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International Journal of Industrial Ergonomics 43 (2013) 450e461

Contents lists available at SciVerse ScienceDirect

International Journal of Industrial Ergonomics


journal homepage: www.elsevier.com/locate/ergon

Personality and its effects on learning performance: Design guidelines


for an adaptive e-learning system based on a user model
Jieun Kim a, Ahreum Lee b, Hokyoung Ryu b, *
a
Innovation Design Engineering, School of Design, Royal College of Art, UK
b
Department of Industrial Engineering, College of Engineering, Hanyang University, Seoul 133-791, Republic of Korea

a r t i c l e i n f o a b s t r a c t

Article history: An increasingly widespread interest in developing fully adaptable e-learning systems (e.g., intelligent
Received 6 March 2011 tutoring systems) has led to the development of a wide range of adaptive processes and techniques. In
Received in revised form particular, advances in these systems are based on optimization for each user’s learning style and
25 January 2013
characteristics, to enable a personalized learning experience. Current techniques are aimed at using a
Accepted 15 March 2013
Available online 1 May 2013
learner’s personality traits and its effect on learning preferences to improve both the initial learning
experience and the information retained (e.g., top-down or bottom-up learning organization). This study
empirically tested the relationship between a learner’s personality traits, analyzed the effects of these
Keywords:
User model
traits on learning preferences, and suggested design guidelines for adaptive learning systems. Two
Design guideline controlled experiments were carried out in a computer-based learning session. Our first experiment
Learning styles showed a significant difference in the learning performance of participants who were identified as in-
Personality trait troverts vs. those who were identified as being extroverts, according to the MBTI scale. As the distinction
Learning performance between extroverted personality types vs. introverted personality types showed the strongest correlation
MBTI in terms of different learning styles, we used this criteria in our second experiment to determine whether
Depth-first and breadth-first design design guidelines for appropriate content organization could reinforce the aforementioned correlation
Forward learning
between personality type and learning experience.
Top-down learning strategy
Relevance to industry: The findings from this article provide how one can practically apply personality
traits to the design of e-learning systems. The structure and level of extraversion could be the features to
be examined in this regard.
Ó 2013 Elsevier B.V. All rights reserved.

1. Introduction algorithms have thus been proven to enhance learner satisfaction


(e.g., Gerjets et al. 2009), and many studies have now turned their
The technological landscape of modern e-learning applications attention to the intrinsic natures of learners (e.g., learning goals,
(e.g., adaptive e-learning systems) has advanced due to the avail- interests, personality, and knowledge level) in order to achieve the
ability of new artificial intelligence (AI) algorithms that allow for best learning experiences (e.g., Brusilovsky, 2001, Germanakos
effective and efficient learning experiences (e.g., Vandewaetere et al., 2008; Vandewaetere, et al., 2011). Pre-emptive algorithms,
et al., 2011, Papatheocharous et al., 2012). A variety of issues, such as compared to reflective machine-learning algorithms, have been
as the customization of learning content in computer-based widely thought to be promising 21st-century e-learning tech-
learning activities, serve as the driving forces behind the wide niques, as they quickly adapt to a student’s learning activities. What
range of adaptive capabilities. Many e-learning applications have is still unknown, however, is which learner characteristics (i.e., the
been developed to accommodate a certain level of adaptability to learner’s user model) should be collected and how these charac-
an individual’s performance based on their usage data, such as how teristics should be addressed when designing computer-based
many times they had visited for a particular learning module or learning systems.
which learning process patterns were seen. Machine-learning Early studies (e.g., Riding and Rayner, 1999; Piombo et al., 2003)
on learners’ usage models claimed that learners have three onto-
logically distinct features: (i) Personality features, which dictate the
student’s learning attitude; (ii) Overlay features, which denote the
* Corresponding author. Tel.: þ82 2 2220 0474; fax: þ82 2 2220 4743.
E-mail addresses: jieun.kim@network.rca.ac.uk (J. Kim), ahrmlee@hanyang.ac.kr
student’s current domain knowledge level; and (iii) Cognitive fea-
(A. Lee), hryu@hanyang.ac.kr, hokyoung.ryu@gmail.com (H. Ryu). tures, which represent the student’s information processing

0169-8141/$ e see front matter Ó 2013 Elsevier B.V. All rights reserved.
http://dx.doi.org/10.1016/j.ergon.2013.03.001
J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461 451

