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Infernal Magi Items 1.4
Infernal Magi Items 1.4
Infernal Magi Items 1.4
M
Item Choose one of the following enhancements
Level
AGIC ITEMS FROM THE LOWER
13 • One Tier 3 infernal property and one roll on the
planes function differently than
Minor detriment table
those from the material plane.
• Two Tier 2 infernal properties
While most of the properties of • One Tier 2 infernal property and two Tier 1 infernal
magic items from these planes property
are similar to those in the • Three Tier 1 infernal properties
material plane, they possess one 14 • One Tier 3 infernal property and one roll on the
major difference, which makes Minor detriment table
them unique to their material plane counterparts: they • Two Tier 2 infernal properties
scale in their power with their user. • One Tier 2 infernal property and two Tier 1 infernal
properties
Item Leveling 15
• Three Tier 1 infernal properties
• One Tier 3 infernal property and two rolls on the
All infernal items require attunement. Minor detriment table
When a Player Character is attuned to an infernal • Two Tier 2 infernal properties
magic item, they can choose to allocate a certain amount • One Tier 2 infernal property and two Tier 1 infernal
or all of the experience they receive to the item. All properties
experience points allocated to the infernal item are • Three Tier 1 infernal properties
doubled. 16 • Two Tier 3 infernal properties and two rolls on the
The experience thresholds are the same as the ones Minor detriment table
for character advancement. This means that an infernal • Three Tier 2 infernal properties
magic item, when attuned for the first time, starts at first • Two Tier 2 infernal property and two Tier 1 infernal
level and needs 300 exp to scale to the second level, etc. properties
• Four Tier 1 infernal properties
When the attunement to an infernal magic item from
a previously attuned creature is ended or that creature 17 • One Tier 4 infernal property
dies, the item looses its 1d4 levels for every workweek • Two Tier 3 infernal property and two rolls on the
Minor detriment table
until the same creature attunes to it anew. However, if in
• One Tier 3 infernal property; one Tier 2 infernal
that period the item is attuned by another creature, the property and one roll on the Minor Detriment table
level of the weapon reverts back to first level. • Two Tier 2 infernal properties
• One Tier 2 infernal property and four Tier 1 infernal
Item Level Advancement Table properties
Item Choose one of the following enhancements • Six Tier 1 infernal properties
Level 18 • One Tier 4 infernal property and one roll on the
1 • One Tier 1 infernal property Major Detriment table
2 • One Tier 1 infernal property • Two Tier 3 infernal property and two rolls on the
Minor detriment table
3 • One Tier 1 infernal property • One Tier 3 infernal property; one Tier 2 infernal
4 • Two Tier 1 infernal properties property and one roll on the Minor Detriment table
5 • One Tier 2 infernal property • Two Tier 2 infernal properties
• Two Tier 1 infernal properties • One Tier 2 infernal property and four Tier 1 infernal
6 • One Tier 2 infernal property properties
• Two Tier 1 infernal properties • Six Tier 1 infernal properties
If your infernal weapon is a ranged weapon, any If you miss a creature with your infernal weapon, you get
ammunition fired from it is silenced. A silenced piece of an AC bonus of +3 until the start of your next turn or until
ammunition can hit a creature before rolling initiative you hit a creature with the infernal weapon.
if the target is not aware of your presence. Hitting a
creature immediately initiates combat, and the creature
Infernal Double Attack
knows your location. If you wield two melee weapons in your hands, of which
one is this weapon, you can do the attack with your off-
hand weapon without using your bonus action.
INFERNAL MAGIC ITEMS
6
Infernal Shot Infernal Vitality 2
If your infernal weapon is a ranged weapon, every attack Prerequisite: Infernal Vitality 1
you make with it is made with advantage if the target is When you cast a spell using the infernal cast property,
inside the first number of the weapon’s range value. If the you gain 2d4 + the spell level temporary hit points.
target is inside the range of the second value, your attack
is done without disadvantage. Infernal Evocation 1
Infernal Reach Whenever a spell you cast deals damage to one or more
creatures, you can spend a number of infernal item
The weapon gains the reach property (adding +5 feet to charges and roll a number of d4s equal to that number.
its range). You gain a bonus equal to the number rolled to the total
spell’s damage rolls.
Infernal Focuses
Infernal focuses can be used to cast spells with. Every
Infernal Conservation
infernal focus has the infernal cast property. When you cast a spell using the infernal cast property,
Every time you cast a spell with the infernal focus, you the chance of conserving a spell slot is increased by +2
can spend one infernal cast charge. A spell cast this way percent to a maximum of 24 percent.
has a 4 percent chance to not consume the spell slot for
casting the spell. Infernal Charge
Your infernal focus has three infernal item charges. You can increase the number of charges of your infernal
All charges are restored after a long rest. item by +1 up to a maximum of 10.
