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Character name:

Species: Free Cities Elf


Career: Mage
Player:

SOAK VALUE WOUNDS STRAIN DEFENSE

2 11 14 2 3
Threshold Current Threshold Current Ranged Melee

Characteristics

2 3 3 2 3 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills

GENERAL SKILLS CAREER? RANK COMBAT SKILLS CAREER? RANK

Alchemy (Int) Brawl (Br)

Athletics (Br) Melee-Heavy (Br)

Cool (Pr) Melee-Light (Br)

Coordination (Ag) Ranged (Ag)

Discipline (Will) SOCIAL SKILLS CAREER? RANK

Mechanics (Int) Charm (Pr)

Medicine (Int) Coercion (Will)

Perception (Cun) Deception (Cun)

Resilience (Br) Leadership (Pr)

Riding (Ag) Negotiation (Pr)

Skulduggery (Cun) KNOWLEDGE SKILLS CAREER? RANK

Adventuring (Int)
Stealth (Ag)
Forbidden (Int)
Streetwise (Cun)

Survival (Cun) Lore (Int)

Geography (Int)
Vigilance (Will)

GENERAL SKILLS CAREER? RANK CUSTOM SKILLS CAREER? RANK


Arcana (Int)

Divine (Will)

Primal (Cun)

Runes (Int)

Verse (Pr)

Weapons

WEAPON SKILL DAMAGE CRIT RANGE SPECIAL


Magic staff (oak) Melee (Light) 4 4 Engaged Defensive 1
Dagger Melee (Light) 4 3 Engaged Accurate 1

90
Total XP Available XP
MOTIVATIONS CHARACTER ILLUSTRATION

STRENGTH: Analytical FLAW: Compulsion


Your character’s mind is like a computer, able to absorb a barrage This could be addiction, fascination, obsession, or another auto-
of information and come to a logical conclusion. Your solutions matic behavior that is self-destructive or otherwise impedes your
always have the inarguable weight of reason, and you know how character’s ability to function and be healthy.
to pick your battles and when to bide your time.

DESIRE: Ambition FEAR: Humiliation


Your character craves power and authority over others. The Characters who are especially concerned with how others view
character may pursue privilege, social status, or rank to achieve them are particularly sensitive to potential humiliation. They go
this goal. out of their way to avoid ever appearing wrong or foolish, even if
that means missing out on exciting opportunities and experiences.

EQUIPMENT LOG

WEAPONS & ARMOR: PERSONAL GEAR:


Heavy Robes

CHARACTER DESCRIPTION

Gender: Age:
100 Height: Build:
SILVER:
Hair: Eyes:
HEROIC ABILITY
Notable Features:
Name: Influential

Origin: Driven
CRITICAL INJURIES
Primary Effect: See RoT page 76
Severity Result

Upgrades:

Total Ability Points: Available Ability Points:

TALENTS AND SPECIAL ABILITIES


Name: Page # Ability Summary
Nimble RoT 63 Free Cities Elves have a melee and ranged defense of 1.

Proper Upbringing (Tier 1) CRB 74 When making a social skill check in polite company, they may suffer 1 strain to add a to the check.

Grit (Tier 1) CRB 73 Each rank of Grit increases your character’s strain threshold by one.
Character name:

Species: Dunwarr Dwarf


Career: Disciple
Player:

SOAK VALUE WOUNDS STRAIN DEFENSE

4 14 14 1 1
Threshold Current Threshold Current Ranged Melee

Characteristics

3 2 2 2 4 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills

GENERAL SKILLS CAREER? RANK COMBAT SKILLS CAREER? RANK

Alchemy (Int) Brawl (Br)

Athletics (Br) Melee-Heavy (Br)

Cool (Pr) Melee-Light (Br)

Coordination (Ag) Ranged (Ag)

Discipline (Will) SOCIAL SKILLS CAREER? RANK

Mechanics (Int) Charm (Pr)

Medicine (Int) Coercion (Will)

Perception (Cun) Deception (Cun)

Resilience (Br) Leadership (Pr)

Riding (Ag) Negotiation (Pr)

Skulduggery (Cun) KNOWLEDGE SKILLS CAREER? RANK

Adventuring (Int)
Stealth (Ag)
Forbidden (Int)
Streetwise (Cun)