characteristics. The last two features have been well studied in Therefore, the goal of this study was to examine the inclusion of a
instructional design (Graesser et al., 2007; Graf et al., 2008). It has learner’s personality features in a user model. The findings were
been postulated that the effects of personality are negligible, since it then applied to learning materials, which were empirically tested.
is the weakest organized set of characteristics possessed by an in- This paper is organized as follows. In Section 2, we reviewed the
dividual, but primarily because it is thought to be already cemented possible relationships between a learner’s personality and the
in his or her cognitive features. However, extensive studies on per- learning styles included in the user model of adaptive learning
sonality effects (e.g., Germanakos et al., 2008; Honey and Mumford, systems. In Sections 3 and 4, we examined the personality effect in
1986) have indicated that personality does affect the attitudes and adaptive e-learning systems. Our first experiment explored the
behaviors that determine an individual’s preferred way of learning. relationship between different personality traits and their effects on
Therefore, a learner’s experience may be significantly altered if the learning performance. The second experiment determined whether
instruction style of an e-learning system were to match their personality differences can serve as an appropriate criterion for
learning style as derived from personality features. designing an e-learning system that best suits a learner’s strengths
Personalization in online education not only facilitates learning and preferences, thereby connoting the personality effect in the user
through different strategies to create various learning experiences, model. Finally, in Section 5, we discuss our empirical findings, as well
but it also enables computer-based learning systems to include as several design guidelines for adaptive learning systems.
varied teaching or instructional packages. For example, some
studies (e.g., Carver et al., 1999; Vincent and Ross, 2001; Kinshuk 2. Personality effect in adaptive e-learning systems
and Lin, 2004) identified learner’s attitudes, learning goals, in-
terests, and knowledge levels as critical adaptive parameters in 2.1. Personality effects and learning styles
personalizing learning content. These researchers assumed that the
aforementioned items could be used to determine each learner’s As briefly discussed above, many Jungian-based educational
cognitive style (Kogan, 1971; Messick, 1970, 1976). Therefore, it is psychologists (e.g., Bayne, 2004; Corno and Snow, 1986; Keirsey,
necessary to determine a systematic method of determining a 1998; Kwok and Jones, 1985; Soles and Moller, 2001) have claimed
user’s cognitive style in advance using relevant attributes. At the that personality influences the way learners may or may not want to
same time, the issue of usability has been continually investigated become more actively involved in their learning processes. There
in order to improve e-learning system quality. For example, seem to be significant variables for determining learning perfor-
Barcellini et al. (2009) empirically demonstrated use of a user mance; however, they have not yet been fully examined. The
participatory method in the design process of an e-learning system aforementioned researchers argued that personality is closely tied to
called ‘Python’. In addition, recent articles have proposed design preferences for learning materials in that a particular format reflects
criteria and objective evaluation scales dedicated to e-learning a person’s preferences for taking in information and making de-
platforms, including research by Hsu et al. (2009) and Oztekin et al. cisions. Very few adaptive e-learning systems have considered these
(2010). features in their user models, because there is no easy way to model
More comprehensively, Brusilovsky (2001) proposed seven at- personality effects. The only method thus far is AHA! (Stash et al.,
tributes for use in user models of adaptive e-learning systems, as 2004), which specifies the learner’s style as “Activist/Reflector”,
shown in Fig. 1: learners’ backgrounds, knowledge, goals/tasks, based on a self-rated personality type.
previous learning experience, preferences, interests, and interac- There are many different schemes of personality types, e.g.,
tion style. This model showed a significant impact on subsequent Kersey’s temperament theory (Keirsey, 1998), the Learning Style
user modeling activities for personalizing adaptive e-learning Inventory (LSI; Kolb, 1984), the Big Five framework (Costa and
systems. McCrae, 1992), and the MBTI (Myers, 1993). In their extensive
However, Jungian-based psychologists have contended that empirical studies, Keirsey (1998) demonstrated that there are
people’s personality preferences influence the way they may or four personality types that are highly relevant to learning style:
may not want to become more actively involved in their learning the Rational type (NT e the intuitive thinking type focuses on the
activities, as well as whether they take responsibility for self- strategic intellect), the Idealist type (NF e the intuitive feeling
direction and discipline (e.g., Felder et al., 2002; Soles and Moller, type focuses on the diplomatic intellect), the Artisan type (SP e
2001). Following a similar line of thought, several researchers the sensory perception type focuses on the tactical intellect), and
(e.g., Gilbert and Han, 1999; Kwok and Jones, 1985; Papanikolaou the Guardian type (SJ e the sensory judgment type focuses on the
et al., 2002; Moallem, 2003;) tried to integrate learning style into logical intellect). Personality types would thus intrinsically
an adaptive application, matching personal learning style with an reflect the learner’s preferences for taking in information and
appropriate instruction design in order to adapt to that person’s making decisions, which may be defined by one’s learning style.
strengths and preferences; however, these researchers did not For instance, SJ-type learners would prefer procedural organi-
attempt to examine personality effects. zation of learning content over declarative organization. Indeed,
the LSI (Kolb et al., 2000) classified personality types according
to practical learning styles: conversing, accommodating,
diverging, and assimilating. While LSI is highly effective for
determining the learning style of each student and is of great use
in the development of appropriate lesson preparation, the four
LSI classifications have not been widely used in e-learning
design. In an empirical sense, it is not easy to determine each
individual’s personality in such a relatively exclusive and
exhaustive manner.

2.2. MBTI learning styles

Fig. 1. The user model of an adaptive e-learning system, extended from Brusilovsky By comparison, the Myers-Briggs Type Indicator (MBTI) has
(2001). been widely used and validated in the education domain (DiTiberio,
452 J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461

