Professional Documents
Culture Documents
Battlegroup - Overlord D-Day Scenarios
Battlegroup - Overlord D-Day Scenarios
Battlegroup - Overlord D-Day Scenarios
FARTHE ST SHORE
SPECIAL RULES FOR D-DAYAND NO
vehicles or guns on board the landing Landing Craft and Morale
Ana:i:iogrTse,:::oau:spetvbei:yus craft are also destroyed, and a battle Landing Craft take unit morale tests
different to a conventional land counter must be taken for each. as per the normal rules, except they
battle, and requires many special will never be abandoned (where
Damage from Small Arms and would the crew go?). Abandoned
pieces of equipment and many
naval vessels (rarely present in land Machine guns results counts as pinned instead.
battles!). These require some special Landing Craft aren't very vulnerable iiiE
rules to deal with on the tabletop. to damage from small arms. Each OTHER SPECIAL RULES
shooting action by a unit with small Duplex Drive
LANDING CRAFT arms or machine guns against a Tanks driven by the Duplex Drive
Movement landing craft can cause a maximum (DD) are amphibious and, as such,
Landing craft have a single of 1 hit (so two hits for the Open Fire can cross water features. A tank
movement value, for their movement Order). Extra hits are ignored. with the DD special rule can move
at sea. This is the maximum distance D6" per move in water, treating the
they can move in good sailing Disembarking water as dangerous terrain. If the DD
conditions. The sea conditions can Troops can get out of the landing tank rolls a 1, and would therefore
craft when it is within 1" of the only move 1", it is in danger of being
(and will) affect this, but on flat sea
they can move up to this distance. shore, using the normal disembark swamped. Roll another D6. On a
Being boats they carmot move on order. Instead of placing all the units 1-2 the tank is swamped, sinks and
land - of course. inside within 4", infantry units are is destroyed. On a 3-6 it ships some
placed within D6", to represent them water but struggles on 1", phew!
Pinning climbing over the sides, wading the
Landing craft are treated as open- last few yards or swimming if needs Seaborne Artillery
topped armoured vehicles when be, as well as running from the front For the invasion, some artillery was
rolling for pinning. In an exception ramp. Vehicles are placed up to 6" set up to fire from the landing craft
to the normal rules, landing craft from the front ramp. A maximum of at targets on the shore. Artillery
that become pinned can still be given three vehicles per turn may exit any with the Seaborne Artillery special
the Top Speed order as normal, landing craft. rule may be given the Open Fire!
but cannot fire any weapons or
disembark transported units (they are
taking cover inside). Landing craft
don't have anywhere to hide anyway,
so they just keep going! This does not
apply to DUKWs, which are treated
as normal.
Damage
Landing craft that are hit are treated
as soft-skinned vehicles and have a
number of hits. Once a landing craft's
hits have all been lost, the landing
craft is destroyed and sinks. 2D6
infantry passengers inside are also
killed and the rest are placed with 4"
of the ship, and must now swim. Any
27
z~t ,A -long/ .ip\ A, .\>`N r <.:.\\^±\pe*.cO,*AaheevHJiuniiesa~ioul§:.esulp `-"ull<^qut`(~r®>>_i-~.i,J` _ ~
order to fire from their landing craft, Mined Sea Obstacles beaches could not bear the weight
using Area Fire only. They may not Submerged obstacles designed to of armoured fighting vehicles. Each
use Aimed Fire or Indirect Fire. If damage landing craft, sea obstacles is a 10" by 10" area. If an arrfoured
the Area Fire roll was a 1, then the are assumed to be just below the vehicle (not soft skin) moves over an
landing craft they are firing from waterline, and thus not visible on area of soft sand, then roll a D6. On a
takes lD3 hits from swamping. the tabletop (although they can be 4+, the vehicle becomes immobilised.
