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LORE OF THE CLAS - Gangrel
LORE OF THE CLAS - Gangrel
LORE OF THE CLAS - Gangrel
Modern Myths
thing, and even generations later, still argued at Althings
the way your grandparents argue about where they went
on their first date.
The world is updating faster than the rapid breath of
Gargoyles fleeing prey, faster than the moon chasing the sun. Wild
places are fewer, and cellphones reach everywhere but the
Gargoyles. That’s a hard one. Twisted little Frankenstein deepest parts of the jungle or the most desolate ice plains
creations that the Tremere made out of baby Gangrel, of the Antarctic. There are very few frontiers left. Still,
Nosferatu, and Tzimisce. They kept crafting them — right like most animals, we Gangrel are adaptable. It’s part of
up until 1489, when the Montmartre Pact forbade them being able to survive. If you can’t change with the seasons,
from continuing. After that, the Camarilla went and you’ll die when winter comes.
released all they could find. A lot of Gargoyles spent years
As the world’s become more technological, our childer
making sure their brethren were free. They knew where
have brought new knowledge and an understanding of
the Tremere hid the birthing laboratories, knew which
urban survival into the Clan. It’s hard for us to adapt,
Tremere had mastered the spells of patchwork creation.
but not hard to see the need. Gangs on the street have
Even with all that information, everyone knew that a few
become our new “packs.” Some measure territory in city
had escaped. Three, in particular — massive, legendary
blocks and their borders by paved roads instead of rivers
creatures: Chaundice, Saxim, and Ublo-Satha. All three
and forests. The modern world changed us, true, but it’s
are blood-bound to Tremere elders of the highest rank
also made us stronger.
and order. One, Chaundice, vanished long before the
revolution, and is rumored to be serving as guard and Computer messages are swift, but hacking and online
protector over the torpored form of Tremere himself. crime makes them unstable and untrustworthy. We serve
One of the other two, Saxim, served Etrius. The third, as messengers, flying on our own wings and finding it
Ublo-Satha, was seen in Chicago, defending the chantry easy to slip aboard airplanes and other transportation as
during the last major Sabbat attack. If we’d been able to clouds of mist. We move silently, and we can’t be traced
prove that rumor, we might have been able to finally throw or hacked. Primitivism is experiencing a resurgence, from
those dirty wizards out of the club. tribal tattoos to hitchhiking college students wandering
through Europe. Greenpeace makes war on whaleboats.
The fire of our hatred toward the Tremere never died.
Environmentalism is a big deal, and urban decay is giving
Gangrel teach their neonates about the Gargoyles from the
us back areas of wildness in the heart of once-major cities.
moment they’re taken in, after they survive the Embrace
Hippies aren’t dead; they’ve just gone viral. There are
and prove themselves worthy of survival. Tremere are a
still plenty of opportunities for “traditional” Gangrel to
sort of natural enemy; not a predator, like a wolf or a
be useful.
shark, but an opportunist, like a spider or an earwig. Give
them an inch of trust, and they’ll chop you apart. It’s to More than that, our adaptable blood has proven itself
our benefit to make sure none forget the stories about again within the modern milieu. The Lycaon, also known
Gargoyles. We keep an eye on them, and ensure that they as the Greek Gangrel, were once a group of philosophers
can’t keep that kind of activity hidden. One mistake, just of our Clan. They studied the changeability of the blood,
one mistake. One Gargoyle still enslaved, one asshole and they kept the lore of all the bloodlines that had
that starts bioengineering neonates into stony, brainless spawned from our seed. Since the Industrial Revolution,
cannon fodder, and we have what we need to force the the Lycaon struggled to keep up with the political changes
Inner Circle to throw them out. and technological advancements sweeping that area of the
world. It was from their evolving blood that the first City
We wouldn’t be alone, either. The Nosferatu are right
Gangrel or Coyotes sprang. I’m not sure how the Lycaon
beside us. It’s one of those things our Clans completely
did it, but in doing so, they destroyed their own lineage.