1998) and has long been considered an important instrument by information through what is happening and by focusing on
educational psychologists (Blaylock and Rees, 1984; Stewart, 2006). observable facts, data, and phenomena (i.e., declarative knowl-
Consequently, questionnaire-based identification processes have edge). Conversely, intuitive-type learners assess information by its
been compiled by many observations and interviews. possibilities, focusing on the big picture and searching for con-
The MBTI questionnaire examines personality traits in four nections, patterns, relationships, and insightful meaning (e.g.,
distinct spectrums: Extraverted (E)/Introverted (I), Sensing (S)/ patterns of information). Hence, in an e-learning situation, sensing
Intuitive (N), Thinking (T)/Feeling (F), and Judging (J)/Perceiving learners may need a structured framework, with vivid guidelines
(P). The MBTI type theory has two basic assumptions. First, that and directions (Soles and Moller, 2001), whereas the intuitive
equal development of all four functions is not desirable (Bayne, learner may prefer abstract content, as they prefer theory to
2004), and the dominant spectrum should be the most devel- experience. E-learning can provide the sensing learner with prac-
oped. Second, that people are not capable of developing concurrent tical work (using a structured framework with specific guidelines
interests in both traits in a spectrum (i.e. both what is happening (S) and directions). Learning styles that arise from both EeI and SeI
and in possibilities (N) at the same time). This tends to lead to one dimensions are thus key to the empirical study in this article.
preference being dominant, and subsequently used more, trusted Although the last two dimensions of the MBTI temperaments
more and being more developed, in a cumulative and spiral pro- (i.e., ThinkingeFeeling and JudgingePerceiving) are not as strong as
cess. Hence, the general picture in normal-type development is of the first two dimensions in terms of personality distinctions, some
each person gradually discovering what they are best at e their studies have indicated that the former (i.e., ThinkingeFeeling)
talents, gift and central motives e and then spending more time might prove useful in determining learning style. The Thinkinge
and energy on what they are best and necessarily less on other Feeling (TeF) dimension refers to how people make decisions.
things. Feeling-type learners tend to decide on subjective values, while
That being said, the outcomes of the MBTI can be easily con- thinking-type learners base their decisions on logic, facts, and ob-
nected to the learning styles of each individual learner in a more jectivity. In e-learning situations, thinking learners may enjoy an e-
straightforward way than outlined by other personality theories learning process more if it follows a traditional instruction pattern,
(Myers and McCaulley, 1985; Myers, 1993). The MBTI reports a i.e., case studies, planned interactive activities, and tests to measure
person’s preferences in terms of e-learning technologies in the four progress (Felder et al., 2002).
spectrums (Table 1). As discussed above, many studies have consistently concluded
The most dominant function of the MBTI types is the Extraverte that learners with different personality types tend to develop
Introvert (EeI) dimension. Extraverts tend to focus on the outer different learning styles. These differences should be addressed in e-
world of information and actions, whilst introverts focus on the learning systems. Knowing the personality type of each learner can
inner world of ideas and emotions. Because of these differences, help to identify their learning preferences and strengths, which
extraverts are more likely to express their ideas freely, and readily can be utilized in instructional designs so as to maximize the
seek feedback from others. They also have a tendency to act first learner’s potential. Identifying learners’ preferences will help the
and then reflect. Introverts, by comparison, will think things designer create customized educational materials tailored to each
through before acting, and are not as expressive of their emotions. individual. However, some researchers have argued that personality
As an example, the face-to-face interaction provided by videocon- traits are not stable (e.g., Heckmann, 2006), and that personality
ferencing technology may be preferred by extraverts, whereas the type is not a legitimate factor in instructional design. Nonetheless,
introverted learner may prefer asynchronous communication, some computational algorithms (e.g., neural networks or hidden
which enables them to take time to reflect on their ideas and think Markov Models) are capable of adapting to the dynamic nature of a
through a reply or feedback prior to communicating with others. user’s personality. Empirical evidences were reported by Moallem
The SensingeIntuitive (SeI) dimension dictates how information (2003).
is gathered, and is thus the dimension most relevant to instruc- Anonymous reviewers of an earlier draft of this article raised the
tional design in e-learning systems. Sensing-type persons collect issue of the validity of the MBTI theory and the questionnaire-based
identification process. The evidence of the validity of the MBTI
Table 1 theory is substantial, although it is related more to preference than
The four MBTI preferences and the basic definition of the preference. to type dynamics (Bayne, 2004). A key goal of the empirical study
Personality Basic definition Possible examples of described in this article was the determination of the learning style
types and the preference technology in use relevant to an individual’s personality traits and how these traits
Extraverted/ Where they prefer Videoconferencing in e-learning dictate the level of preference for which the user model should
introverted to focus their systems may be of interest for the embody the personality feature. The MBTI questionnaire itself
attention extraverted learners, which provides has also been widely researched. Some studies have discussed
face-to-face personal interaction.
the relationships between psychological type and online learners’
Sensing/ The way they prefer Sensing learners may need the
intuitive to take in structured framework of the course performance and success (Felder et al., 2002; Horikoshi, 1998;
information with specific guidelines and directions. Kilmann,1998; Meisgeier et al.,1989; Whittington and Dewar, 2000;
Thinking/ The way they prefer Thinking learners want to see precise, Whitworth, 2005), as well as how to develop different teaching
feeling to make decisions action-oriented cognitive, affective packages for different learning styles (Soles and Moller, 2001).
and psychomotor objectives, thus
they may enjoy an e-learning situation
more if it follows a more traditional 2.3. The present study
course style, i.e. with case studies
and solving logical, planned interactive Our main research question was whether or not a learner’s
activities and tests to measure progress.
personality type affects their success when using an e-learning
Judging/ How they orient Judgers expect an organized routine
perceiving themselves to the and will push for decisions to be system and how to integrate individualized learning methods into
external world made and then carry them out. e-learning systems. We devised the following research questions:
Perceivers, on the other hand, usually
need to gather more information and  Experiment I: Whether the different personality types of
will postpone decisions.
learners (especially, ExtravertedeIntroverted, Sensing e
J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461 453

Intuitive) would have different effects on learning performance 3.1.3. Experiment design
in adaptive e-learning systems. The experiment was designed as a one-way between-subjects
 Experiment II: Whether the learner’s personality may influence study. The independent variable was the dominant personality
personal preferences that can then be used for appropriate function, as based on the four MBTI types. The dependent variables
instructional design. functioned to assess learning performance and learning experience
with the modified ELM-ART for teaching LISP. These involved: the
Although prior research has provided a useful foundation for time taken (to complete all of the lessons), the number of correct
analyzing the relationship between various personality traits and answers (out of 40 test questions), the number of navigations (all
selected aspects of academic motivation, such as performance navigational movements) and the number of repetitions (how
goals and learning styles, very little research has examined the many times learners returned to previous pages visited). This
relationship between personality traits and computer-based unique range of the dependent variables was used to determine
learning systems design, in particular, adaptive e-learning which learning style was adopted by the participants. For example,
environments. sensing-type learners might revisit more of ten if ELM-ART does
not provide structured guidance and directions, as they would
prefer less abstract content, learning by seeing connections, and
3. Experiment I: the role of personality in e-learning systems dealing with theory.