represented by a few obstacles just
Grapple Launchers and Ladders sticking up above the waves). Any Bunkers and C,asemates
Used to scale the sea-cliffs. An landing .craft, DD tank or other vessel These are dealt with by the main
infantry unit equipped with ladders that moves within 10" of the shoreline rules, mostly by providing a
or grapple launchers, or mounted in counts as moving in dangerous Hardened Cover 2+ save for the
a boat equipped with them, can use terrain, regardless of the sea inside (which will be the
them to scale sea cliffs. The infantry conditions (so there movement rate is :::`--:i:`= target of any fire), rather than
now treat the sea cliffs as dangerous reduced to a D6). In addition to this, the buriktr itself . Bunkers themselves
terrain instead of impassable terrain. each time a unit moves, the defender carmot b-.I:`-.:-:-`:-: geted by fire, but any
should roll a D6. On a 6 the vessel (or damage icted on the unit(s) inside
Swimming Infantry DD tank) has set off a mine. It takes also rep nts damage to the bunker
If a landing craft sinks out at sea, a 5/5+ high-explosive hit, with an itself. Guns mounted inside bunkers
then any surviving infantry are going armour penetration value of a D6. are treated exactly as for normal
to have to swim for the shore. This Swimming infantry are not affected deployed guns, so they can take
isn't easy: remember they are all by mined sea obstacles. damage as well as their crew.
carrying heavy equipment, weapons
and ammunition. An infantry unit Beach Mines bunker-mounted
that has to move through the sea The beach is liberally strewn with a guns have limited ammunition, as
zone treats it as dangerous terrain (so mix of anti-persormel and anti-tank per armoured vehicles. All bunkers,
moves D6 inches, with a maximum mines. Any unit that moves on the ammo capacity is 10. They can be re-
result of 5). If the dice roll is a 1 beach has a chance of setting them supplied just like armoured vehicles.
or a 2, then, as well as struggling off . Each time any unit takes a move This does not apply to small arms,
towards land by 1" or 2", D3 infantry on the beach, the defender should MGs and autocannons.
are removed as casualties from roll a D6. On a 6, the unit sets off a
drowning and must take a morale mine. It takes a 5/5+ high-explosive Any units inside a bunker when it
test. If an infantry unit has any hit, with an armour penetration value is destroyed by demolition charges
special equipment or weapons, of a D6. are also destroyed (any survivors
such as demolition charges, mortars Lanes can be cleared up the beach surrenderanyway).
and machine guns, then they are using engineer units or engineer
automatically lost. The men count as vehicles with mine flails or B`each Demolitions
having small arms only when/ if they bulldozers. Mark the lane, 2" wide, All these obstacles and mines can
get to shore. behind the unit or tank (with thin be cleared, and many engineering
white tape would be a nice touch!). units were given this vital task on
Offshore Mines D-Day. Engineer urLits equipped
Sea mines make the approach to the Beach Obstacles with demolition charges can use the
beach dangerous. If the defender Designed to prevent landing craft standard engineering demolition
has chosen offshore mines, then any moving up the beach, an area of beach rules to remove up to 5" of sea or
movement at sea, 10" or more from obstacles is impassable to all vehicles, beach obstacles, per demolition
the shore, has a chance of hitting except those with a bulldozer. Beach charge set.
