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Chess Games With Conceptual Explanations F - Karthik PM
Chess Games With Conceptual Explanations F - Karthik PM
Qc7
Trying to escape from the attack of the Rook.
19. Be5
This move gives a tempo to white, Bxf6, Nxf6; Qe5, Qxe5; Nxe5 might
have given white a pawn up. However, Be5 is not a blunder; white keeps
his initiative.
Qe7; 20.Rd4!
Here is a popular idea to consider: Rook lift. White creates an opportunity
to bring his rook to the King side and also an opportunity to double with the
Queen. This makes it more active. When more of your pieces are active,
there are more opportunities to attack
Rd8; 21.Qd2, Rd7; 22. g4!!
Creates a direct threat to deflect the Knight from f6 by playing g5, so that
the Knight on d5 is less supported and we can capture by Bxd5 directly. It
also gains some squares like f5 and h5 from the opponent.
Qe6
Adds more support to d5
23. h3
Supports g4 pawn
Qc6?
Trying to create some threats along a8-h1 diagonal, usually this is a good
idea. But here is a great move to consider in this position.
24. b5!!
Gaining a tempo by attacking the Queen, if the white Queen captures b5,
Ba4! Will lead to loss of an exchange to black.
Qe6; 25.Bxf6, gxf6
1. e4, c6
A usual reply for e4 with c6 determines the opening as Caro-Kann. Most of
the players tend to play this opening in intermediate and advanced levels in
chess too.
2. c4!?
Usually white replies with d4 in this position, controlling some key squares
like e5 and c5. This c4 makes it hard for the opponent to push his pawn to
d5 which is the basic idea of Caro-Kann defense.
d5!
An intermediate player may think that d5 looks ugly since exd5, cxd5,
cxd5, Qxd5, Nc3! and white gains a tempo. However, this variation is
wrong since after white plays cxd5, black will not recapture it with the
Queen but , instead, will develop his Knight to f6 (enabling black to capture
the pawn with the Knight and not lose a tempo).
3. exd5, cxd5; 4.d4
Since white knows “first take is a mistake" (i.e., capturing first without
any valid reason is a mistake), capturing the opponent’s piece unnecessarily
allows the opponent’s piece to occupy that particular square. In this
position, if you capture the d5 pawn, one of the opponent’s pieces will
capture it back and occupy that square. White also wants to develop his c1
bishop and control some central squares, played d4.
Nf6; 5. Nc3, Nc6; 6. Bg5
Basic theory has been followed: Develop your pieces as soon as possible.
Bg4
Black is trying to gain a tempo by developing a piece and attacking an
opponent’s piece. If white could defend the threat and develop a piece, it
would be a good idea.
7. Be2
Just developed a piece and blocked the threat, thereby compensating the
tempo.
Bxe2; 8. Nxe2!
We should always try to develop minor pieces first, hence capture with the
Knight. Black did make a small mistake – Black has just captured the
bishop and allowed the opponent’s knight to be developed. The "first take is
a mistake" rule applies here. If you see the last two moves of black, black
has played the Bishop and then the bishop again which means a wasted
opportunity to develop some other piece. If you see white’s last two moves,
white has played the bishop and then recaptured with the Knight. That
means white used the opportunity to develop a piece.
dxc4
Black has captured the pawn on c4 for free. Actually, it is not for free and
white has gained several tempos for that pawn. However, if you remember
the Queen’s Gambit, the c4 pawn can be captured later at anytime.
9. d5!
White has gained some central space by controlling the c6 and e6 square in
the opponent’s camp and also gained a tempo by attacking the Knight
directly
Ne5
Knights are meant to be in the center. (Na5??, Bxf6, exf6, Qa4 + -) Na5
directly threatens Nd3+, thereby breaking the King’s Castle and wasting
several tempos of the white to get his rook developed.
10. O-O
White has successfully castled following the rule "Castle as soon as
possible".
