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Unit 2 Hci
Unit 2 Hci
Unit 2 Hci
2G(CS/T-Sem-7)
PART-1
2
UNIT
Design Proces
Design Process :
Human Interaction with
Questions-Answers
Computers.
interaction.
Que 2.1. Discuss human computer
CONTENTS Answer of
Human-computer interaction
(HCD is the study and planned design
activities.
human and computer
Part-1 Design Process: Human *****°*°*****°****" 2-2G to 2-6G entertainment to support and
fulfill
Interaction with Computers HCI productivity, safety and
uses
of
and is applied to various types computer
human-computer activities offices and
traffic control, nuclear processing,
Part-2 Importance of Human. *********°********
.2-6G to 2-13G systems, including air
Characteristics, Human computer gaming.
Consideration safe, effective and enjoyable.
HCI systems are easy,
3. as well as
Part-3 The goals of HCI to produce usable and safe systems,
are
Human Interaction Speeds,. 2-13G to 2-24G 4. with good
functional systems. In order o produce computer systems
***************
...
Understanding Business
Function usability, developers must attempt to:
i. Understand the factors that determine how people use technology.
tools and techniques to enable building suitable systems.
Develop
i
Achieve efficient, effective, and safe interaction.
iv. Put people first.
nswer
When interacting with a computer, a person:
Identifies a task to be performed or need to be fulfilled:
The task may be very structured, including activities suchas: enter
this data from this form into the system, answer aspecific question
regarding the status of an order, or collect the necessary information
from a customer to make a reservation.
2-1G (CSIT-Sem-7)
Human Computer Interface 2-3G (CS/IT-Sem Design Process
4 G (CSIT-Sem-7)
transaction
tified and the releva
is identi
The proper
retrieved.
reen ser Fine distinctions:
accomplish the s a m e thing, depending
need will require browe. upon
T o satisfy
general or vague
a wsing or searchin
possiblylhave relevance i Different actions may
or different things may
result from the
eens that might when they are performed,
through
controls: same action.
the computer's track of.
3 Manipulates minute and difficult to keep
task or satisfy the need, the keyboard, Often these distinctions are
i To perform the mouse,choosan made at the appropriate time,
or
3. Frustration:
omplex or novel design elements are not
they must nevertheless i An overabundance of annoyances, an
inability easily
to
convey
be mastered.
obvious or intuitive, t one's intentions to the computer, or an inability to finish a task or
s
may have satisfy a need can cause frustration.
before they can be prerequisite conditions that must be sat
immediate, accomplished, or outcomes may no a waysbe Frustration isheightened if an unexpected computer response
ii. The overall obvious, or visible. cannot be undone or if what really took place cannot be determined.
effect that framework of the the i Inflexible and unforgiving systems are a major source of frustration.
results not system may be invisible, withthat
accomplish them. cannot always be related
rela to the actions
ISem
H u m a n C o m p u t e r Interfact
Design Process
2-6 G (CS/IT-Sem-7)
discretion is limited,
ofsev
s t r e s s :
times
delays during to workers whose
unusual pres
or
Panic
4 Unexpectedlylongdela This is a reaction
common
ii.
introduce
panic o r
stress.
le systems
ress such as clerical personnel.
may
are
unavailab
rlong respons Misuse of the system:
deadline or de:
causes
ii.
ults from improper computer
overly simplisticpaci
Boredom: Boredom results
system integrity.
long
times)
d o w n l o a d tim or
ioh
times o r
7. Direct programmingg needs.
by its user to meet specific
response
reactions to poor
What are the physical design? i The system is reprogrammed
worker.
Que 2.5. This is a typical response
of the sophisticated
i.
Answer
frequently lead to, or are acon.
PART-2
Psychological responses ied by, t Consideration.
followingphysicalreactions Characteristics, Human
Importance of Human
1.