Experiment I was intended to determine the impact of per- 3.1.4. Procedure


sonality type on learning performance with an adaptive e-learning All of the participants were provided with instructions
system. The four major characteristics (EeI, SeN, TeF and JeP) of regarding the experiment. These instructions gave information
the MBTI were employed to relate with the learning performance in pertaining to the experimental procedure, the purpose of the study,
the experiment. and the data protection policy. All of the participants then
completed an MBTI test administered by a licensed psychologist.
They were all seated in a laboratory where the modified ELM-ART
3.1. Method
was installed on each computer. They were given sufficient time
to learn all of the material and were not allowed any discussions or
3.1.1. Participants
interactions with other participants or teachers. However, to avoid
Eighty-five students from Massey University (New Zealand)
any random clicks by the participants, we added an exercise section
took part in this experiment. Upon completion, their names were
between learning topics. Each learner needed to correctly answer a
entered into three $50 drawings. The students had some degree of
minimum of three answers in a row to continue to the next learning
homogeneity in that they were all undergraduates (third year
topic. At the end of the learning session, they were told to answer
students) majoring in Computer Science (CS). The eight experi-
40 questions about the learning content (20 declarative knowledge
mental groups were formed by factorially combining the four
and 20 procedural knowledge questions).
personality types, as shown in Table 2. In addition, on the grounds
of the MBTI assumptions, we only collected the dominant person-
3.1.5. Data analysis
ality type of each participant, and no auxiliary types were used in
It should be noted that we originally planned to use a between-
the experiment.
subjects analysis of variance. However, an inspection of the
empirical data showed that the standard deviation was closely
3.1.2. Apparatus
correlated with the mean and Levene’s tests for heterogeneity of
We developed an adaptive e-learning system used for teaching
variance were found to be significant, suggesting that the data were
LISP based on ELM-ART (see Fig. 2: Brusilovsky et al., 1996; Weber
not suitable for analysis of variance. It would have been possible to
and Brusilovsky, 2001). The same adaptive logic and interfaces
transform the data to remove this correlation, but this would make
found in ELM-ART were used in this experiment. ELM-ART is
the mean difficult to interpret and still would not allow an analysis
considered by some to be obsolete; however, there are two reasons
of some of the data from the experiment. For these reasons, the
we chose to use this system. First, in Experiment I, we considered
simpler solution of using Mann-Whitney U tests was adopted. This
both declarative knowledge (i.e., factual information or knowl-
allowed us to compare the two pairing personality traits for each
edge) and procedural knowledge (e.g., how to use the factual in-
learning topic.
formation to make a pattern of information or knowledge). LISP, an
artificial intelligence (AI) language, and its built-in adaptive logics
3.2. Results (Experiment I)
in ELM-ART, were suitable for this purpose. We obtained the
permission of the developers to use this platform. Furthermore,
3.2.1. The effect of personality traits
our participants (i.e., third year Computer Science students) had
Table 3 summarizes the learning performance comparisons
little to no knowledge of the new AI language. Therefore, we hy-
(time taken, correct answers, the number of navigations and rep-
pothesized that declarative knowledge would be preferred by the
etitions) by MBTI personal traits. It can be seen that the first
extraverts, and procedural knowledge would be preferred by the
dimension (i.e., EeI) of the MBTI dominated the salient difference
intuitive and thinking learners. Secondly, personality features are
in using ELM-ART. In terms of the four measures used in this
not included in the user model of ELM-ART, and thus differences in
experiment, the extraverted learners all outperformed their coun-
learning performance are easier to interpret.
terparts. However, the other personality spectrums (i.e., Sensing e
Intuitive, Thinking e Feeling, and Judging e Perceiving) did not
provide consistent results. These results seemed to confirm the
Table 2
The participants of Experiment I. previous findings that introverts to some extent prefer to concen-
trate on a single activity at a time and prefer to thoroughly un-
Personality Extraversion Intuitive Thinking Judging Total
derstand a topic before they moving onto the next learning topic
(introversion) (sensing) (feeling) (perceiving)
(number of repetitions: 15.68 vs. 20.36). In contrast, the extraverts
No. of participants 15 (11) 10 (12) 8 (11) 11 (7) 85
readily sought out new information and knowledge (time taken:
454 J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461

Fig. 2. The web-based e-learning system for teaching LISP used in Experiment I (redesigned based on ELM-ART).