Black has not initiated his process of
developing his kingside bishop, which is a great strategic mistake. Know
the rule: “Having extra pawns alone cannot make your game win". You
should also take the King’s safety, piece development, etc., into account
h6
Another pawn movement which is not useful to develop black’s piece.
However, just because it attacks the bishop doesn’t mean black has gained a
tempo since the h6 move is not allowing any of the opponent’s pieces to be
developed.
11. Bf4!
White is trying to keep the initiative. Bf4 is defending the bishop itself as
well as forcing the opponent to protect his knight tempo.
Ng6; 12. Qa4+, Qd7; 13. Qxc4!
While black is busy protecting his knight, white comes with the beautiful
idea of forking the pawn which was given long ago.
Even after Qxc4, Black has not developed his kingside bishop and castled.
This is what happens if you delay getting castled.
Rc8; 14. Qb3
Black has also gained a tempo now by developing his rook on open file and
attacking the queen. However, the sad part is white has had a lead in
development for several moves and one tempo is not enough.
e5
Another tempo-looking move, if white moves his bishop anywhere, black is
going to develop his bishop and get castled in the next move. In such a case,
black would be fine.
15. dxe6! (en passant capture)
Capturing the opponent’s pawn in this position will slow down the
opponent in developing his pieces since the opponent wants to recapture the
pawn. This move also demonstrates a new rule: Open as many lines as
possible if the opponent’s king is in the center. Lines means files and
diagonals. The more open the position is, the more dangerous for the
king to be in the center.
Qxe6, 16. Qxb7
However, trying to protect the b7 pawn and capturing fxe6 will also leave
you with a weak e6 pawn and weak g6 squares which cannot be protected
easily.
Bc5
Trying to get castled so that black can hold his position for longer.
Be6!
Developing another piece. As you can see this move offers the Bishop for
the Knight. Nxe6 and then black is left with a doubled pawn in the center. Is
it a weakness? No. A connected doubled pawn is not a weakness, as we
have already discussed. Nxe6 allows black to open his f file for his rook,
and the pawn on e6 will take control of the d5 square from the white Knight
on c3 (helping in the middle game).
10. O-O-O, Ne5
White could have started his attack by h4 or g5. But he knows the rule to
castle as soon as possible. We should not always look for an immediate win.
Ne5 allows the c file to be opened and occupied by his Rook. This also
makes the knight go to the center. Knights in the center create more
opportunity for the attack.
11. h4
White has started his attack on the king side. The main theme in the Sicilian
dragon is for white to open the h file by pushing h4 and h5, later capturing
on g6. Thereby white gains an open file right away attacking the h7 pawn.
At this point we must learn what a "pawn lever" is. A pawn lever means
offering a pawn in exchange for the opponent’s pawn. When we create a
pawn lever it opens some particular line for our pieces. You should include
a pawn lever in your plans to make this work.
Bc4!
An excellent idea of exchanging both the bishops from the opponent.
Usually in Sicilian dragon, Black’s g7 bishop will play a vital role in
defending the kingside and also attacking the opponent by its long diagonal.
The only way to trade that bishop easily is with White’s Black bishop.
By playing bishop to c4 now, black threatens Bxf1, Rxf1, Nc4!! Thereby,
the attack on the Queen is doubled and the bishop and black can exchange
bishops.
12. Bh3!
White knows the importance of his black bishop and avoids the exchange.
Ba6!
Directly threatening Nc4 to exchange the black bishop.
13. b3
Directly stopping Nc4. However, this slightly weakens the kingside.
Particularly a3 and c3 squares. However, black cannot make use of those
squares easily.
Qa5!
Developing a piece with an indirect threat. Threatening Nxf3, Nxf3, Nxe4!!
Followed by Qa3+
14. Kb1
We should look for counter attacks in chess to win the game. The best way
to defend a position is not to just "defend", but to counter attack. Black
counters beautifully, making it hard for white to keep his attack on the king
side.
Qa3?