one. Each time a unit (landing craft, obstacles count as in the open ground
DD tank, etc) takes a move at sea, for infantry behind them (they aren't Bangalore Torpedoes
the defender should roll a D6. On a much cover), but still count as cover Designed to rapidly breach barbed
6 the unit hits a mine. It takes a 7/2+ if an infantry unit wishes to use the wire, any infantry unit with
high-explosive hit, with an armour Fallback! special rule. bangalore torpedoes that crosses a
penetration value of 10. Swimming length of barbed wire should roll
infantry are not affected by sea mines. Soft Sand a D6. On a 3+, remove up to 5" of
Sodden sand over a clay under- the barbed wire, clearing the way
1ayer meant that areas of the landing for units behind. Once a section of
28
Above: A US 105mm (short) howl.tzer
barbed wire is removed the Bangalore bombards German positions
torpedo cannot be used again (unless Time on Target (TOT) Barrages (US Army Signals Corps)
29
BATTLE GROUP . OVERLORD
!¥*LAeyu\h `Ldrm,bfumKprin..ca\aenffi,ifemfu+Of.I,*ryf era ~ ~By x „ i rty „`rmdaL\\`„d.,aac rfu 4cobtraaarfeunur`ype\ -/-L~ gr h thE~ -e t _\.< _-<
the Bren team is destroyed. Once traine and-to-hand combat and, Radio Communications Network
detached, the Bren team does not more •tantly, have the resolve The US Army possessed more and
benefit from any of its parent unit's and courage to use it! When an better radi'os, with even squad
special rules and they carmot re-join infantry unit with the Assault Troops leaders having access to short range
their original squad during the game. special rule is given the Assault walkie-talkies. This meant command
A squad may only detach one Bren order, they automatically pass their and communications were generally
team. experience test to launch the assault. better throughout their units. A
Also, instead of rolling a D6 for their US Senior Officer with the Radio
One Man Turret hand grenades, they roll two D6, and Communications Network special
Some older French tanks, generally use the highest score. rule may use his senior officer re-roll
in German service by 1944, were every turn of the game, not just once
designed to take only a single Auxiliary Per game.
crewman in the turret, as the On D-Day, some units of the
commander, loader and gunner. Organisation Todt (compulsory Automated 50mm Mortar
This had a serious effect on a ta labour units mostly made-up of Parts of the Atlantic Wall were
effectiveness, with no comma prisoners of war from Russia or defended by 5bmln mortars, emplaced
dedicated to finding targets conscripted local workers), were in concrete pits, with automated
and responding to armed and ordered into the defences ammunition feeds. These weapons
Qecause he was also busy operating they were there to build. Led by a few could maintain a high rate of fire, and
the gun). A vehicle with the one man German NCOs, they had little (if any) were pre-targeted on the shoreline.
turret special rule suffers a -1 penalty combat training or desire to fight.
when rolling to spot the enemy for Whenever an Auxiliary unit is given An automated mortar can fire twice
Aimed Fire. an order roll a D6. On a 1 the unit for each shot it would usually fire. So,
fails to do anything and are marked with the Open Fire! order, the mortar
Assault Troops as pinned instead. A unit that has can fire four times! This will use
Some veteran or elite troops are the Auxiliary special rule is always up the emplacement's ammunition
trained and equipped for combat at Inexperienced, but they cannot be capacity (of 10) as normal.
close quarters. They carry more SMGs given the Close Assault order - they
and hand grenades and are specially just aren't that brave. Below: German soldiers seck f or the enemi.
(B undesarchiv , Bald 1011-722-0405-`04, Thechald:
30
BATT
105
/ 3)-/L-1
BATTLE GROUP . OVERLORD
BEACHHEAD
106
BATTLE GROUP . OVERLORD
2-5-Low Swell
This is going to be a tough journey.
All movement at sea counts as
crossing difficult ground, so
reduced by a D6 (to a minimum of
1"). For Duplex Drive Shermans,
the swell counts as Dangerous
Ground as normal.
6 - Mill Pond
The sea is flat and calm, like a mill
pond. All landing craft may move
at their full normal speeds. The
attacker may choose to re-roll any
Duplex Drive Sherman's dangerous
terrain dice if he so wishes and may
also use the better result.
107
BALTTLE GROUP . OVERLORD
108
BATTLE GR
BLOODY OMAHA
DOG GREEN, D-I DRAW
SITUATION REPORT
Dog Green was the westernmost sub-
sector of Dog Sector (western half) of
Omaha beach, and the f ar right flank
of 29th Infantry Division' s assault.
Dog Green covered the important
D-1 exit off the beach, with a road up
a valley between the bluffs towards
the small village of Vierville-sur-Mer.