18.05 min vs. 22.28 min). Of course, this does not mean that the for the procedural LISP knowledge, the extraverted participants
introverts were slow to take in or understand new information or showed a significantly higher mean (37.11) than the introverted
knowledge, and care is needed to interpret the outcomes shown in participants (mean ¼ 28.79). Table 3 shows a significant difference
the second column (correct answers: 82.49% vs. 75.77%). This will between extraverted and introverted participants with regard to
be discussed later in this paper. the correct answers given. This might arise from differences
learning the procedural LISP knowledge, making this effect even
3.2.2. Personality traits against content to be learnt more striking.
The second analysis compared the personality traits against the Markedly different patterns were also observed for the other
content used in the experiment, i.e., declarative knowledge vs. personality types. As seen in Table 3, there were no differences in
procedural knowledge. Table 4 represents the critical data sepa- the total scores for the other personality traits. However, the data
rated from the total scores. Note that the total scores are the same given in Table 4 reveal that there were certain distinctions in the
means given in Table 3. continuum of the two personality preferences (i.e.,
Comparing the extraverts (mean ¼ 45.38) and the introverts sensing ¼ 27.88% vs. intuitive ¼ 37.51%, and thinking ¼ 24.45% vs.
(mean ¼ 46.98) with the basic LISP primitives (i.e., declarative feeling ¼ 15.80%) in learning the procedural knowledge. In terms of
knowledge) reveals an almost identical rate of learning. However, the procedural LISP knowledge, both the intuitive and thinking

Table 3
Task performance by personality types (mean/s.d.).

Time taken (unit: min) Correct answer (unit: %) No. of navigations No. of repetitions
Extraverted (n ¼ 15) 18.05 (2.44) p < .01 82.49 (5.47) p < .01 53.32 (12.42) p < .01 15.68 (8.95) p < .01
Introverted (n ¼ 11) 22.28 (4.59) 75.77 (8.07) 66.45 (9.62) 20.36 (8.52)
Sensing (n ¼ 10) 19.69 (3.97) n.s. 79.65 (6.40) n.s. 59.48 (13.56) p < .01 19.38 (8.67) p < .05
Intuitive (n ¼ 12) 17.95 (2.35) 83.34 (7.95) 49.90 (8.29) 10.10 (5.95)
Thinking (n ¼ 8) 18.40 (2.26) n.s. 81.51 (4.78) n.s. 56.08 (10.91) n.s. 17.15 (8.50) n.s.
Feeling (n ¼ 11) 20.92 (5.25) 78.78 (9.91) 58.92 (14.91) 16.69 (10.23)
Judging (n ¼ 11) 18.20 (3.27) p < .01 80.83 (5.57) n.s. 54.10 (10.91) p < .05 15.55 (5.55) p < .05
Perceiving (n ¼ 7) 22.27 (3.17) 79.92 (10.23) 65.50 (15.47) 21.20 (4.78)
J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461 455

Table 4 their learning experience in computer-based learning activities.


Correct answers by personality types (mean/s.d). However, neither of these possibilities has been demonstrated
Declarative knowledge Procedural knowledge Total empirically.
(20 questions) (20 questions) score Furthermore, the outcomes of this experiment suggested that
Extraverted 45.38 (3.71) U ¼ 62.00 37.11 (3.04) U ¼ 12.00 82.49 our participants appeared to differ in terms of learning topics that
(n ¼ 15) (n.s.) (p < .01) best fit their learning style. These experimental findings resemble
Introverted 46.98 (2.01) 28.79 (1.24) 75.77
those of several publications on personality theory (e.g., Felder
(n ¼ 11)
Sensing 51.77 (9.09) U ¼ 52.00 27.88 (4.90) U ¼ 8.00 79.65 et al., 2002; Rao, 2002; Shuck and Phillips, 1999; Sloan and Jens,
(n ¼ 10) (n.s.) (p < .01) 1982). Learning about ‘lists’ in LISP requires an understanding of
Intuitive 45.83 (2.06) 37.51 (1.69) 83.34 complex symbolic expressions in order to work with data and
(n ¼ 12) procedures. This suggests that intuitive personality may achieve
Thinking 57.06 (3.56) U ¼ 19.50 24.45 (1.42) U ¼ 4.50 81.51
(n ¼ 8) (p < .05) (p < .01)
better learning outcomes (Soles and Moller, 2001). This pattern is
Feeling 62.98 (7.39) 15.80 (1.85) 78.78 also advantageous for the thinking personality trait. Our results
(n ¼ 11) showed that participants with this trait were better at learning
Judging 53.37 (6.04) U ¼ 37.00 27.46 (3.12) U ¼ 28.00 80.83 procedural knowledge than feeling learners, which has also been
(n ¼ 11) (n.s.) (n.s.)
found in previous research, as the thinking personality trait values
Perceiving 54.35 (7.98) 25.57 (5.14) 79.92
(n ¼ 7) logical processes (Myers et al., 1993; Vincent and Ross, 2001).
However, this goes against our expectation that perceiving learners
would enjoy flexibility and dislike rigid timelines and tightly
personalities showed significant effects. These results are in line controlled interaction steps (Lawrence, 1984, 1997).
with previous findings. Many studies (e.g., Soles and Moller, 2001; It is, of course, not unreasonable to believe that a user may
Felder et al., 2002) have suggested that intuitive-type learners tend employ a learning style that differs from their assessed personality
to assess information by its possibilities, focusing on the big picture trait in real learning situations. Humans are complex and unique,
and searching for connections, patterns, relationships, and and participants may have a mixture of both orientations. For
insightful meaning. Hence, in our experimental context, this might example, extraversion varies along a continuum. A person who acts
enable an intuitive person to do well when learning procedural LISP introverted in one learning situation may thus act extraverted in
knowledge rather than declarative knowledge. In a similar vein, the another. Neither of the behavior differences by personality
thinking-type participants more readily learned and then retained observed in this study should be considered to be invariant.
the procedural knowledge than the declarative knowledge, which However, the data can be taken to suggest that, at the very least,
was not the case for the feeling-type participants. care is needed when designing e-learning systems, and that per-
sonality trait awareness and learning content need to be translated
3.2.3. The effect of previous experience for e-learning practitioners. The following section addresses this
One might question whether the participants’ previous experi- issue further, developing design guidelines for adapting e-learning
ence with other learning systems may change the findings. For systems to learning styles.
instance, someone who regularly used an e-learning system that
behaved like one of our experimental conditions might be expected
4. Experiment II: applying personality to e-learning design
to find such an e-learning system easier to learn or be able to use it
more effectively. The results may therefore reflect user experience
Experiment I demonstrated the need to establish guidelines for
rather than the basic personality traits considered in this study.
incorporating learners’ personality traits into e-learning systems.
We therefore conducted a survey before the first experiment
However, in order to rigorously validate the effects of personality,
which included questions concerning which e-learning systems the
further experiments must be conducted. Experiment II was
participants had used, and how often. The survey examined the
designed to test whether or not a learner’s personality dictates
level of expertise (or experience) that participants had had with
their preferences for a particular style of instructional design. To
any computer-based learning systems. Very few participants were
empirically demonstrate this claim, one would ideally want to
able to report what or how many computer-based learning systems
study personality use in real design situations. There are relatively
they had used; therefore, only their incomplete recall was collected.
few articles in the personality and e-learning literature in which
Of the 85 participants, around 90% of the participants (76) were
real designers take personality traits into account, so little data is
using (or had used) WebCTÔ and/or BlackboardÔ, and most of
available for comparison.
these participants had downloaded teaching slides or learning
A small number of undergraduate computer science students
materials. Only 2% had used game-based learning systems. None
were recruited for Experiment II, and these students were taught by
had previously used adaptive tutoring systems. We cannot say
either an extraversion-friendly or an introversion-friendly e-
what influence this had in the experimental context; however, even
learning system. Although it is difficult to make generalizations
if there was an effect, this would not weaken the practical useful-
from a single evaluation with each system, and though this
ness of our findings. Participants were assigned to our experimental
reductionist approach may differ from a real design context in
conditions at random. Within the limits of sampling error, experi-
certain critical aspects, this exercise can provide some empirical
ence should have been distributed as it is in the sample population.
support for the feasibility of considering personality traits when
designing e-learning systems.
3.3. Conclusions and discussion

