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That is not dead which can eternal lie...

Forbidden Tomes are containers that come with 3 Spells.


Generate the name and populate it with 3 random Spells.
Spells can be used as single Scrolls if you don’t want to
use Tomes.
When characters Get Better,
Better, have them find a Tome or a
single Spell instead of Unclean/Sacred Scrolls.
Or have them decipher a new Spell in a Forbidden Tome they
own.
You have found a
Forbidden Tome
Discern its name with a d6, d12, d12.
Forbidden Tomes contain 3 Spells each,
that work just like Unclean/Sacred Scrolls. Prefix (d12) Suffix (d12)
1. The Tome of 1: Shadows
2: The Book of 2: Fire and Brimstone
3: The Prophecies of 3: Lies and Unwelcome Truths
4: The Grimoire of 4: The Star Goddess
5: The Compendium of 5: The Apocalypse
6: The Chronicles of 6: The Unspeakable
7: The Codex of 7: The Queen of Witches
8: The Revelations of 8: The Unknown

1-2
9: The Libram of 9: The Occult
10: The Scripture of 10: The Stars Unseen
11: The Vision of 11: The Lost City
12: The Evocation of 12: Madness

Prefix (d12) Suffix (d12)


1: Obscure 1: Esoterica
2: The Lost 2: Apocrypha
3: Forbidden 3: Compendium
4: The Alchemist 4: Manifesto
5: Forgotten 5: Volume
6: Eldritch 6: Chronicles
7: Blasphemous 7: Codex

3-4
8: Unspeakable 8: Manuscript
9: The Voynich 9: Grimoire
10: Dark 10: Tome
11: Preternatural 11: Principia Antinaturalis
12: The Exarch 12: Rituals

Prefix (d12) Suffix (d12)


1: Necron- 1: -omicon
2: Crypton- 2: -autic Theory
3: Antin- 3: -omy of Eibon
4: Kaman- 4: -omasty
5: Extalt- 5: -azotz
6: Exult- 6: -iktum
7: Panom- 7: -anctorum
8: Rubicon- 8: -arium of Uud
9: Tautol- 9: -ology of Ulthar

5-6
10: Putrefact- 10: -ation of Darkness
11: Sanctisan- 11: -ermis Mysteriis
12: Maleficiun- 12: -akotic Manuscripts
d666 S&p elInl sca nt at io ns
Master of the Elements
Anathema
Eibon’s Gaze

113
112
Dispels all magic eff
111

Moderates or Exacerbates current ects


See out of another’s eye within earshot; ba
weather conditions. nishes
socket for 2d6 rounds. outsiders.

Ye Lively Meat Ariadne’s Twine Awaken Outsider

116
115
114

Animate dead flesh into


A three-dimensional map of Summon a random outsider
the current place appears in the being from an external
an obedient amorphous caster’s mind for 1d6 rounds.
mass that lasts 24hs. plane. It is not your ally.

Silvery Soul Thread Baneful Dust Banish Thy Name


111-136

122

123
Speak the True Name of Suleiman Speak forth the target’s
121

of an individual or hold
something personal to Conjure dust that True Name and it will be
them; A silvery thread burns like acid (d6); banished from existence.
only seen by you points in throw at d4 enemies.
You Sow
You Reap Whaat sim
their exact direction for 24hs.

Ward o Become
126

f cease ilar deed


The target of the spell has
125

less
Agony Spectral (that they performed in
the past) be returned
124

Create an
invisible Shifts your body to e / 4-6 positive action.
to 100m
barrier of
up to them. 1-3 negativ
in d the parallel dimen-
impassab iameter, sion called “Limbo”

133 Body Warping


living bei le fo r any
ng inside for 2d6 rounds.
(causes
of Gorgoroth
great pai
n to even
Blessing
try).

131 Spirit’s Bane of Bast


Change your physical form to any
humanoid shape or appearance for
Make a weapon capable of damaging Heal 1d4 hp 2d4 hours. The effect is extremely
132

entities that wouldn’t normally be to yourself or unsettling and your skin rots grad-
harmed by mundane sources, for a ually until the spell ends.
another target.
duration of 2d6 rounds.

134 Breath of the Deep nless One


Burden of the Snekiin a 100m radius is
Gills appear on the neck of a creature you touch (or For 2d6 rounds, everyo
135

ce,
yourself ). They can breathe underwater for 1d6 hours. heinous acts of violen
compelled to commit n loved one s.
foe or eve
disregarding friend/

136 Call Fulgur


A bolt of lightning strikes the
target dealing 2d8 damage. Only
works outside with clouds above.

d666: roll 3 d6’s and read the numbers


sequentially without adding them up.
141-166
don
141 TheradEiusldoferupCto or Exorcism Shade of

143
10 meters

142
A barrier with
won’t let pass Frees a target of Darkness
that lasts 1d6 hours
e of un natural creature of possession by outsider Cause blindness to
through a typ entities. Stronger ones
your choice.
a person you touch.
might just become
Lasts 1d10 days.
dormant...
Ye Blighte of Cleanse
144