agree on. Once the Tremere no longer enjoy the Camarilla’s
No more Lycaon have been Embraced; all of their childer,
protection, they have plenty of enemies who will gladly put
80 GANGREL
and their childer’s childer, have turned out to be Coyotes. ideals of honor and duty he learned as a mortal. Sure,
The Lycaon line is dying. The Coyotes are the new blood, I bet he’s a great guy. I’ll bet he’s young, too, and hates
and while they used to be primarily members of the Sabbat, the feeling of his Beast moving hungrily inside his spirit.
the proliferation of the bloodline has increased. They’ve The image of the “Tarzan” Gangrel — the “noble savage”
become more common in the last decades. A few have of Edwardian dime novels — has a few adherents. But the
even tried to join the Camarilla. more we indulge the ravaging anger of our Beast, the flow
It’s happened before. Shifters by nature, the Gangrel of blood between our teeth or the feel of flesh tearing
have a proclivity for changing their form on a constant beneath our claws, the less you’re likely to ever find that
basis, turning from human to wolf, to bat, to any of a “noble” again.
number of other animals. They turn to mist, or sink into Believe me when I tell you that everything for our Clan
the earth to sleep days and even years. With such constant comes down to survival. Everything. I can’t stress it enough.
physical alteration, and the Clan’s proclivity for survival Anything else we do, from politics to humanity, is just
encouraging a Darwinian evolution, it’s no wonder the passing time. You know those zombie movies that are so
Clan’s blood continues to alter itself on an intrinsic popular right now? The ones where two men who have
level. The known bloodlines of the Gangrel include: been friends since childhood betray one another out of
Mariners, Noiad, Anda, Coyotes (City Gangrel), Lycaon desperation to get away from the undead horde and leave
(Greek Gangrel), Lhiannan, Ahrimanes, and Akunanse. the other man to be eaten? “I don’t have to run faster than
I know there were more, but they’ve died out as the world the zombies, I just have to run faster than you.”
advanced over the centuries. Those mutations that cannot That’s Clan Gangrel. Every member, every drop of our
prove themselves quickly die off. Those who evolve traits blood has that absolute calling. We cover it, fight it, deny
that help them survive will endure. it, but when it comes down to the wire, our most primitive
That’s not the only part of the modern world that instinct is to survive, and you’d sure as hell better not get
affects the Gangrel. Our predatory instincts translate to a in the way.
lot more than bows, arrows, and tracking buffalo. As the Survival is the reason we Embrace and abandon. It’s
modern world becomes more cutthroat, we grow more a dichotomy; a Sire has an instinct to protect her childe,
comfortable in the boardrooms and business offices. but no Gangrel wants a weak brat clinging to her for all
The Coyotes are right; there’s a lot of bloodletting going eternity. Weakness is the one thing our Beasts can’t abide.
on, and the unflinching predatory instinct to tear out a So we Embrace those who seem the strongest, the toughest,
throat helps us fit in on Wall Street. We’re not as out of and the apex predator of their pyramid. Then we leave
place among the 1% as you might think. them to see if they’ll survive on their own. Some Sires
stay nearby and watch; others leave entirely, allowing their
Animalistic and Bestial childer to risk the Masquerade, be destroyed by hunters,
Being a Gangrel isn’t like being a member of any or any other fate. When we do return and find a childe
other Clan. We’re not Clan-first, like the Brujah or the has survived, there are few Sires as proud and committed
Nosferatu. We’re not trying to leave a lingering impression as a Gangrel. We’re just not willing to become attached
on the world, like the Toreador. We don’t seize power if the fledgling is defective, weak, or stupid. Better we let
like the Lasombra or the Ventrue. For the most part, you die than bring you into the brood and weaken us all
being a Gangrel means not giving a fuck about the other when the survival of the group is at stake.