9. e5!
There are two ways to plan in chess
1. Tactics
2. Strategies
What are tactics? What are strategies?
Let me explain!
Tactics are short term plans, usually a combination of two or more
moves to gain some advantage (usually material)
Strategies are long term plans in order to create positional advantage
after which we would be able to use lots of small tactics
Strategy can also be defined as moves that increase the ability to create
tactics
Even if you aren’t entirely clear on the definitions, let’s carry on. You will
understand soon!
The move e5 which white made indicates the use of strategy, gaining space
on the kingside. However, black enjoys the space on queenside.
White has also closed the center with e5 pawn, which no longer allows
black pieces to come to the king side. That means if we attack on the king
side, there will be no pieces to defend.
Nd7; 10. Qe2
White makes sure that the e5 pawn is indestructible
b5!; 11. h4!
Excellent strategic move by both black and white.
Since black has the Queenside space, black is expanding his territory and
looking for pawn levers to open the queenside and get into the opponent’s
camp.
Since white has more king side space, white is starting to expand his
territory and look for pawn levers to open the kingside and checkmate if
possible.
It’s more like a race. The first person to open the side which he has more
space usually wins the game!
a5; 12. Nf1
As we know now, black is expanding his territory further.
White is trying to mobilize all his pieces to the King side.
If the center is closed, expand your territory on the side in which you
have more space.
If the center is closed, try to create pawn levers on the side which you
have more space and try to open the side.
If the center is closed, you should attack in the flanks (corners).
If the center is closed, bring most of the pieces to the side which you
have more space.
If the center is closed and you have more space, try to keep the center
closed.
If the center is closed and you have adverse space, try to open the
center by creating pawn levers in the center.
If the center is closed, you can un-develop and re-develop pieces to
reach desired square.
b4; 13. N1h2, Ba6; 14. h5, Rfc8; 15. h6!
White’s last move destroys the black’s pawn structure on the kingside. The
main idea of h6 is to create a weakness in the enemy camp, if black
captures or moves the g pawn, f6 will become weak. A square which
cannot be protected by a pawn anymore is a weak square. In a later
point of time white can try to occupy that square with some of his pieces for
tactical reasons.
Is h6 a tactical move or strategic? Yes, strategic!
g6
Black has played g6 and created a hole on f6.
We need to learn a strategy called Pawn wedging by now!
Reaching the 3rd/6th Rank with a pawn to the opponent’s camp is called
the pawn wedging technique.
Pawn wedging restricts the opponent’s pieces from penetrating in their own
camp, usually the opponent’s king!
16. Bf4, Qd8
White is trying to involve the other rook in the attack, whereas black is
defending the g5 square.
Since black’s pawns are on white squares, most of the black squares in
black’s camp seem to be weak. If white had tried to exchange black’s black
bishop, it would fetch a greater advantage in the long run! Black avoids it
by Qd8
Obviously, black is far behind in the race between king and queen side.
17. Ng4, a4; 18. Qd2, c4
White is exerting additional pressure on g5 to place his piece on that square,
whereas black is creating a pawn lever and trying to open up the queen side.
19. dxc4, Bxc4
Black has opened “c” file from which he may seek to create some threats on
“c2” pawn.
Black may play “a3” to create some weak squares on the opponent’s
queenside and will try to occupy it.
Whereas, white can try to trade dark bishops and make use of f6 square.
20. Bg5
White was waiting for this moment. After supporting the e5 pawn with
Ng4, white chooses to eliminate the defender of dark squares. Since a
defender of dark squares will be eliminated, white will enjoy the opponent’s
weakness of dark squares and will be able to place his piece on the dark
squares freely!
a3; 21. b3, Ba6, 22. Bxe7, Qxe7; 23. Rac1
As we can see, black has still managed to create a weak square on c3 in
white’s camp and a backward pawn on c2.