Abandonment of the system: ****
.
i environment through the physical
sensation of
Historically, this has been the most common user reaction to mo and objects of our forth.
computer systems. Many aspects of many systems oftengo unuse our various senses, sound, smell, and so
including sight,
3. Indirect use of the system: characteristics include the following:
1. Other pereceptual
mind see objects as belonging
An
intermediary is placed between the user and the computer. a. Proximity: Our eyes and
each other in space.
.
Again, since this requires high status and discretion, it is anotn together if they are near
mind see objects as belonging
ypical response of managers or others b. Similarity: Our eyes and
with authority together if they share a
c o m m o n visual property,
such as color,
Modification of the task: or orientation.
size, shape, brightness,
The task is to the same shape
changed to match the capabilities of the sys C Matching patterns: We respond similarly
i. 1s prevalent letters of the alphabet, for example,
This a
reaction when the tools are rigid and the pro in different sizes. The
is
unstructured, as in scientific problem possess the same meaning,
regardless of physical size.
5. Compensatory activity: solving d Succinctness: We see an object as having some perfect
or
easier to
i simple shape because perfection or simplicity is
Additional actions are performed to compensate
Systen
remember.
inadequacies.
A t
Common example is the manual information
computer.
H u m a n C o m p u t e rI n t e r f a c e
2-7G gT.Sem Design Process
- 8 G (CS/IT-Sem-7)
Ourperception
n iis synthetic; it stablishes m more
becoming
wholes. Ifsomethingdoes not quite close
Closure:
is not the
table of human
most stable ributes, as anyc Foveal vision and
peripheral vision:
i
Memory
has forgotten
why ked into a room,
they walked or
forgotten wh5. i. Foveal vision is used to
focus directly on something;
peripheral
location we are
c a n attest. the
birthday, in the area surrounding
important vision senses anything resolved because of
viewed as consisting
of two components, long- but what is there cannot be clearly
Memory is looking at, described.
the limitations in visual acuityjust
i memory
(or working)
same time, a
short-term
guide the
v.
peripherally visible can
30 seconds, with the lower number being the most reasonakil. V. Patterns, shapes, and alignments
eye in a systematic way
through a screen.
speculation.
vision can compete with foveal
vi. Long-term memory contains the knowledge we possess. vi. In its competitive nature, peripheral
vision for attention.
vii. Information received in short-term memory is transferred to ita
encoded within it, a process we call learning. to human
the following term with respect
vii. It is a complex process requiring some effort on our part.
Que 2.7.Describe
characteristics in design:
ix. The
learning process is improved if information the being a. Information processing
transferred from short-term memory has structure and isl b. Mental models
meaningful and familiar. C. Learnings
Skills
x.
Learning is also improved through repetition.
Individual differencess
Unike short-term memory,with its distinct limitations long-torm
memory capacity is thought to be unlimited. Answer
3. Sensory storage:
a. Information processing:
i
Sensorystorage is the buffer where the automatie procesing d1 The information that our senses collectthat isdeemed important enoug
information collected from our senses takes to do something about then has to be processed in some meaningful
. t
place.
1san unconscious process, large, attentive to the environ en', way.
quick to detect changes, and constantly being replaced bynew 2 Recent thinking is that there are two levels of information processing
gathered things. going on within us.
One level, the highest level, is identified with consciousness and working
ii. Ina
sense,that
for things
it acts like radar, constantly
constantly scanning
scanning tne environmed.
the
things that are memory.
4. Visual acuity: important to pass on to higher ne nory. and
4 I t is limited, slow, and sequential, and is used for reading
i The capacity of understanding.
the eye to resolve
details is called visual acuity
Human Computer Interface 2-9G(CS/IT-Sem Design Process
2-10 G (CS/IT-Sem-7)
5. In addition
to this higher
the limit
leve,
of
there exists a lower level
This lower
level processes
Learning can be enhanced ifit
6. conscious effort.
and without 6.
the higher level, used in another
than see, perceive
rather than read. i. Allows skills acquired in one situation to be
We look rather somewhat like it. Design consisteney accomplishes
this.
7 in a shift of control from the higher lan.