Clans or their machinations. It means concentrating on
your own personal power, your individuality, and your Mark of the Beast
capacity to survive anything the world throws at you. Other Clans have easy-to-ignore flaws. Sure, the Ventrue
We’re animalistic and feral, we’re cold-blooded killers of are picky eaters, and the Toreador have attention-span
every stripe, and we don’t care about honor or duty — we issues in museums. But do you think that counts for
care about survival. Survival over the corpses of allies if anything to the guy whose face just morphed into spider
necessary, and certainly when it means crushing the ashes eyes, or the girl with breasts like a wolf’s eight teats? Give
of your enemies beneath your boots. me a break. Every time a Gangrel’s Beast gets away from
I know you’re thinking about your friend, the noble her, whenever she enters a frenzy, the Beast leaves a mark
and kind Gangrel. That guy in the Camarilla court who’s on her flesh. Most of the time they’re temporary — the
always talking about his time in the military and the fleeting cost of becoming closer to one’s inner demons.
82 GANGREL
on, and then we leave. If you learned well, then you’ll be part of their karma or dharma or something. It’s fate. It
around to show up at the next Althing and share a few was meant to be, and they don’t fight against it or try to
lessons of your own. find a way to evade their vampiric state. Even our elders,
Camarilla Gangrel will come together on the full the ones on Paths of Enlightenment, can’t stand the way
moon before most significant Sect gatherings (conclaves the Ravnos parade around prattling about the “karmic
and the like), in order to share stories and earn one cycle,” acting proud of the fact that they’re dead men
another’s respect. The Gangrel who has performed the walking. Hell, they sound like the Sabbat. Ravnos don’t
most courageous deeds, accomplished significant tasks, fit into the natural world, and we don’t fit into their crazy
or who has done well in informal combats or trials held reverence about being a monstrosity. Those philosophies
at the Althing is often chosen to be the Clan’s Warden: are just never going to mix.
a speaker and point-of-contact between the Gangrel and Beyond that, they’re tricksters, constantly getting into
the Sect leaders. After the conclave is over, the individual’s trouble, making everyone look at them. They’re showmen.
“rank” fades away, until the next Althing determines a They like the attention. We’re survivalists, and we don’t
new speaker for the assembled Clan. Like I said, we aren’t want people to see what we’re doing or remember us
big on unity. too well. They’re liars, while we know truth is necessary
Not all of our Althings are friendly. Sometimes the to stay alive. Anyone who looks at the Gangrel and the
Gather is an excuse to draw in a Gangrel that has become Ravnos and says we should be buddy-buddy just because
prey. If they are strong enough to attend, say their peace, both Clans wander the wilderness probably can’t tell a
and survive, then the Clan will overlook any sin. If they Toreador from a Ventrue either.
are not, then… problem solved. Since the days of ancient history, our Clans have been
bitter enemies. We fight over the animals we control, we
The Ravnos and the Rroma fight over land, and we even fight over people. Ghouls,
yes, but larger groups than that: the travelers, loners, and
You could say there’s a lot of history between the Gangrel wanderers. Including, but not limited to, the Rroma.
and the Ravnos. Bad history, bad blood. We don’t need History certainly gives us plenty of reason to have grudges
“gods” to justify the feud between our Clans, and we against individual Ravnos, but that’s just an allegory to
don’t need the Camarilla to back us up when we fight cover a darker tale. One that has little to do with vampire
our enemies. From the oldest legends that depict our rivalries, and a lot to do with vampire fear. Stark, cold,
Antediluvians as rivals, fighting out of rejected love or a ravening fear, the kind that turns to lead in your belly.
territorial instinct, our two Clans have hated one another
for a very long time. There are plenty of murders in that There’s a medieval legend about the “fourth nail.” Tales
history. I don’t think I know a Gangrel who hasn’t heard say that when Jesus was to be nailed to the cross, Roman
the old stories about Ravnos killing Gangrel. soldiers commissioned four nails to hang the Savior: one
for each of his hands and feet. According to the Manoush
The earliest fights between the two Clans (at least, the people of Alsace, one of their ancestors would gladly have
earliest that I can confirm) happened over territory. They saved Jesus from death. When he failed to rescue Jesus,
started around the time that the Ravnos claimed India he did the best he could to stop the crucifixion by stealing
and parts of the Middle East. I’m embarrassed to say that the nails. Even there, he didn’t manage to stop Christ’s
despite old tales painting us as heroes, it’s most likely that death entirely, making off with only one of the four nails.
