final pair
of flat markers (4).
D. Perform five squats with a weight before running to
the third flat marker, then back to the first, then out
to the second and back to the first. Then sprint to one
of the first pair of cones – if to the cone on the left, SETS & REPS
simulate a header to the right, or to the cone on the
right a header to the left. Repeat at the second pair of • Two sets of 14 minutes, two minutes of rest in between.
cones, then run around the opposite pole and sprint to • Players should perform four reps at each station before
the final pair of flat markers. moving on to the next one.
SET-UP
• This is a positional small-sided game that requires 14
players – two teams of seven, each with a goalkeeper.
• The game should be played across half of a full-sized
pitch – if you have more players, you can set up a
second game in the other half of the pitch.
• Play for four blocks of five minutes, with a 90-second
rest between each block.
FUNCTION
• Both teams are organised into a 1-4-2 formation, with
two defenders, two wide players and two attackers
focusing on their positional responsibilities.
• Goalkeepers and defenders are limited to a maximum
of two touches to facilitate a high tempo and quick
circulation of the ball. Wide players and attackers have
unlimited touches.
• Both teams must perform a third-man combination –
as shown in the diagram – before shooting.