Sanura LVL 7

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Sanura

CHARACTER NAME

Claire
PLAYER NAME

Mulhorand
REGION

Drd/Ex-Mnk/MMF
CLASS

Human(Mulan)
RACE

Medium
SIZE

Female
GENDER

NG
ALIGNMENT

Silvanus
DEITY

5/1/1
LEVEL ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Humanoid(human)
TYPE TEMP. SCORE TEMP. MODIFIER

20
AGE TOTAL

5'10"
HEIGHT

145 lbs
WEIGHT WOUNDS

Hazel
EYES

Silver
HAIR NON-LETHAL DAMAGE SPEED

STR
STRENGTH

14 12 16 11 18 10

+2 +1 +3

HP
HIT POINTS

32 21
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

5
ARMOR BONUS

5
SHIELD BONUS

1
DEX MODIFIER
CLASS SKILLS

0
SIZE MODIFIER

0
NATURAL ARMOR

0
DEFLECT BONUS

0
MISC. BONUS ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

+0 +4 +0
TOTAL BASE SAVE ABILITY MODIFIER

ARMOR CLASS

11

FLAT-FOOTED
ARMOR CLASS

20
+

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

MAX RANKS:

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ABILITY MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

RANKS

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

INITIATIVE WIS
WISDOM

+5
TOTAL

1
DEX MODIFIER

4
MISC. BONUS

Appraise
Balance

INT DEX* CHA STR* CON INT CHA CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT WIS DEX* CHA DEX INT WIS INT WIS WIS STR** DEX

CHA
CHARISMA

Bluff

BASE ATTACK
MISC. BONUS TEMP. MODIFIER

+3
CONDITIONAL MODIFIERS

Climb Concentration Craft skills Diplomacy Disguise

SAVING THROWS

FORTITUDE
CONSTITUTION

+11 +6 +10 +5
TOTAL

= = =

8 5 6 3
BASE ATTACK

+ + +

3 1 4 2
STR MODIFIER

+ + +

0 0 0 0
SIZE MODIFIER

+ + +
#N/A

REFLEX
DEXTERITY

Escape Artist

WILL
WISDOM

Forgery Gather Information


Handle Animal Heal Hide

GRAPPLE
MODIFIER

0
MISC. BONUS

#N/A #N/A ACTION POINTS


ABILITY MODIFIER SIZE MODIFIER MISC. BONUS TEMP. MODIFIER

Intimidate
Jump Knowledge (nature)

SPELL RESISTANCE

ARCANE SPELL FAILURE


TOTAL BASE ATTACK

Knowledge (religion) Listen Move Silently

MELEE
ATTACK BONUS

+5 +4
TOTAL ATTACK BONUS

= =

3 3

+ +

2 1

+ +

0 0

+ +

0 0

+ +

RANGED
ATTACK BONUS

Perform skills ... Ride

ATTACK 1

Search
DAMAGE CRITICAL

Sense Motive Spellcraft Spot Survival Swim

Scimitar
RANGE WEIGHT TYPE SIZE

+5 S
Medium
AMMUNITION TOTAL ATTACK BONUS

1d6+2
SPECIAL PROPERTIES

18-20/x2

0 ft

4 lb
ATTACK 2

One-handed
DAMAGE CRITICAL

Use Rope

0 1 0 2 13 0 1 0 1 0 0 10 4 5 0 2 9 2 8 1 0 4 0 4 7 7 7 4 1

0 1 0 2 3 0 0 0 1 0 0 0 4 1 0 2 0 0 4 1 0 1 0 4 0 4 4 2 1

0 0 0 0 10 0 1 0 0 0 0 10 0 4 0 0 7.5 2 4 0 0 1 0 0 7 3 1 2 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 2 0 0 0 0 2 0 0

Spear
RANGE WEIGHT TYPE SIZE

+5 P
Medium
AMMUNITION TOTAL ATTACK BONUS

1d8+3
SPECIAL PROPERTIES

20/x3

20 ft

6 lb
ATTACK 3

Two-handed
DAMAGE CRITICAL

= = = = = = = = = = =

+1 Cutlass
RANGE WEIGHT TYPE SIZE

+2 S
Medium
AMMUNITION TOTAL ATTACK BONUS

1d6+3
SPECIAL PROPERTIES

19-20/x2

0 ft

3 lb
ATTACK 4

One-handed
DAMAGE CRITICAL

+3 Longspear
RANGE WEIGHT TYPE SIZE

+4 P
Medium
AMMUNITION TOTAL ATTACK BONUS

1d8+6
SPECIAL PROPERTIES

20/x3

0 ft

9 lb
ATTACK 5

Two-handed
DAMAGE CRITICAL

= = = = = = = = = = = = = = =
1

Spear of Returning
RANGE WEIGHT TYPE SIZE

+6
Medium
AMMUNITION TOTAL ATTACK BONUS

1d8+4
SPECIAL PROPERTIES

20/x3

20 ft

6 lb
ATTACK 6

Two-handed
DAMAGE CRITICAL

+2 Tiger Claws
RANGE WEIGHT TYPE SIZE

+3
Medium
AMMUNITION

1d4+4
SPECIAL PROPERTIES

20/x2

0 ft

2 lb

One-handed

This skill can be used even if the character has zero skill ranks. This skill is a class skills for at least one of your classes. * Armor check penalty, if any, applies. ** Double the armor check penalty.