Repetition and learning results
8. . Provides complete and prompt feedback.
level.
to the lower
the higher level performina ii. Is phased, that is, it requires a person to
know only the information
9. Both levels function simultaneously, needed at that stage of the learning process.
reasoning and problem solving,
the lower level perceiving the physiea
form of information sensed. d Skill:
b. Mental models: 1. The goal of human performance is to perform skillfully.
intoa sequence of action.
1 A mental model is simply an internal representation of a person's current 2. To do requires linking inputs and responses
so
human
consideration in design.
viii. Job category: Executive, manager,
professional, secretary, clerk.
Describe
Que 2.8. e - c o m m e r c e systems,
includes hobbies,
ix. Lifestyle : For web
recreational pursuits, and economic status.
Answer characteristics: A person's psychological
in design: 3. The user's psychological
Human considerations and experience: characteristics also affect one's performance of tasks requiring motor,
L The user's knowledge and the experiene.
cognitive, o r perceptual skills.
iis. Application experience: High, moderate, or low knowledge vi. Cognitive style: Verbal or spatial, analytic orintuitive, concrete
or abstract.
ofsimilar systems.
characteristics of
iv. Task experience: Level The user's physical characteristies: The physical
of knovwledge ofjob and job tasks. people can also greatly affect their performance with
a system.
v. Other systems use : Frequent or infrequent use
of other
systems in doing job. Physical characteristies:
vi. i. Age: Young, middle aged, or elderly.
Education: High school, college, or advanced degree.
vii. ii. Gender: Male or female.
Reading level: Less than 5th grade, 5th- 12th, more than 12h ii. Handedness: Left,right, or ambidextrous.
grade.
viii. Typing skill: Expert (135 WPM), skilled (90 WPM), good (55 iv. Disabilities : Blind, defective vision, deafness, motor handicap.
WPM), average (40 WPM), or hunt and peck" (10 WPM).
in user's
ix.
Native language or culture: English, another, or several.
Que 2.9.What are the characteristics of mandatory use
2. Listening:
Answer
general
characteristics tionary use are
of the discretiona.
Words can be comfortably heard and understood at
a rate of 150 to
Common 160 words per minute.
follows:
absolutely necessaru for audio books and video
computer or system 1s not
ry. ii. This is generally the recommended rate
Use of the did that when normal speech is speeded
interest. narration find, however,
details are of no
a speed of 210 words per
minute results in
Technical
i be invested. up using compresion,
the system may not no loss of comprehension.
Extra effort to use
not be exhibited.
to u s e the system may
iv. High motivation 3. Speaking:
at a rate of about 105 words per
be easily disenchanted. Dictating to a computer occurs
v.May minute.
use may have to
be encouraged.
vi. Voluntary often occur, however, when
heterogeneous culture.
1. Speech recognizer misrecognitions significantly,
vi. Is from a
word correction times are factored in, the speed drops
For the business system discretionary user,
the following mav.als to an average of 25 words per
minute.
14 words
also found that the speaking rate of new
users was
beappropriate: . It is
minute during
i Is a multifunctionknowledge worker.
per minute during transcription and 8 words per
i The job can be performed without the system. composition.
i May not have expected to use the system. Keying at rates of 150 words per
minute
iv. Career path may not have prepared him or her for system use. i Fast typewriter typists can key
and higher.
considered to be about 60-70 words per
. Average typing speed is
|PART-3 minute.
however.
Human Interaction Speeds, Understanding Business Function. ii. Computer keying has been found to be much slower,
33 words per minute and
iv. Speed for simple transcription was only
for composition only 19 words per minute.
Questions-Answers Thefastest typists typed at only 40 words per minute,
the slowest at
v.
found to be
by a number
of meto
researchers. The following, have
Text is copied at about 22 words per minute.
typical interaction speeds for various tasks. These De
1. Reading:
speeds a Que 2.12. What are the methods for gaining a n understanding of
i The average users ?
adult, reading English
a
reading speed
in prose in the United
the order of States,
i. 250-300 words per minute. Answe
Proofreading
200
text on
paper has been
*****
are
particularlyif they structured workshop held
Visit user
locations.
work
environment.
