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Hugh Mann Roll20 Characters
Hugh Mann Roll20 Characters
Hugh Mann Roll20 Characters
INSPIRATION
10
STRENGTH 16 1 30
2 2 PROFICIENCY BONUS
15 PERSONALITY TRAITS
Hit Point Maximum 12
4 Strength
DEXTERITY 1 Dexterity 10
1 4
1
Constitution
Intelligence
CURRENT HIT POINTS
13 0 Wisdom
IDEALS
-1 Charisma
TEMPORARY HIT POINTS
CONSTITUTION SAVING THROWS
10
2 1 Acrobatics (Dex)
1
14 0 Animal Handling (…
BONDS
1 Arcana (Int)
1 Investigation (Int)
WISDOM
10 10 10 30 10
10
0 Medicine (Wis)
CP SP EP GP PP
1 Nature (Int) Second Wind
0 Perception (Wis)
10 1 Chain Mail FEATURES & TRAITS
-1
EQUIPMENT
1 Sleight of Hand (…
1 Stealth (Dex)
8 0 Survival (Wis)
SKILLS
Total: Total:
Total: Total:
EQUIPMENT
NONE 0 0
0 CANTRIPS 3 0 6 0
4 0 7 0
1 0
Shield
5 0 8 0
2 0
9 0
FEATURES & TRAITS
Second Wind
You have a limited well of stamina that you can
draw on to protect yourself from harm. On your
turn, you can use a bonus action to regain hit
points equal to 1d10 + your fighter level. Once
you use this feature, you must finish a short or
long rest before you can use it again.
SPELLS
Shield
abjuration 1
Casting Time: 1 reaction, which you take
when you are hit by an attack or targeted by
the magic missile spell
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:
An invisible barrier of magical force appears
and protects you. Until the start of your next
turn, you have a +5 bonus to AC, including
against the triggering attack, and you take no
damage from magic missile.