Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 1

-- This function configures the enemy to have lag-free fire.

-- @param enemy: The enemy object to configure.


function configEnemyLagFreeFire(enemy)
-- Set the fire rate of the enemy to a high value to reduce lag.
enemy.fireRate = 0.1

-- Disable any particle effects or animations that may cause lag.


enemy.particleEffectsEnabled = false
enemy.animationsEnabled = false

-- Optimize the enemy's AI to reduce processing time.


enemy.aiOptimized = true

-- Adjust the enemy's projectile speed to ensure smooth gameplay.


enemy.projectileSpeed = 1000
end

-- Example usage of the configEnemyLagFreeFire function

-- Create an enemy object


local enemy = {
fireRate = 1.0,
particleEffectsEnabled = true,
animationsEnabled = true,
aiOptimized = false,
projectileSpeed = 500
}

-- Configure the enemy for lag-free fire


configEnemyLagFreeFire(enemy)

-- Print the updated enemy configuration


print("Enemy Configuration:")
print("Fire Rate:", enemy.fireRate)
print("Particle Effects Enabled:", enemy.particleEffectsEnabled)
print("Animations Enabled:", enemy.animationsEnabled)
print("AI Optimized:", enemy.aiOptimized)
print("Projectile Speed:", enemy.projectileSpeed)

You might also like