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Design a Game Design Brief

PLTW Engineering

Design a Game Design Brief


Client School Funfair Planning Committee
Target Funfair attendee of wide-ranging ages and abilities
Consumer
Designer(s) Alex
Problem People want a way to play arcade games since there is no arcade games, with a fun
Statement fair people will be able to experience fun games and enjoy with friends and family.
(restate in Arcade games can bring people together to socialize and be able to do something
your own fun.
words)

Design Design, model, and test an arcade game for the fun fair committee so people can play
Statement arcade games.

Criteria 1. The game includes some way of quantifying accuracy and precision

How are the 2. A player can begin playing the game within 30 seconds of arrival (rules are easy
listed criteria to understand).
measurable?
3. The game can be reset in fewer than 30 seconds between players.

4. Less than 25% of all plays (launches or tosses) should result in a prize winner.

5. No reported injuries while playing the game.

6. Game has to be named and visually appealing.

Constraints 1. The size of the funfair game booth is 3 ft (width) x 10 ft (length).

How are the 2. The booth must accommodate the player and game within its footprint.
listed
constraints 3. A design must be submitted for critical review to your teacher by February 20th.
measurable?

4. Use only readily available materials (you shouldn’t have to buy anything)

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