German obstacles in this sector were,
as for most of the rest of Omaha, a
thick band of sea and beach obstacles,
exposed at the low tide when the
attack landed. First was a band of
anti-shipping obstacles, Belgian Gates
and mined stakes. Behind them, the
beach was lined with wooden boat
ramps, also mined, to destroy or flip
flat bottomed boats. Behind them,
closest to the shore, stood hands
of hedgehogs,/a ain some of them
mined. Beyond the t beach 1 ay the
sea wall, a three metre h bank
of shingle top :``1`` d by barbed wire,
then a lateral road and a short strip Following these first units ashore gun positioned in a bunker, disguised
of overgrown and inundated sea would come more tanks, in the by the first floor remains of the Hotel
shape of two LCTs carrying part of Dellaglois at the end of the D-1 exit.
marsh, again mined, and then the
steep bluffs rose up to overlook the A Company, 743rd Tank Battalion, They also included nine machine gun
beach to a height of up to 100 feet. this time not with DD tanks, with positions and two automated mortar
These slopes had also been liberally more inf antry companies stacked up pits. Left of them, overlooking Dog
behind them, ur\:tit all o£ 1st BaLttalion, White, but still easily in range,lay
sown with anti-persormel mines, and
116th Infantry were ashore at Dog WN-70. To the right lay WN-74; both
there was more barbed wire at the
Green. To their right, the assault were equipped with more 75mm
top. The road up the draw to Vierville
was also mined and blocked by a two would be by C Company of 2nd guns. These positions were manned
Rangers, tasked with clearing the by llth Company, 726th Grenadier
metre high concrete anti-tank wall.
high ground, resistance nest and Regiment, attached from 716th
large radar station on Point de la Infantry division to 352nd Infantry
Dog Green was the planned assault
Percee. To the left, lay Dog White Division and stationed in Vierville.
sector of A Company, 116th Infantry
sector, the target of Company G with As well as their guns, the positions
Regiment, 29th Infantry Division.
all their attendant support. were also backed up by 716th`s
They would be led ashore by the DD
divisional artillery further inland,
tanks of Company 8, 743rd Tank
The main German strongpoints mostly 105mm guns, but with reliable
Battalion and aided by the special
occupied the end of the Vierville telephone lines laid directly to the
engineering task force of 146th
draw and the high ground. There resistance nests' observation posts.
Engineering Battalion's `gap team' 1
was a series of three interlocking The run-in to Dog Green was also
and `gap team' 2 under Lt Kehaly and
under the 155mm guns of the Pointe
Lt Anderson respectively. positions, WN-71, WN-72 and WN-
73, corrected by trenches. These du Hoc battery, itself a special target
for a Ranger assault on D-Day.
positions included an 88mm PaK 43
109
BA.TTLE GROUP . OVERLORD
Despite the careful planning gun fire as they sought any cover, base of the draw are the two gun
and heavy bombardment, much including behind the corpses of their casemates, one for the 88 (looking
went wrong as the landing waves comrades. Ten of the DD tanks were east along the beach, not out to sea)
approached through heavy seas, now burning on the sand. Some and the smaller 50mm gun (also
battling the strong west-east current survivors joined the Rangers under looking east).
dragging them off target. A Company the cliffs and fought with them to
did manage to find its correct sector clear WN-73's trenches. Seeing the OBJECTIVES
(one of the few that did). The leading disaster unfolding, the destroyer There are four objectives. The first is
DD tanks suffered badly, many Lrss McCook sailed in close to fire its the 88mm casemate. The second is
drowned, the first tanks to crawl guns onto the cliffs, and Lrss C¢r777{.ck the anti-tank wall blocking the exit.
from the sea were hit hard by the did the same to hit D-1 draw. But The third is the road where it exits
88mm and 50mm guns, and over half the naval fire could not silence the towards Vierville. The fourth is the
were quickly lost. The others pushed German guns. By mid-morning, trenches on the high ground. All
up the beach, ordy to find they could the attack on D-1 draw had been a these start in German hands (and,
not cross the high single bank. complete failure. Planned subsequent yes, when claimed, the American
landings were diverted away player must take four battle
The infantry fared worst. The eastward as it was judged impossible counters). The Germans cannot claim
German guns had not fired out to to come ashore here. Vierville would an all objectives held victory.
sea, at long range, but saved their eventually be captured in the evening
fire for the shoreline. As the landing by troops moving inland and then SPECIAL RULES
craft ramps fell, the Germans opened west from further along Omaha. Heavy Swell: The sea conditions
a withering fire on the six LCAs are heavy swell, see the Beachhead
Scenario Type: Battalion scenario for full details.