SPECIAL ABILITIES
Deepening Dark
CAMPAIGN EXPERIENCE POINTS

5,731 / 28,000

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

Wild
ACP SPELL FAILURE SPEED

Light
WEIGHT

+5
SPECIAL PROPERTIES

+6

+0

10%

30

15
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Scimitar Spear Travelers Outfit Backpack Tent Blanket (Winter) Bedroll Lantern, Standard Sack Rations (20 Days) Flint/Steel Mirror Pot +3 Wild Armor Candles (x2) Torch Waterskin (Full) Rope (20ft Hemp) Divine Scroll :
Two Hold Person Spells and One Bulls Strength

4 6 2 20 3 5

Magic Items Equipped by Slot


Ring Slot (RH) Ring of force shield (8500 GP) Ring Slot (LH) Ring of force shield (8500 GP) 1 Hand Slot (none) (0 GP) Arm Slot (none) (0 GP) Head Slot (none) (0 GP) Face Slot (none) (0 GP) Shoulder Slot (none) (0 GP) Neck Slot (none) (0 GP) Body Slot (none) (0 GP) Torso Slot (none) (0 GP) Waist Slot (none) (0 GP) Feet Slot (none) (0 GP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 0 0 0 0 0 0

+2 Vorpal Ferret Staged Magical Long Spear (+ 3) Wilding Clasps (x3) Monks Vest

RACIAL ABILITIES Base land speed of 30 feet. Bonus Feat: 1st level bonus feat Favored Class: Any CLASS ABILITIES Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal) Proficient with Club, Heavy Crossbow, Light Crossbow, Dagger, Dart, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff, Sai, Scimitar, Shortspear, Shuriken, Siangham, Sickle, Sling, Spear, Unarmed Strike. Restricted Spells: cannot cast Evil spells. Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level. Animal Companion(Ex): You have selected a Select a Companion as your companion. Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. Wild Empathy(Ex): You can make a check(1d20+7) to improve the attitude of an animal. You must be within 30 feet of it; and it generally takes one minute to perform the action. Woodland Stride(Ex): You can move through natural thorns; briars; etc. at full speed and without suffering damage or impairment. Magically altered areas still hamper you. Trackless Step(Ex): You leave no trail in natural surroundings; and cannot be tracked unless you choose to. Resist Nature's Lure(Ex): +4 to saving throws against the spell-like abilities of fey creatures. Wild Shape(Su): You can turn yourself into a Small or Medium-size animal (and back) 2 times per day for 5 hour(s). The new form's Hit Dice cannot exceed 6. Armor Restriction: If wearing ANY armor or carrying a shield; you lose your Wisdom bonus to AC; fast movement and flurry of blows abilities. AC Bonus(Ex): Add +4 AC; this bonus is not lost unless you are immobilized or helpless; wearing armor; carrying a shield or carrying a medium/heavy load. Flurry of Blows(Ex): As a full attack; you may make one extra attack(s) All attacks made in the round suffer a 2 penalty. Shifter's Speech(Ex): You can speak normally in any form. While in wild shape, you can communicate with creatures of the same kind, as long as such creatures can normally communicate using natural methods. Improved Wild Shape(Su): You can use wild shape to assume a form of the following types: animal, humanoid. You can assume the form of a creature of the following size: Small, Medium. The new form's Hit Dice cannot exceed 6. FEATS Improved Initiative(PH 96) : +4 bonus on initiative checks. Improved Unarmed Strike(PH 96) : Considered armed even when unarmed. Power Attack(PH 98) : Trade attack bonus for damage (up to base attack bonus). Toughness(PH 101) : The character gains +3 hit points. Spontaneous Healer(CD 84) : Swap out your spells for cure spells on your list. Improved Natural Attack(MM 304) (Unarmed Strike) : Natural attack increases by one step, as if your size category had increased. Expeditious Dodge(CUST): When you move 40 feet or more in a single turn, you gain a +2 dodge bonus to your Armor Class until the beginning of your next turn. FLAWS Socially Awkward Clairevoyant Nightmares

56

Common Druidic Mulhorandi

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

58

116

175

Turning/Rebuking Check Modifier

175

350

875

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP GP SP CP Art Gems


Other (GP)

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