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leader_traits = {

CHC_chivalrous = {
random = no
org_loss_at_low_org_factor = -0.2
army_morale_factor = 0.2
army_org = 5
}
CHC_the_empath = {
random = no
trade_opinion_factor = 0.1
opinion_gain_monthly_factor = 0.1
stability_weekly = 0.001
}
CHC_the_druid = {
random = no
navy_casualty_on_sink = -0.2
experience_loss_factor = -0.2
air_wing_xp_loss_when_killed_factor = -0.2
}
CHC_the_taskmaster = {
random = no
industrial_capacity_factory = 0.1
production_factory_efficiency_gain_factor = 0.1
production_factory_max_efficiency_factor = 0.1
production_factory_start_efficiency_factor = 0.1
}
CHC_the_narcissist = {
random = no
political_power_gain = 0.1
monthly_population = 0.01
local_resources_factor = 0.01
}
CHC_the_banshee = {
random = no
land_night_attack = 0.05
army_speed_factor = 0.05
org_loss_when_moving = -0.1
}
CHC_solo_song = {
random = no
army_attack_factor = 0.1
army_defence_factor = 0.1
}
CHC_dream_eater = {
random = no
land_night_attack = 0.2
special_forces_cap = 0.025
special_forces_min = 20
}
CHC_peace_walker = {
random = no
stability_factor = 0.2
war_stability_factor = 0.3
war_support_factor = -0.2
}
CHC_magic_bullets = {
random = no
equipment_bonus = {
infantry_equipment = {
instant = yes
hard_attack = 0.1
ap_attack = 0.15
build_cost_ic = -0.05
}
fireteam_equipment = {
instant = yes
hard_attack = 0.1
ap_attack = 0.15
build_cost_ic = -0.05
}
anti_air_equipment = {
instant = yes
hard_attack = 0.1
ap_attack = 0.15
build_cost_ic = -0.05
}
anti_tank_equipment = {
instant = yes
hard_attack = 0.1
ap_attack = 0.15
build_cost_ic = -0.05
}
}
}
CHC_spoon_bender = {
random = no
production_speed_buildings_factor = 0.05
production_speed_industrial_complex_factor = 0.05
repair_speed_industrial_complex_factor = 0.1
industry_repair_factor = 0.1
}
CHC_practitioner_of_pyrokinesis = {
random = no
heat_attrition_factor = -0.2
equipment_bonus = {
demolitions_equipment = {
instant = yes
soft_attack = 0.15
hard_attack = 0.15
breakthrough = 0.15
defense = 0.15
}
}
}
CHC_flash_paper_expert = {
random = no
modifier_army_sub_unit_demolitions_infantry_attack_factor = 0.1
modifier_army_sub_unit_demolitions_infantry_speed_factor = 0.1
modifier_army_sub_unit_motorized_demoteam_attack_factor = 0.1
modifier_army_sub_unit_motorized_demoteam_speed_factor = 0.1
modifier_army_sub_unit_demolitions_support_attack_factor = 0.2
}
CHC_totemist = {
random = no
surrender_limit = 0.1
experience_gain_army = 0.15
}
CHC_the_knightly_order = {
random = no
max_dig_in = 1
experience_gain_army = 0.2
}
CHC_sands_of_the_desert = {
random = no
attrition = -0.1
experience_gain_army = 0.05
}
CHC_sleight_of_hand = {
random = no
min_export = -0.1
caps_income_modifier = 0.05
trade_opinion_factor = 0.1
faction_trade_opinion_factor = 0.2
control_trade_mission_factor = 0.5
}
CHC_ancient_grimoire = {
random = no
research_speed_factor = 0.05
research_sharing_per_country_bonus = 0.05
}
CHC_vanishing_act = {
random = no
operative_slot = 2
enemy_operative_detection_chance_factor = 0.25
enemy_operative_capture_chance_factor = 0.25
army_intel_factor = 0.25
recon_factor = 0.25
recon_factor_while_entrenched = 0.5
}
CHC_spellsword = {
random = no
army_attack_factor = 0.05
}
CHC_misdirection_master = {
random = no
special_forces_cap = 0.025
army_core_attack_factor = 0.05
army_core_defence_factor = 0.05
}
CHC_falconeer = {
random = no
supply_combat_penalties_on_core_factor = -0.2
intel_network_gain_factor = 0.2
decryption_power_factor = 0.2
}
CHC_enforcer = {
random = no
resistance_decay = 0.1
resistance_target = -0.05
root_out_resistance_effectiveness_factor = 0.5
boost_resistance_factor = 0.25
operative_slot = 1
}
CHC_psionic_storms = {
random = no
extra_paratrooper_supply_grace = 24
no_supply_grace = 24
out_of_supply_factor = -0.1
pocket_penalty = -0.1
}
CHC_fight_for_freedom = {
random = no
army_defence_factor = 0.1
resistance_target_on_our_occupied_states = 0.25
resistance_growth_on_our_occupied_states = 0.25
resistance_decay_on_our_occupied_states = -0.25
}
CHC_knight_of_watonga = {
random = no
modifier_army_sub_unit_heavy_infantry_attack_factor = 0.05
modifier_army_sub_unit_heavy_infantry_defence_factor = 0.1
modifier_army_sub_unit_heavy_infantry_speed_factor = 0.05
}
CHC_former_scribe = {
random = no
research_speed_factor = 0.15
}
CHC_miracle_grower = {
random = no
country_resource_water = 15
monthly_population = 0.1
}
CHC_miracle_grower = {
random = no
country_resource_water = 15
monthly_population = 0.1
}
CHC_psionic_hail = {
random = no
strategic_bomb_visibility = -0.2
air_cas_efficiency = 0.1
air_strategic_bomber_bombing_factor = 0.2
}
CHC_rivers_of_melody = {
random = no
navy_screen_attack_factor = 0.15
navy_screen_defence_factor = 0.15
screening_efficiency = 0.1
screening_without_screens = 0.1
}
CHC_oddity_trader = {
random = no
equipment_capture_factor = 0.05
caps_income_modifier = 0.05
economy_cost_factor = -0.25
trade_laws_cost_factor = -0.25
}
CHC_lessons_from_v = {
random = no
army_attack_factor = 0.05
army_defence_factor = 0.05
war_support_factor = 0.15
}
CHC_master_diplomat = {
random = no
opinion_gain_monthly_factor = 0.15
trade_opinion_factor = 0.1
consumer_goods_expected_value = -0.025
}
CHC_pathfinder = {
random = no
production_speed_infrastructure_factor = 0.1
production_speed_naval_base_factor = 0.1
supply_node_range = 0.1
}
CHC_master_of_puppets = {
random = no
resistance_damage_to_garrison = -0.25
foreign_subversive_activites = -0.3
non_core_manpower = 0.05
}
CHC_brank_mask_maker = {
random = no
political_power_factor = 0.05
compliance_gain = 0.02
}
}

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