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2/25/2016 Kindred Build Guide : Dynamic Duo of Death :: League of Legends Strategy Builds

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KINDRED BUILD GUIDE BY ICED IMP

Dynamic Duo of Death 399K 1 3


Iced IMP Last updated on January 22, 2016 VIEWS COMMENTS VOTES

BUILD GUIDE DISCUSSION (1) MORE KINDRED GUIDES

CHEAT SHEET

Eternal Hunters Unleashed


KINDRED BUILD

Mark of Attack Glyph of Magic Quint of Attack


Seal of Armor
Speed Resist Damage

9x 9x 9x 3x

Hide item names

STARTING

COMMUNITY CUPS
Hunter's Refillable Warding
Machete Potion Totem

MAIN 20
MARCH
06
MARCH

NA EUW

REGISTER REGISTER
Skirmisher's Berserker's Blade of the Runaan's Randuin's Maw of
Sabre ­ Greaves ­ Ruined King Hurricane Omen Malmortius
Warrior Alacrity VIEW ALL TOURNAMENTS ON MOBAFIRE

PURCHASE ORDER

Kindred
MORE GUIDES
Skirmisher's Skirmisher's Boots of Bilgewater Berserker's Recurve Bow Blade of the Zeal
Sabre Sabre ­ Speed Cutlass Greaves Ruined King
Warrior
TOP KINDRED GUIDES

[6.1] Kindred ­ Eternae


BY CARDINALDUALITY
Runaan's Hexdrinker Warden's Mail Maw of Randuin's
Hurricane Malmortius Omen

S6 Jungle Kindred
BY TEHASIAN
ABILITY SEQUENCE

Kindred Mid: The Eternal Lane


Bully
BY ANOTHERBROWNCOAT
2 4 5 7 9
6.3 Kindred ADC:What happens
1 8 10 12 13 if you miss? I don't know.
BY JA785Y
3 14 15 17 18
WEEKLY FREE CHAMPIONS
6 11 16

MASTERIES

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5/5 5/5 MORE GUIDES

1/1 1/1

5/5 5/5

1/1 1/1

5/5

1/1

Ferocity: 0 Cunning: 18 Resolve: 12

THREATS TO KINDRED WITH THIS BUILD

THREAT LOW HIGH SHOW ALL

THREAT CHAMPION NOTES

You ALWAYS do % damage, whereas Ekko needs to get you below 30% hp
1 Ekko
to do % damage

1 Tahm Kench Easy. Just don't get eaten. Pretty easy to invade.

TABLE OF CONTENTS
Secondary Masteries Page

Pros / Cons

Kiting

Invading

Early Game

Mid Game

Late Game

Teamfights

Conclusion

Secondary Masteries Page

18/0/12
Ferocity:
Fury (5)
Double Edged Sword
Vampirism (5)
Bounty Hunter
Battering Blows (5)
Fervor of Battle

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2/25/2016 Kindred Build Guide : Dynamic Duo of Death :: League of Legends Strategy Builds

Resolve:
Recovery (5)
Explorer
Ruinic Armour (5)
Insight

This is an alternative to the currently listed masteries page since Thunderlord's Decree is currently much stronger
than Fervor of Battle

Pros / Cons

PROS CONS
­ Great clear ­ Squishy
­ Great sustain ­ Ult can ruin a game
­ Scales indefinitely ­ Prone to being extremely under fed
­ High kill potential on ganks (passive stacks are a must)
­ Easy to get control ­ To stack the passive you must put
­ Snowballs REALLY HARD yourself into dangerous situations

Kiting

Kiting on Kindred is REALLY easy. You don't need any fancy attack command clicks or anything.

Kiting is a major part of playing Kindred effectively since you need to kite ALL THE TIME, even in the jungle. In the
jungle Kiting a camp is the most efficient way to reduce the damage that you take and keep your sustain up. When
You're kiting you are constantly building up stacks of your W passive which means more heals. As well as kiting
camps you need to kite melees so they cant cc you (Renekton and Udyr come to mind) or burst you ( Vi,
Tryndamere, and Shyvana come to mind)

Now then I said Kiting was easy on Kindred, right? Why?


Well. Q,W,E. (no don't use them in that order E W Q is a better order or W E Q)
So Q lets you hop a short distance but its on a 9 second CD that can't be reduced, right? Yes, until we use our w.
This lowers Q's CD to 2 seconds flat which is enough for an auto attack or 2 in between each time. If this is all you
did without moving with your mouse at the same time the enemy would still get less auto attacks or abilities off
(this is good!). Also, it lets you start to use your Q to avoid skill shots or escape over walls if things get scary. This
brings us to Kindreds E. Kindreds E applies a large slow (70%) which means that using this to start a fight with
someone will delay their arrival giving you free time to fight. If done properly you can go through an entire fight
before either killing them or causing them to run (did I mention all of these help you chase too? BTW DON'T
CHASE! WITHOUT VISION!)

Don't forget to do this for jungle minions too! Big minions hurt!

Invading

Kindred's passive marking enemy jungle minions I thought I should touch on this topic. So, IS Kindred even ANY
good at invading? Well. To put it as simply as possible. Yes.

Kindred is an excellent duelist especially once you have Skrimisher's Sabre. There are a few things you have to
consider before deciding to invade though...

Who. Ahead. Vision Where. Lanes. Mark.

Who:
Who is the opposing jungler? Are they good at dueling? better than you? (probably not you can kite for days) do
they clear really fast? (ie Shyvana) if so its probably not worth invading because it is probably cleared out already!

