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The following are the different roles available in the prison:

Basic Roles:

Neutral:

 This role has 10HP.


 It provides immunity to crippled and bleeding, and adds +1 to all rolls except
strength.
 The ability called "Focus" can be used once a day after casting, which provides
+3 for all rolls for 2 hours or 1 fight.
 The roll addition is 1d4.

Quick:

 This role has 7HP.


 It allows you to roll a d20 to dodge attacks; if the result is dc13 or higher, you
take half damage, and if it's a dc20, you take no damage. If the attacker is
using an attack that is already dodge-able, a dc13 or higher will be a critical
success.
 The ability called "Speed Combat" can be used once a day after casting, which
adds your roll addition twice and adds it to your attack roll for 2 turns, but can
only be used in combat.
 The roll addition is 1d6. If your roll addition is a 1 or 2, subtract your total roll
by 1-2 whenever you roll.

Sneaky:

 This role has 8HP.


 It provides an advantage when hiding things, sneaking, pickpocketing,
stealing, and hiding.
 The ability called "Light-footed" can be used once every 4 hours after casting,
which doubles your movement, allows you to move over traps, and makes you
invisible to cameras for 2 minutes.
 The roll addition is advantage (you have an advantage on one roll per day).

Strong:

 This role has 15HP.


 It allows you to roll a d10 to break doors, hatches, and locks, and if a dc10 is
rolled, it succeeds.
 The ability called "Rage" can be used 2 times per day in combat, which adds
+5 to strength and constitution checks, and +4 to attack rolls.
 The roll addition is 1d8. If a 1-3 is rolled, subtract that number from your total
roll.

Complex Roles:

Pick locker:

 This role has 10HP.


 It allows you to make a pick locking kit out of almost anything and roll a d20,
and if you get a dc12, you can picklock.
 The ability called "Scramble wires" can be used once every 5 hours after
casting, which scrambles all connecting wires of any electronic you touch,
forcing it to do what you say. For example, you can make a key card reader
open the door it's connected to, or scramble the camera system for that room.
 The roll addition is 1d4.

Smuggler:

 This role has 10HP.


 It allows you to interact with phones and pay phones to connect with your
seller, who will provide you with items if you have the money for it. You can
earn offshore cash by doing favors and tasks in prison, which is used to buy
items. You can also buy and sell items to inmates for more or less money.
 The ability called "Hidden Contraband" can be used once every 8 hours after
casting, which makes any contraband on you undetectable by metal detectors,
cameras, dogs, and guards, unless they pat you down and roll dc15. It lasts for
1 minute.
 The roll addition is 1d4.

Crafter:

 This role has 12HP.


 It allows you to craft weapons, drugs, and basically anything not medicinal.
You can roll a d20, and if you roll a dc12, you craft it badly

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