A backward pawn is a pawn which cannot move forward without
getting captured by the opponent’s pawn and it is in an open file, it is a
weakness
However, the c3 weakness is not vulnerable now since no piece is focusing
on it (either minor pieces or especially the Knight), whereas f6 is targeted
by the g4 knight.
Na7
Trying to reach c3 via b5
22. Ng5!
After all the strategic moves and making opponent’s black squares
vulnerable, white tries to dominate the black square by placing his pieces on
dark squares.
Having our knights on the enemy camp will create more opportunities for
attack. Ng5 also allows the white bishop to come into play. Immediate
threat of Bxd5 followed by e6 will also be a destroying combination!
Nb5?
This demonstrates the classical idea of bringing the knight to the weak
square, but black has missed out a tactical combination focusing more on
the strategy!
23. Bxd5!!
(exd5; e6 + -)
Rd8?
However, saving the rook on a8 doesn’t create any hope for black. Black is
trying some psychological tactics which could make white make mistakes!
24. Bxa8, Nxe5; 25. Qxd8+!, Qxd8; 26. Rxe5
Of course, double Rook is better than a Queen. However, in this position
black cannot capture on a8, since after Rd1 followed by Nf6+, black would
regret it!
Nc3, 27. Bf3, f5; 28. Nxe6 and Black Resigned! 1 – 0
Game #7. Ruban, Vadim VS Magam Badals
Tournament – Santa Clara 1991
Ratings – Ruban 2575, Magam 2490
Opening – Queen’s Gambit Accepted main line with Qe2
1. d4, Nf6; 2. Nf3, e6; 3. Bf4, d5; 4.e3, Bd6; 5. Ne5, O-O; 6. Nd2, c5; 7.
c3, Nc6
15. Be2!
White is not allowing the opponent’s piece to get developed. Restricting
the opponent’s piece is equally as good as developing our own piece.
Qb6
Starting some threats on the flanks!
16. Rb1!?
I won’t suggest protecting b pawns with a rook, since it could lead to
creating a defending rook. An attacking rook is always better than a
defending rook. In this position, Qb3 would be preferable!
cxd4; 17. cxd4, Rc8; 18. Kh1, Ne7; 19. Ndf3, Ne4!
Black has developed his rook in reply to white moving his king from the
a7-g1 diagonal since the Queen is already creating an x-ray towards king!
Ne7 allows black’s bishop is active from e8 and also opens the file for the
rook on c8! It also allows the knight to come to g6 and drive away the
bishop and make it bad! Or exchange the e5 Knight and open the h file for
Black’s Rooks after Kf7!
However, the pieces are equal, white has managed to create a passed pawn
on e5. Surely it will create trouble for black in the end!
30. Bf2, f4; 31. Bxe3, fxe3; 32. Re1, Rc2; 33. Rxe3, Kg8;
34. Rc3??
A small miscalculation leads to losing the game. White has calculated
(Rxc3; bxc3, b5; b4) in this case, the situation is obviously better for white
since having a passer pawn is a fortune in a king and pawn ending!
But the reply from black made white resign the game!
Rxc3; 35. bxc3, a5!!
Can you find the difference between a5 and b5? a5 literally stops b4!
A famous rule is Move the unopposed pawns first (which means, first
move the pawns which have no other pawn in the same file)!
Now black’s outside passer is unstoppable.
Game #9. Damljanovic, Branko VS Lin Ta
Tournament – WCHT 2nd
Rating – Branko 2555, Lin Ta 2415
Opening – Grunfiel Exchange with Nf3
1. Nf3, Nf6; 2. c4, c5; 3. Nc3, d5; 4. cxd5, Nxd5; 5. d4, Nxc3; 6. bxc3, g6;
7.e4, Bg7
Just by looking at this position, we understand that white has more pawns in
the center and controlling the squares.
When the number of pawns in the center outnumber those of the
opponent, it is known as a pawn center or mobile center, it is a type of
center, just like a closed center, open center, and piece center!
Let us understand how we could proceed in these types of situations!
