Professional Documents
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1-2
9: The Libram of 9: The Occult
10: The Scripture of 10: The Stars Unseen
11: The Vision of 11: The Lost City
12: The Evocation of 12: Madness
3-4
8: Unspeakable 8: Manuscript
9: The Voynich 9: Grimoire
10: Dark 10: Tome
11: Preternatural 11: Principia Antinaturalis
12: The Exarch 12: Rituals
5-6
10: Putrefact- 10: -ation of Darkness
11: Sanctisan- 11: -ermis Mysteriis
12: Maleficiun- 12: -akotic Manuscripts
d666 S&p elInl sca nt at io ns
Master of the Elements
Anathema
Eibon’s Gaze
113
112
Dispels all magic eff
111
116
115
114
122
123
Speak the True Name of Suleiman Speak forth the target’s
121
of an individual or hold
something personal to Conjure dust that True Name and it will be
them; A silvery thread burns like acid (d6); banished from existence.
only seen by you points in throw at d4 enemies.
You Sow
You Reap Whaat sim
their exact direction for 24hs.
Ward o Become
126
less
Agony Spectral (that they performed in
the past) be returned
124
Create an
invisible Shifts your body to e / 4-6 positive action.
to 100m
barrier of
up to them. 1-3 negativ
in d the parallel dimen-
impassab iameter, sion called “Limbo”
entities that wouldn’t normally be to yourself or unsettling and your skin rots grad-
harmed by mundane sources, for a ually until the spell ends.
another target.
duration of 2d6 rounds.
ce,
yourself ). They can breathe underwater for 1d6 hours. heinous acts of violen
compelled to commit n loved one s.
foe or eve
disregarding friend/
143
10 meters
142
A barrier with
won’t let pass Frees a target of Darkness
that lasts 1d6 hours
e of un natural creature of possession by outsider Cause blindness to
through a typ entities. Stronger ones
your choice.
a person you touch.
might just become
Lasts 1d10 days.
dormant...
Ye Blighte of Cleanse
144
153
Cloud Memories Bidding Yield
152
Glass of Mortlan
155
Forbidden Fruit Contact a Great Old One of your choice. Roll You instantly feel the presence
of any nearby ghost and can
Consume the fresh brain 1d6 - 1: instantly die of madness - 2-5: They
give you a clue or useful information - 6: As engage in a friendly (1-2),
of a subject to absorb all neutral (3-4) or hostile (5-6)
2-5, but you also become their mindless slave
their memories and skills, and will die soon following their orders. conversation with them.
for a duration of 24hs.
Sign of Barzai
Scrying Mirror
166
An emblem or rune
165
213
soul of a target, revealing their Touch a person to age
Target a corpse or a deepest emotions, intentions and them 1d10 years per
211
grave and it raises as desires, and their True Name. turn. If you maintain
a Zombie. It will follow your hold, each turn add
simple orders and fulfill
simple tasks (fresher 215 Evil Eye a cumulative +1d10 to
the aging roll.
bodies are more agile). Select a specific sense,
then mutter a curse which
must be heard by your 216 Cloud of Apophis
Unwholesome Delectation target. That person loses A misty veil appears high above
A target that you can see is strongly that sense for 2d4 days. in the open sky, blocking out any
214
223
Cause strong and horrific If they would die from
221
243
Last Sylla bl e
Choose one target or creature
241
By reciting the
na me of Az
t
ath oth
secre
you 242 Mind Gouge type. A whirling blue mist
surrounds you and occludes
ps yc hic da ma ge A target you can see falls asleep you from that target or type
inflict d6 as if you weren’t there, for a
n hear for an hour unless they succeed
to anyone that ca a DR14 test. They awake suffering duration of 2d4 minutes.
well-
you (2d6 if they are nausea and feelings of dread.
s)
versed in the My tho
Bestial
246
Tenacity
Imbibe Thy
245
244 The Elder Sign
Suffering
Allows the target to
Create or activate an Elder Sign, above comfortably engage
an opening or a gate. It effectively makes Roll 1d6. Your target in great physical
that path unusable for outsiderS and exertion for up to 1d6
heals that much, and hours.
minions of the Great Old OneS. you receive that much
damage.
Pnakotic Cacophony
251
253
Thought
252
Pentagram of Doom
The caster must draw
Projection Dark violet bursts of fog
complicated symbols on
the floor. Those standing A vivid and realistic and red-yellow bolts of
inside the area are slightly illusion appears in energy are shot at d4
out of sync with space-time,
a place you can see, creatures, dealing d8
effectively making them
damage per creature.
invisible to outsiders and safe
from undead (who cannot
and lasts 2d6 rounds.