The first conclusion that could be drawn from this experiment 4.1. Learning material structure: depth-first vs. breadth-first
was that personality effects (at least extraversion/introversion)
could influence the ease with which a learning activity in an e- We developed a somewhat different experimental setting for
learning system can be performed. In this light, the work of this part of the study, which was chosen in order to compare
Felder and Brent (2005) is worth noting. They contended that in- learners’ personality traits and corresponding presentation styles.
troverts might need to be treated carefully in order to enhance Two presentation styles, i.e., Depth-first (Stash et al., 2004) and
456 J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461

Breadth-first structures (Brown et al., 2005), were considered in this designed to teach aspects of the Haskell declarative programming
study. language as part of the Computer Science undergraduate courses at
Previous studies (e.g., Riding and Fanning, 1998; Riding and Massey University (for more details on Haskell, see Thompson
Rayner, 1999; Zhang, 2006) suggested that different personality (1999)).
types have preferences for different instruction content ‘Haskell-1’ was designed using a depth-first strategy, which we
sequencing. As demonstrated in our previous experiment, this is hypothesized would be a good approach for introverts, and ‘Has-
likely because different personality traits have different cognitive kell-2’ was designed using a breadth-first structure for extraverted
styles for processing given information (Blaylock and Rees, 1984). learners. Fig. 3 depicts a screenshot of the ‘Haskell’ learning systems
For instance, extroverts tend to take in general ideas first, and then used in this study. The left-hand side of the interface shows the
move toward more detailed information. This cognitive style helps course map without headings. Although the content of both sys-
them to draw attention to the whole learning content first (Soles tems was the same, the sequence in which the content was deliv-
and Moller, 2001). In contrast, introverts appear to be inductive, ered was not, as shown in Figs. 4 and 5. For the purpose of this
i.e., depth first, followed by breadth as necessary (Myers, 1993; experiment, a depth-first strategy was implemented in ‘Haskell-1’
Myers et al., 1998). (Fig. 4) and a breadth efirst strategy for ‘Haskell-2’ (Fig. 5).
Given this context, there are two content-sequencing alterna- As shown in Fig. 4, the user starts with ‘Introduction to Haskell’,
tives that can be exploited in this study: Breadth-first and depth-first followed by all of the subsections e ‘1.1. Why Haskell?’, and ‘1.2.
(Ford and Chen, 2000, 2001). The breadth-first strategy concen- Features of Haskell’, which introduces the main ideas (data types,
trates on establishing an overview of learning outcomes before functions, and lists) underpinning the functional programming in
moving on to further detail. Hypothetically, this approach may be Haskell and discussing how to define a function and what it means
well suited for extraverted learners, as it provides a big picture of to prove that a function behaves in a particular way. After Section 1
the learning content prior to addressing the detailed content. In (Introduction) has been fully covered, the system moves on to
comparison, the depth-first style employs a bottom-up approach, Section 2, which details the data types in Haskell. This chapter
starting with low-level details (basic principles) and then pro- discusses two ways of building compound data in the Haskell
ceeding to teach more abstract concepts, which may match the language; the tuple and the list. Along with the lists described in
inductive nature of introverts (Felder and Brent, 2005; Ford and Section 2, the next chapter shows how to define a variety of func-
Chen, 2001). It should be noted that a number of other studies tions over lists using a combination of list comprehensions and the
have asserted that personality type itself has nothing to do with the built-in list processing functions. Finally, Section 4 revisits the most
two design alternatives considered in this study (e.g., Stash and De critical data and function type e lists e in order to help learners
Bra, 2004). Felder et al., (2002), for instance, showed that learners understand the general operations on lists by examining how
who use learning materials that mismatch their personality type generic or polymorphic functions are handled in Haskell.
may perform better, because this paradoxically encourages them to In contrast, ‘Haskell-2’ first delivers an overview of Haskell for an
develop a new learning strategy that can cope with a wider range of exposition of functional programming, as depicted in Fig. 5. It be-
materials and experiences in the future. gins with a preview of a wide variety of ideas in Haskell. This allows
Notwithstanding alternative perspectives, the experiment learners to understand how Haskell differs from other program-
described in this section further explores the possibility that per- ming languages. As learners proceed with this information over-
sonality type is indeed a relevant component of computer-based view, they are given links to subsequent chapters where these ideas
learning systems design, and the results provide some empirical are explained in more detail so that they can reference them and
evidence of this claim. For this experiment, we developed two learn more, i.e., breadth first, depth first as needed. This approach
applications (hereafter referred to as ‘Haskell-1’ and ‘Haskell-2’) seems to go quickly for some learners (presumably extroverted