Survival (Cun) Lore (Int)

Geography (Int)
Vigilance (Will)

GENERAL SKILLS CAREER? RANK CUSTOM SKILLS CAREER? RANK


Arcana (Int)

Divine (Will)

Primal (Cun)

Runes (Int)

Verse (Pr)

Weapons

WEAPON SKILL DAMAGE CRIT RANGE SPECIAL


Mace Melee (Light) 6 4 Engaged
Defensive 1, Deflection 1, Inaccurate 1,
Shield Melee (Light) 3 6 Engaged
Knockdown

90
Total XP Available XP
MOTIVATIONS CHARACTER ILLUSTRATION

STRENGTH: Spiritual FLAW: Intolerance


It doesn’t matter so much what your character believes in: that For whatever reason, your character harbors some prejudices
depends a lot on your game’s setting. What’s important is that toward a group of people. These may be relatively “minor” biases,
your character believes. Their belief gives them a solid mental or they may give rise to an intense emotion of hatred or revulsion.
bedrock they can always rely on. Whatever form it takes, remember that intolerance is based more
in emotion than rationality.

DESIRE: Belonging FEAR: Nemesis


Your character seeks to be liked by others and goes out of the way Your character has a deadly foe, someone they fear (even if they
to make a good impression. Your character seeks to be accepted by don’t admit it). The nature of this enemy is up to you, but we
a community or faction. suggest you consult with your GM. After all, your GM surely
wants to bring this up in the game!

EQUIPMENT LOG

WEAPONS & ARMOR: PERSONAL GEAR:


Shield Lantern
Leather armor 2 herbs of healing

CHARACTER DESCRIPTION

Gender: Age:

100 Height: Build:


SILVER:
Hair: Eyes:
HEROIC ABILITY
Notable Features:
Name: Hard to Kill

Origin: Blessed
CRITICAL INJURIES
Primary Effect: See RoT page 76
Severity Result

Upgrades:

Total Ability Points: Available Ability Points:

TALENTS AND SPECIAL ABILITIES


Name: Page # Ability Summary
Tough as Nails RoT 65 Once per session, spend a Story Point after suffering a Critical Injury to reduce the result to “01”.

Dark Vision RoT 65 When making skill checks, Dunwarr Dwarves remove up to jj imposed due to darkness.
Character name:

Species: Human
Career: Scout
Player:

SOAK VALUE WOUNDS STRAIN DEFENSE

3 12 12
Threshold Current Threshold Current Ranged Melee

Characteristics

2 2 3 4 2 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills

GENERAL SKILLS CAREER? RANK COMBAT SKILLS CAREER? RANK

Alchemy (Int) Brawl (Br)

Athletics (Br) Melee-Heavy (Br)

Cool (Pr) Melee-Light (Br)

Coordination (Ag) Ranged (Ag)

Discipline (Will) SOCIAL SKILLS CAREER? RANK

Mechanics (Int) Charm (Pr)

Medicine (Int) Coercion (Will)

Perception (Cun) Deception (Cun)

Resilience (Br) Leadership (Pr)

Riding (Ag) Negotiation (Pr)

Skulduggery (Cun) KNOWLEDGE SKILLS CAREER? RANK

Adventuring (Int)
Stealth (Ag)
Forbidden (Int)
Streetwise (Cun)

Survival (Cun) Lore (Int)

Geography (Int)
Vigilance (Will)

GENERAL SKILLS CAREER? RANK CUSTOM SKILLS CAREER? RANK


Arcana (Int)

Divine (Will)

Primal (Cun)

Runes (Int)

Verse (Pr)

Weapons

WEAPON SKILL DAMAGE CRIT RANGE SPECIAL


Bow Ranged 7 3 Medium Unwieldy 2

110
Total XP Available XP
MOTIVATIONS CHARACTER ILLUSTRATION

STRENGTH: Witty FLAW: Anger


Your character is extremely clever, with the right joke for a friend Your character lashes out at themself or others with undue cause
and the perfect insult for a foe. Some may love their company, or with extreme force. They are quick to resort to physical force to
while others loathe their cutting remarks, but none can deny that solve their problems.
your character has the sharpest tongue around.