Ahead:
Is their team is ahead? Is their jungler ahead? if so you probably shouldn't invade unless all of the following points
are true.

Vision:
Do you have vision in the enemies jungle? No: try to get some vision (upgrade your trinket and make a quick
detour when you go to gank or ask your team)

Where:
Where is THEIR jungler? Can you see them? Are you on the other side of the map as their jungler? if so it's
probably safe to invade.

Lanes:
What are the lanes like? Is any enemies missing? will an opposing laner try to take their teams raptors while your
at them? Is your team pushed against them? is your team being pushed? If your team is pushed and you cant
gank any invading might be the best bet. If they are being pushed, is there a lane you could gank instead or after
taking an enemy camp?

Mark:
Where is your mark at? can you get to it? would you be able to contest it if you ran into the jungler at it? how
many marks do you have? Wolf stops marking enemy camps when you have 6. BUT if you have 5 marks and can
gank a marked champion to get 6 you can actually sneak a 7th mark from the jungle if the enemy doesn't clear it
since it doesn't go away when you get 6 marks.

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Try to consider all of these things before invading, but if you're crushing the enemy jungler, sometimes its worth it
just to kill them in their territory. Its all yours Wolf.

Early Game

Mark an enemy champion as soon as possible, you can do this before the jungle camps even spawn. Start bot side
to get a leash from the ADC and Support (ASK NICELY!). Immediately following this move to the nearest buff and
clear it as fast as possible, your first mark should appear now (at 2:30) thanks to wolf in the enemy jungle or on
the scuttle crab. If its at a scuttle crab rush to it right away, if its at the far scuttle crab make sure to stay in your
jungle to prevent the enemy mid laner from seeing you! Also as you pass by either wolves or raptors depending on
the side auto attack one of them to heal from your W passive (this will help in case of the next part). Be ready for
the opposing jungler to show up. If they do try to fight them using your q and w a lot of the time you can get a
free kill here (So i recommend marking the jungler for your first target in case of this)

Proceed to clear your jungle taking either Raptors if your at red side or Wolves on Blue side. Look for any ganking
opportunities and chances to invade their jungle or take marked scuttles.

Using your mark early:


Use your mark at the start (preferably on the jungler in case of a kill at scuttle or failed invade by them) and then
mark who you want to gank. it takes 8 seconds for the mark to activate though so using it early is advised. Also
your mark can be used to psych the opponents out making them think you're going to gank somewhere. (ie mark
top and then go bottom shortly after) be careful with this though since you do want to consume the mark,
especially if you can't invade.

Mid Game

Yes I know. Your top lane thinks its still laning phase.
Just gank for him, help him take the tower, ask him to TP somewhere with you, do something to help him get out
of that lane as fast as possible.

During the Mid game you want to look for small fights especially with your marked target. Dragon control should be
a priority, not because you need it, but because your passive makes taking it SO EASY! Focus on rotating with your
team, try to get objectives, low towers from laning can be taken easily with Lamb's Respite so use this to your
advantage!

When/before Baron spawns if your team is ahead and you have attained at least 4 stacks (5% current hp) of your
passive you might want to look at getting vision in the area and then making a sneaky Baron call since you kill
baron a lot faster than most other junglers thanks to your passive + 8% from Blade of the Ruined King.

If behind still focus on rotations but look to use your ult to defend towers (no it wont keep the tower alive) but it
will let your team stay alive under the tower to stop dives, and maybe get a few kills as they are trying to run out
of the tower.

Late Game

Objectives, objectives, objectives.

Look for the chances to rotate with your team to get objectives that still remain.
Also try to get your team to push lanes other than just mid. seriously if you get that bot inhib then baron is an
easy play.

Use this time a lot like mid game, rotate as a team, look for picks, KEEP THE JUNGLES WARDED! Nothing ruins a
game more than getting caught right before the game deciding team fight. Or having someone die only to give the
opponents a free Baron.

If breaking into the base is posing a problem split pushing is often a good idea. As Kindred when you split push you
should easily be able to take care of any 1 person they send after you, so they should be sending 2 which gives the
rest of your team a numbers advantage. Also since you are a marksman taking towers goes pretty fast not to
mention if they send someone for you and you're on the last 1/4 (quarter) of that tower or inhib when they get to
you, you can just ult and take the rest of it out before escaping using your q and Blade of the Ruined King active.

Teamfights

So, I hate to say this, but... This is why your team said not to choose Kindred. You just saved every enemy on the
other team with 3/4 of their hp left and stopped your 0/7/0 riven from getting a pentakill. Sorry about that, GG.

Lets be serious here for a moment, your ultimate DOES NOT NEED TO BE USED EVERY TEAM FIGHT! In team
fights you want to put down your W and skirt around it in the back line of your team, or skirt around it to take out
their back line. Your focus is to kill either the squishes that are over extended or to whittle down (as fast as
possible) the tanks that are diving into your team. Try to focus on avoiding CC and only ult if you need to save an
ally or group of allies (ie Malphite flash ult into Yasuo ult).

Don't be the person to engage the fights (I'm guilty of doing this one, I love to fight, especially if I'm ahead). Let
your TEAM mates engage the fight and go in with them, you put out a lot of damage to everyone even tanks so
don't feel bad if you're stuck shooting the Malphite that's smacking your adc in the face.

Conclusion

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Thanks for taking the time to read my guide! Thanks to Schwifty Time for helping out, name ideas are a pain! I
hope it helped at least one of you out there who are interested in Kindred ­ The Eternal Hunters.

~Happy Hunting

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