Eyes of the
cross the symbols). 256
Last
Stranger
254
255
the Enemy
265
Cast on yourself or a
Cast on yourself or another of Fear
target. They enter a furious A target you can see suff
willing target. If they eat rage for 2d4 turns, in which ers
extreme horror, receiv
the flesh of an enemy they have a +2 to STR and ing
a -5 to their Morale
they helped defeat, TOU and a -2 to PRE. having to make a Mo
and
they heal 2d4 hp. check instantly.
rale
311 Gift of Inanna
Grants beauty to a target at the
expense of another. The first
311-336
313 Yan Zon
target gains a bonus of +1 to PRE
for charisma related tests, while 312 Grasp of Benefaction
the second target gains a -1. This Cthulhu Sacrifice a sentient being in
a blasphemous ritual to
spell can be cast consecutively Immobilizes d6 targets have your Powers Per Day
for up to 6 days to continue with crushing pressure die increased to 2d4. This
transferring attractiveness. The for d4 rounds. Each target effect lasts 2d4 days.
effect lasts 2d6 days. suffers d4 damage per
round.
Petrification Hands of Judgement of
314 of Eanora 315 Colubra
316 Kran-Kros
Fissures form in the ground
Immobilizes target for d4 Transforms the hands of the below a target you can
rounds, doing d4 damage caster into venomous snake see. Lava erupts dealing d4
each turn. If the target would heads. They hit for d6 damage damage to anyone close to
die from this damage, their and inject poison (TOU DR12 the target, who receives d8
damage.
body is completely turned or d4 damage for d4 rounds).
into stone. The spell lasts 2d4 rounds.
Athanasia Finger of
321 Stolen 322 Despair
A target you can see is weakened; Point your finger to a
they receive d4 damage and sentient creature. If they
you heal that much hp. But you fail a PRE DR16 test, they
suffer extreme despair and
cannot reduce their HP lower automatically check Morale.
than 1 this way, and can only use
this spell against the same target 325
once per day.
324 Gift of the Suspicious Eye
Shoggoth’s L iving Entity of the Warlock
323 Sludge An object you can see is
animated for d4 minutes
You can remove one
of your eyeballs, which
An object or creature
is instantly covered in
and obeys your commands
slowly floats around at
your command and lets
326 Anthropomorphosis
as best it can, albeit slowly An animal you touch either gains
extremely sticky and pitch or awkwardly.
you see through it. After
black slime, for a duration 2d4 minutes it returns to human intelligence or human
of d6 minutes. your eye socket. appearance for 2d6 hours.
Magnetization Corner
an invulnerable possession
Create
crystal cage of human size.
A point in a space
you can see becomes
of Your Eye A person you
Being between dimensions creature you know
extremely magnetized; A target loudly and clearly rep
es a eats
spacetime rules don’t apply All ferromagnetic objects can see perceiv everything you thin
ting k for
inside it, its interior literally within 3 meters are creepy and distrac d4 minutes. It is oth
sight, erwise
time.
frozen in time. strongly attracted to it for illusion, just out of mute.
a duration of 2d6 minutes. for d4 rounds.
346
d4 sentient creatures Infinite
A person you speak to obeys
treat you: 1-3 as a friend;
a single command, unless it Tongues
4-6 with deference out
succeeds a PRE DR14 test.
of fear. This effect lasts You become
for 2d6 minutes. fluid in all
352 Gruesome Disassembly languages for
Shrieking of Any of your body parts may be detached
2d4 minutes.
351
Coating of
364
412
Entanglement Cannot Be Ignored Caelifera
Your legs (or those of a targ
Two subjects (objects or You knock on a locked door or passage et
you touch) gruesome
creatures) of your choice ly
(mundane or magical) with the transform into those of
within 3m of each other a
authority of the Prince of Demons, giant grasshopper for
d4
cannot be moved more and it instantly unlocks. rounds. They allow the targ
than 3m apart. This effect et
to jump up to 4m into the
lasts d4 hours. air.
416
The air around you in a in the Woods
5 meter radius becomes By performing a guttural
swimmable and twisty as if incantation of mystical By the capricious whims of fate, you find
diminishing, all nearby an isolated refuge (a cabin, a room, a cave)
underwater for 2d6 rounds. that invites you and your allies in and
magical effects have unconsciously repels others. You can rest
their effects halved.
421 Purse of
safely there, but your nightmares will be
unnerving for the rest of your week.