Fig. 3. Haskell-1 is designed using a depth-first strategy. A user can only navigate this system using the “<(previous)” and “>(next)” buttons in the bottom right corner.
J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461 457

Fig. 4. The depth-first content-sequencing structure of ‘Haskell-1’.

Fig. 5. The breadth-first content-sequencing structure of ‘Haskell-2’.


458 J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461

learners), because they can take advantage of the similarities be- Explain why you get the answer that you do). They then returned to
tween these and other things that they already know, and they the laboratory one week later and asked to draw the content
understand how the new ideas fit into a larger context. However, it structure on a blank sheet of paper to illustrate their recall of the
takes a great deal of real-world experience to truly understand the whole structure of Haskell.
nuances of a subject, so learners might do less in-depth reading,
and instead just ‘wing it’ with the new ideas. 4.2.3. Experimental design
We are aware that the depth-first vs. breadth-first preference is The experimental design was 2 by 2 between-subjects factorial,
closely related to the level at which learner is operating. If a learner where both personality types (extraverted vs. introverted) and the
is more experienced in programming, then breadth-first might be distinct content structure used (Haskell-1 vs. Haskell-2) served as
the ideal approach. However, if she or he is focusing on one very independent variables. The dependent variables were the number
low-level task, then the learner will require a depth-first approach. of correct answers and the number of revisited pages. To qualita-
To offset this possible nuisance factor, Haskell, which is a functional tively determine their comprehension of the course structure, the
programming language, was chosen over more traditional imper- participants were asked to construct a knowledge structure map
ative or object-oriented approaches. Furthermore, our participants (Smith and Riding, 1999). At the end of the experiment, the par-
(all of them first-year undergraduate computer science students) ticipants were asked to draw the structure of what they had learned
were told that their primary goal in this learning activity was to from Haskell-1 and Haskell-2. They were to make this diagram as
gain a foundation in Haskell, and not to burden them with excessive detailed as they could. The criterion used to judge the drawings was
coding practice. In addition, Haskell-2 provides previews of each how many levels they used to draw the course structure.
chapter, but Haskell-1 does not. This is for the simple, practical
reason that our participants needed to obtain an impression of the 4.2.4. Procedure
breadth-first alterative. First, the MBTI test was administered to all the participants by a
Notwithstanding our caveats related to the experimental design, licensed psychologist, and the participants were then randomly
this is the only such study that we are aware of to compare two seated in a laboratory where either Haskell-1 or Haskell-2 was
design alternatives in order to address the particular concerns of installed. On logging on to the experimental system, the partici-
our research. pants were provided with simple instructions regarding the
experiment. These instructions gave information about the
learning activity, the purpose of the study, and the data protection
4.2. Method
policy.
Two sessions (i.e., the learning session and the knowledge
4.2.1. Participants
structure drawing session) were needed to complete the experi-
Thirty-three first-year students from Massey University took
ment. In the first session, each participant was taught using their
part in this study. We recruited students with high grades (avg.
respective system for half an hour and then asked to answer twenty
GPA ¼ 3.5 out of 4.5) and who were Computer Science majors. They
test questions. Another session followed one week later. In this
were virtually homogenous in terms of their previous learning
time-delayed session, each individual was asked to create a
outcomes in other computer science courses before this experi-
cognitive map showing the structure of Haskell on a blank sheet of
ment. None of them had any previous experience with Haskell. All
paper.
of the participants completed the MBTI questionnaires before the
Note that both Haskell-1 and Haskell-2 only provided the
study (see Table 5 for the details). This experiment was adminis-
learners with “previous” and “next” buttons at the bottom of each
tered as part of the ‘functional programming’ course, and the par-
page to navigate the content, so they could not directly proceed to
ticipants were given 5% course credit.
specific content (see Fig. 3).
4.2.2. Apparatus
4.2.5. Data analysis
Two versions for teaching Haskell were implemented. Haskell-1
The analysis of the data in Experiment II was exactly the same as
was designed with a depth-first strategy, whereas Haskell-2 took a
in Experiment I, except that no statistical analyses were made of the
breadth-first approach, as described above. These two systems had
data collected due to the small sample sizes in some experimental
the same course content, except that Haskell-2 included previews of
conditions. Instead, the cognitive maps showing what the partici-
each chapter (see Figs. 4 and 5). The major difference between them
pants learned were analyzed using the Group Embedded Figures Test
can thus be considered to be the learning approach.
(GEFT; Oh and Lim, 2005), which assesses maps based on how
At the end of the study, each participant completed two types of
many levels are used to represent a knowledge structure. Put
tests comprised of ten multiple-choice questions (e.g., Haskell is a
simply, the more levels are drawn, the more likely that a good
declarative programming language that is (a) more efficient than C
understanding of the content has been obtained. Thus, if the
and Cþþ, (b) a functional programming language, (c) more time
consuming to write programs, (d) less efficient but requires less time to
program) and ten open-ended questions (e.g., Define a function
three Different:: Int / Int / Int / Bool, so that the result Table 6
Task performance in Experiment II.
of three Different m n p is True only if all three of the numbers m,
n, p are different. What is your answer for three Different 3 4 3? Correct answers (mean: s.d.) No. of
participants
Multiple-choice Open-end
revisited
(max: 10) (max: 10)
previous pages
Table 5
The participants of Experiment II. Extra. Intro. Extra. Intro. Extra. Intro.
Haskell-1 6.78 6.14 4.11 7.43 7/9a 2/7a
System Extraverted Introverted Total
(0.83) (1.06) (0.78) (0.97)
Haskell-1 9 7 16 Haskell-2 7.80 6.00 6.40 4.57 3/10a 4/7a
Haskell-2 10 7 17 (0.72) (1.29) (0.72) (1.39)
Total 19 14 33 a
Total number of participants.
J. Kim et al. / International Journal of Industrial Ergonomics 43 (2013) 450e461 459