Woeful Humors 145 Chasm to Hell 146 the Flesh


Causes untreatable disease A localized earthquake creates
(high fever, nausea, Removes or heals any
a fissure below a target, up to 2 malediction, curse or
dehydration, etc) to a
target, who loses 1d6 hp meters wide and 10 meters long. disease from a target.
per day. Lasts 1d6 days. Depth unknown.
Doth At Thy
151 Glamour

153
Cloud Memories Bidding Yield
152

Select a specific memory that Choose two targets. Choose an animal or


you know
the target has. You block thei The first becomes outsider that you can
r ability to
remember that particular eve infatuated, fascinated see. It will obey your
nt for as
long as this curse stands. or madly in love with orders for 1d4 rounds
the second one. Lasts (1d2 if stronger entity).
2d6 days.
Clutch of Nyogtha The Gift
154

Glass of Mortlan
155

A target you can see feels


Cast onto a scrying device like a 156 of Yig
as if something is crushing
crystal ball or esoteric mirror to Assume the living
their heart and receives view a scene from the past that
1d8 damage. If that would likeness of a person
you choose. A result of 1 in a
kill them, their blackened, d10 means that a Great Old One freshly dead for 2d4
smoking heart appears in notices and looks back at you. hours.
the hand of the caster.
Gossip With
Wisdom of the Praise He Who Slumbers 163 the Dead
162
161

Forbidden Fruit Contact a Great Old One of your choice. Roll You instantly feel the presence
of any nearby ghost and can
Consume the fresh brain 1d6 - 1: instantly die of madness - 2-5: They
give you a clue or useful information - 6: As engage in a friendly (1-2),
of a subject to absorb all neutral (3-4) or hostile (5-6)
2-5, but you also become their mindless slave
their memories and skills, and will die soon following their orders. conversation with them.
for a duration of 24hs.
Sign of Barzai
Scrying Mirror
166

An emblem or rune
165

Mist of R’lyeh Turns a mirror into a


window that allows any
appears in a target
164

person that you can see.


A dense mist appears in onlooker to gaze into They can think, perceive
an egg-shaped volume another place of the and breathe but cannot
(3x3x5m) that can be caster’s choice. It works move or talk as long as
moved at will by the one way only, and lasts the emblem stays intact.
caster. It obscures vision 2d4 minutes. If the emblem is erased
and lasts d8 rounds
or otherwise destroyed,
before dissipating.
the spell ends.
211-236 212 Soulgazer Withering Touch
of Yog-Sothoth
Dark Binding Allows the caster to gaze into the

213
soul of a target, revealing their Touch a person to age
Target a corpse or a deepest emotions, intentions and them 1d10 years per
211

grave and it raises as desires, and their True Name. turn. If you maintain
a Zombie. It will follow your hold, each turn add
simple orders and fulfill
simple tasks (fresher 215 Evil Eye a cumulative +1d10 to
the aging roll.
bodies are more agile). Select a specific sense,
then mutter a curse which
must be heard by your 216 Cloud of Apophis
Unwholesome Delectation target. That person loses A misty veil appears high above
A target that you can see is strongly that sense for 2d4 days. in the open sky, blocking out any
214

compelled to seek cannibalistic extraterrestrial light (the sun, the


rentiating
Cthugha’s
222
delights... Without diffe moon or the stars) in a 1km radius
foe. They will not stop for 1d6 minutes. Visibility is greatly
Embrace
frien d from
until their stomachs are full to reduced during the day, and to total
bursting, or 1d4 hours pass. Concentrate on a target darkness at night.
you can see: They re-
Waking Nightmare ceive 1d6 damage per The Unassailable Cloak
turn of concentration. A shimmering light envelops your

223
Cause strong and horrific If they would die from
221

body. For a duration of 2d4 turns,


hallucinations to a target you this spell, they burst into you have the positive effects of
can see, completely incapac- flames, burning from medium armor (-d4 damage)
itating them for 1d6 rounds. the inside out until only without the negative outcomes.
ashes remain.

In Defiance of Gravity 225 P’kan’s Acuity Observance


226
224

Reorient gravity around your Greatly increase your target’s of Eldritch


physicality by 90 or 180 degrees for
2d6 rounds, in a radius up to 20m.
hearing sensitivity or visual Machinations
acuity for 2d6 minutes.
Allows the caster to detect
Dionysian nearby enchantments,
231 Transference 232 Revels
curseS and other mystical
effects (seen as an eerie
Your mind is swapped with that of glow) for 1d4 hours.
a target you can see for 2d4 hours. d6 targets you can see begin
If you already swapped your mind dancing and giving in to
with this target, you can do it re-
motely as long as you are holding
temptations of the flesh for
2d4 hours, without heed to
233 Devolution
something personal to them. their surroundings, unless they Your target descends the evolutionary
ladder (physically and mentally) for
succeed a PRE DR14 test.
2d6 rounds, unless they succeed a
PRE DR14 test.

