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VERBS 20220925-UK - Effects - Actions - Verbs 2024-01-11 10 - 09 - 09
VERBS 20220925-UK - Effects - Actions - Verbs 2024-01-11 10 - 09 - 09
VERBS 20220925-UK - Effects - Actions - Verbs 2024-01-11 10 - 09 - 09
UK operational planning requires the use of clearly defined Effects and Actions Verbs, which are
used to build a course of action that will realise a number of Decisive Conditions. No UK or NATO
doctrine publication holds all the recognised Effects and Actions Verbs, so this list captures the
main ones you will need during JSCSC planning exercises1. Where possible NATO and Joint verbs
and definitions are preferred and should be used. UK only and Single Service verbs only appear
where a NATO or Joint equivalent is not available.
1
These definitions are taken from NATO Terms website, AAP-6, STANAG 2287, JDP 0-01.1, AJP 3.10, BR8447 Vol 1.2,
the Land Staff Officer’s Handbook and AP 3002 Edn 3. Where multiple definitions exist, NATO terms too primacy,
followed by UK Joint terms then UK sS definitions. If no definitions exist, common understanding of frequently used
terms is used.
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OPERATIONAL EFFECTS TERMS
BLOCK. The positioning of joint assets to deny selected users access to and/or from a defined
area or areas. ‘Defined area or areas’ will encompass elements of all domains.
BLOCKADE.
CANALISE. Force an enemy to take a desired direction in its actions to gain an advantage. To
orient the perception of a situation or event toward a desired outcome.
CLEAR. Remove all enemy, and their infrastructure or capability, from an assigned area and
prevent their return.
COERCE. Use force or the threat of force or other potentially prejudicial means to persuade an
individual or group(s) to adopt a certain pattern of behaviour against their wishes.
COMPEL. Force, through kinetic or non-kinetic action, a group or individual to undertake a desired
course of action.
CONTROL. Maintenance of physical influence over a specified area in order to provide own
freedom of action and to prevent its use by the opponent forces.
Sea CONTROL. The employment of maritime forces, supported by land and air forces as
appropriate, in order to provide own freedom of action in a specific area of the joint environment
and to prevent its use by the opponent.
DEFEAT. Diminish the effectiveness of the opponent to the extent that they are unable or unwilling
to participate further in the battle or at least cannot fulfil their intention.
DEFEND. Defeat or deter a threat to provide circumstances for maintaining or regaining the
initiative. Depending on what size of formation/unit is defending, defence can include delay, hold,
deny and attack.
DELAY. Operation in which a force under pressure trades space for time by slowing down the
opponent’s momentum and inflicting maximum damage without, in principle, becoming decisively
engaged. Delay may be for a specified length of time, or until a specified time or event.
DENY. Prevent access or use by physical presence, blocking, disruption, dislocation and/or fire.
Can be achieved either by holding or covering the area by direct or indirect fire. To deny without
holding requires surveillance.
DESTABILISE. Render an individual or group(s) unstable or create the conditions for collapse.
DESTROY. Kill or damage an object, opponent force or their capability so that it is rendered
useless until reconstituted.
DETER. Discourage an individual or group(s) from carrying out a certain action by convincing them
that the consequences of their actions outweigh the potential gains.
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DEVELOP. Advance friendly force capability and competence.
DISLOCATE. Deny an individual or group(s) the ability to bring strength(s) to bear, or to persuade
that strength is irrelevant.
DISRUPT. Break the cohesion of an opponent or entity and prevent it from functioning effectively.
DIVERT. Use of all capabilities to draw the attention and effort of an opponent from the point of
own principal operation. Linked to DECEIVE, COERCE, DELAY and FEINT (but should not be
confused with TURN).
EXPLOIT. Take advantage of success in battle, by seizing opportunities, and following up initial
gain(s), or take advantage of an individual or group(s) weaknesses or vulnerabilities.
FIND. Detect, recognise, identify and/or locate an object, activity, situation, event, individual(s) or
group(s).
FIX. Deny the enemy their goals, to distract them or prevent movement and thus deprive them of
freedom of action. Note: An adversary may fix themselves.
GUARD. Protect the main force by fighting to gain time, while also observing and reporting
information.
INTERDICT. Divert, disrupt, delay or destroy the enemy’s military potential before it can be used
effectively against friendly forces; or fire placed in an area or point to prevent the enemy using it.
ISOLATE. Separate an opponent both physically and psychologically from those support systems
(Diplomatic, Military and Economic) from which it gains strength and deny it freedom of movement
and contact with other opposing forces.
SECURE. To gain possession of a location, object, individual(s) or group(s), with or without force,
and seek to prevent its destruction or loss by opponent action.
SEIZE. Gain possession of an area or person, with or without the use of force.
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STABILISE. Impose security and control over an area while employing military capabilities to
restore services and support civilian agencies.
UNDERSTAND. Develop knowledge, insight, context and intent of a unit, object, activity, situation,
event or individual or group(s). (Normally to inform subsequent operations or decisions.)
ADVANCE. Conduct offensive operation designed to gain or re-establish contact with the enemy.
ADVISE. Counsel and inform of the implications of adopting a certain pattern of behaviour, beliefs
or attitudes.
AMBUSH. A surprise attack by fire from concealed positions on a moving or temporarily halted
enemy.
ARREST. To seize and hold a person under the authority of the law.
ASSAULT. Climax of an attack; closing with the enemy in hand-to-hand fighting. Short, violent
attack, against local objective.
BREACH. Deliberate or hasty: cross or create a lane through a minefield or IED belt or a clear
route through a barrier or fortification.
BREAK OUT. Continuation of a crossing operation once the force has consolidated in the
bridgehead; or offensive action by an encircled force to link-up with a main force.
