Patrulheiro - Kashmir

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Ranger 1 DrakenNoctis

CLASS & LEVEL PLAYER NAME


Kashmir
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+4 Constitution +5 16 14 --
+1 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
13
+3 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 +3

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


18 +1 Athletics STR Playing Card Set, Thieves' Tools
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Elvish, Giant
INTELLIGENCE
P +5 Insight WIS
35 ft. (Walking)
-1 +3 Intimidation CHA
-1 Investigation INT
9 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+3 Performance CHA === ACTIONS ===
+3 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
P +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +7 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +5 Survival WIS
You can attempt to hide even when you are only

+3 lightly obscured.

17

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longbow +7 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +7 1d6+5 Piercing Martial, Finesse, Light


15 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 DrakenNoctis
CLASS & LEVEL PLAYER NAME
Kashmir
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 90 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 90
* Fey Ancestry • BR 23
* Favored Enemy • PHB 91 You have advantage on saves against being charmed,
You have advantage on Survival checks to track your and magic can’t put you to sleep.
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Trance • BR 23
of your choice that is spoken by your favored enemies, You don't need to sleep, but meditate semiconsciously
if they speak one at all. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Humanoids • PHB exercises that have become reflexive through years of
Humanoids are the main peoples of the world, both practice. After resting in this way, you gain the same
civilized and savage, including humans and a benefit that a human does from 8 hours of sleep.
tremendous variety of other species.
* Elf Weapon Training • BR 24
* Natural Explorer • PHB 91 You have proficiency with the longsword, shortsword,
You have a favored terrain type. Your proficiency shortbow, and longbow.
bonus is doubled for proficient skills when you make
an INT or WIS check related to it. While traveling for * Fleet of Foot • BR 24
an hour or more in your chosen terrain, difficult terrain Your base walking speed increases to 35 feet.
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain * Mask of the Wild • BR 24
alert to danger even when you are engaged in another You can attempt to hide even when you are only lightly
activity, you can move stealthily at a normal pace obscured.
(while alone), you find twice as much food while
foraging, and while tracking creatures, you learn the | Special
exact number, sizes, and how long ago they passed
through the area.

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
GP 15 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

84 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

390 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Kashmir
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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