Astral Journey Skeletal


235

A willing target’s body


Liquification 236 Baleful Influence
234

falls unconscious while


their soul enters the The bones of a target you A target you can see is strongly
Astral Plane and is touch slowly begin to liquify, compelled to obey your commands
free to wander off for causing d6 damage per turn. for 2d4 rounds, unless they succeed
1d4 hours. If the target would die from a PRE DR14 test.
this damage, they drop bone-
less to the floor as a bag of
meat and blood.
Utterance of th
e 241-266 Eibon’s Wheel of Mist

243
Last Sylla bl e
Choose one target or creature
241
By reciting the
na me of Az
t
ath oth
secre
you 242 Mind Gouge type. A whirling blue mist
surrounds you and occludes
ps yc hic da ma ge A target you can see falls asleep you from that target or type
inflict d6 as if you weren’t there, for a
n hear for an hour unless they succeed
to anyone that ca a DR14 test. They awake suffering duration of 2d4 minutes.
well-
you (2d6 if they are nausea and feelings of dread.
s)
versed in the My tho
Bestial
246
Tenacity
Imbibe Thy

245
244 The Elder Sign
Suffering
Allows the target to
Create or activate an Elder Sign, above comfortably engage
an opening or a gate. It effectively makes Roll 1d6. Your target in great physical
that path unusable for outsiderS and exertion for up to 1d6
heals that much, and hours.
minions of the Great Old OneS. you receive that much
damage.
Pnakotic Cacophony
251

253
Thought
252

Pentagram of Doom
The caster must draw
Projection Dark violet bursts of fog
complicated symbols on
the floor. Those standing A vivid and realistic and red-yellow bolts of
inside the area are slightly illusion appears in energy are shot at d4
out of sync with space-time,
a place you can see, creatures, dealing d8
effectively making them
damage per creature.
invisible to outsiders and safe
from undead (who cannot
and lasts 2d6 rounds.
Eyes of the
cross the symbols). 256
Last
Stranger
254

255

Hideous Blast of Crescendo


the Foul One of the Heart Causes the spell’s target to
A massive, invisible force The heart rate of a target see something specified
hits a single target. They fall you can see accelerates by the caster. It can be
unconscious unless they uncontrollably. They re- anything, and they will
succeed a TOU DR14 test, in ceive d6 damage per turn believe it to be true, as seen
which case they are pushed that you concentrate on by their own eyes. But it
away forcefully. only lasts an instant.
this spell. If they would die
from this damage, their
261 The Incredible
Dance of
263

heart explodes through


Shield of Y’sr
A magical shield made of fire
the chest wall.
the Witch
materializes in your arms. It Allows the caster to
Scintillation of Ra
262

protects you from mystical soar through the air for


damage (it is useless against A blinding flash of light emanates 2d6 minutes. It must be
mundane damage). It can also from your body, blinding those cast at night or in a dark
block other indirect spells if you that see it for 2d4 rounds. It can place and if sunlight
pass a PRE DR14 test. also destroy entities like ghosts or touches you the spell
wraiths instantly. ends immediately.
Victuals of
264

Infernal Berserk Sufferance


266

the Enemy
265

Cast on yourself or a
Cast on yourself or another of Fear
target. They enter a furious A target you can see suff
willing target. If they eat rage for 2d4 turns, in which ers
extreme horror, receiv
the flesh of an enemy they have a +2 to STR and ing
a -5 to their Morale
they helped defeat, TOU and a -2 to PRE. having to make a Mo
and
they heal 2d4 hp. check instantly.
rale
311 Gift of Inanna
Grants beauty to a target at the
expense of another. The first
311-336
313 Yan Zon
target gains a bonus of +1 to PRE
for charisma related tests, while 312 Grasp of Benefaction
the second target gains a -1. This Cthulhu Sacrifice a sentient being in
a blasphemous ritual to
spell can be cast consecutively Immobilizes d6 targets have your Powers Per Day
for up to 6 days to continue with crushing pressure die increased to 2d4. This
transferring attractiveness. The for d4 rounds. Each target effect lasts 2d4 days.
effect lasts 2d6 days. suffers d4 damage per
round.
Petrification Hands of Judgement of
314 of Eanora 315 Colubra
316 Kran-Kros
Fissures form in the ground
Immobilizes target for d4 Transforms the hands of the below a target you can
rounds, doing d4 damage caster into venomous snake see. Lava erupts dealing d4
each turn. If the target would heads. They hit for d6 damage damage to anyone close to
die from this damage, their and inject poison (TOU DR12 the target, who receives d8
damage.
body is completely turned or d4 damage for d4 rounds).
into stone. The spell lasts 2d4 rounds.
Athanasia Finger of
321 Stolen 322 Despair
A target you can see is weakened; Point your finger to a
they receive d4 damage and sentient creature. If they
you heal that much hp. But you fail a PRE DR16 test, they
suffer extreme despair and
cannot reduce their HP lower automatically check Morale.
than 1 this way, and can only use
this spell against the same target 325
once per day.
324 Gift of the Suspicious Eye
Shoggoth’s L iving Entity of the Warlock
323 Sludge An object you can see is
animated for d4 minutes
You can remove one
of your eyeballs, which
An object or creature
is instantly covered in
and obeys your commands
slowly floats around at
your command and lets
326 Anthropomorphosis
as best it can, albeit slowly An animal you touch either gains
extremely sticky and pitch or awkwardly.
you see through it. After
black slime, for a duration 2d4 minutes it returns to human intelligence or human
of d6 minutes. your eye socket. appearance for 2d6 hours.