Observe
well now.
users working or
performing a task to see what
their 5.
extended time to learn what they do.
3. their problems. or very early prototype, is
difficulties, and
a task to illustrate and stud.
udy 6. Requirements prototyping: A demo,
users working or performing to users for comments concerning functionality.
presented
Videotape
problems and difficulties. or early prototypes, is presented
the system may be installed 7. User interface prototyping: demo, A
Learn about the work
organization where to users to uncover user-interface issues and problems.
5.
details that
something to
uncover
think aloud as they do Usability laboratory testing: Users at work are observed, evaluated,
6 Have users
solicited.
8.
may not otherwise be and measured in a specially constructed laboratory.
not known,.
It may expose difficulties that
are
7 Try the job yourself.
expressed, by users.
9. Card sorting for websites: A technique to establish groupings of
information for web sites.
8. Prepare surveys and questionnaires to
obtain a larger sample of user Indirect methods: Indirect methods impose an intermediary, someone or
opinions. something, between the users and the developers. An indirect method of
9 Establish testable behavioral target goals to give management a measure requirements determination is one that places an intermediary between the
for what progress has been made and what is still required.
developer and the user. This intermediary may be electronic or another
person. Using an intermediary can certainly provide useful information.
Que 2.13.| Discuss business and requirement analysis. Working through an intermediary, however, takes away the multichannel
communication advantages of face-to-face user-developer contact. Indirect
Answer methods include the following:
a. The objective is to establish the need for a system. A L. MIS intermediary: A company representative defines the user's goals
objective that must be met.
requirement is an
and needs to designers and developers.
b. A product description
users or marketing.
is developed and refined, based on
input from
2. Paper survey or questionnaire: A survey or questionnaire is
administered to a sample of users using traditional mail methods to
C. There obtain their needs.
are
many techniques for capturing information for determining
requirements. 3. Electronic survey
The
or questionnaire: A survey or
questionnaire is
techniques listed are classified as direct and indirect administered to a sample ofusers using e-mail or the web to obtain their
Direct methods: The needs.
opportunity they provide significant advantage of the direct methods is
to hear the user's the 4. Electronic focus group: A small group of users and a moderator
Person-to-person comments in person and
encounters permit firsthand. discuss the requirements online
using workstations.
(body language, voice multiple channels of communication
immediately follow upinflections,
on
and so on) and
vague or incomplete provide the
opportunity to
5.
Marketing and sales: Company representatives who
regularly meet
recommended
1.
direct methods for
data.
Following
getting input from users: are some
customers obtain suggestiqns or needs, current and
potential.
Individual
toobtain face-to-face interview: A
6.
Support line: Information collected by the unit that helps customers
with
information. It may be one-on-one visit with the day-to-day problems is analyzed (Customer support, technical
2
Telephone structured or
somewhat user support, help desk, etc.).
via telephone.interview or survey : A structured open-endea 7. E-Mail or bulletin board: Problems,
interview condueed questions, and suggestions from
Traditional focus users posted to a bulletin
board or through e-mail are
analyzed.
brought together to group : A small group of 8. User group:
verbally discuss the users and Improvements are suggested by customer groups who
requirements.
a
moderato 9.
convene periodically to discuss software
usage.
Competitor analyses : A review of competitor's products or websites
s used to gather ideas, uncover design requirements and
identify tasks
2-17 G (CS/IT-Sem
Human Computer Interface 2-18 G (CS/AT-Sem-7) Design Process
are presented a ma
show:
Customers at a
t r a d e show
up or 5. Allow the moderator flexibility in using the script.