DESIRE: Expertise FEAR: Isolation


Your character wants to excel in a chosen field or skill. To achieve Your character fears being isolated from other people and being
perfection, your character practices constantly doomed to live and die alone. Maybe this drives them to seek out
relationships with anyone and everyone, even when a relationship
is unpleasant or unhealthy.

EQUIPMENT LOG

WEAPONS & ARMOR: PERSONAL GEAR:


Leather Armor Backpack (Herbs of healing 2 healing elixirs,
Climbing gear, bedroll, rope, flint and steel, 3
torches, and a waterskin)

CHARACTER DESCRIPTION

Gender: Age:

100 Height: Build:


SILVER:
Hair: Eyes:
HEROIC ABILITY
Notable Features:
Name: Unleash

Origin: Magical Exposure


CRITICAL INJURIES
Primary Effect: See RoT page 78
Severity Result

Upgrades:

Total Ability Points: Available Ability Points:

TALENTS AND SPECIAL ABILITIES


Name: Page # Ability Summary
Ready for Adventure RoT 62 Once per session, move one Story Point from the GM’s pool to the Players’ Pool.

Tumble (Tier 1) RoT 84 Once per round, your character may suffer 2 strain to disengaged from all engaged adversaries.

Precision (Tier 1) RoT 84 Your character may use Cunning instead of Brawn and Agility for Brawl and Ranged checks.
Character name:

Species: Human
Career: Warrior
Player:

SOAK VALUE WOUNDS STRAIN DEFENSE

5 14 14 1 2
Threshold Current Threshold Current Ranged Melee

Characteristics

4 2 2 2 3 2
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills

GENERAL SKILLS CAREER? RANK COMBAT SKILLS CAREER? RANK

Alchemy (Int) Brawl (Br)

Athletics (Br) Melee-Heavy (Br)

Cool (Pr) Melee-Light (Br)

Coordination (Ag) Ranged (Ag)

Discipline (Will) SOCIAL SKILLS CAREER? RANK

Mechanics (Int) Charm (Pr)

Medicine (Int) Coercion (Will)

Perception (Cun) Deception (Cun)

Resilience (Br) Leadership (Pr)

Riding (Ag) Negotiation (Pr)

Skulduggery (Cun) KNOWLEDGE SKILLS CAREER? RANK

Adventuring (Int)
Stealth (Ag)
Forbidden (Int)
Streetwise (Cun)

Survival (Cun) Lore (Int)

Geography (Int)
Vigilance (Will)

GENERAL SKILLS CAREER? RANK CUSTOM SKILLS CAREER? RANK


Arcana (Int)

Divine (Will)

Primal (Cun)

Runes (Int)

Verse (Pr)

Weapons

WEAPON SKILL DAMAGE CRIT RANGE SPECIAL


Sword Melee (Light) 7 2 Engaged Defensive 1
Defensive 1, Deflection 1, Inaccurate 1,
Shield Melee (Light) 4 6 Engaged
Knockdown

110
Total XP Available XP
MOTIVATIONS CHARACTER ILLUSTRATION

STRENGTH: Courageous FLAW: Ignorance


Fear has no place in your character’s heart. They laugh at danger Your character lacks a basic knowledge base or understanding of
and gladly push themself to confront what others flee from. It’s a society’s norms. This may be due to your character’s upbringing
up to you whether your Fear is the one thing that can undo your or their recent travel to another area of the world. This could be
character’s courage, or if this Strength pushes them to confront more than just being “uneducated”; at some level, your character
the source of their Fear no matter what. may be willfully ignorant.

DESIRE: Justice FEAR: Expression


Your character believes in a set of ethics that demands fair treat- Your character has some behavior or means of expressing themself
ment for all. Your character is dedicated to righting inequality and privately that they do not want the world to know about. The
protecting others’ rights. nature of that behavior is up to you. Keep the setting in mind
when you come up with it, though.

