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1/18/24, 9:28 PM Kinematics Formulas and Problems

Kinematics Formulas and Problems


January 18, 2024

Anonymous
kinematics formulas and its related problems

ChatGPT
Kinematics is the branch of classical mechanics that describes the motion of ob
considering the forces that cause the motion. Here are some basic kinematics f
related problems:

Displacement (Δx):
Δx = xf − xi ​ ​

where xf is the final position and xi is the initial position.


​ ​

Average Velocity (v ˉ ):
Δx
vˉ = Δt ​

where Δt is the time interval.


Average Speed (sˉ ):
sˉ = Total Distance
Total Time

Instantaneous Velocity (v ):
v = limΔt→0 Δx Δt
​ ​

It represents the velocity at a specific instant.


Acceleration (a):
Δv
a= Δt ​

where Δv is the change in velocity and Δt is the time interval.


Kinematic Equation:
v = u + at
This relates initial velocity (u), final velocity (v ), acceleration (a), and time (t).
Kinematic Equation (Displacement):
Δx = ut + 12 at2 ​

This relates initial velocity (u), displacement (Δx), acceleration (a), and time (t)
Kinematic Equation (Velocity Squared):
v 2 = u2 + 2aΔx
This relates initial velocity (u), final velocity (v ), acceleration (a), and displacem

Sample Problem:
Suppose an object starts from rest (u = 0) and accelerates at 2 m/s2 . Calculate
displacement after 5 s.

Δx = ut + 12 at2 ​

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1/18/24, 9:28 PM Kinematics Formulas and Problems
1
Δx = 0 ⋅ 5 + 2 ​ ⋅ 2 ⋅ (5)2
1
Δx = 0 + 2
​ ⋅ 2 ⋅ 25

Δx = 25 m

So, the displacement after 5 s is 25 m.

These are basic kinematics formulas and problems. Depending on the scenario
to use different formulas or combinations of them to solve specific problems.

Anonymous
I want more formulas

ChatGPT
Certainly! Here are some additional kinematics formulas and related concepts:

Uniform Circular Motion:


Angular Displacement (θ ):
s
θ= r ​

where s is the arc length and r is the radius.


Angular Velocity (ω ):
Δθ
ω= Δt ​

Centripetal Acceleration (ac ): ​

v2
ac =​

r ​

where v is the linear velocity and r is the radius.


Centripetal Force (Fc ): ​

F c = m ⋅ ac
​ ​

where m is the mass.


Relative Motion:
Relative Velocity (vrel ): ​

vrel = v1 − v2
​ ​ ​

where v1 and v2 are the velocities of two objects. ​ ​

Projectile Motion:
Range (R):
v02 sin(2θ)
R=

g ​

where v0 is the initial velocity, θ is the launch angle, and g is the accelerati

Time of Flight (t):


2v0 sin(θ)
t= g

Maximum Height (H ):
v02 sin2 (θ)
H= 2g

Escape Velocity (vesc ): ​

2GM
vesc =

R ​ ​

where G is the gravitational constant, M is the mass of the celestial body, and
Energy and Kinematics:

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1/18/24, 9:28 PM Kinematics Formulas and Problems

Work (W ):
W = F ⋅ Δx
Kinetic Energy (KE ):
KE = 12 mv 2 ​

Potential Energy (PE ):


PE = mgh
where h is the height above a reference point.
Conservation of Mechanical Energy:
KEi + P Ei = KEf + P Ef
​ ​ ​ ​

These additional formulas cover various aspects of kinematics, including circula


relative motion, projectile motion, escape velocity, and the relationship betwee
motion. Depending on the specific problem or scenario, you may choose the a
formula to solve for the desired quantity.

Anonymous
more

ChatGPT
Certainly! Here are more kinematics formulas and related concepts:

Velocity-Time Relationship:
Final Velocity (vf ): ​

vf = u + at

where u is the initial velocity, a is the acceleration, and t is time.


Time to Reach a Certain Velocity (t):
t = vfa−u ​

Equations of Motion (for uniformly accelerated motion):


vf = u + at

Δx = ut + 12 at2 ​

vf2 = u2 + 2aΔx

Relative Acceleration (arel ): ​

arel = a1 − a2
​ ​ ​

where a1 and a2 are the accelerations of two objects.


​ ​

Tangential and Radial Acceleration (for circular motion):


Tangential Acceleration (atan ): ​

atan = α ⋅ r​

where α is the angular acceleration and r is the radius.