When we have a pawn the center, always watch for the opportunity to
push the pawn and create a center passer.
When we have a pawn the center, don’t go for unnecessary exchanges,
especially minor pieces.
When we have a pawn the center, including rook lifts in your plan helps
in many situations.
When we have the pawn center, be careful about the pawns which may
become vulnerable to enemy attacks.
When we have the pawn center, attacking in the corners may still work
even though the center is open but controlled by us.
When the opponent has the pawn center, create pawn levers in the
center to destroy the pawn structure of the opponent.
When the opponent has the pawn center, target the pawns in the center
as a main plan.
In the points discussed above, if you relate to the moves white and black
has made, you can understand that black is looking to attack on d4, and also
trying to destroy the pawn structure! Whereas white is defending on d4!
8. Rb1
Usually it is said that we should develop the minor pieces first. However, in
this position Rb1 is a very good move controlling the open file as well as
moving away from the X-ray that bishop on g7 creates!
O-O; 9. Be2, Nc6; 10. d5!
An excellent pawn sacrifice on c3. If black captures on c3, after Bd2 black
should exchange the black bishop in order to save the knight, which will
turn the black’s dark squares weaker on the king side (especially h6)
There would be no pieces on the kingside for defense, leaving the king
vulnerable to attacks!
Bxc3+!?; 11. Bd2, Bxd2+; 12. Qxd2, Na5
Black accepts the weakness for a pawn, whereas now white queen is
targeting on h6 square! White’s plan will revolve around dark squares from
now on!
Black has placed his knight on a5 which will result in black’s Queen not
being able to move now, but it is the right choice for black since after b6,
the queenside will be indestructible without the dark bishop!
13. h4!
White knows about the weakness on the kingside of black. White is trying
to create a pawn lever on h5 thereby bringing his rook directly to the
kingside! The Queen will also join the party by coming to h6.
Bg4; 14. h5!
Black was trying to stop the h5; however, white didn’t care about another
pawn since (Bxh5; g4!!, Bxg4; Qh6, Bh5; Ng5). This variation would lead
to checkmate or at least losing a minor piece!
22. Qd2!
White is sacrificing his bishop on b5 since after Qh6, there are no black
pieces to defend on h7 which will eventually follows a checkmate! The
pawn on d6 controls the key squares in opponent’s camp (e7 and c7) which
is restricting black’s Rook and Queen from defending h7!
Rf6
Since e7 is controlled, black is bringing the rook to f7 to defend the h7
threat!
23. Qd5+, Kg7; 24. Qxe5!
Still white didn’t care about the bishop and making continuous counter
attacks, white has a powerful threat of (Qe7, Rf7; Rxh7, Kxh7; Qxf7+,
Kh6; Ke2) followed by Ra1 which is unstoppable!
Rf8; 25. Qg5!
Once again, axb5?? Leads to (Qh6, Kf7; Qxh7+, Ke8; Qe7#)
Kg8; 26. Qd5+, Kh8; 27. e5, Rf5; 28. d7
Directly threatening d8=Q and thereby gaining an exchange if axb5 has
been played now!
Nc6?
Possibly, (axb5; d8=Q, Qxd8; Rxd8, Rxe5+; Kf1, Rxd8+) would have given
less damage to black
29. Bxc6, bxc6; 30. Qe4, Qc7;
Just threatening Re5 and thereby gaining the Queen for a rook by PIN.
31. e6!, Re5
Despite knowing that Re5 will pin and win the Queen, White has played e6
with the view of promoting the pawn and getting a Queen back which will
eventually result in a Rook up at least!
32. e7
Black resigned in this position, since Rxe4; fxe4 white’s pawns are
unstoppable!
Game #10. Planinec, Albin VS Sofrevski Jovan
Tournament - YUG-ch
Ratings – Albin 2520, Jovan 2440
Opening – Converted English Opening
26. Nf6+
Escaping the Knight before capturing on e1
Kg7; 27. Bxe1, Nb4?