the Gangrel were raiders: vicious, cruel, and seriously God, it’s said, smiled on those who tried to keep his son
thugging the Ravnos lands. Driven out of the Middle East, from pain and anguish, and placed a blessing upon them.
we headed north toward Germany and Scandinavia to
find lands of our own. We were better off there, anyway. Whether the details are true or not, a Lithuanian Gangrel
elder named Intam believed the story enough to spend
The rivalry didn’t stop when we left, though. Spats most of his unlife searching through the Rroma tribes,
between the Ravnos and the Gangrel continue everywhere looking for some sign of God’s grace. When he found it
we find each other. There’s a deep philosophical difference, in one kumpaniya — or at least, claimed he’d found it — he
for one. Frenzies turn us into animals, so many of us are claimed that tribe as his own and took them under his
humanist, trying to avoid the scourge of our vampiric proverbial wing. Beckett told me that Intam thought he
condition. The Ravnos, on the other hand, embrace the could parlay the tribe’s connection with God into a way
fact that they’re undead. They feel that being a vampire is out from under the vampiric curse.
84 GANGREL
If there’s one thing you should know about the Ravnos vampires are a plague. Our very existence is a blight on
Clan’s system of enlightenment, it’s that they hate anyone the earth, and it’s their entire goal and purpose to wipe
who tries to skip out of the system. When some of their us out. There’s no arguing or compromising. You might as
most rabid spiritualists found out what Intam was doing well debate your purpose in life with a wood-chipper. Now,
and what he was protecting, they came like smoke and I’ve heard tales that a few Gangrel managed to figure out a
storm. Our elder’s ashes were found among the bodies of way to trick the werewolves for a night or two; cover their
the mortals he’d sought to protect. The Ravnos claimed scent, hide themselves like animals in the forest, and spy
credit for the slaughter, actually taking pride in what they’d on those big furry killing machines. Terrible idea, really,
done. Instead of telling the real reason for it though, they but neonates can be stupid. They came back telling stories
spun stories based on the legends of the Antediluvians, about shifter politics that sounded just as convoluted as
blaming the fight on ancient grudges and feuding mythical the Jyhad and twice as hopeless.
figures. They didn’t want anyone to follow up on Intam’s Werewolves make terrible servants; neither blood nor
research, or look to see any member of that particular mental domination controls them for long. They’re far too
kumpaniya was still alive. dangerous and unpredictable to be allies; they’ll kill any
Anyway, Intam’s death really set off the hatred between vampire the first chance they get. They frenzy more than
the two Clans. Things exploded quickly, stories spread, we do, so neither blackmail nor hostages can ensure their
and just as quickly got stamped out as revenge followed loyalty even for a short time. Seriously, there’s nothing
revenge. The reason was fear. Fear, whether Intam was to gain by dealing with the moon-beasts. Just point them
right or wrong. Intam was looking for hope. That kind at someone else, and stay the holy fuck out of their way.
of story could spread, and make a lot of idiot vampires
interested. Some of them want to destroy any Rroma
that might be part of the legend, and others are trying
to enslave or use those poor people. All of them acting
Character and Traits
out of some kind of belief, some kind of hope — hope
that there might be a God, after all — and He might be Concepts
paying attention.
Auction Shark
Trust me on this. Hope can be an amazing source of fear. Money’s like blood; it flows, it swells, and it’s the reason
to stay alive. You follow its tracks, seeking out antique
Lupines paintings owned by senile old ladies and Revolutionary
By now, you’ve probably heard all sorts of stories about War memorabilia in the hands of heirs who think their
how we Gangrel are related to lupines, or how we’re half grandfather’s hobby was a waste of time. Then, you strike,
werewolf, or werewolves are half-vampire. All Gangrel are and once there’s blood in the water, you don’t stop until
some kind of crazy half-unicorn fae mage bullshit, right? your belly’s full.
