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Dungeon 4

The Pyramid of Sobek was once a grand temple dedicated to the worship of the crocodile-headed god. Over the
centuries, it has fallen into disrepair, and its dark halls and chambers are now home to all manner of undead and
dangerous creatures.

Goal: The players must descend into the depths of the pyramid to reach the tomb of Sobek and destroy the evil that
lurks within.

The pyramid set in the heart of the desert. As the players approach the pyramid, they can feel a sense of foreboding
emanating from its walls.

Room 0: Entrance
As you reach the pyramid, you find yourself in a large courtyard with statues of Sobek lining the walls. A riddle is
inscribed on the wall in front of you:
"I am not alive, but I grow;
I don't have lungs, but I need air;
I don't have a mouth, but I need water to live.
What am I?"
The answer is "fire." Once the riddle is solved, the door to the pyramid opens.

Room 1: Entrance Hall


As the players enter the pyramid, they find themselves in a large, empty room. In front of them is a set of stairs
leading down. However, they notice that the stairs are covered in sand, and as they step on them, they trigger a
trap. The sand gives way, causing the players to fall into a pit filled with spikes. The players will need to use their
wits to avoid the trap and make it to the other side.

Room 2: Crocodile Pool


As the players make their way down the stairs, they find themselves in a room filled with water.The door behind you
shuts and locks. In the center of the room is a large pool, and in the pool, there are several crocodiles. The players
will need to find a way to cross the pool without being attacked by the crocodiles. They may be able to use the
pillars in the room as a bridge, but they will need to be careful not to fall into the water

Encounter 3: The Corridor of Blades


The next challenge the players will face is a long corridor lined with razor-sharp blades. The blades move back and
forth, creating a deadly obstacle course. The players will need to use their agility and quick thinking to avoid the
blades and make it to the other end of the corridor.

4: The Room of Shadows: The players enter a room filled with shadows. There is a statue of Ma'at, the goddess of
truth and balance, in the center of the room.
Challenge: The players must use light sources to dispel the shadows and reveal hidden symbols on the walls. They
must then use these symbols to unlock the next room.
There are Shadow creatures inside. P269
Shadow Demon p64

Room 5: The Hall of Mirrors


This room is filled with mirrors that reflect your image back at you. You must navigate through the room without
becoming disoriented and losing your way.

Room 6: Mummy Room


In this room, the players face off against a group of mummies. The mummies are slow, but they are tough and can
take a lot of damage. The players will need to use their skills and weapons to defeat the mummies.
p228. 4 mummies
Room 7: Puzzle Room
This room is filled with puzzles. The players will need to use the clues from the hieroglyphs to solve the puzzles and
unlock the door to the next room. The puzzles may include sliding tiles, matching symbols, and manipulating levers.
TCOE

Room 8: Sand Room


This room is filled with sand. The players will need to use their strength to move through the sand and reach the
door on the other side of the room. However, as they move through the sand, they trigger a trap that causes sand to
fall from the ceiling, burying the players. They will need to use their skills to dig themselves out of the sand and
continue on.
Earth Elemental p124

Room 9: Obstacle Course


This room is an obstacle course that the players will need to navigate. Platforms on beams.
The obstacles may include swinging blades, falling rocks, and collapsing floors. The players will need to be quick
and agile to make it through the course.

Room 10: The Chamber of Sobek


In this room, you find a large statue of Sobek. You must offer him a gift to proceed. The gift must be something that
represents the Nile or Sobek himself.

Room 11: The Treasure Room


You have finally reached the treasure room. It is filled with gold, jewels, and ancient artifacts. But beware, the room
is also guarded by the most powerful mummies in the pyramid. You must defeat them to claim the treasure.

Defeating the two mummies reveals a magical amulet on both, but then the room begins to fill with water
Amulet of Neith (symbol - crossed Arrows).
Makes Arrows Magical and +1 to hit and damage.
5 charges per day
Can use 1 charge to make an arrow split or weave, hitting 1d3 extra targets. A crit only affects first target.

Amulet of Sekhmet (symbol -a Lion and flaming sun)


Has 5 charges per day.
Can spend a charge to heal 2d6 and do +1d6 fire damage on next attack

Room 10: Final Boss Room


In the final room, the players face off against the guardian of the pyramid, an undead giant crocodile. The crocodile
is tough and can deal a lot of damage, but it is slow and can be outmaneuvered. The players will need to use all of
their skills and abilities to defeat the crocodile and emerge victorious.

The room appears to have no exits but upon it’s death it opens a hole to a passageway heading down

Room 10: The Escape


You have the treasure, but now you must escape the pyramid.
A rolling ball drops into the passage way - it goes fast but stops at the corners as it hits the walls
Make a series of athletics rolls and con saves
The exit is guarded by a trap that will seal the entrance shut forever. You must disable the trap before you can
leave.
Good luck adventurers, and may the gods of the Nile guide you on your journey through the Pyramid of Sobek.

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