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THREAT THREAT THREAT

ON ON ON

EXT CTI

EXT CTI

EXT CTI
EXT TI

EXT TI

EXT TI
DAILY 17 BUGLE DAILY 19 BUGLE DAILY 18 BUGLE

RAC

RAC

RAC
RA

RA

RA
ON ON ON
THREAT THREAT THREAT

ALIEN SHIP CRASHES DEADLY LEGACY FEAR GRIPS WORLD AS “WORTHY”


IN DOWNTOWN! VIRUS CURED? TERRORIZE CITIES
SETUP SCORING SETUP SCORING SETUP SCORING
Place 3 Power Core Players score 1 VP for Place 3 Legacy Cure Players score 1 VP for Place 4 Celestial Players score 1 VP for
tokens (Asset) as shown each character they tokens (Asset) as shown each Legacy Cure held Hammer tokens (Asset) each Celestial Hammer
on Map C. control that is holding a on Map C. by a character they as shown on Map D. held by a character
Power Core during the control during the they control during the
Cleanup Phase. Cleanup Phase. Cleanup Phase.

Interact (Power Core): Pick up this Power Core. A Interact (Legacy Cure): Pick up this Legacy Cure. Interact (Celestial Hammer): Pick up this
character can hold only 1 Power Core at a time. A character must spend 1 g per Legacy Cure it is Celestial Hammer.
holding before using this Interact.
During the Cleanup Phase, each character with 3 or Characters add 1 die to their attack rolls for each
more g holding a Power Core rolls 3 dice. For each During the Cleanup Phase, if a non-Grunt character Celestial Hammer they are holding. Characters
o and l in the result, the character holding the is holding all 3 Legacy Cures, its controlling player holding one or more Celestial Hammers must pay
Power Core and all characters within i 2 of it suffer does not score VPs from this Crisis as normal. Instead, 1 g before playing a Team Tactic Card.
1 j. remove all Legacy Cures from the game. Then the
character is KO’d and its controlling player scores 6 VPs.
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THREAT THREAT THREAT


ON ON ON
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EXT CTI

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EXT TI

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DAILY 19 BUGLE DAILY 16 BUGLE DAILY 15 BUGLE
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ON ON ON
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MUTANT EXTREMISTS
PARANOIA PUMMELS POPULACE! RESEARCH STATION ATTACKED!
TARGET U.S. SENATORS!
SETUP SCORING SETUP SCORING SETUP SCORING
Place 6 Senator tokens Players score 1 VP per Place 4 Disturbance Players score 1 VP for Place 1 Researcher A player scores 2 VPs if
(Civilian) as shown on character they control tokens (Asset) as shown each Disturbance a token (Civilian) onto the they are securing the
Map L. holding a Senator on Map K. character they control central point on Map Researcher during the
during the Cleanup is holding during the E. Place 2 Evac Point Cleanup Phase. Then
Phase. Cleanup Phase. tokens (Asset) onto the they score 1 additional
other points on Map E. VP if the Researcher
Interact (Disturbance): Pick up this Disturbance. A is within i 1 of their
Interact (Senator): Pick up this Senator. A character character can hold only 1 Disturbance at a time. Evac Point.
can hold only 1 Senator at a time. When a character picks up a Disturbance, if there During the Power Phase, the Researcher may
A character holding a Senator can make only 1 is not another allied character within i 2 of it, it move. If a player is securing the Researcher, they
move action per turn. suffers 1 j. may Place it within i 2 of its current location.
During the Cleanup Phase, if one or more characters The Evac Point farthest from a player’s battlefield
holding a Disturbance are within i 2 of another edge is their Evac Point.
allied character, those characters’ controlling player
scores 1 VP.
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THREAT THREAT THREAT


ON ON ON
EXT CTI

EXT CTI

EXT CTI
EXT TI

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DAILY 20 BUGLE DAILY 17 BUGLE DAILY 17 BUGLE


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ON ON ON
THREAT THREAT THREAT

