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Pilot Basics MDF
Pilot Basics MDF
Pilot Basics MDF
Welcome
What system alterations you can make using the displays, and
MFD - each ship will have the cockpit laid out differently, but they will all
have at least one of these displays, usually more.
To use the MFD’s and hold down interaction mode (f) and look around.
For best results, while holding (f) press focus (mouse button 3) and se-
lect an MFD using W A S D. (this will allow you to scroll down in the lists
without zooming in)
From this view you can easily see the information and you can make
changes or alterations to systems.
Key bindings
Quick Keys, Interactions and Inner Thought;
Interaction Mode (default f)
Focus (default mouse button 3)
MFD Left (default A)
MFD Right (default D)
MFD Up (default W)
MFD Down (default S)
MFD Basics
Understanding the MFD
This image is the home screen. The MFD provides information
about the ship and can make alterations in real time.
There are 7 different sections to the MFD;
Comms - communicate with other players, NPC’s and stations.
Target Status - displays information about the currently tar-
geted ship.
Weapons — sets up weapon groupings and provides infor-
mation about the weapons installed.
Shields - manages power to, and alters the configuration of
the ships shields.
Self Status - provides information on the ship you are in.
Power - manages and regulates power throughout the ship.
Heat - provides feedback and management options for ships
power output.
Comms
Main Screen
Ship display – this shows data such as shield strength and damage. It
also shows different colour depending on the target, green for ally, red
for enemy.
View – view the ships image from different angles (swap view/front/left/
back/right/top/bottom)
Infra Red emissions – this displays the IR emissions your ship is put-
ting out in meters.
As with self status there is a
second configuration this Hail – Press this to hail the target.
screen may be set to.
Key bindings
(Flight—Target Hailing) Hail target (Default 4)— Open communications between you and the target.
Weapons I
Screen one – System
Group – your guns can be split into two groups, a primary and second-
ary group, you have different triggers for each group.
Group power usage – this is how much power drain your weapons are
using.
Ammo count – this is how many total missiles you have available.
Key bindings
(Flight—Power) Toggle power - weapons (Default p)— if any weapons are currently on, this will turn all weapons off, if all weapons
are off, this will turn all weapons back on.
Weapons II
Screen two – Guns
Status – toggles the weapon on and off. When they are off your EM and
IR signature will be lowered.
Power – how much power the weapon uses. Laser weapons will auto-
matically use as much power as they are allowed.
Wear – the weapon will degrade over time until it is broken, this tracks
its progress starting from 0.
Key bindings
(Flight—Power) Toggle power - weapons (Default p)— if any weapons are currently on, this will turn all weapons off, if all weapons
are off, this will turn all weapons back on.
Weapons III
Screen three - Missiles
Standby - sets power to minimum and stops shield regen. Your EM sig-
nature spikes hard when your shields are regenerating, so using standby
will help keep you off the radar.
Power - toggles the shield on and off. Once off, there is a short wait
before becoming active again. Shields off will increase your power sup-
ply to other components and lower your IR signature.
Current power input - this is the current amount of power the shield is
using.
Status – this displays the shields strength for forward, back, left and
right. One section of the shield strength can go over 100 by sacrificing
another section.
Key bindings
Strength– the current shield strength. The bar is full at 100%, and
(Flight—Power) Toggle power - shields (Default o) shrinks as the shield is lower than 100(min 25 - max 325) This can only
— toggles the shield on and off. Once off, there is a be altered using key bindings (<< see left)
short wait before becoming active again.
Shield boost? – not yet sure. Seems buggy though, can only click one
(Flight-Defensive) Shield raise level; then have to leave ship to click another.
• Front (Default Numpad 8)
Power requirement – this bar shows the percentage of power available
• Back (Default Numpad 2) for shields to use, it is altered by sliding the bar on Power usage..
• Left (Default Numpad 4)
• Right (Default Numpad 6)
• Top (Default Numpad 7)
• Bottom (Default Numpad 9)
Shields II
Screen two - Items
Standby - sets power to minimum and stops shield regen. Your EM sig-
nature spikes hard when your shields are regenerating, so using standby
will help keep you off the radar.
Power - toggles the shield on and off. Once off, there is a short wait
before becoming active again. Shields off will increase your power sup-
ply to other components and lower your IR signature.
Wear – the weapon will degrade over time until it is broken, this tracks
its progress starting from 0
Key bindings
(Flight—Power) Toggle power - shields (Default o)— toggles the shield on and off. Once off, there is a short wait before be-
coming active again.
Self Status
Main screen
• Shield strength, shown by the four curved lines around the ship im-
age, this will go down as the shields are hit, and will disappear
when the shields do.
• Damage, parts of your ship will begin showing up red if they be-
come damaged, they may flash as they are being damaged and are
Self status may be set up in ei- solid red when that part of the ship is severely damaged destroyed.
ther of these configurations,
Ship name – this tells you the name of the ship you are in
both of which provide the same
information, just using a differ- View– view the ships image from different angles (swap view/front/left/
ent layout. back/right/top/bottom)
Infra Red Emissions – this displays the IR emissions your ship is put-
ting out in meters.
Power I
Screen one – System
Power usage – how much of the total power is currently being used,
you can move the slider to adjust the amount of power available. Less
power decreases system functionality, but lowers your EM and IR output.
On this diagram you can move the circle to any point to quickly alter the
distribution. You can also use key binds (see left)
Stealth – reduces the ships power to minimum levels. Less power de-
creases system functionality, but lowers your EM and IR output.
Infra Red Emissions – this displays the IR emissions your ship is put-
ting out in meters. Graph to keep track of whether emissions are in-
creasing or decreasing.
System Heat – Shows how hot the system is, if this bar becomes full
the system will overheat. (currently broken on thruster system)
System Infra Red Emissions – shows the current output of infra red
for the system, the combined total will contribute to Infra Red Emis-
sions
Wear – the component will degrade over time until it is broken, this
tracks its progress starting from 0
Power – this is the power usage for each component. You can move the
slider to manually determine how much power that system will get.
Power requirement
Shields have the biggest impact on this system, when charging the EMS
will spike hard.
Infra-Red
Key bindings
(Flight-power) Increase Priority; (Flight-Power) Toggle power (Flight-Defensive) Shield raise level;
• Thrusters (Default F5) All (Default u) • Front (Default Numpad 8)
• Shields (Default F6) Thrusters (Default i)
• Back (Default Numpad 2)
• Weapons (Default F7) Shields (Default o)
• Left (Default Numpad 4)
• Reset (Default F8) Weapons (Default p)
• Right (Default Numpad 6)
• Top (Default Numpad 7)
• Bottom (Default Numpad 9)
(Flight—Target Hailing) Hail target
(Default 4)
Conclusion
A sound knowledge of your MFD’s will help keep you safe, new versions of
this document will be created as we acquire more knowledge and as the
game updates.