BUILD UP. Attain prescribed strength of units and prescribed levels of vehicles, equipment, stores
and supplies.
BYPASS. Move around an obstacle, position or enemy force to maintain the momentum of
advance.
CONFIRM. Provide current information of previously reporting within a specified degree of certainty
and/or accuracy.
COORDINATE. Bring functions, systems or entities operating in the same environment in proper
relation in order to avoid counter-productive results such as duplication of effort or mutually
negating actions.
COUNTER ATTACK. Attack by a part or all of a defending force for such specific purposes as
regaining ground lost or cutting off or destroying adversaries’ advance units, with the general
objective of denying to the adversary the attainment of their purpose in attacking.
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CROSS-CUE. Pre-planned collaborative detection, recognition, identification, location or tracking;
the deliberate handover of a collection/find task to a nominated unit, system or person.
DEMONSTRATE. Deceive the enemy by making a show of force without seeking contact.
DEPLOY. Move forces within areas of operation; position forces into a formation for battle, relocate
forces to desired areas of operations.
DESIGNATE. By visual or other means, indicate a target to a designated unit, object, activity,
situation, event or person(s).
DETECT. Discover the presence or absence of a unit, object, activity, situation, event or person(s)
of significance.
DIMMINISH. Reduce the effectiveness of an activity. (Similar to degrade, without lethal overtones).
EMPHASISE. Add further credibility or information which will enhance effects of existing ops and
further develop key messages and themes.
ESTABLISH. Set up a capability (particularly Med and Log, but can apply to ports, bridgeheads
and operating bases etc).
FEINT. Distract the enemy through seeking contact but avoiding decisive engagement by the bulk
of own forces.
HAND OVER. Pass responsibility for the conduct of operations from/to another force.
HARASS. Fire designed to disturb the rest of the enemy, limit movement and, by threat of losses,
lower morale.
IDENTIFY. Determine, the status (including friendly or hostile nature) of the detected unit, object,
activity, situation, event or person(s).
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INDUCE. Persuade or cause an audience to believe as true.
INFILTRATE. Move as individuals or groups over, through or around enemy positions without
detection.
INSERT. Deploy reconnaissance, stay-behind or raiding forces out of contact with the enemy.
INTERDICT. Divert, disrupt, delay or destroy an enemy’s military potential before it can be used
effectively against friendly forces.
INTERCEPT. Search for and listen to and/or record communications and/or electronic data.
LINK UP. Establishment of contact, in enemy controlled territory, between one or more friendly
units or formations which have the same or differing Missions.
MANOEUVRE. Employ forces on the battlefield (using movement) in combination with fire or fire
potential to achieve a position of advantage in respect to the enemy.
MARK. Call for fire on a specific location to orient the observer/spotter or to indicate targets.
MENTOR. Develop capacity through example and/or advice through planning and preparation,
execution and lessons captured/After Action Review (AAR) phases.
MISLEAD. Create a false perception that leads someone to act in a manner detrimental to mission
accomplishment while benefiting accomplishment of friendly objectives.
OCCUPY. Move into and enable proper organisation of an area to be used as a battle position.
PATROL. Move tactically within an area of responsibility to deliver a clearly defined effect(s). A
patrol is conducted in an area where an enemy threat precludes normal administrative movement.
PASSAGE OF LINES. Move forward or rearward through another force’s combat positions with
the intention of moving into or out of contact with the enemy.
PENETRATE. Break though the enemy’s defence and disrupt their defensive systems.
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PERMIT. Give permission or consent; allow something to happen.
PURSUE. Catch or cut off an individual or group attempting to escape, with the aim of destroying
it.
RAID. An operation, usually small scale, involving a swift penetration of hostile territory to secure
information, confuse the enemy, or destroy his installations. It ends with a planned withdrawal upon
completion of the assigned mission.
RECOGNISE. Classify the capability of the unit, person(s), object, event, situation or activity, of
potential military significance.
RECONCILE. Restore friendly relations between people; make apparently incompatible groups
able to exist together without conflict.
RECOVER. Extract a friendly force element or materiel from a location not under friendly control,
with or without force.
RETAIN. Keep possession of a terrain feature to ensure it is free of enemy occupation or use.
SCOUT. Actively seek info on the enemy, ground and other relevant detail in support of the
commander’s plan.
SCREEN. Observe, identify and report; only fight in self-protection (also an indirect fire effect).
SEARCH. Locate specific targets using intelligence assessments, systematic procedures and
appropriate detection techniques.
TAKE OVER. Assume responsibility for the conduct of operations from another force.
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TURN. The use or threat of force to make an opponent physically turn away from their original
course.
DISEMBARK. Unload personnel and/or vehicles and their associated stores and equipment from
ships, aircraft, rail or road transport.
EMBARK. Load personnel and/or vehicles and their associated stores and equipment onto ships,
aircraft, rail or road transport.
MAINTAIN. Take supply and repair action to keep a force in condition to carry out a mission.
PRE-POSITION. Place units, equipment or supplies at or near the point of planned use or at a
designated location to reduce reaction time, and to ensure the timely support of a specific force
during initial phases of an operation.
RECONSTITUTE. Expand force structures and infra-structure beyond existing levels, including the
raising of new units and formations and the expansion of industrial capacity to support the
procurement of equipment and stocks.
RECUPERATE. Replace resources (following the use of military force) in preparation for future
operations.
REGENERATE. Activate, in full or in part, existing force structures and infrastructure, including the
restoration of manning, equipment and stocks to designated levels
STAGE. Process, in a specified area, troops which are in transit from one locality to another.
SUSTAIN. Maintain the necessary levels of combat power for the duration required to achieve
objectives.