SKRULLS INFILTRATE SPIDER-INFECTED STRUGGLE FOR THE


WORLD LEADERSHIP INVADE MANHATTAN CUBE CONTINUES
SETUP SCORING SETUP SCORING SETUP SCORING
Place 4 Skrull Agent Players score 1 VP for Place 5 Spider-Infected Players score 1 VP for Place 5 Cosmic Cube Players score 1 VP for
tokens (Civilian) as each Skrull Agent held tokens (Civilian) as each Spider-Infected Fragment tokens each Cosmic Cube
shown on Map J. by a character they shown on Map F. held by a character (Asset) as shown on Fragment held by a
control during the they control during Map F. character they control
Cleanup Phase. the Cleanup Phase. during the Cleanup
Phase.
Interact (Skrull Agent): Pick up this Skrull Agent. A Interact (Spider-Infected): Pick up this Spider-
character can hold only 1 Skrull Agent at a time. Then Infected. A character can hold only 1 Spider-Infected Interact (Cosmic Cube Fragment): Pick up this
roll dice equal to this character’s d defense. If the at a time. Cosmic Cube Fragment.
result does not contain one or more p or l results,
During the Power Phase, starting with the player During the Cleanup Phase, each character suffers
the opposing player Pushes this character 1.
with Priority, players roll 1 die for each character 1 j for each Cosmic Cube Fragment it is holding.
they control holding a Spider-Infected. If the result Characters gain 1 g for each j they suffered
is a p, l, or m, that character Advances 1 this way.
before rolling for the next character. The opposing
player resolves this Advance.
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Permission granted to print or photocopy for personal use.


THREAT THREAT THREAT
ON

SECURE

SECURE
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DAILY 18 BUGLE 16 17

RAC
DAILY BUGLE DAILY BUGLE

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RA
ON
THREAT THREAT THREAT

COSMIC INVASION! BLACK DEADLY METEORS


THE MONTESI FORMULA FOUND ORDER DESCENDS ON EARTH MUTATE CIVILIANS
SETUP SCORING SETUP SCORING SETUP SCORING
Place 3 Spellbook Players score 1 VP for Place 4 Cosmic Vault Players score 1 VP for Place 3 Origin Bomb Players score 1 VP for
tokens (Asset) as shown each Spellbook held by tokens (Point of each Cosmic Vault they tokens (Point of each Origin Bomb they
on Map E. a character they control Interest) as shown on are Securing during the Interest) as shown on Control during the
during the Cleanup Map D. Cleanup Phase. Map I. Cleanup Phase.
Phase.

e MYSTIC BEAM B3 6 0
During the Power Phase, some Cosmic Vaults will Interact (Origin Bomb): Roll dice equal to this
Interact (Spellbook): Pick up this Spellbook. A radiate cosmic energy. Starting with the player with character’s f Defense. If the roll contains more
character can hold only 1 Spellbook at a time. Priority, players roll 1 die for each character they p, l, and m results than the number of Healthy
control within i 1 of a Cosmic Vault. If the result is enemy characters Contesting this Origin Bomb,
A character holding a Spellbook may use the attack
a p or l, that character gains 2 g and is Pushed this character’s controlling player now Controls this
shown above once per turn. It cannot add additional
1. The opposing player resolves this Push Origin Bomb. If the roll contains at least 1 o, this
dice to this attack or modify its dice during this attack.
character suffers 1 j.

© MARVEL © AMG © MARVEL © AMG © MARVEL © AMG

THREAT THREAT THREAT


SECURE

SECURE

SECURE
DAILY 19 BUGLE DAILY 15 BUGLE DAILY 17 BUGLE
SECURE

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THREAT THREAT THREAT

DEMONS DOWNTOWN! GAMMA WAVE SWEEPS INFINITY FORMULA


HAS OUR COMEUPPANCE COME DUE? ACROSS MIDWEST GOES MISSING!
SETUP SCORING SETUP SCORING SETUP SCORING
Place 3 Flaming Players score 1 VP for Place 3 Gamma Players score 1 VP for Place 4 Serum Canister Players score 1 VP for
Portal tokens (Point of each Flaming Portal Shelter tokens (Point of Securing their Close, tokens (Point of each Serum Canister
Interest) as shown on they are Securing Interest) as shown on 1 VP for the Mid, and Interest) as shown on they Secure during the
Map E. during the Cleanup Map E. 2 VPs for Securing their Map B. Cleanup Phase.
Phase. Far Gamma Shelter during
the Cleanup Phase.

During the Power Phase, characters within i 1 of a During the Cleanup Phase, each character that is not During the Power Phase, characters Contesting a
Flaming Portal gain the Incinerate special condition. within i 2 of a Gamma Shelter suffers 1 j. Serum Canister gain 1 g.
The Gamma Shelter closest to a player’s battlefield
edge is their Close Shelter. The Gamma Shelter in
the center is both players’ Mid Shelter. The Gamma
Shelter farthest from a player’s battlefield edge is
their Far Shelter.