Nb4 exposes the b7 pawn to get attacked, and on e8 an imaginary fork is
already possible!
Considering these two, white has played!
28. Qe4!, Nc2; 29. Bf2
On this move, Black resigned knowing the threat of white (Qxb7) which
cannot be defended.
Rb8 fails after Qxc2
Rc7 fails after Ne8+
Qc7 fails after Rc3!!
Qb6 fails after Qe7+
Opening Traps
Game #1.
1. d4, d5; 2. c4, e6; 3. Nc3, Nf6; 4. Bg5, Be7; 5. e3, Nbd7; 6.Nf3, O-O; 7.
Rc1, b6
8. cxd5, exd5
(Nxd5?, Nxd5, exd5; Bxe7, Qxe7; Rxc7 + -)
9. Bd3, Bb7
Usually intermediate players think about this opening and how to break the
center by c5
Most players will try to do the same no matter what the opponent plays!
10. Qa4!, c5; 11. Ne5?
However, Ne5 is a mistake. Black is likely to make mistake in this position
if you play Ne5.
Black’s thinking process = (If I don’t capture the knight on e5, it will
eventually come to c6 and trade one of my bishops, so Nxe5; dxe5, Nd7;
Bxe7, Qxe7; f4, f6!) this will be black’s thinking process and will play
Nxe5 followed by Nd7
Nxe5; 12. dxe5
No players are thinking about the
importance of an h6 move.
If you play h6 at an earlier stage, it will clear back rank weakness, but there
are many more reasons for playing h6! That is the reason why these kind of
psychological traps appear
Nd7??
Nh5 would be the right move, but no players will think to get their Knight
to the corner of the board. They will think they can put pressure on e5,
thereby gaining some advantage!
13. Qh4!!
A disastrous move for black, threatening h7 mate or e7 Bishop.
h6; 14. Bxe7, Qe8; 15. f4
Black has eventually a Rook up! Which is more than sufficient for a win!
Game #3.
1. e4, e6; 2. d4, d5; 3. e5, c5; 4. c3, Nc6; 5. Nf3, Qb6; 6. Be2, Nge7!
This is the French advanced variation, this Nge7 move tricks the opponent
to castle (O-O) or to capture the pawn on c5!
If dxc5, Qc7!; Bf4, Ng6! And white has lost the important pawn on e5!
7. O-O?
This is a psychological move that every player usually does without
calculations!
8. cxd4, cxd4; 9. Nf5!!
White has lost a pawn on d4 without making any mistakes!
Game #5.
1. d4, d5; 2. c4, e6; 3. Nc3, Nf6; 4. Bg5, Nbd7; 5. e3, c6; 6. Nf3, Qa5; 7.
Nd2, Bb4; 8. Qc2, O-O
This is the Cambridge Springs Variation, usually called QGD CSV!
Including Nd2 and Qc2 are in the line!
1. e4, c5; 2. d4
This gameplay is known as the Mora Gambit, in which white will give a
pawn on d4, then also on c3 to develop its pieces rapidly!
This one is a little different!
cxd4; 3. Nf3
1. d4, d5; 2. c4, e6; 3. Nc3, Nf6; 4. Bg5, Nbd7; 5. e3, Bb4
1. d4, d5; 2. c4, c6; 3. Nc3, Nf6; 4. Nf3, Bf5; 5. cxd5, cxd5; 6. Qb3
dxe3!
An excellent Bishop sacrifice, hoping to capture on “f2” and deflect the
King from protecting Queen after Bxb4.
However, declining the sacrifice will also leave white with ugly pawn
structures and lot of weaknesses.
6. Bxb4??
White have considered (Bxb4, exf2+; Ke2, Bg4+; Nf3 + -) and (Bxb4,
exf2+; Ke2, fxg1=Q; Qxd8+, Kxd8; Rxg1 =)
But, what he had here was miserable.
exf2+; 7. Ke2, fxg1=N+!;
A brilliant promotion, forcing opponent to
capture the promoted piece so that black can play Bg4+ and skewer the
Queen. Or to move the King to “e1” to perform a powerful tactics.