EQUIPMENT LOG

WEAPONS & ARMOR: PERSONAL GEAR:


Shield Backpack (2 healing elixers, bedroll, rope, flint
Leather armor and steel, 2 torches, and a waterskin)

CHARACTER DESCRIPTION

Gender: Age:

100 Height: Build:


SILVER:
Hair: Eyes:
HEROIC ABILITY
Notable Features:
Name: Signature Weapon

Origin: Peerless Training


CRITICAL INJURIES
Primary Effect: See RoT page 77
Severity Result

Upgrades:

Total Ability Points: Available Ability Points:

TALENTS AND SPECIAL ABILITIES


Name: Page # Ability Summary
Ready for Adventure RoT 62 Once per session, move one Story Point from the GM’s pool to the Players’ Pool.

Durable (Tier 1) RoT 73 Your character reduces any Critical Injury result they suffer by 10 to a minimum of 01.

Duelist (Tier 1) RoT 73 Your character adds j to their melee combat checks while engaged with a single opponent. Your
character adds j to their melee combat checks while engaged with three or more opponents.
Character name:

Species: Wanderer Gnome


Career: Scoundrel
Player:

SOAK VALUE WOUNDS STRAIN DEFENSE

1 7 12
Threshold Current Threshold Current Ranged Melee

Characteristics

1 4 2 3 1 3
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

Skills

GENERAL SKILLS CAREER? RANK COMBAT SKILLS CAREER? RANK

Alchemy (Int) Brawl (Br)

Athletics (Br) Melee-Heavy (Br)

Cool (Pr) Melee-Light (Br)

Coordination (Ag) Ranged (Ag)

Discipline (Will) SOCIAL SKILLS CAREER? RANK

Mechanics (Int) Charm (Pr)

Medicine (Int) Coercion (Will)

Perception (Cun) Deception (Cun)

Resilience (Br) Leadership (Pr)

Riding (Ag) Negotiation (Pr)

Skulduggery (Cun) KNOWLEDGE SKILLS CAREER? RANK

Adventuring (Int)
Stealth (Ag)
Forbidden (Int)
Streetwise (Cun)

Survival (Cun) Lore (Int)

Geography (Int)
Vigilance (Will)

GENERAL SKILLS CAREER? RANK CUSTOM SKILLS CAREER? RANK


Arcana (Int)

Divine (Will)

Primal (Cun)

Runes (Int)

Verse (Pr)

Weapons

WEAPON SKILL DAMAGE CRIT RANGE SPECIAL


Dagger Melee (Light) +2 3 Engaged Accurate 1
Bow Ranged 7 3 Medium Unwieldy 2

90
Total XP Available XP
MOTIVATIONS CHARACTER ILLUSTRATION

STRENGTH: Adaptable FLAW: Recklessness


No matter what life throws at your character, they always rise to Your character shows little regard for how their actions may affect
the challenge. Your character is flexible and can handle nearly themself or others, due either to low self-esteem or lack of fore-
every situation, no matter how grim or strange the circumstances. thought. They are especially prone to dangerous or inconsiderate
actions.

DESIRE: Wealth FEAR: Commitment


Money or material possessions are the prime goal for your The idea of making promises or being relied on scares your
character. Your character may be active in business, trade, or the character, who hates the idea that someone else is relying on them.
tried-and-true method of theft to increase their net worth. This fear of commitment could manifest in relationships, on the
job, or among family.

EQUIPMENT LOG

WEAPONS & ARMOR: PERSONAL GEAR:


Backpack (Thieves’ tools, bedroll, rope, flint and
steel, 2 torches, and a waterskin)

CHARACTER DESCRIPTION

Gender: Age:
100 Height: Build:
SILVER:
Hair: Eyes:
HEROIC ABILITY
Notable Features:
Name: Connected

Origin: Favored by Unseen Forces


CRITICAL INJURIES
Primary Effect: See RoT page 75 Severity Result

Upgrades:

Total Ability Points: Available Ability Points:

TALENTS AND SPECIAL ABILITIES


Name: Page # Ability Summary
Tricksy RoT 69 Once per session, spend story point to produce a small item.

Finesse (Tier 1) RoT 84 When making a Brawl or Melee (Light) check, your character may use Agility instead of Brawn.