:acr;yL::£f:=;eadp¥na:hs:rnek:nne
the swell, the other five were hit by THE BATTLE Enfilading Fire: The beach is
pre-ranged gun and mortar Play the game on a 6' x 6' table. covered by enfilading fire from the
fire. Most of the neer teams had left and right, both 75mm infantry
failed to find the right sector and Deploy the Germans first. Begin by guns. These hit on a roll of 6, with
ended up further to the east, so lanes positioning their defences as shown a HE rating of 3/4+ and an armour
could not be cleared through the on the map. Any troops can then be penetration value of 1. They can also
obstacles. Every A Company officer placed anywhere the German player be used for Area Fire against targets
became a casualty, as well as most wishes (but on the land!). 2D6 units within 30" of the table edge. This cost
senior NCOs. Almost all of the radios start the game on Ambush fire. no orders to use.
were lost. As an organised fighting Then deploy the American forces.
unit, A Company was all but wiped The first wave of DD tanks is Preliminary Naval Bombardment:
out in the first minutes. By the day's deployed a minimum 10" from Is represented by three timed 6" gun
end, 102 men of its 198 strength were the shoreline. The second wave is barrages from FFS Mo77£cczJ777, all on
dead, most of the rest were wounded deployed a minimum of 20" from Turn 1.
(and 30 of those had been rescued the shoreline. The subsequerit waves
from the sea). Scattered survivors enter via the northern (seaward) table USS Carmick: Fire from the
took some refuge amongst the beach edge on the turn given. destroyer LJSS C¢7i7?€.ck, off table,
obstacles, preventing the engineers is represented by the timed 5" gun
doing their work, and drawing The Americans take the first turn. barrages on turns 9,10 and 11.
accurate mortar fire. The Rangers
on the left in Charlie sector suffered THE BATTLEFIELD Amphibious Assault: All the special
equally; of their 68 men landed, 37 Roughly half the table is sea and rules detailed for Amphibious
never made it to cover across the fire- beach, the other half is Dog Green Assaults and the Beachead scenario
swept sand, to huddle under the sea sector and the D-1 draw. The beach should be used.
cliffs for safety. should be approximately 15" wide,
/ liberally covered in sea and beach ALTERNATIVE FORCES
30 apnutes behind A Company obstacles. The main draw runs back The scenario lists the historical forces
folloived 8 Company. Arriving from the beach between the high for the first hour (roughly) of the
ground, on top of which are placed landings, but players might like to
td=:esc:¥#:et,hrea:e°dIT;;'ihaecyh:::fered most of the German defences. At the use their own miniature collections
110
to recreate the battle as a `what-if' The German player gets 1,200 points,
scenario. In this case the American and must choose his forces from the
Atlantic Wall Resistance Nest army
player gets 1,800 points and must
choose his forces from the American lists.
US FORCES
3 Assault Boat Teams in LCAs (Of A Company) Timed 8-26 Air Strike - o7i T7/r7t 2
Engineer Gap Team and Sherman Bulldozer in a LCM Timed 5" gun barrage - o7? T%r7? 9
Time\d 5" gun barrage -oco Tt4rro 10
Third Wave (¢7`rzz7t.7ig o77 Tt/r# 5) Timed 5" gun barrage -o7i Tc„7i 11
3 Assault Boat Teams in LCAs (of 8 Company)
1 M16 Halftrack in an LCVP 2 1st Priority Artillery Requests
GERMAN FORCES
8 20" 1engths of barbed wire (o77 #tc si7tgze sefl zu¢ZZ ¢77d o7t
(For this scenario the three resistance ests have
been comhined into one dig one) top of the bluffs)
Enfilading Fire from right flank, by 1 75mm infantry gun
88mm PaK 43 gun casemate, with loader team Enfilading Fire from left flank, by 1 75mm infantry gun
`Deserters will be Shot!'