Cage of the 332


Vortex of
331 Between Out of the 334 Farspeak
333

Magnetization Corner
an invulnerable possession
Create
crystal cage of human size.
A point in a space
you can see becomes
of Your Eye A person you
Being between dimensions creature you know
extremely magnetized; A target loudly and clearly rep
es a eats
spacetime rules don’t apply All ferromagnetic objects can see perceiv everything you thin
ting k for
inside it, its interior literally within 3 meters are creepy and distrac d4 minutes. It is oth
sight, erwise
time.
frozen in time. strongly attracted to it for illusion, just out of mute.
a duration of 2d6 minutes. for d4 rounds.

335 Maddening Sound 336 Boon of the Skinchanger


Creates an illusory sound that seems to come You transform into a stronger and primal
from a point or direction of your choice. It version of a mundane animal for d4 hours.
is very distracting and makes everyone that This includes their primal urges and
fixates on it very distraught. It lasts d4 minutes. inability to speak.
Arms of the
341 Chiroptera
341-366 Dagon’s
343
Your arms turn into 342 Destiny’s Reclamation
huge bat wings for 2d4 In an instant you see an accelerated Befuddling
minutes. They can lift vision of your near future. You might be
d4 creatures are
your weight in flight, but able to change it: Roll 6 d20’s and leave
unable to form
not much more. them on the table. Whenever you must
roll a d20 after casting this spell, choose
new short-term
and discard one of the rolled results until
memories for 2d6
Envoy of the
344

they are all gone.


rounds.
Masked One Grasp of
345 Command the Lesser Mind

346
d4 sentient creatures Infinite
A person you speak to obeys
treat you: 1-3 as a friend;
a single command, unless it Tongues
4-6 with deference out
succeeds a PRE DR14 test.
of fear. This effect lasts You become
for 2d6 minutes. fluid in all
352 Gruesome Disassembly languages for
Shrieking of Any of your body parts may be detached
2d4 minutes.
351

or reattached at will for the duration of


the Byakhee
call forth an
2d4 minutes. You can still control them.
The process is painless but extremely gory
Eerie
You
interdimensional creature and horrific for others. Disguise of
to scream from a crack in 353 the Flesh
reality. All nearby creatures Chthonian You may alter your appearance
355

must pass TOU DR12 or are


Rage
to match that of someone you
deafened for d6 rounds. know for a duration of d4
Invocation hours. Whoever knows that
person and interacts with you
Non- Euclidean
354

Invoke the effect of a powerful will find your aspect uncanny


earthquake, produced by the and unsettling.
Displacement ire of the giant burrowers
An object you can see
beneath. The ground shakes Unnatural Elasticity
violently for d4 rounds,
356

appears to be up to 2m destabilizing everyone in Your body can stretch up to 3m


away from its actual the area. Structures might for a duration of 2d4 minutes.
collapse. Your skin looks saggy and
spatial position. This droopy, an unsettling sight for
effect lasts 2d6 minutes. anyone watching.
362 Zealous Hatred
361 Grim Fog Mystic Trance
363

Expulsion d6 sentient creatures develop a


A slow, creeping fog emanates deep hatred for another subject of Hypnos
from all your orifices. It occludes or group of your choice and wish
to destroy it. This effect lasts 2d6 A person enters an hypnotic
everything from sight in a 10m state and will truthfully
minutes.
radius. It lasts d4 minutes. answer d4 yes/no questions
you ask.
Obsidian
Floating Disk of the
365

Coating of
364

Great Race of Yith


Leng Altruistic Luminescence
Creates a mirrored floating disk
366

A surface of up to The eyes of a person you touch glow


with a radius of 2m. It hovers 10x10m is coated in a with intense light that illuminate
and floats in the direction of your shiny and dark layer that dark places, but that person is blinds
choice, and lasts 2d4 minutes. is practically frictionless. for the duration of the spell. It lasts
This effect lasts d4 d6 hours.
rounds.
411-436
411 Compulsory He Who Knocks 413 Legs of the

412
Entanglement Cannot Be Ignored Caelifera
Your legs (or those of a targ
Two subjects (objects or You knock on a locked door or passage et
you touch) gruesome
creatures) of your choice ly
(mundane or magical) with the transform into those of
within 3m of each other a
authority of the Prince of Demons, giant grasshopper for
d4
cannot be moved more and it instantly unlocks. rounds. They allow the targ
than 3m apart. This effect et
to jump up to 4m into the
lasts d4 hours. air.

414 Sunken Mirage


415 Mystical
The Ominous Cabin
Diminution

416
The air around you in a in the Woods
5 meter radius becomes By performing a guttural
swimmable and twisty as if incantation of mystical By the capricious whims of fate, you find
diminishing, all nearby an isolated refuge (a cabin, a room, a cave)
underwater for 2d6 rounds. that invites you and your allies in and
magical effects have unconsciously repels others. You can rest
their effects halved.
421 Purse of
safely there, but your nightmares will be
unnerving for the rest of your week.
Infinite Beads 422 Masquerade of
One of your pockets the Faceless One The Mousification
or bags is apparently
full of small, black and
2d6 creatures’ appearances and voice
s
become identical or indistinguishable
423 of Rhan-Tegoth
shiny beads. They to that of a touched character. The A group of d6 creatures (tha
t can include
refill every round for feeling is uncanny and progressively yourself) have their size redu
e ced to that
2d4 rounds. more and more unsettling to outsid of a mouse for 2d4 rounds.
watchers.