Infernal focuses can be further enhanced with the
following infernal properties: Infernal Initiative
You have advantage on initiative rolls
Tier 1 Infernal Focus Properties
Tier 3 Infernal Focus Properties
Infernal Ward 1
On your turn, you can spend two infernal item charges Infernal Vitality 3
(no action required) to create a ward that has 10 hit Prerequisite: Infernal Vitality 2
points. You need to concentrate on the ward to keep
it up. Every time you take damage, the ward takes When you cast a spell using the infernal cast property,
damage instead. If the ward is reduced to 0 hit points, it you gain 3d4 + the spell level temporary hit points.
disappears and you take the remaining damage.
Infernal War Magic
Infernal Spell Attack When you use your action to cast a spell, you can make
Increase your spell attack bonus by +1 to a maximum of one weapon attack as a bonus action.
+5 for spells cast with this focus.
Infernal Ward 3
Infernal Spell Save Prerequisite: Infernal Ward 2
Increase your spell save DC by +1 to a maximum of +5 Your infernal ward now has 30 hit points.
for spells cast with this focus.
Infernal Stacking 1
Infernal Concentration If you roll a 19 on your Attack roll and the attack hits a
You gain a bonus of +1 to your concentration checks, up creature, the attack is considered a critical hit.
to a maximum of +10.
Infernal Evocation 2
Tier 2 Infernal Focus Properties Prerequisite: Infernal Evocation 1
You roll d6s instead of d4s for the damage bonus.
Infernal Ward 2 Infernal Tactician
Prerequisite: Infernal Ward 1
Whenever you spend a spell slot to cast a spell, you can
Your infernal ward now has 20 hit points. immediately teleport to an unoccupied space you can see
within 15 feet of you.
Infernal Transposition
As a bonus action you can expend one spell slot to Infernal Help
restore one allies spell slot of that level or lower. When a creature you can see within 30 feet of you makes
a saving throw due to a spell effect, you can use one
Infernal Vitality 1 infernal item charge to give that creature advantage on
When you cast a spell using the infernal cast property, that saving throw.
you gain 1d4 + the spell level temporary hit points.
Infernal Evocation 3
Prerequisite: Infernal Evocation 2
You roll d8s instead of d6s for the damage bonus.
Infernal Upcast 2
Prerequisite: Infernal Upcast 1
When you cast a spell using a higher spell slot than
needed, you can spend one of your infernal item charges
to reduce the spent spell slot level by two.
For example, if you cast fireball using a 5th level spell
slot, you use a 3rd level spell slot instead.
Infernal Upcast 3
Prerequisite: Infernal Upcast 2
When you cast a spell using a higher spell slot than
needed, you can spend one of your infernal item charges
to reduce the spent spell slot level by two.
For example, if you cast fireball using a 6th level spell
slot, you use a 3rd level spell slot instead.
Infernal Multitasking
While you concentrate on one spell, you can spend one
of your infernal item charges to cast a second spell that
requires concentration. At the end of each of your turns,
you have to make a Constitution saving throw to maintain
your Concentration. The DC equals 10 + your spell
casting ability modifier. If you fail the check, you choose
on which of the two spells your concentration ends.
If you take damage while concentrating on two spells,
you must make a Constitution saving throw for each spell
to maintain concentration.
Infernal Arcana
When you cast a spell of 1st level or higher, you can
spend five infernal item charges to treat the spell as if
cast using a 9th level spell slot.
Infernal Tincture 2
Choose one of the following liquids that can be
summoned to fill your infernal vessel. The following
potions cost two infernal item charges to summon:
• Blood of the Lycanthrope Antidote
• Bottled Breath
• Mummy Rot Antidote
• Oil of Slipperiness (Can be poured on the ground)
• Philter of Love
• Potion of Advantage
• Potion of Animal Friendship
• Potion of Fire Breath
• Potion of Hill Giant Strength
• Potion of Growth
• Potion of Greater healing
• Potion of Poison
• Potion of Resistance
• Potion of Water Breathing
• Thessaltoxin Antidote
• Potion of Epiphany*
• Whiskey
• Conjac
Infernal Armor 1
Infernal Drinker
You get a +1 bonus to your AC to a maximum of +1.
You can use the infernal vessel as a free action without
using up your bonus action. Infernal Saves 1
Infernal Comrade 2 You get a +1 bonus up to a maximum of +5 for one of the
following saving throws:
Using your bonus action, you can administer the liquid
from your infernal vessel into an ally’s mouth. • Intelligence
Infernal Grip
You can can wield two handed weapons in one hand.