Infinite Beads 422 Masquerade of
One of your pockets the Faceless One The Mousification
or bags is apparently
full of small, black and
2d6 creatures’ appearances and voice
s
become identical or indistinguishable
423 of Rhan-Tegoth
shiny beads. They to that of a touched character. The A group of d6 creatures (tha
t can include
refill every round for feeling is uncanny and progressively yourself) have their size redu
e ced to that
2d4 rounds. more and more unsettling to outsid of a mouse for 2d4 rounds.
watchers.
Reflections of Appendage
424
Phantasmagoric
Pacification
434
442
the Abyssal 443 Caress
441
of Zushakon
Mistress An object grows to the size of an
The GM answers
truthfully a yes
A pit 2m wide and elephant for 2d4 minutes. If it is an or no question
3m deep opens in the animal, it is filled with primal rage. about a touched
ground. Whoever falls object.
inside loses any will to
climb out unless asked to. 445 Thrust of the Dialog of the
Wretched Ones 446 Depart
444 Tug of the Desperate An object or creature ed
An object or creature of any size is of any size is pushed Open the eyelids of
pulled directly towards you with the directly away from you corpse and maintai a
strength of 10 men for d4 rounds. with the strength of 10 na
friendly conversatio
men for d4 rounds. for d4 minutes. n
Scrutiny of Thy
452 RepMetal
451
Sculptor of
not sleeping your mind is trapped in a
limbo of darkness for the duration
Shroud of
454 Reality
455
of the spell.
Stillness
All inanimate material d4 creatures are invisible Spatial Mingling of
behaves like clay in6 until they move more than a the Cruel Puppeteer
your hands for 2d few cm. This effect lasts 2d6 d6 creatures you can
minutes. minutes. 456 see instantly switch
places. Determine
Embodiment of The Boon and where they end up
Dark Fumes 462 Bane of the
randomly.
461
illingly
Geometry for the tampering with the ord
Fragile Wit Echoes of the the items feels extrem er of
ely ill
465
513
512
wide Polyhedron of your choice, You can telekinetically move
extricated from a dimension of Strange Omens an object up to 1m in volume
highly reflective shapes. New
Polyhedrons must touch an You or a target you can touch slowly and not too far away.
already existing structure, but are becomes a swarm of crows, rats or
otherwise locked in place and similar sized vermin for 2d6 rounds.
cannot be moved by any force. You only take damage from or are
Thaumaturgic Anchor
516
otherwise affected by area effects.
Locus of
living creatures, hindering dissipates.
movement for 2d4 rounds.
525 Temporal
524
Acceleration Chamber of
526
and pus seem to take over you can see. A furious geiser of
your eyes. you can see You produce thick webbing
scalding water erupts, dealing
through all nearby illusions d8 damage to anyone that
from your throat for 2d4
for what they really are. touches it directly. It wanes after minutes. The gag-reflex
2d4 rounds. makes it impossible to talk.
Mark of the
534 Thaumaturge
Mind Prision
535
You can draw a mystical Inhibits the ability of an entity Spectrum-displaced Vision
mark over any surface to move from mind to mind, You or a target creature you
536
542
cold for d4 damage per round You join your mind with that other diminishing effects. As
for anyone in contact with it. It of another sentient creature long as that organ remains intact
dissipates in 3 rounds. for d4 hours of tranquil in a safe place you cannot die.
meditation, for the purpose
Comprehensive
Your body might still be maimed
of solving an intellectual to the point of uselessness.
544 Whispering problem or puzzle. After that
time passes, one of you gains
Indomitable
545
You and another creature of a +3 bonus to any one test
Intellect
your choice that doesn’t speak involving the solution of that
your language can communicate problem.
normally, as long as you both For 2d4 rounds, your mind is
whisper in each others’ ears. This shielded from hexing spells
effect lasts d6 hours. and nothing that occurs with
your body or surroundings
Sebek’s Heat Wave
546
552
A creature you can see suffers
effect lasts d4 hours.
d6 damage per round, as
long as you concentrate on
The Swelling this spell. If they would die
551 of Khal’Kru from this damage, they boil
from the inside, liquifying
You or a creature you can see their burning body and
swells with pustules and evaporating their blood.
bubbling flesh, gaining 2d4
extra HP for 2d4 rounds.
Grace of the Moon
The Dimming of 555 God Apocolothoth
554
Twisting Agony
What Can Be Seen of the Knotted Limb You or an allied creature you
An area up to a radius can see gains +2d4 to one roll
Choose a limb in a target creature that you can see.
553
615 The Black Writhing As you speak extemporaneously and seemingly from d4 rounds.
Dreamscape
water mass the damage and volume
are multiplied by 10, enough to crush
structures or capsize small vessels.
632 Conjunction
You and another nearby
625 The Touch of Ra sleeping person share
626 Warding
your dreams for d4 hours.