Reflections of Appendage
424

Eihort, God of 426


the Labyrinth
425 Mirrorwalk Growth of
Atlach-Nacha
A mirror becomes a gateway to the
d6 illusory duplicates of Mirror Dimension of the Dark Ones; The Spider God grants
yourself appear under your you can step into and out of it by you (or a target creature)
control. They can mimic using other mirrors for a duration of d4 pairs of extra arms that
your actions or be made 2d6 minutes. look reddish and soggy
do different gestures. The and last 2d4 rounds.
effect lasts d6 minutes.
432Abiotic
Orb of the Transmogrification Form of
433

431 Melancholic You or another target creature the Oozing


Stargazer becomes an inanimate object of Amoeba
your choice, between 10cm and
You or another target
A 2d10 cm wide sphere of 2m in size. They can think and
creature becomes an oozing,
darkness displaying the night perceive their surroundings but
dark jelly that creeps slowly
sky of a place and time of not much else, and the effect
but cannot be harmed by
lasts d4 hours.
your choice appears before mundane means. The effect
you. It lasts for 2d4 rounds. lasts 2d4 minutes.

Phantasmagoric
Pacification
434

435 Carriage 436 Phobia of the


of Xexanoth
Render of the Veils
A ghostly coach appears
d6 creatures have and lasts d4 hours. It can
a sudden aversion carry 2d4 people, and d6 creatures become absolutely
moves unnaturally fast
to violence and over any terrain, including
terrified of a nearby object of your
instantly check choice for 2d4 rounds.
water.
Morale.
441-466
Dark Pit of Psychometric
Primeval Surge

442
the Abyssal 443 Caress
441
of Zushakon
Mistress An object grows to the size of an
The GM answers
truthfully a yes
A pit 2m wide and elephant for 2d4 minutes. If it is an or no question
3m deep opens in the animal, it is filled with primal rage. about a touched
ground. Whoever falls object.
inside loses any will to
climb out unless asked to. 445 Thrust of the Dialog of the
Wretched Ones 446 Depart
444 Tug of the Desperate An object or creature ed
An object or creature of any size is of any size is pushed Open the eyelids of
pulled directly towards you with the directly away from you corpse and maintai a
strength of 10 men for d4 rounds. with the strength of 10 na
friendly conversatio
men for d4 rounds. for d4 minutes. n
Scrutiny of Thy
452 RepMetal
451

the Intellects elled Scry the


ar the
You can heghts of
e th ou
d4 metallic objects of
choice are strongly magne your
453 Slumbering One
surfac res for repelled from each other tically A sleeping person you know opens
nearby creatu come within 2m. This if they
d4 minutes . effect their eyes and lets you look through
lasts 2d4 rounds. them for d4 minutes. If the person is

Sculptor of
not sleeping your mind is trapped in a
limbo of darkness for the duration
Shroud of
454 Reality
455

of the spell.
Stillness
All inanimate material d4 creatures are invisible Spatial Mingling of
behaves like clay in6 until they move more than a the Cruel Puppeteer
your hands for 2d few cm. This effect lasts 2d6 d6 creatures you can
minutes. minutes. 456 see instantly switch
places. Determine
Embodiment of The Boon and where they end up
Dark Fumes 462 Bane of the
randomly.
461

Your body becomes Amplified Sense Meticulous


463

living dark smoke.


You are unable to Choose one sense of Sorting of the
interact but are able yourself or another
to float around freely
Perfectionist
creature you can Inanimate objects
for 2d6 rounds.
touch. It is heightened themselves slowly accordsort
ten-fold for d4 rounds. to categories you set ing
Non- Euclidean one willingly or unw . Any-
464

illingly
Geometry for the tampering with the ord
Fragile Wit Echoes of the the items feels extrem er of
ely ill
465

You project a clearly unreal and


Metaphysical or nauseated for 2d4 hou
rs.
unsettling illusion in a nearby Occurrence
spot of your choice. It doesn’t
Gift of the Spinner
You can make a temporary
466

seem to follow the rules of copy of another magical


physics and dumbfounds and effect that you perceive
nearby, and can cast it
in Darkness
disconcerts other lookers. It
lasts d4 minutes. anytime for 2d6 minutes. You can climb surfaces like a spider
The original caster will for d4 minutes. The Spider God
instantly know of this
action. will be made aware of your presence
the more you use this spell.
Summon
511 Extraneous
Polyhedron
Mind Over Matter
Swarm of
You may summon or banish a 1m

513
512
wide Polyhedron of your choice, You can telekinetically move
extricated from a dimension of Strange Omens an object up to 1m in volume
highly reflective shapes. New
Polyhedrons must touch an You or a target you can touch slowly and not too far away.
already existing structure, but are becomes a swarm of crows, rats or
otherwise locked in place and similar sized vermin for 2d6 rounds.
cannot be moved by any force. You only take damage from or are
Thaumaturgic Anchor

516
otherwise affected by area effects.

