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Name: Class: Race:

Level: Title: XP: /

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Strength: Hit Adjustment: Damage Adjustment: Additional
Weight: Open Doors: Bend Bars:

Intelligence: Additional Languages: Min # Spells Per Level:


Max # Spells Per Level: % To Know Spell:

Wisdom: Magic Save Adjustment: Spell Failure %: Bonus


Spells:

Dexterity: Reaction/Missile Attack Adjustment: AC Adjustment:

Constitution: Hit Point Adjustment: Shock Survival:


Ressurection Survival: Ressurections Used: Ressurections
Remaining

Charisma: Max Hench.: Base Loyalty Increase: Reaction


Adjustment:

Armor Class: Hit Points: Max Hit Points:


THAC0: Movement Base:

Saving Throws
Equipment/Wealth
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Death/Paralysis/Poison:

Petrification/Polymorph:

Rod/Staff/Wand:

Breath Weapon:

Spells:

Spells Per Day(Per Level)


Spells Known/Prepared
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1:
1:
2:
3:
2:
4:
5:
3:
6:
7:
4:
8*:
9*:
5:

*Not Available to Clerics/Druids/Illusionists


6:

7:

Thief Skills
8:
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Pick Pockets:
9:

Open Locks:
Additional Notes

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Find/Remove Traps:

Move Silently:

Hide in Shadows:

Hear Noise:

Climb Walls:

Read Languages:

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