Hugh Mann Roll20 Characters

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Fighter 1 10

CLASS & LEVEL BACKGROUND PLAYER NAME


Hugh Mann
Humano 10 10
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME

INSPIRATION
10
STRENGTH 16 1 30

2 2 PROFICIENCY BONUS

15 PERSONALITY TRAITS
Hit Point Maximum 12
4 Strength
DEXTERITY 1 Dexterity 10

1 4
1
Constitution
Intelligence
CURRENT HIT POINTS

13 0 Wisdom
IDEALS
-1 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
10

2 1 Acrobatics (Dex)
1

14 0 Animal Handling (…
BONDS
1 Arcana (Int)

INTELLIGENCE 2 Athletics (Str)

1 -1 Deception (Cha) NAME ATK DAMAGE/TYPE 10

1 History (Int) Shortsword +4 1d6+2 Piercing


12 0 Insight (Wis)
ATTACKS & SPELLCASTING
-1 Intimidation (Cha) FLAWS

1 Investigation (Int)
WISDOM
10 10 10 30 10

10
0 Medicine (Wis)
CP SP EP GP PP
1 Nature (Int) Second Wind
0 Perception (Wis)
10 1 Chain Mail FEATURES & TRAITS

-1 Performance (Cha) 1 Shortsword


-1 Persuasion (Cha) 1 Backpack
CHARISMA
1 Religion (Int)

-1
EQUIPMENT
1 Sleight of Hand (…
1 Stealth (Dex)
8 0 Survival (Wis)

SKILLS

10 PASSIVE WISDOM (PERCEPTION)

ARMOR: Heavy Armor, Light Armor, Medium


Armor, Shields
WEAPON: Martial weapons, Simple weapons

OTHER PROFICIENCIES & LANGUAGES


NAME ATK DAMAGE/TYPE Total: 1 Total: 10
CP SP EP GP PP
1 10
SECOND WIND 10

Total: Total:

ATTACKS & SPELLCASTING

Total: Total:

EQUIPMENT
NONE 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 0 6 0

4 0 7 0
1 0

Shield
5 0 8 0

2 0

9 0
FEATURES & TRAITS
Second Wind
You have a limited well of stamina that you can
draw on to protect yourself from harm. On your
turn, you can use a bonus action to regain hit
points equal to 1d10 + your fighter level. Once
you use this feature, you must finish a short or
long rest before you can use it again.
SPELLS
Shield
abjuration 1
Casting Time: 1 reaction, which you take
when you are hit by an attack or targeted by
the magic missile spell
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:
An invisible barrier of magical force appears
and protects you. Until the start of your next
turn, you have a +5 bonus to AC, including
against the triggering attack, and you take no
damage from magic missile.

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