Telepathic of the Goat-Deity


514 Association Reality Defying Relocation An object or creature you can see
becomes the primary target of any
d4 sentient creatures can You or an object or creature you
515

mystical effect cast near it for a


communicate telepathically can see is teleported instantly to duration of 2d4 hours.
between each other for 2d6 another spot in your line of sight.
minutes.
Brambles of the
Pulsating 523 Forsaken Forest
521 Veins Eldritch Blow
522

A thicket of low and dense brush


Incarnated Tendrils of corruption shoot starts to sprout up in a 10m radius,
Thick, fist-sized, dark veins
from your hand. Deal 2d4 severely hindering movement and
sprout from the ground. damage to a target you hurting those that attempt to traverse
They pulsate as if pumping can see. it with needle-like thorns and barbs
liquid and creep near for d3 damage. After 2d6 minutes it

Locus of
living creatures, hindering dissipates.
movement for 2d4 rounds.
525 Temporal
524
Acceleration Chamber of
526

Fourth-Dimensional Skip Temporal Lentitude


An object or creature you touch disappears An anomalous area with a
as it jumps 1d10 minutes into the future. If radius of up to 3m is created An anomalous area with a radius of
the area of reappearance is occupied, both in a spot of your choice for d8 up to 3m is created in a spot of your
volumes suffer d6 kinetic damage. hours. Time passes ten times choice for d8 hours. Time passes ten
faster for those inside. times slower for those inside.

531 Gifted Sight


of Gol-Goroth Geiser of Scalding Ire Spewing Gift of
For 2d6 minutes, Cataracts The ground breaks in a spot 533 Atlach-Nacha
532

and pus seem to take over you can see. A furious geiser of
your eyes. you can see You produce thick webbing
scalding water erupts, dealing
through all nearby illusions d8 damage to anyone that
from your throat for 2d4
for what they really are. touches it directly. It wanes after minutes. The gag-reflex
2d4 rounds. makes it impossible to talk.
Mark of the
534 Thaumaturge
Mind Prision
535

You can draw a mystical Inhibits the ability of an entity Spectrum-displaced Vision
mark over any surface to move from mind to mind, You or a target creature you
536

that is only visible to or leave in any way the body


in which it currently resides. If
can see gains the ability to see
you. It can be seen at cast on a regular person, they through solid objects up to a 10m
any distance and even are confined to a dreamlike radius. This effect lasts d4 hours.
through solid objects. It mindspace while their body is
unconscious. This effect lasts
lasts d6 days. d4 days.
Incantation of the Phylactery of
541 Dark Sathlatta 543 the Undying
A dark shroud envelops d4 Remove any vital organ (except
creatures and causes extreme Keenness of Two Alike your brain) with pain but no

542
cold for d4 damage per round You join your mind with that other diminishing effects. As
for anyone in contact with it. It of another sentient creature long as that organ remains intact
dissipates in 3 rounds. for d4 hours of tranquil in a safe place you cannot die.
meditation, for the purpose
Comprehensive
Your body might still be maimed
of solving an intellectual to the point of uselessness.
544 Whispering problem or puzzle. After that
time passes, one of you gains
Indomitable

545
You and another creature of a +3 bonus to any one test
Intellect
your choice that doesn’t speak involving the solution of that
your language can communicate problem.
normally, as long as you both For 2d4 rounds, your mind is
whisper in each others’ ears. This shielded from hexing spells
effect lasts d6 hours. and nothing that occurs with
your body or surroundings
Sebek’s Heat Wave
546

can break your concentration


Increase the temperature of in any way.
a 30m radius area by 1d10
x 5 degrees celsius. This The Boiling Death

552
A creature you can see suffers
effect lasts d4 hours.
d6 damage per round, as
long as you concentrate on
The Swelling this spell. If they would die
551 of Khal’Kru from this damage, they boil
from the inside, liquifying
You or a creature you can see their burning body and
swells with pustules and evaporating their blood.
bubbling flesh, gaining 2d4
extra HP for 2d4 rounds.
Grace of the Moon
The Dimming of 555 God Apocolothoth
554

Twisting Agony
What Can Be Seen of the Knotted Limb You or an allied creature you
An area up to a radius can see gains +2d4 to one roll
Choose a limb in a target creature that you can see.
553

of 10m is shrouded in of their choice, be it a test or a


Their bones and flesh become extremely flexible and
complete darkness for damage check. This effect lasts
tie themselves into an unsettling knot. The target
2d4 rounds, also sniffing receives d4 damage and has that limb unusable for 2d4 rounds.
out any source of light that 2d6 rounds. After the spell ends the limb returns back
might be available. normal, albeit probably broken in many parts. Lavender Sphere of Ptath
Create a fist-sized, purple orb of
556