Quick Strike (Tier 1) CRB 74 Add j to any attacks made against targets that have not yet taken a turn in the current encounter.
ARCANA I GOT WHAT YOU NEED
Spell: Conjure
Your character always suffers 2 strain after a spell is cast.
Difficulty: Easy (k)
Use the table on page 104 of the Genesys Core Rulebook
for spending a and t. The GM will use the table on page Range: Engaged
211 for spending h and d. Concentration: Yes
Effect: If successful, a simple, non-mechanical tool or
DANCING SWORD weapon of any kind appears in your hands. It continues
Spell: Conjure to exist as long as you spend a maneuver each round to
Difficulty: Average (kk) maintain this spell.
Range: Engaged MAGIC MISSILE
Concentration: Yes Spell: Attack
Effect: If successful, a glowing, floating sword appears in Difficulty: Easy (k)
front of you. You may use a maneuver to determine it’s
Range: Short - Medium
action and maneuver. It continues to exist as long as you
spend a maneuver each round to maintain this spell. Concentration: No
Note: This means you may be using two maneuvers each Effect: Select one target within range of the spell, if suc-
round to use this spell (one to maintain, one to direct). cessful the Attack deals 7 damage to the target, plus 1 dam-
This will either cause you to use your action as a maneu- age per uncancelled success. By increasing the difficulty to
ver or spend 2 strain to perform the additional maneuver. Average (kk) your character may choose a target that they
Any round in which you do not direct the sword it will do are Engaged with.
nothing.
MAGIC SHIELD
DANCING SWORD (MINION) Spell: Barrier
Difficulty: Easy (k)
3 3 0 0 0 0
Range: Engaged (may choose self )
Concentration: Yes
3 10 1/1 Effect: If successful, reduce the damage of all hits the target
suffers by one, and further reduce it by one for every un-
Skills: None. canceled ss beyond the first.
Talents: None.
UNLUCKY
Abilities: None.
Spell: Curse
Equipment: Self (Melee; Damage 4; Critical 3; Range [En-
gaged]). Difficulty: Average (kk)
Range: Short
FIREBOLT
Concentration: Yes
Spell: Attack
Effect: If successful, until the end of the character’s next
Difficulty: Average (kk) turn, the target decreases the ability of any skill checks they
Range: Short - Medium make by one (in effect, this means they remove one k from
Concentration: No their checks).

Qualities: Burn
Effect: Select one target within range of the spell, if success-
ful the Attack deals 7 damage to the target, plus 1 damage
per uncancelled success. You may spend aa to have the
target catch fire and burn for 1 additional round. At the
start of the target’s next turn they will take an additional
7 damage.
NOTES
DIVINE Spell: Attack
SMITE

Your character always suffers 2 strain after a spell is cast.


Difficulty: Easy (k)
Use the table on page 104 of the Genesys Core Rulebook
for spending a and t. The GM will use the table on page Range: Short
211 for spending h and d. Concentration: No
ENHANCE Effect: Select one target within range of the spell, if suc-
Spell: Augment cessful the Attack deals 4 damage to the target, plus 1 dam-
age per uncancelled success. By increasing the difficulty to
Difficulty: Average (kk) Average (kk) your character may choose a target that they
Range: Engaged (may choose self ) are Engaged with.
Concentration: Yes WRATH OF KELLOS
Effect: If successful, until the end of your character’s next Spell: Curse
turn, the target increases the ability of any skill checks they
Difficulty: Average (kk)
make by one (in effect, this means they add k to their
checks). Range: Short

LAY ON HANDS Concentration: Yes

Spell: Heal Effect: If successful, until the end of the character’s next
turn, the target decreases the ability of any skill checks they
Difficulty: Easy (k) make by one (in effect, this means they remove one k from
Range: Engaged (may choose self ) their checks).
Concentration: No
Effect: If successful, the target heals 1 wound per uncan-
celed s, and 1 strain per uncanceled a.

PROTECTION OF KELLOS
Spell: Barrier
Difficulty: Easy (k)
Range: Engaged (may choose self )
Concentration: Yes
Effect: If successful, reduce the damage of all hits the target
suffers by one, and further reduce it by one for every un-
canceled ss beyond the first.

SMITE UNDEAD
Spell: Attack
Difficulty: Average (kk)
Range: Short
Concentration: No
Qualities: Holy
Effect: Select one undead target within range of the spell,
if successful the Attack deals 4 damage to the target, plus 2
damage per uncancelled success.
NOTES

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