Let me tell you this straight up: It’s not true. Burning Man
Werewolves are dangerous. They’re not our friends, You’re a wild child, a rambunctious thing, a worker of
they’re not our brothers, and we don’t go to their birthday metal and a survivalist on the desert playa. Every year, you
parties or hang out at their coffeehouses. They’ll kill a roamed out to Burning Man and several other festivals,
Gangrel just as quickly as they’ll kill any other vampire, and indulging yourself in drugs, alcohol, camaraderie, art,
they’ll grin the whole time they’re doing it. We’re probably and the joy of utter wildness. Surviving as a vampire was
the ones they want to kill most, in fact. We wander “their” easy — you knew where the orgy tent was, and you were
woodlands, and we bump into them the most. They don’t more than capable of convincing a few friends to give in
come into the cities, so they don’t have a lot of chances to to your new “blood fetish.” When your Sire showed up
slaughter the other vampire Clans. No, it’s Gangrel they again the next year, you were the one with things to offer:
find, and it’s Gangrel they kill. Just like that. a herd of your own, and a new art project centered on the
hides of the animals you hunted to survive.
Yeah, the Gangrel know a lot about the werewolves,
because we’re the ones that keep bumping into them, out Executive Headhunter
in the wilderness. Werewolves have some crazy belief that
Cold-blooded, type-A, and ruthless, you’ve transferred
the whole world is alive, like a great cosmic spirit, and
your predatory instinct to the business world. When people
86 GANGREL
this merit, your Protean forms may take the form of an
insectoid swarm rather than a single creature (though the
Discipline Powers
swarm must be of a size equivalent to a wolf or a bat, as Blissful Summer (Protean Level ••••• •)
appropriate).
Although most vampires must return to their normal
Skald (2pt. Merit) physical form when they sleep, Gangrel who have mastered
Protean to this extent may remain in Mist Form even
Anytime you make an Occult roll to know a fact about
while comatose during the day. This power offers great
vampiric history, you may add a die to your dice pool.
protection, though it is not invulnerable, and fire and
Further, you have exceptional memory for oral histories,
sunlight can still injure the vampire. Further, a vampire
and you are a quick study when it comes to memorizing
sleeping in Blissful Summer is not roused by noise or
large amounts of rote information. This is not true eidetic
activity in her area.
memory, but constitutes the ability to memorize poetic
eddas, codes, or complex messages with only a few hours System: No roll is required to activate Blissful Summer,
of study. but the transformation requires the expenditure of five
blood points. Once activated, the user remains in Mist
Lesser Mark of the Beast (4pt. Merit) Form (V20, p. 200) until the next dawn, whereupon the
Common to the Gangrelknown asthe KnightsofAvalon, vampire resumes physical form. Physical attacks cannot
you are able to control how your Beast manifests more than affect a vampire sleeping in Mist Form, though fire and
others do. Whenever you would gain an animalistic feature sunlight can still harm her. The vampire cannot awaken
(V20, p. 55), roll your current Willpower (difficulty 12 - before dusk unless her Mist Form is injured.
Humanity rating, maximum 9). If successful, you manage
to channel your humanity to avoid gaining an animalistic Shape Mastery (Protean Level ••••• •)
feature. However, your Beast is further from you, making It is one thing to master your own flesh and shape
you at +2 difficulty to rolls involving Animalism or Protean your form, but it’s something else to force your will upon
(or combo Disciplines involving those powers) for the rest another, demanding that his or her physical form take the
of the evening. Vampires on a Path of Enlightenment lose shape you command. Certain exceptional elder Gangrel
all access to this Merit. have mastered this ability, and can use his or her blood
to overcome another individual’s native command of
Totemic Change (5pt. Merit) shapeshifting. For this power to function, some portion
Your Protean forms are flexible; you may choose a of the Gangrel’s blood must have been ingested by or
different animal form each time you change shape. The otherwise be in contact with the target’s flesh or worn
form you choose each time must follow all the conventions clothing, whether unwillingly or willingly.