(entrance to draw)
50mm PaK 38 gun c `i semate, with loader team
Off Table Battery
(on the beach)
75mm infantry gun casemate, with loader team 2 105mm guns
(onbluffs)
7 MG34 Tobruk pits, with loader teams (o7t bzttjrs) Reinforcements
2 automated 50mm mortar pits (o7t bzt4#s) (arriving on Turn 4 via the southern table edge)
1 20mm Flak 38 with loader team (o7i Z)Zt/#s) Understrength Grenadier Platoon
oP Bunker (on blur f i) Platoon HQ
10" anti-tank wall and a minefield (o7i fJte ro¢cZ #s Zf c77fers 2 Squads
the draw) 2 MMG Teams
10 Minefields (these may not be placed in the sea or on the
beach. Most where on the bluffi) Officers: 2
5 20" 1engths of Beach Obstacles (¢ZZ o# £7ic be¢c7?) Total Battle Rating: 30+D6
iiiiE_
iiiiiiiiiE
111
ATTLE GROUP . OVERLORD
STORMINGTHE
LAFIERECAUSEWAY
This scenario recreates the famous time. Halfway along their march At 1045, the US artillery barrage
action to capture the La Fiere route, the 3rd Battalion received the ceased fire and Sauls stood up and
causeway on June 9th by 3rd urgent order to immediately attack, simply said `Let's Go', before rurming
Battalion, 325th Glider Infantry, straight from the march, and seize the for the bridge. His lead platoon
supported by survivors of the 507th causeway - the attack was to begin (actually 2nd platoon) followed at
Parachute Infantry Regiment. It is an at 1045 hours. G Company was in his heels, but, as men were hit, the
infantry fight, only a single Sherman the lead, under Captain Sauls - they following squads stalled in their cover.
tank is included (and it hit a mine). would be straight into the fight. E The lead squads took the causeway
The action begins with the arrival Company wias following behind at a dead run moving along both
of G Company, double-timing it up them, with the Weapons Company sides - speed was their best chance
the road from St Mere Eglise, and and HQ Company bringing up the of survival here. Amidst the flying
covers approximately the first hour rear. bullets and exploding mortar rounds,
of the day's fighting. The battle Sauls miraculously made it across,
did continue all day, but by then Captain Sauls set his men to double- along with a few brave men. Many
the centre of the action had moved time along the winding road down others lay wounded or sought the
westwards and the causeway was to the causeway as the artillery thin cover available on the causeway
finallyinAmer;cphands.'- preparation of the 82nd Airborne's from fire coming from front, right and
75mm howitzers, and 155mm guns left. Behind Saul, his second platoon
Game Size: Platoon of 90th Infantry Division, began to (actually lst platoon) was trying to
pound the far river bank. Although get moving too, but the causeway was
SITUATION REPORT promised a smoke screen to cover the becoming choked with men.
The 507th Parachute Infantry had assault, few smoke rounds fell. The
been fighting to captur and hold Germans responded with artillery A Sherman tank from 746th Tank
the main crossing over the erderet and mortar fire against the eastern Battalion made the dash forwards,
river near La Fiere since D-Da They river bank, with accurate fire hitting hoping to barge a wrecked French
had fought tooth and nail with the the causeway itself . Sauls, leading tank out of the way and get to Sauls,
Germans for the valuable crossing his second platoon at the front, saw but it ran over an American mine laid
point, and neither side was willing to the enemy fire and decided to divert by the paratroops and not cleared.
give it up. The paratroopers' initial to the left of the road, through the The Sherman was disabled and seven
D-Day ga s had been repulsed manor grounds to where a sturdy men were wounded in the blast as
by counter ttacks, led by obsolete wall covered his final approach to the the stragglers attempted the crossing.