Giver of Hexings and Blessings Torpor of


562

energy in front of you, that can move


Causes one creature you touch to suffer painful 561 Blissful 1 meter per round at your command.
inflammation of its tendons and ligaments (d6 Ignorance After d4 rounds it explodes, dealing
damage), or to become extraordinarily healthy d6 creatures feel d8 damage to all adjacent to it, and
and vigorous (d6 healing). This effect lasts d4 hours extremely sleepy d4 to all others nearby.
after which the damage or the healing is reverted. and uninterested
with anything that
564 The Authority of
563 Tremulous Suspension was happening in Daoloth Compels You
A creature you can see (but not you) levitates their context for A creature you see is forced to
2d6 minutes. speak only the truth or be silent
slowly and is moved at your mental command
and suffer extreme pain for 2d6
for 2d4 rounds. minutes.
565 Fragment of the Star of Revelation 566
You invoke a fragment of a star in a point of your choice, that projects Call Upon Daoloth, Parter of Veils
blinding, searing light in all directions. Anyone that decides not You temporarily lift the veil of realities in a 10m
to close their eyes finds them bleeding from their lacrimal ducts, radius that follows you. Anyone can see through
receiving 1 damage per round. No mundane artifact can protect your illusions or hidden incantations, and mystical effects
eyesight from this radiance. The star fragment vanishes after 2d6 glow with an eerie glimmer for d4 hours.
rounds, in which all shadows it cast remain imprinted forever over the
surfaces of the affected area.
611-636 612
Castigation of 613 Blood of Decay
Pazzuzu By slicing deeply into your
The Festering
Blindness of
611 The Yellow Sign Send a powerful bolt of open hand (1 damage), you the Seven
Creates the Sigil of the King in Yellow lightning that hits multiple
living targets in sequence:
can gesture toward up to 5
creatures in an arc, spraying
614 Hells
over any surface. It provokes disgust
The first receives d10 A creature you can see
and uneasy feelings for those who your blood through the air.
damage, the next a d8, suffers extreme pain in
view it, requiring a PRE DR14 test to This spell deals 2d6 damage, their face, as their skin
avoid having to leave its presence then d6 and d4. The targets
that you can distribute as you blisters and drips reddish
immediately. Whatever the outcome, are selected by proximity
any onlooker will soon suffer terrible to each other and not in a
wish between each target. fluids. You can choose to
nightmares of the King in Yellow and friend or foe manner. either deal d3 damage or
Dim Carcosa . make them temporarily
616 Sekhmenkenhep’s Words blind or incapacitated for

615 The Black Writhing As you speak extemporaneously and seemingly from d4 rounds.

Thousands of dark, wriggling round-


your heart, you create an intense bond with up to 2d10
listeners. You gain a +3 to any check made to convince,
Boundless
worms materialize in the innards of a sway or charm this group for d10 minutes. Torment of the
target creature, who starts suffocating
as they pour from all of their orifices. The 622 Crawling Itch
target is incapacitated for 2d4 rounds A sentient creature you can see falls
and must do a Morale test, but is other- into a frenzy of scratching and tearing
wise unharmed. at their flesh for what they feel as
insects crawling beneath their skin in an
621 White Web of Soren intolerable itch. They deal themselves 1
damage per round and are incapacitated
White, ribbon-like strands of thick matter
with this effect for d4 rounds.
form around a creature you can see.
They must pass a TOU DR16 test or be
incapacitated for d4 rounds. 624 Stones of Anubis
Place at least 3 stones in different points
Song of the Ocean’s Fist of an area of your choice, no larger than
A crushing wave of water mate- 10m of radius. If anyone enters the
623

rializes and smashes d4 creatures premises you will telepathically notice,


for d4 damage. If cast on an open and you will hear their True Name.

Dreamscape
water mass the damage and volume
are multiplied by 10, enough to crush
structures or capsize small vessels.
632 Conjunction
You and another nearby
625 The Touch of Ra sleeping person share

626 Warding
your dreams for d4 hours.
Increase the body temperature of a
Gesture Sips of
631
You can manipulate or
target creature you can see. It can
protect from hypothermia and freezing, Perform a special hand the Soul interrogate said person
without resistance, or
but it could also deal d3 damage and gesture as you cast this Once per day you can terrify them at will. If you
cause strong fever. spell when entering an drink a sip of blood of know their True Name, you
area guarded by others. an individual, healing can cast this spell from any
633 The Black Gyre The guardians ignore yourself for 2 HP. If you distance.
Roll a d6: A black vortex appears before you and your allies do so for 7 consecutive
days, you will learn their
Nek’Tristo
the caster and transports anyone who unless they succeed on a
enters that space at high speeds to any
location the caster chooses, but roll d6: 1:
When they emerge, d4 years have passed -
PRE DR18 test. True Name.
636 Formula
You transform into a semblance
2-5: They feel nauseated but are otherwise
unharmed - 6: Someone is lost ~10km away
635 The Unspeakable Promise of one of the hideous avatars
from the destination in a random direction. You establish a binding oath to He Who Is Not of Nyarlathotep
Nyarlathotep. Your skin
To Be Named. Ask anything you want, He will blackens, your limbs twist and
deliver it or something similar to the best of His your body swells up to four
634 Utterance of Bile capacity, now or in the near future. The GM will
times its original size. Your
head slips open, flowing into a
A creature that you can see checks TOU offer you a deal. If you accept, your obligation slack maw full of needle-sharp
DR16 while you invoke the name of one is to eventually become a gruesome monster
of Shub-Niggurath’s thousand young. If teeth. For the duration of d3
they fail, they begin to vomit a torrent of under His sway - You become an NPC. Roll 1d20 hours, you gain +2d6 max HP
foul smelling, green-black bile. They are every day at dawn, a result of 1 means your and your unarmed strikes deal
completely incapacitated for 2d4 rounds time has come. You can only cast this spell 2d8 damage. When you revert
and suffer 1 damage per round. once per month, and successive uses means to your normal state you fall
unconscious and become sick,
you roll multiple d20s.
needing to rest for d6 days.
641 Rite of Longevity
Once per year you can cast this spell
642 Nudge of Entropy
An inanimate object you touch
641-666
on a living, sentient creature. If they ages d10 x 10 years. Most will 643 Chronal Substitution
fail a PRE DR14 test, your souls are wither or break at the slightlest Your mind and that of a sentient
body-swapped indefinitely. Your
Abilities are modified according to
disturbance thereafter. creature of another time (past or
your new body (The GM will tell you future) of which you know their True
what to use). If they succeed on the Whimsical Name are swapped for 2d4 hours, in