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SECURE

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DAILY 19 BUGLE DAILY 16 BUGLE DAILY 18 BUGLE


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INTRUSIONS OPEN ACROSS MAYOR FISK VOWS MUTANT MADMAN TURNS CITY
CITY AS SEALS COLLAPSE TO FIND MISSING WITNESSES INTO LETHAL AMUSEMENT PARK
SETUP SCORING SETUP SCORING SETUP SCORING
Place 3 Dark Portal Players score 1 VP for Place 2 Witness tokens Players score 2 VPs Place 4 Trap tokens Players score 1 VP
tokens (Point of each Dark Portal they (Target of Opportunity) for each Witness they (Point of Interest) as for each Trap they are
Interest) as shown on Secure during the as shown on the Map H. Secure during the shown on Map B. Controlling during the
Map C. Cleanup Phase. Cleanup Phase. Cleanup Phase.

Interact (Trap): Roll dice equal to this character’s d


Defense. If the roll contains more p, m, and l
Interact (Dark Portal): This character drops all During the Cleanup Phase, each of the Witnesses results than the number of Healthy enemy characters
objective tokens it is holding. Then roll 1 die. If the may flee. Starting with the player with priority, Contesting this Trap, this character’s controlling player
result is a p, l, m, or n, Place this character each player Places all Witnesses Secured by their now Controls this Trap.
within i 1 of another Dark Portal. Otherwise, the opponent within i 2 of their current position. Each During the Cleanup Phase, each player Controlling
opposing player Places this character within i 1 of Witness may be Placed this way only once per Round. a Trap chooses an enemy character within i 2 of
another Dark Portal. each Trap they Control. The chosen character suffers
After a Witness is Placed, each character within
i 1 of it suffers 1 j and gains the Stun special 1 j and gains 1 g. Resolve each Trap completely
condition. before resolving the next.
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Permission granted to print or photocopy for personal use.


THREAT THREAT THREAT

SECURE

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DAILY 18 BUGLE DAILY 17 BUGLE DAILY 20 BUGLE

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THREAT THREAT THREAT

PORTALS OVERRUN CITY SUPER-POWERED SCOUNDRELS


RIOTS SPARK OVER EXTREMIS 3.0
WITH SPIDER-PEOPLE! FORM SINISTER SYNDICATE
SETUP SCORING SETUP SCORING SETUP SCORING
Place 4 Inheritor Portals Players score 1 VP for Place 4 Extremis Players score 1 VP for Place 5 Ambush tokens Players score 1 VP for
(Point of Interest) as each Inheritor Portal Console tokens (Point each Extremis Console (Point of Interest) as each Ambush they
shown on Map D. they Control during the of Interest) as shown on they Control during the shown on Map F. Secure during the
Cleanup Phase. Map D. Cleanup Phase. Cleanup Phase.

Interact (Inheritor Portal): Roll dice equal to this


character’s f Defense. If the roll contains more
p, m, and l results than the number of Healthy Interact (Extremis Console): Remove 1 j from a non- Characters Contesting an Ambush have Cover from
enemy characters Contesting this Inheritor Portal, Dazed character within i 2 of this Extremis Console. characters not Contesting the same Ambush.
this character’s controlling player now Controls this
Inheritor Portal. If the roll contains at least 1 o,
this character is Placed within i 2 of its current
position. The opposing player resolves this Place.

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THREAT
SECURE

DAILY 15 BUGLE
SECURE

THREAT

S.W.O.R.D. ESTABLISHES
BASE ON MOON’S BLUE AREA
SETUP SCORING
Place 4 Console tokens Players score 1 VP for
(Point of Interest) as each Console they
shown on Map G. Control during the
Cleanup Phase.

Interact (Console): If no enemy characters are


Contesting this Console, this character’s controlling
player now Controls this Console. Otherwise roll 1
die. If the result is a p, l, or m, this character’s
controlling player now Controls this Console.
During the Power Phase, if a player Controls more
Consoles than their opponent, they command the
base’s security system and may choose an enemy
character. The chosen character is Pushed 1. The
opposing player resolves this Push.
© MARVEL © AMG

B C

Crisis Maps:
All Crisis tokens are
1” diameter circles

© MARVEL © AMG B © MARVEL © AMG C


Permission granted to print or photocopy for personal use.
D E F

© MARVEL © AMG D © MARVEL © AMG E © MARVEL © AMG F

G H I

© MARVEL © AMG G © MARVEL © AMG H © MARVEL © AMG I

J K L

© MARVEL © AMG J K L
Permission granted to print or photocopy for personal use.

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