10. Trade for c o m m e n t s .
asked clarification.
prototype
and
of how other media, Dri 6. Take good notes, using the session recording for backup and
: An analysis
media analysis matter of inte
11. Other
broadcast, present
the process,
information, o r subject
and
finterest
feedback a r e obtained. Que 2.16: Explain card sorting for websites.
group is small group of users (8 to 12) and moderator that you are trying
Focus a a are
6. Explain the process to the participants, sayingwill be useful, what
brought together to discuss the requirements. to determine what categories of information
called.
2. what the groupings should be
The purpose of a focus group is to probe user's experiences, attitudes, groupings make sense, and
beliefs, and desires, and to obtain their reactions to talk out loud while doing
ideas o r prototypes. 7. Ask the participants to sort the cards and
3. that additional content cards may be
Focus groups are not usually useful for establishing how users really so. Advise the participants
work or what kinds of named and added as they think necessary
during the sorting
usability problems they really have.
4. Focus group discussion can be influenced process.
or bad. by group dynamics, for good the participants talk about what they
8. Observe and take notes as
sorting rationale.
attention to the
Steps in setting up focus group: doing. Pay particular
are
ifa participant has too many groupings
1. Establish the objectives of the session. 9. Upon finishing the sorting,
ask that they be arranged hierarchically.
2. Select participants on the colored
representing typical users, or potential users. 10. Ask participants to provide a
name for each grouping
3. Write a script for the moderator the user would expect to see that
to follow. blank cards, using words that
4. Find a skilled moderator to would lead them to that particular grouping.
facilitate discussion, to ensure
discussion remains focused on that t he
relevant topics, and to ensure
everyone participates. tle
2-19 G (CS/IT-Sen
Human C o m p u t e rI n t e r f a c e
Design Process
record of to understand,
11. Make
a
developed in order
each card. ii. Mental models are gradually
next session.
Reshuffle the
cards for
the
explain, and do something. actions necessary to
12. results looking for
comm.
to predict the
the Mental models enable a person have not yet been
13. When
finished, analyze
different sorting
sessions. amon iv.
do things if the
actions have been forgotten
or
the encountered.
survey is
administered to a sample of usem how
i A questionnaire
or
viae ii. Knowing why establishes
the major work goals, knowing
these goals.
mail or the Web.
actions performed to accomplish
i. Characteristics, advantages, and disadvantages are similar to paper provides details of the
also provides information concerning workflows,
iv. Task analysis and actions, and the
surveys and questionnaires. between people, objects,
inter-relationships
ii. They are, however, significantly
less expensive then mailed surveuo
vey user's conceptual frameworks.
all
complete description of
user
iv. The speed of their return can also be much faster than those distributed is
The output of a task analysis
a
in a paper format.
uted .
tasks and interactions.
something.
2-21 G (CS/IT-Se
Human Computer Interface
em-7 2-22 G (CS/AT-Sem-7)
Design Process
objects : to be
manipuiated to.
to get work be performed, the
business
4
Defining that have The is concerned with the task to
user
all objects
objectives that must be
Determine fulfilled.
done. Describe:
focused on the design
of the interface, the
used in
tasks.
ii The designer's model is and the visual
i n t e r a c t i o n methods,
The objects that differentiate eao kinds of objects, the
1
2 Object
behavior and
characteristics
kind representations on the screen.
present metaphors:
of object.
to each other and the people ns
2. Draw physical analogies or
well learned.
them. actions that a r e already
ii Duplicate in part, to their
The actions performed. c a n be attributed,
indication
of status and
standard and guidelines valuable to
continuous
users
Provide a
visible
results ofactions Que 2.20.| How
P r o v i d e
developers?
actions in
progress.
i Display
context
information
as possible.
much Answer
Present as
messages.
v.
and c o r r e c t error or guidelines achieve design
v.Provide clear,
constructive,
1. Developing and applying design standards
the standards and guidelines
or irrelevant: consistency. This is valuableto users because
Avoid the unnecessary
ii.
using a system. mental
It will be
easier for novices to
if they are form an initial
protected from the full system mental od
ii
Employ levels of complexity of system. mou
a
functionality
progressive disclosure. that can be revealed throug"