and rules of standard Protean animal shapes (see p. 91); System: The Gangrel must first place her blood on the
you simply may choose to appear as a different animal target. If the target has successfully attacked the Gangrel
each time you take Beast Form. with natural weapons, or with a short weapon like a knife,
Member of the Pack (2pt. Flaw) it fulfills this requirement. Otherwise, the Gangrel must
smear at least one blood point worth of her vitae on the
You can only summon, speak to, and command a target by making a successful attack or by making a small
specific type of animal — ravens, rats, and so forth — with blood mark on an unsuspecting target. This may be done
Animalism. Your Storyteller is the best adjudicator of in advance, but the blood must still be wet (within a few
what types of animal are appropriate for this Flaw, but minutes), and the subject must be in line of sight in
the choice should be fairly limiting. Other animals do not order for this power to be viable. Thereafter, the Gangrel
respond to your uses of Animalism at all. activates this power by spending an additional blood point
Rat in a Cage (2pt. Flaw) and making a Perception + Survival roll (difficulty 7).
Two successes are required to force the target out of his
Anytime you are penned in or physically restrained
shape-shifted form and into her native (original) shape.
(such as by a cage, or with handcuffs), you suffer acute
anxiety. The difficulties of any rolls made under such While this power is active, the individual cannot assume
circumstances are increased by two. any other form. This power persists for a full scene, or until
the target removes the Gangrel’s vitae from his body (or
88 GANGREL
(claws, fangs, or other natural weaponry). These dice are System: The player rolls Perception + Awareness
in addition to the vampire’s usual Stamina + Fortitude, (difficulty 6). One success gives the character knowledge
i.e. Fortitude is counted twice. of the individual’s native form, regardless of the form that
This power costs 18 experience points to learn. the user inhabits at the time. Three successes allow the
user to see all forms that the individual in question may
Flesh Wound assume, and know the Disciplines used to achieve those
(Fortitude ••, Obfuscate •••) forms. With five successes, the user may see the images
of all forms assumed by non-vampires (such as Lupines
True predators know when to rely on cunning and or Fae), though the user may not understand the powers
trickery to defeat enemies. Using this power, the Gangrel used to transform into those shapes. This ability does not
gives the appearance of taking no damage from attacks. In reveal the visual changes of Obfuscate, as those are not
reality, the attacks hurt like hell, but the Gangrel maintains truly transformative powers.
a facade of invulnerability in order to unnerve opponents.
Particularly canny vampires may convince foes that they This power costs 18 experience points to learn.
are, in fact, immune to assault.
Shatterproof
System: The player spends one blood point to activate (Protean •••, Fortitude ••••)
this power. For the duration of the scene, the Gangrel
appears as she did upon activation of this power; any A Gangrel with this power toughens his flesh and allows
wounds or scars already present will remain visible. Further her body to absorb damage, spreading a blow’s impact
damage does not show on the Gangrel’s form, nor do any throughout her entire form to avoid significant injury.
logical results, such limping or leaking blood. This power System: The Gangrel may roll both Fortitude and
ends if the Gangrel reaches the incapacitated health level Stamina together to soak aggravated damage. This does
or is staked. Under no circumstances can the wounds be not include automatic soaks with stamina versus regular
discerned by an outside source before the power ends. damage. Each use of this ability requires the expenditure
This power costs 15 experience points to learn. of one Willpower.
This power costs 21 experience points to learn.
King of the Beasts
(Fortitude ••, Animalism ••••) Spirit Tracking
The vampire who masters this power has the ability (Protean ••, Animalism ••)
to extend the auspices of her Fortitude to those animals Your beast is an exceptional tracker, sensing the lingering
who are summoned by her blood, ensuring that they are trails of another beast through the spiritual ether rather
protected. This power requires no further expenditure than relying on physical senses alone. Indeed, your Beast
on the user’s part; her very nature steels and fortifies her can sense and follow the path of another vampire’s Beast,
minion against damage. tracking it even when the prey takes physical precautions
System:CreaturesyousummonwithAnimalismgainone against being followed or found. Your inner senses are so
dot of Fortitude so long as they stay within your line of sight. keen, in fact, that it is difficult to fool you with mirages
or false trails, making it more difficult for the powers of
This power costs 18 experience points to learn. the Ravnos to trick you.