Fig. 7. A proposed user model for adaptive e-learning systems. The shaded areas are
covered in the empirical studies.

Fig. 6. Knowledge structure map: an example of weak recall (a) and good recall (b).

Table 7 lists the number of cases for each contingency using the
Group Embedded Figures Test (GEFT; Oh and Lim, 2005). Again, the
participants were only able to describe one level of the structure, results are not amenable to statistical analysis. However, the two
they were classified as weak performers. If they described more systems appeared to produce broadly different outcomes. Haskell-1
than two levels, they were classified as average performers. Par- can be viewed as effective for the introverted participants (5 good
ticipants who drew more than two levels were considered to be recall of 7 vs. 2 with Haskell-2 of 7) and Haskell-2 for the extraverted
good performers. participants (8 good recall of 10 vs. 2 with Haskell-1 of 9).

4.3. Results 5. General conclusions and discussion

Table 6 shows the mean learning performance and the number This article examined how personality traits might be applied to
of participants who revisited the content with the two different the design of e-learning systems in order to provide a pragmatic
instructional structures (i.e., Haskell-1 or Haskell-2). In particular, approach to user modeling for practitioners. The first experiment
the last measure was expected to reveal that learners who used a demonstrated that the level of extraversion could be such a feature.
well-matched material structure would have fewer revisits. Based on this, Experiment II intended to empirically demonstrate
Due to the small sample size for each system, statistical com- an approach to incorporating personality traits in the design of
parisons are inappropriate. In addition, minor differences in structured learning content, which is a novel contribution.
learning content (note that Haskell-2 provided previews for each
lesson, but Haskell-1 did not) could have contributed to more cor- 5.1. Embodying personality in the user model
rect answers for the extraverted participants using Haskell-2.
Nonetheless, this trial does demonstrate that the introverted The diagram shown in Fig. 7 illustrates that personality traits
learners using Haskell-1 (i.e., depth-first) were at least as effective can mediate between the user model and the instructional design,
as the extraverted learners using Haskell-2 (i.e., breadth-first). perhaps dictating the appropriate structure and content. An un-
These results are in line with other studies (e.g., Ford and Chen, derstanding of this relationship would allow for the practical
2001; Moallem, 2003) that identified a relationship between the design of computer-based learning systems based on user per-
learning process and recall of conceptual knowledge. This was also sonality. Even though the Big Five theory (Costa and McCrae, 1992)
confirmed by the fact that the extraverted learners using Haskell-1 is the more academically dominant approach, rather than MBTI, our
had more revisits (around 77.8%, i.e., 7 out of 9) than their coun- study was based on MBTI, which has been commercially successful
terparts (around 28.5%, i.e., 2 out of 7), although these results are and which simplifies the definition of the learning styles of each
not amenable to statistical analysis. individual learner. It is therefore suggested that designers of
We also predicted that Haskell-1 would provide the introverts computer-based learning systems could benefit from the practi-
with better learning outcomes because its in-depth structure is cality of MBTI, rather than employing the Big Five theory.
much more suitable for them, with Haskell-2 acting similarly for the Our findings regarding the relationship between user modeling
extraverts. To demonstrate whether matching a learner’s person- and personality traits are not new. In particular, Wicklein and
ality with the preferred instructional design might be of central Rojewski (1995) claimed that a better understanding of personal-
importance, we compared what they could recall one week later by ity could lead to improved satisfaction of individual learning needs
means of a Knowledge Structure Map (Fig. 6). and could allow educators to provide an optimal learning envi-
ronment. Lauridsen (2001) further contended that adaptive e-
learning systems should focus not only on technologies, but also on
Table 7
Cognitive map for Haskell-1/Haskell-2.
learning styles and personal approaches. However, the user models
employed in most adaptive e-learning systems do not consistently
System Personality type No. of participants apply specific content or support for students’ learning activities in
Weak recall Good recall terms of different knowledge acquisition strategies.
Haskell-1 Introvert 2 5 Additionally, we sought to provide practical guidance for
Extravert 7 2 designing e-learning experiences optimized for individual learners’
Haskell-2 Introvert 5 2 personalities. Our personalized user model can monitor adaptive
Extravert 2 8
effects, so as to refine itself for subsequent adaptations (in this
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