8. Ke1
(Rxg1??, Bg4+)
Qh4+, 9. Kd2;
(g3??, Qe4+) will lose the rook on “h1”
Qf4+; 10. Kc3, Nc6; 11. Rxg1, Bf5;
White resigned here considering his King is on the run and have no escape.
Game #11.
1. c4, e5; 2. Nc3, Nf6; 3. Nf3, Nc6; 4. g3, Bb4
English opening four Knights variation.
5. Nd5, Nxd5; 6. exd5, e4?
Nd4 is the book move. Instead, he played “e4”
Bg7; 7. Nh4!
Opened the diagonal of the queen, “h5” pawn is undefendable.
e6; 8. Qxh5+, Kf8; 9. Bh6, Qe8; 10. Bxg7+
Black has resigned considering (Kxg7; Qg5+, Kf7; Nxf5!, exf5; Bc4+, d5;
Bxd5+, Be6; Qxf5+) + -
All these are forced moves and have no better alternatives.
Game #14.
1. e4, d6; 2. d4, Nf6; 3. Nc3, g6;
Pirc Defense.
4. h3, Bg7; 5. g4, c5; 6. dxc5, Qa5; 7. Qd3
1. Never block your pieces in a way that they can’t develop and come
out of the board.
2. Never play a piece twice in the opening unless you have very good
reason.
3. A file which is not blocked by your own pawn is the best file for your
rooks.
4. A square which cannot be protected by a pawn any longer is called
Weak Square.
5. Having two bishops is a better idea than having a bishop and a
knight.
6. Try to develop your pieces as soon as possible.
7. Don’t start an attack without developing most of your pieces.
8. A doubled pawn is not always a weakness.
9. An isolated doubled pawn is a weakness most of the time and
connected doubled pawns need not be a weakness.
10. Space is our territory, we can gain more space by pushing our
pawns as much as possible, but be careful about your pawn’s safety.
11. Pawns are usually called walls. If you have narrowed walls, you
have no space to live; if you have broader walls you have more space to
enjoy.
12. Castle as soon as possible.
13. Give every piece a chance in the opening to get developed.
14. Knights are meant to be in the center
15. Developing a piece with an attack is called a tempo, gaining several
tempos can give you an enormous advantage.
16. Exchange your opponent’s good pieces if possible.
17. Rook lift is a strategy of bringing the rook to the kingside/queenside
by lifting it to some ranks above and then bringing it to the desirable
place
18. The more your pieces are active, the more opportunities of attack
19. A Weak Square is a square which cannot be protected by a pawn
anymore.
20. A Weak square of the opponent which is no longer protected by any
minor piece is called a Strong square for our piece.
21. First take is mistake – which means capturing an opponent’s pieces
for the sake of exchanging pieces is a mistake.
22. Having extra pawn(s) alone cannot make your game win.
23. Open as many lines as possible if the opponent’s king is in the
center
24. The more open the position is, the more dangerous for the king to
be in the center
25. Try to exchange pieces when your material is more than enough to
win the game
26. Try to develop a piece to defend a threat in the opening.
27. Just because the opponent’s pawn has come to the front doesn’t
mean the game is lost (Space advantage for the opponent)
28. Just because our pawns have gone to the front doesn’t mean we’ve
won (Space advantage for us)
29. Knights on the center create an opportunity for the attack.
30. A pawn lever means offering a pawn exchange to the opponent’s
pawn.
31. No pawn lever, no plan ever (includes creating pawn levers in your
long term plan).
32. The best way to defend the position is not to defend but to counter
attack.
33. It is a good idea to keep the rook in an open file or a file to be
opened!
34. A pair of bishops is an advantage, especially in an open position.
35. Having two or more ideas in single move will be appreciated
(double threat).