French tan. two of which were bridge and causeway beyond it. The causeway was strewn with men
destroyed by bazooka fire on the huddling in any cover they could
causeway itself, after which a With his leading platoons paused and against the incoming fire, including
scratched together company under gathered behind the wall, which was behind wrecked tanks and the dead.
Captain Rae had held the eastern end, being peppered by enemy machine
around the La Fiere Manor, under gun fire, Sauls counted down the Meanwhile, Sauls had just 30 men of
harassing enemy artillery fire. minutes as they all hunkered low. his company left when he reached the
Rae's paratroopers, stretched out far bank and he ordered them to start
Fearing that the Germans were on either side of the bridge, were clearing the hedgerows south of the
massing for an attack across the returning fire with small arms and road, from where heavy machine gun
causeway themselves, 3rd Battalion, machine guns to cover the coming and rifle fire was emanating. The few
325th Glider Infantry were ordered attack. Rae's orders were to support buildings at the hamlet of Cauquigny
to relieve Rae's battered and weary the attack with fire, and if it faltered, to the right were the objective of the
survivors. 325th's lst Battalion to throw his own men across the following units and would have to
would be attempting another causeway to aid it. wait. The glider troops began clearing
crossing further north at the same the hedges at close quarters with
112
BAITLE GROUP . OVERLORD
114
\ iH BATTLE GROUP . OVERLORD
FIRST
BATTLE HONOUR
BREVILLE, JUNE 12th
From the very first moments of unacceptable threat to the security of The initial artillery barrage quelled
D-Day, 6th Airborne Division would the Allied bridgehead, and thus had enemy fire from Breville and
play a key role, seizing bridges to be taken at all costs. The attack the assault began in earnest, but
and occupying important locations put in by 12th Parachute Battalion, incoming German mortar fire played
between the Ome and the Dives though successful, would cost the 6th havoc among the troops. One of
rivers to secure the eastern flank of Airborne dearly. 12 Para's companies lost all its
the Allied landings. Withstanding remaining officers to mortar fire just
several German attacks, the men of Shortly before last light, an artillery after crossing their start line. High
6th Airborne were soon bolstered by bombardment commenced firing on explosive gunfire from the German
the arrival of the British lst Special Breville and its German defenders. Marders caused further losses. All
Service Brigade, and the commandos As the supporting Sherman tanks of along the line, the British attack
joined the airborne soldiers' defence. the 13th/ 18th Hussars fired tracer came under heavy fire with very
rounds from their machine guns high casualties among the officers.
In the immediate aftermath of to indicate the route of advance, Many units were being pushed on by
the initial landings, 6th Airborne the paratroopers went forward sergeants and corporals. To this rising
tenaciously held the bridgehead that with men from the 12th Devons in disaster, a further tragic incident
they had carved out to,isecure the support. Already at just two-thirds was added when a British shell fell
landing areas. They repelled several strength, 12 Para would be attacking short and landed in the middle of a
German counterattacks, but the an enemy that was well positioned senior officers' conference. Among
focus of both sides soon gravitated to and supported, was experienced the dead were Lt-Colonel Johnson
the town of Breville, located on t and with a strength almost equal (CO of 12 Para) and Major Bampfylde
strategic Bavent Ridge. Under to those attacking. However, with (CO `D' Company 12th Devons),
attack by the enemy, the Briti their supporting artillery, the tanks while Brigadier Kindersley (CO 5th
Canadian airborne soldiers held on as and the paratroopers' famous `esprit Parachute Brigade) and Lord Lovat
the Germans tried again and again to de corps' it was hoped they would (CO lst Special Service Brigade) were
break into the Allied perimeter. These overcome the odds. all seriously wounded.
attacks began at the German held
tour of Breville.
SITUATION REPORT
On the night of the 12th June 1944,
the British 6th Airborne Division
launched a surprise assault on the
German-held town of Breville.
This position was deemed to be an
BATTLE GROUP . OVERLORD
116