Increase the body temperature of a
Gesture Sips of
631
You can manipulate or
target creature you can see. It can
protect from hypothermia and freezing, Perform a special hand the Soul interrogate said person
without resistance, or
but it could also deal d3 damage and gesture as you cast this Once per day you can terrify them at will. If you
cause strong fever. spell when entering an drink a sip of blood of know their True Name, you
area guarded by others. an individual, healing can cast this spell from any
633 The Black Gyre The guardians ignore yourself for 2 HP. If you distance.
Roll a d6: A black vortex appears before you and your allies do so for 7 consecutive
days, you will learn their
Nek’Tristo
the caster and transports anyone who unless they succeed on a
enters that space at high speeds to any
location the caster chooses, but roll d6: 1:
When they emerge, d4 years have passed -
PRE DR18 test. True Name.
636 Formula
You transform into a semblance
2-5: They feel nauseated but are otherwise
unharmed - 6: Someone is lost ~10km away
635 The Unspeakable Promise of one of the hideous avatars
from the destination in a random direction. You establish a binding oath to He Who Is Not of Nyarlathotep
Nyarlathotep. Your skin
To Be Named. Ask anything you want, He will blackens, your limbs twist and
deliver it or something similar to the best of His your body swells up to four
634 Utterance of Bile capacity, now or in the near future. The GM will
times its original size. Your
head slips open, flowing into a
A creature that you can see checks TOU offer you a deal. If you accept, your obligation slack maw full of needle-sharp
DR16 while you invoke the name of one is to eventually become a gruesome monster
of Shub-Niggurath’s thousand young. If teeth. For the duration of d3
they fail, they begin to vomit a torrent of under His sway - You become an NPC. Roll 1d20 hours, you gain +2d6 max HP
foul smelling, green-black bile. They are every day at dawn, a result of 1 means your and your unarmed strikes deal
completely incapacitated for 2d4 rounds time has come. You can only cast this spell 2d8 damage. When you revert
and suffer 1 damage per round. once per month, and successive uses means to your normal state you fall
unconscious and become sick,
you roll multiple d20s.
needing to rest for d6 days.
641 Rite of Longevity
Once per year you can cast this spell
642 Nudge of Entropy
An inanimate object you touch
641-666
on a living, sentient creature. If they ages d10 x 10 years. Most will 643 Chronal Substitution
fail a PRE DR14 test, your souls are wither or break at the slightlest Your mind and that of a sentient
body-swapped indefinitely. Your
Abilities are modified according to
disturbance thereafter. creature of another time (past or
your new body (The GM will tell you future) of which you know their True
what to use). If they succeed on the Whimsical Name are swapped for 2d4 hours, in
646
test, the effect only lasts 2d4 days. Protection correlative synchronization.
Refine Thy
I Am An aura of improbable
651 Intervention of
644
attempt to find a lost Create a bubble of pure for most sources of damage. This effect lasts d6 hours.
object you know of. air of 3m radius around
Roll a d6, on a result of
6 or more you know the
you, that holds off any
substance (water, gas,
666
exact location of the
item. Each consecutive
etc) at bay. The air never The Endowment
day that you cast this runs out, but the bubble
only lasts 2d6 hours.
of Azathoth
spell add a +1 to the roll.
This spell allows you to contact the
Supreme Lord And Creator Of All Things
665 Reincarnation of the Worthy and demand anything you want from
Makes a deceased individual whom you know their him. Azathoth will comply soon with
True Name reincarnate very soon in a newborn child. your wish or a similar effect (at GM’s
You will know the exact location of the child for d4 interpretation) but then d3 Miseries
years. The child will have all of the memories of the
reincarnated soul, but will otherwise be physically
will activate instantly, breaking that
limited by their baby body. many seals towards 7:7 .
This spell is lost forever.
...And with strange aeons even death may die.
Forbidden Tomes and d666 Incantations is Ideas remixed from the Cthulhu Mythos and other
an unofficial supplement for Mörk Borg. popular spells of nerd culture.
Art is more than a century old and/or without
The spells are designed with Mörk Borg’s system
master.
in mind, but they can be easily adapted to any
OSR / NSR / Retroclone system with level-less
spells, by following these guidelines: Forbidden Tomes and d666 Incantations
is an independent production by @tatooka and is
not affiliated with Ockult Örtmästare Games
TOU (toughness) -> CONstitution.
or Stockholm Kartell. It is published under the
PRE (presence) -> INTelligence, WISdom or
MÖRK BORG Third Party License.
CHArisma, depending on context.
DR (difficulty rating) -> DC. If your game uses
saving throws use that or apply common sense.
Powers per Day -> Spells per day.