Professional Documents
Culture Documents
MI Grim Battlefield 11
MI Grim Battlefield 11
It’s a City! That is the first thought as it looked quite big even thousands of meters high. I thought fort
Cavendish would be an outpost, I did not expect it to be a city. Few minutes after that, I felt the airship
descend and as the airship came closer to the Ground, I got a good look at the city below. This city seemed
no different than any other city. In the center of the city, there seemed to be a mile-long structure that looked
similar to that of old era forts I’ve seen in the movies. That Gigantic fort is situated in the center of the city and
around it, the city is established. There seemed to be hundreds of Airships of various sizes that could be seen
coming and going through the fort and our Airship was likely to be docked at the Airbase of that Giant fort as
well. Seech! Our airship finally landed on the Airbase seeing that I got out of my suite. When I entered the
Great hall, I saw many people exiting the Airship through the various exits in neatlines. Ting! I also stepped
into the line and as I got out of Airship, a mail notification rang out in my holowatch. It is from Fort Cavendish,
it documents information on Grimm battlefield and Fort cavendish. The document is quite large but I have no
choice but to read it since I have no idea what to do next. I sat on the empty chair and started to read it, like
other people who had an exit out of the airship. As I read, I got more surprised and sometimes shocked by the
information written here.It took me a little more than two hours to read the full document but after finishing it I
got a basic understanding of how things work here. Fort Cavendish is one of the many outposts of Grimm
Battlefield 11, it is also the place which is situated at the boundary of the Grimm battlefield that is why it’s best
the place for rookies. There is no restriction in the Fort Cavendish, one can stay and buy whatever they want
as long as they have enough merit points. Merit Points are the currency in the Grimm Battlefields which
one can earn by hunting the Grimm Race. We as newly arrived rookies did not have any merit points but we
can make a one-time exchange with credits. Fort will give us 10,000 merit points for 10 Million Westblood
credits, this exchange rate can only be allowed only one time, after that, one will have to earn the merit
points either hunting Grimm race or in other ways. There is a very close and strict network across all
Grimm Battlefields, if I have to contact family or friends then one has to go to the communication points, where
all my calls will be monitored so no one could not leak any info related to the Grimm Battlefield. The hunting
system of Fort Cavendish seems a lot similar to that of westblood city, there is a free lease on hunting,
one can go out for any time they want. The only difference between them is that it is very very dangerous
after one leaves the city and this time their hunting target is not some dumb monster species with the same
level of intelligence as themselves. One small mistake on their part could make them lose their life, one has to
be very careful once they step out of the city gates. That is why most of the people hunt in a group, they form
a party whenever they go out and in the documents, It cautioned the rookies especially that they became part
of Party. All fourteen battlefields are controlled by the people of the central continent through Adventurers
Paradise and it is written that people that fought in the Grimm Battlefield 1 to 3 exclusively come from the
central continent. If we locals of this continent want to fight there then one has to be extremely powerful, only
then one will have a chance to enter Grimm Battlefield No 1 to 3. The last and most important point in the
document is Grimm Race, the document has given quite a detailed description of them.
MONSTER INTEGRATION Chapter 361 Two Hundred and Fifty Thousand Merit Points
"I should buy a cloak when I return." I thought as I was climbing down the hill, though this long leather jacket is
good, the cloak would be better. Not only are they thin, but they also have higher mobility than long jackets.
I have seen many people wearing cloaks inside and outside the fort Cavendish, so it would not feel weird.
I always wanted to wear a cloak in public and also while adventuring, but seeing no one wearing it, I also not
wore it as I didn't want to look odd. But wearing a cloak in the fort cavendish is not a problem. I can now finally
achieve my dream of wearing a cloak in public. It has been fifteen minutes since I left after harvesting mana
crystals from the Ratmans; it will take me another one and a half hours to get out of range of the Sardine Hills.
There is danger till I am in the Sardine Hills; after getting out of the Sardine Hills, the danger will lessen
considerably. Today is really something. From what I had read about Sardine Hill, 90% of the Grimm Race
monsters here are either at the Lieutenant stage or the Captain stage, and these Grimm Race monsters are of
average strength, but what I experience is opposite to what I've read. Not only are all the monsters I've
encountered elite ones, but there are also major-level elites who can use occult skills. I don't know what I
experienced today—good luck or bad luck—as I harvested fortune, but I've also suffered misfortune.
In my current condition, I could only fight the Liutenet stage monster at most, and that monster had to have
average strength. If I come across an elite Lieutenant stage Grimm race monster or a higher-level Grimm race
monster than Lieutenant stage, then the only option I will have is to run. Currently, I am running through the
sardine hills. If anyone sees that, they will definitely call me an idiot, but I have no choice. Due to my injuries, I
can't use my full strength, so quickly I get out of this area. There is another reason, too, that no one could
sneak an attack on me due to my killing rule. Time passed by, and I finally got out of Sardine Hills. Getting out
of Sardine Hills was mostly safe, except for one encounter in which the Grimm race monster and humans were
fighting. When they saw me, both of them chose to ignore me and continued to fight. After getting into the
forest, I increased my speed even more and was able to get out of the forest in less than an hour.