Radial Acceleration (arad ): ​

2
arad = vr ​ ​

Torricelli's Theorem (for motion under constant acceleration):


vf2 = u2 + 2aΔx

Projectile Motion with Initial Vertical Velocity:


Time of Flight (t):
2v0 sin(θ)
t= g

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1/18/24, 9:28 PM Kinematics Formulas and Problems

Maximum Height (H ):
v02 sin2 (θ)
H= 2g

Simple Harmonic Motion (SHM):


Displacement as a function of time (x(t)):
x(t) = A cos(ωt + ϕ)
where A is the amplitude, ω is the angular frequency, t is time, and ϕ is the
Velocity as a function of time (v(t)):
v(t) = −Aω sin(ωt + ϕ)
Acceleration as a function of time (a(t)):
a(t) = −Aω 2 cos(ωt + ϕ)

These formulas cover a variety of kinematic scenarios, including uniformly acce


circular motion, projectile motion, and simple harmonic motion. Depending on
problem or scenario you encounter, you can choose the relevant formula to so
desired variable.

Anonymous
more

ChatGPT
Certainly! Here are more kinematics formulas and concepts:

Centripetal Acceleration in Uniform Circular Motion:


v2
ac =

r ​

where v is the speed and r is the radius of the circular path.


Acceleration due to Gravity:
G⋅M
g= r2

where G is the gravitational constant, M is the mass of the celestial body, and
from the center of the body.
Work-Energy Principle:
W = ΔKE
where W is the work done, and ΔKE is the change in kinetic energy.
Power:
W
P = t

where P is power, W is work, and t is time.


Angular Displacement and Angular Velocity Relationship:
θ = ωi t + 12 αt2
​ ​

where θ is the angular displacement, ωi is the initial angular velocity, α is the


acceleration, and t is time.


Rotational Kinetic Energy:
KErot = 12 Iω 2
​ ​

where I is the moment of inertia and ω is the angular velocity.


Moment of Inertia for Different Shapes:
For a point mass m at a distance r from the axis of rotation: I = m ⋅ r2

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1/18/24, 9:28 PM Kinematics Formulas and Problems

For a uniform rod rotating about its end: I = 13 mL2


2
For a hoop or ring: I = mr
= 12 mr2
For a solid disk rotating about its axis: I ​

2
For a solid sphere rotating about its axis: I = 5 mr 2 ​

Linear and Angular Velocity Relationship:


v = ωr
where v is linear velocity, ω is angular velocity, and r is the radius.
Torque (τ ):
τ = r ⋅ F ⋅ sin(θ)
where τ is torque, r is the lever arm, F is the force applied, and θ is the angle
force and lever arm.
Rotational Dynamics Equation:
τ =I ⋅α
where τ is torque, I is moment of inertia, and α is angular acceleration.

These additional formulas cover rotational motion, work-energy relationships,


torque. They are useful in understanding the dynamics of rotating objects and
energy in various mechanical systems.

Anonymous
more

ChatGPT
Certainly! Here are more kinematics formulas and concepts:

Angular Momentum:
L = Iω
where L is angular momentum, I is moment of inertia, and ω is angular veloc
Conservation of Angular Momentum:
Li = Lf
​ ​

This principle states that the total angular momentum of a system remains co
external torques act on it.
Pendulum Motion:
Period of a Simple Pendulum (T ):
L
T = 2π g
​ ​

where L is the length of the pendulum and g is the acceleration due to gra
Period of a Physical Pendulum:
I
T = 2π mgh ​ ​

where I is the moment of inertia, m is the mass, g is the acceleration due t


is the distance from the center of mass to the axis of rotation.
Harmonic Oscillator (Mass-Spring System):
Period of Oscillation (T ):
T = 2π mk ​ ​

where m is the mass and k is the spring constant.

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1/18/24, 9:28 PM Kinematics Formulas and Problems

Escape Velocity from Earth's Surface:


2GM
vesc = ​

R
​ ​

where G is the gravitational constant, M is the mass of the Earth, and R is the
Earth.
Kinematic Equation for Circular Motion:
v = ωr
where v is linear velocity, ω is angular velocity, and r is the radius.
Impulse-Momentum Theorem:
J = Δp
where J is impulse, and Δp is the change in momentum.
Coefficient of Restitution (e):
Relative velocity after collision
e = Relative velocity before collision

This dimensionless quantity characterizes the elasticity of a collision.


Elastic and Inelastic Collisions:
Conservation of Linear Momentum in Elastic Collisions:
m1 u1 + m2 u2 = m1 v1 + m2 v2
​ ​ ​ ​ ​ ​ ​ ​

Coefficient of Restitution in Elastic Collisions:


v 2 −v 1
e= u1 −u2



Rotational Kinematics (Constant Angular Acceleration):

ωf = ωi + αt
​ ​

θ = ωi t + 12 αt2 ​ ​

ωf2 = ωi2 + 2αθ


​ ​

These additional formulas cover a wide range of topics, including angular mom
pendulum motion, harmonic oscillators, escape velocity, collisions, impulse-mo
rotational kinematics. They can be applied to solve problems related to the mo
dynamics of objects in various situations

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