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Character Sheet
Character Sheet
Hobgoblin Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 0 =INT 0 +0 +0
Charisma
10 +0 Power 2
Bluff 0 =CHA 0 +0 +0
x Climb 15 =STR 4 +8 +3
AC
Armor Class
23 =10+ 7 + 0 + 4 + 0 + 0 + 1 + 1
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 16 Flat Footed AC 18
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 8 =CHA 0 +8 +0
FortitudeConstitution
8 = 6 + 1 + 1 + 0 + Disable Device* =DEX + +
Disguise 0 =CHA 0 +0 +0
Reflex 11 = 6 + 4 + 1 + 0 +
Dexterity
Escape Artist 11 =DEX 4 +8 + -1
Will 7 = 2 + 4 + 1 + 0 +
Fly 3 =DEX 4 +0 + -1
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 4 =WIS 4 +0 +0
B.A.B. 8 Resistance Resistance
x Intimidate 0 =CHA 0 +0 +0
CMB 12 = 8 + 4 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 28 =10+ 8 + 4 + 4 + 0 + 2 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Scimitar +2 Heartseeker (Mainhand) Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 11 =INT 0 +8 +3
18-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+13/+8 1d6+6
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Scimitar +1 (Offhand) x Lore* =INT + +
Critical Type Range Ammo x Perception 15 =WIS 4 +8 +3
18-20/x2 S Perform (a) 0 =CHA 0 +0 +0
Attack Damage
Perform (b) 0 =CHA 0 +0 +0
+10/+5 1d6+3 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 3 =DEX 4 +0 + -1
Critical Type Range Ammo Sense Motive 4 =WIS 4 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
x Stealth 7 =DEX 4 +0 +3
Weapon
x Survival 15 =WIS 4 +8 +3
x Swim 3 =STR 4 +0 + -1
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Dodge Aberration
Endurance Magical beast
Improved Initiative Favored Terrains Eyes Qty. lbs.
Wild Empathy
Woodland Stride
Body Qty. lbs.
Kyton Ring 1
Ring of Protection +1 1
Play Notes
Racial Traits
Darkvision
Goblinoid
Sneaky
Background Traits
Spell Level 1 2 3 4
Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC
BARKSKIN
School: Transmutation
Level: druid 2, ranger 2, summoner 2, alchemist 2, shaman 2
Casting time: 1 standard action
Components: V, S, DF
Range: touch
Targets: living creature touched
Duration: 10 min./level;
Saving Throw: none
Spell Resistance: yes (harmless)
Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhancement
bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. The enhancement bonus provided by barkskin
stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an
effective natural armor bonus of +0.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
EFFORTLESS ARMOR
School: Transmutation
Level: cleric/oracle 2, inquisitor 2, magus 2, paladin 2, ranger 2, occultist 2, psychic 2
Casting time: 1 standard action
Components: V, S
Range: personal
Targets: you
Duration: 1 minute/level;
Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum 5).
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC
ENDURE ELEMENTS
School: Abjuration
Level: cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner 1, bloodrager 1, shaman 1, psychic 1, spiritualist 1
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: creature touched
Duration: 24 hours;
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -
50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't
provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DODGE
ENDURANCE
Requirements: None
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from
exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a
forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from
starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves
made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED INITIATIVE
Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TWO-WEAPON FIGHTING
WEAPON FOCUS
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Notes
No build notes.