646
test, the effect only lasts 2d4 days. Protection correlative synchronization.

Refine Thy
I Am An aura of improbable
651 Intervention of
644

Killing Tool 645 The Key causality surrounds you.


The Beyond-One
For the duration of 2d4
A weapon you touch
Unlock any rounds, whenever you Yog-Sothoth has better plans for
is bathed in an eerie magical or have to roll for defense, you. Put a magic sigil on yourself or
shimmer that magically roll twice and keep the
mundane lock best result.
another creature you can touch. If
improves it for d4 hours.
with the touch their HP would be reduced to 0 or
When rolling damage, its
less, they are instantly teleported
user rolls two dice and of a finger. away and backwards in time to a safe
keeps the best result.
location. The sigil dissipates after
Benumb 653 Rite of Distant
Exsanguination
teleporting, or after 2d6 minutes.
652

Thy Enemy Target a creature that already


A chaotic blast of green has a visible bleeding wound. 654 Blade of Spectrality
and blue energy is sent
towards a creature you
You start to siphon their life You produce a spectral blade that lasts for 2d4
can see. They need to energy in a bloody cordon rounds. It deals d6 damage, is invisible and can
pass a TOU DR14 test from that wound to your harm creatures resistant to mundane sources.
or become: 1-2: blind, mouth, stealing 1 HP per
3-4: deaf, 5-6: mute. The round until they are dead or Gaze of Most
effect lasts 2d4 rounds. the link is physically broken. 661 Dreadful Madness
For d6 rounds, whoever looks
Overgrowth of 656 Beast Skin Impersonation
655 Thorny Protrusions This spell requires that you first procure
directly into your eyes receives
the skin of an animal and wear it over your
1 psychic damage per round
For 2d4 rounds, the skin of a creature and is absolutely terrified of
body. When cast, you gain enhanced senses
you can see (including you) starts to related to those in which that creature your presence. If this damage
burst painlessly into needle-like thorns excelled; You also gain +2 to any test that would kill them, they die of a
that protrude from unclean pustules. would benefit from the abilities of that heart attack with a contorted
Anyone attempting to attack you in beast. The effect ends after d4 hours. and panicked guise.
close quarters or get near you receives

664 Seal of Isis


1 damage per round.
Bubble of
Seek The Lost Protects an inanimate object from damage, mundane
Once per day, you can
663 Purity or magical. Its resistance is incredible, impregnable
662

attempt to find a lost Create a bubble of pure for most sources of damage. This effect lasts d6 hours.
object you know of. air of 3m radius around
Roll a d6, on a result of
6 or more you know the
you, that holds off any
substance (water, gas,
666
exact location of the
item. Each consecutive
etc) at bay. The air never The Endowment
day that you cast this runs out, but the bubble
only lasts 2d6 hours.
of Azathoth
spell add a +1 to the roll.
This spell allows you to contact the
Supreme Lord And Creator Of All Things
665 Reincarnation of the Worthy and demand anything you want from
Makes a deceased individual whom you know their him. Azathoth will comply soon with
True Name reincarnate very soon in a newborn child. your wish or a similar effect (at GM’s
You will know the exact location of the child for d4 interpretation) but then d3 Miseries
years. The child will have all of the memories of the
reincarnated soul, but will otherwise be physically
will activate instantly, breaking that
limited by their baby body. many seals towards 7:7 .
This spell is lost forever.
...And with strange aeons even death may die.

Forbidden Tomes and d666 Incantations is Ideas remixed from the Cthulhu Mythos and other
an unofficial supplement for Mörk Borg. popular spells of nerd culture.
Art is more than a century old and/or without
The spells are designed with Mörk Borg’s system
master.
in mind, but they can be easily adapted to any
OSR / NSR / Retroclone system with level-less
spells, by following these guidelines: Forbidden Tomes and d666 Incantations
is an independent production by @tatooka and is
not affiliated with Ockult Örtmästare Games
TOU (toughness) -> CONstitution.
or Stockholm Kartell. It is published under the
PRE (presence) -> INTelligence, WISdom or
MÖRK BORG Third Party License.
CHArisma, depending on context.
DR (difficulty rating) -> DC. If your game uses
saving throws use that or apply common sense.
Powers per Day -> Spells per day.

An outsider is any extra-dimensional creature


that feels alien, blasphemous or indescribable.
for Zombies , Ghosts and Skeletons use the MÖRK BORG is copyright Ockult Örtmästare
eponymous or closest of your game’s bestiary. Games and Stockholm Kartell.

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