As I touched the ground of the wasteland, I took a jump, activated my air walking skill, and ran toward Fort
Cavendish. On my way to Fort Cavendish, I saw many people going back toward Fort Cavendish; they were
more than twenty times I saw in the morning, and there will be more as the evening approaches.
Unlike outside, in the Grimm Battlefield, very few people chose to stay out of the safety of the outposts at night.
The reason is very simple: the Grimm Race monster has special advantages at night, and some Grimm Race
monsters are nocturnal and only hunt at night. The night is very disadvantageous to humans, even if we use
gadgets like night vision or anything else. Those who stay outside are either crazy or have absolute confidence
in their abilities. By the time evening approached, I started to see the silhouette of the city, and fifteen minutes
later, I reached the city gates. Forty-five minutes later, I sat on my bed, tired, thinking about the crowd I faced
when getting inside the city. This crowd was really an experience for me. I laid on the bed tiredly and stayed
there for half an hour. I only got up when I felt tiredness had lessened in my body. The first thing I did after
getting it was call the drone from Adventurers Paradise so I could submit all the stuff I got from the Grimm
Race monster, like their artifacts and storage. In a week, I will get a list of all the things retrieved from the
storage and the price that Adventure Paradise offers for them, and in exchange for all that, Adventure Paradise
will take 30% either in stuff or in money. The drone will come in fifteen minutes, and until then, I should
research occult methods. I didn't have to search for long as I got all the information I needed from Adventurers
Paradise, which was detailed and free of charge. "Fuck!" When I started to read it, curses and noises of
amazement couldn't help but come out of my body as I kept reading about occult methods.
Occult methods could be used by anyone, and that is why we humans are also capable of using them. The
main Occurrence method is used by those who made the breakthrough from the Knight, but those below can
also comprehend some percent of it. There are two things necessary for using the Occult Method:
comprehension and capability. Like Rule Power, the occult method has to be comprehended, but it is ten times
harder to comprehend than the Rules, especially for those from the Knight stage. The Occult Method cannot
be transferred electronically and can only be written or carved by those who have comprehended at least 10%
of it. As for how they work, it is said that there are countless energies that exist in the world, and occult energy
is one of them. They can be called and used using certain methods. It is not written here how the occult energy
is harnessed inside the body; it's just said that one will understand it automatically when one comprehends it,
but to use occult skill capability is necessary. To use occult energy, one needs to have strong mental energy, a
strong body, and a mana of above 95% purity. Only then will the body be able to host the occult energy.
Normally, human Colonel Stage barely meets the criteria to host the occult energy, but that energy had to be a
tiny amount. If they got greedy with power and hosted more occult energy than they could handle, then they
would have to pay the price. This is likely to happen with Ratman; he used more occult energy than he could
handle. The criteria are different for the Grimm Race; they can acquire occult skills from the Lieutenant stage
as they have a stronger body than us humans and other secret methods. It is said humans could also use the
occult method at the lieutenant stage and won't have to follow strict requirements of a strong body, mental
energy, and purified mana. The only condition is that one has to have a high comprehension of Rule Power
and, using it, make a Rule Bottle that can store occult energy while using the occult method. They have even
mentioned the requirements for it: those who comprehended Lv. 3 Rule need to comprehend their peak
level of the Basic stage. Rule power just had to step away from breaking out of the Basic stage. As for
those who comprehended the peak 3rd level rule, their comprehension of the rule at the peak level of
the basic stage is enough. Those who comprehended the 2nd level rule had to have understood the
rule at the high level of the basic stage, which is inches away from breaking into the peak level of the
basic stage. For those who comprehended the Peak 2nd level rule, comprehension at a high level of
the basic stage is enough. And last, those who comprehended the 1st level rule, just comprehension
of it enough, written in the like, which shocked me. Just how powerful these first-level rules are. Just
their comprehension is enough to let one use the occult method. I quickly read through other
miscellaneous information about occult skills to find out what I truly need, which is a way to quickly heal my
injuries. After twenty minutes of searching, I finally found it, and it said there were two ways. One is to have
someone who comprehends the occult method to suck out occult energy out of my wounds, and the other is to
have someone who comprehends the rule at high comprehension burn out the occult energy in my wounds.
Fucking Shit! Seeing the two ways, I quickly began the search on the web for those who offer those services
in Fort Cavendish, and I found them the next minute, but when I looked at the price they demanded, I couldn't
help but curse loudly. It is two hundred and fifty thousand merit points per hour.