36. A well-protected passed pawn in the center is a winning source.
37. A blockaded passed pawn in the center may turn into weakness.
38. Two Knights never work out well, especially against two bishops!
39. Chess is a game of mistakes, force the enemy to make mistakes by
attacking.
40. Never try to block your bishop with your own pawns.
41. If your bishop is blocked by your own pawn, try to bring the Bishop
outside of the pawn chain by moving the bishop.
42. If your bishop is blocked by your own pawn, try to move the pawns
which are blocking the diagonal of the Bishop.
43. If your bishop is blocked by your own pawn, try to exchange the
Bishop.
44. Restrict the opponent’s pieces from coming to the side where you’re
attacking.
45. The Knight is a best blockading piece, since it would not lose its
mobility while blocking the opponent’s pawn.
46. Never be too greedy, if at all you’re going to win the game, it doesn’t
matter if you win two minutes later. Be patient and think of the best
move.
47. Create threats while developing your own position, don’t create
threats which could easily be defended.
48. Tactics are short term plans, usually a combination of two or more
moves to gain some advantage.
49. Strategies are long term plans that create a positional advantage
after which we would be able to use lots of small tactics.
50. Strategy can also be defined as moves that increase the ability to
create tactics.
51. If the center is closed, expand your territory on the side in which
you have more space.
52. If the center is closed, try to create pawn levers on the side which
you have more space and try to open the side.
53. If the center is closed, you should attack in the flanks (Corners).
54. If the center is closed, bring most of the pieces to the side which you
have more space.
55. If the center is closed and you have more space, try to keep the
center closed.
56. If the center is closed and you have adverse space, try to open the
center by creating pawn levers in the center.
57. If the center is closed, you can un-develop and re-develop pieces to
reach the desired square
58. Reaching the 3rd/6th Rank with a pawn in the opponent’s camp is
called the pawn wedging technique, it restricts the opponent’s pieces
from penetrating in their own camp.
59. A backward pawn is a pawn which cannot move forward without
getting captured by the opponent’s pawn and it is in an open file, it is a
weakness.
60. A rook and two pawns are superior than a double bishop in the end.
61. A rook and a pawn don’t compensate double minor pieces,
especially double bishops.
62. If the center is open, try to control and increase space in the center.
63. If the center is open, don’t waste moves by un-developing and re-
developing your pieces or by making unnecessary pawn movements.
64. If the center is open, don’t go for flank attacks without making sure
the center is yours.
65. If the center is open, try to create attacking plans in the center.
66. When the center is closed with a piece, you can un-develop and re-
develop your pieces to reach the desired target
67. When the center is closed with a piece, it may be converted as a
closed center (closed center by pawn)
68. When the center is closed with a piece and you have more space,
keep the center closed
69. When the center is closed with a piece, try to attack in the flanks
(corners).
70. When the center is closed with a piece and you have adverse space,
try to open the center.
71. When the center is closed, try to expand your territory on the side
which you have space (if you can keep the center closed).
72. Move the unopposed pawns first (which means, first move the
pawns which have no pawn in the same file!
73. When we have the pawn center, look for the idea of pushing the
pawn and creating the center passer in every move.
74. When we have the pawn center, don’t go for exchanges
unnecessarily – especially minor pieces.
75. When we have the pawn center, including rook lifts in your plan
helps in many situations.
76. When we have the pawn center, be careful about the pawns which
may become vulnerable to enemy attacks.
77. When we have the pawn center, attacking in the corners may still
work even though the center is open but controlled by us.
78. When the opponent has the pawn center, create pawn levers in the
center to destroy the pawn structure of the opponent.
79. When the opponent has the pawn center, target the pawns in the
center as a main plan.
80. When you have a changing or dynamic center, decide if the center is
Open, Closed, Pawn center, or Piece center
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Special acknowledgment is given to Mark C. Menser for his assistance in
editing this edition.