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OFFENSIVE

Initiative 1d10+3
+20 attack
–20 parry
Assault (movement/2)

You move to engage the enemy or


engage then move. You cannot parry
when you assault.
DEFENSIVE

Initiative 1d10-3
–20 attack
+20 parry
Tactical Retreat (movement/2)

In the face of a dominant foe retreat


can be the best part of valour. You
move to parry an attack, or parry then
move. The character cannot perform
any attacks when they are retreating.
NEUTRAL

Initiative 1d10
Attack or parry (may not move)
Move up to your maximum movement
(you cannot attack or parry)
Use a skill

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