See the Reflected Form System: When tracking a vampire, you may roll
(Auspex ••, Protean ••••) Perception + Survival (difficulty 7) in order to track the
individual so long as they are within 10 yards/meters.
Using this power, the Gangrel may use Aura Perception With three or more successes, you may continue to track
to pull detailed information from his subject’s aura. In the individual so long as they are within 100 yards/meters.
that aura, he can see the beast forms of Gangrel or other With five successes, you may sense specific individuals who
vampires possessing Protean; the forms of the Lupines have been in a location within the last three days, though
and other shape-changing beasts; the half-real dream you may not track them unless they are still currently
forms of fairies; and the shadows of vampiric forms from within 100 yards/meters. Further, you are not fooled by
disciplines such as Obtenebration, Protean, Serpentis, illusions created using the power Ignis Fatuus (V20, p.
and Vicissitude. Further, the user of this power can tell 144). Unless the Ravnos creates an illusion that appeals to
which form is “native” or original to the subject. all of the senses (i.e., uses Fata Morgana or some greater
90 GANGREL
power), your animalistic nature can instinctively tell the Protean forms. Here are a few examples of alternate Protean
mirage is false. forms that a player may choose:
This power costs 12 experience points to learn. Fight Forms
• Bear: In bear form, the vampire’s teeth and claws inflict
Animal Forms Strength +2 aggravated damage, he can run at double
When a player makes a Gangrel character and purchases speed, and the difficulties of all Perception rolls are
the Protean power Shape of the Beast, she should choose reduced by one.
her animal forms. One of those forms should be that of • Hyena: In hyena form, the vampire’s teeth and claws
a large predator (such as a wolf), and the other should inflict Strength +1 aggravated damage, she can leap
be that of a smaller, flying or swimming predator (such twice as high as a normal human, and the difficulties
as a bat or a fish). Once those forms have been chosen, of all Perception rolls are reduced by two.
they are set for the character’s existence. She will always
change into that specific wolf, and that specific bat, with • Lynx: In lynx form, the vampire’s teeth and claws inflict
individual markings and appearance. Note that non- Strength +1 aggravated damage, he can run at double
Gangrel characters always turn into a wolf and bat, unless speed and halves all damage from falling, and the
they select the Totemic Change Merit. difficulties of all Perception rolls are reduced by one.
Furthermore, assuming an animal’s form gives the Flight Forms
character certain abilities based on that creature. In wolf • Barracuda: In barracuda form, the vampire’s Strength
form, the vampire’s teeth and claws inflict Strength +1 is reduced to 1, but she can swim speeds of up to 20
aggravated damage, he can run at double speed, and the miles per hour/30 kph. Difficulties for all sight-based
difficulties of all Perception rolls are reduced by two. In bat Perception rolls are reduced by three, and attacks made
form, the vampire’s Strength is reduced to 1, but he can fly against her are at +3 difficulty due to her small size and
at speeds of up to 20 miles per hour/30 kph, difficulties agility.
for all hearing-based Perception rolls are reduced by three,
and attacks made against him are at +2 difficulty due to • Hawk: In hawk form, the vampire’s Strength is reduced to
his small size. 1, but he can fly at speeds of up to 25 miles per hour/40
kph. Difficulties for all hearing-based Perception rolls
The Storyteller may allow Gangrel to choose a different are reduced by two, and attacks made against him are
animal shape when they purchase this dot of Protean. If at +1 difficulty due to his small size.
the player does so, then the player and Storyteller should
establishwhatnaturalabilitiesthatformgrantsthecharacter, • Vulture:Invultureform,thevampire’sStrengthisreduced
based on the mechanics of the standard wolf and bat forms. to2,butshe can flyatspeedsofup to20 milesperhour/30
Remember that animals which are too “humanesque” (such kph. Difficulties for all hearing-based Perception rolls are
asmonkeys)andanimalsthatarenotpredatorsorscavengers reduced by three, and attacks made against her are at +1
(such as horses or other herbivores) are not appropriate for difficulty due to her smaller size.