This function configures an enemy object's properties to reduce lag during fire. It sets the enemy's fire rate high, disables particle effects and animations, optimizes AI processing, and increases projectile speed to ensure smooth gameplay. The function is called on an example enemy object to adjust its configuration for lag-free fire.
This function configures an enemy object's properties to reduce lag during fire. It sets the enemy's fire rate high, disables particle effects and animations, optimizes AI processing, and increases projectile speed to ensure smooth gameplay. The function is called on an example enemy object to adjust its configuration for lag-free fire.
This function configures an enemy object's properties to reduce lag during fire. It sets the enemy's fire rate high, disables particle effects and animations, optimizes AI processing, and increases projectile speed to ensure smooth gameplay. The function is called on an example enemy object to adjust its configuration for lag-free fire.