Professional Documents
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Research Project
Research Project
Today’s generation of children and young people are surrounded and immersed in a
digital environment. Traditional media such as television (TV), radio and magazines are being
complemented by new digital technologies that promote interactive and social engagement and
give children and young people instant access to entertainment, information and knowledge;
social contact; and marketing. Traditional media, also called broadcast media, is typically
produced externally by established production sources such as film studios, television stations,
and editorial offices and made available for passive viewing or viewing by individuals or larger
audiences. increase. In contrast, new digital media, including social media and interactive media,
are forms of media that allow users to consume and actively create content. Examples of this are
applications (apps), multiplayer video games, YouTube videos, or video blogs (vlogs). For
today's children and young people, this evolving integration of passively viewed and interactive
media is seamless and natural. The distinctions and boundaries between traditional/broadcast
media and interactive or social media are blurring or no longer perceptible. Children are the
world’s most important resource. The well-being of the children including their physical, mental,
and psychological growth and development and their opportunity to achieve their full potential
as adults are very important. But there are several factors which affect the normal development
of children. TV, mobiles, video gaming, DVD and other forms of electronic gadgets have
Health (View of Exposure to Electronic Gadgets and Its Impact on Developmental Milestones
Among Preschool Children, 2020) most of the children that are exposed to animated online
media channels belonged to the age group between 37-48 months or 3-4 years old (30%),
followed by 49-60 months or 4-5years old or 5-6 years old (27.9%), 61-72months (20.4%), 24-
36months or 2-3 years old (11.7%). This means that toddlers in today’s generation were already
exposed to using gadgets and watching different videos online at a very young stage in their
lives. This explains why there are some cases that there are toddlers who can easily manipulate a
smartphone or tablet even without the supervision of their parents. In fact, Evidence continues to
show the limited educational benefits of media for children under the age of two. Research on
TV and videos showed that in-person interactions with parents are much more effective than
video for learning new verbal or nonverbal problem-solving skills. This research also showed
that infants and toddlers experience what was referred to as the "video deficit": difficulty
(AAP) recommendations to discourage media exposure for children younger than 2 years were
based on this research. The absence of symbolic thinking, immature attentional controls, and the
to a 3-dimensional reality is believed to be the causes of the video deficit in infants and young
toddlers. Until the age of two, infants are still acquiring cognitive, linguistic, sensorimotor, and
social-emotional skills. For these abilities to mature successfully, children need to engage in
On the other hand, studies also showed that too much exposure to watching animated
videos online can result in different consequences. First, it may result in drastic brain
development. Toddlers' brains triple in size during their toddler years and continue to grow into
adulthood. It has been shown that too much gadgetry can negatively affect a child's brain's
impulsivity, and decreased self-regulation. In Smart Parenting, parents are encouraged to sing,
read, and talk to their children rather than let them play or watch TV. Second is the obesity link.
In the United States, one in three children is obese it is because when children play on screens
rather than in playgrounds, they do not burn the calories they consume. This can lead to some
serious illnesses such as diabetes, heart attack and stroke in a long run. Third, too much exposure
to media can lead to acquiring bad behaviors such as learning how to drink alcoholic beverages,
smoking, cursing, and some are using drugs. These behaviors may imitate the child as they will
perceive it as normal and they may also be forced to try it due to their curiosity. Fourth, toddlers
may perceive violence as a reasonable action because commonly, the main characters in the
cartoons are killing those bad characters to defeat them. As a result, a toddler may be confused
about understanding right and wrong. According to the Kids Health Organization, children who
see violence on television are more prone to act aggressively, believing that the world is a
dangerous place, and that horrible things will happen to them. Fifth is sleep deprivation. Children
who are linked with excessive use of media often do get not enough sleep because they prefer to
use their time watching videos on their gadgets rather than to rest and get a night of proper sleep.
Sixth, radiation exposure. Cellphones and other wireless gadgets are regarded as category 2B
risks due to their radiation output, according to a 2011 World Health Organization report.
Radiofrequency exposure certainly poses a risk to toddlers, according to Dr. Anthony Miller of
the University of Toronto's Faculty of Public Health, who made this finding in December 2013.
Seventh, reduced interaction. Tablets make it easy for toddlers to play independently. Dr. Gary
Small, author of "iBrain: Surviving the Technological Alteration of the Modern Mind" and
director of the University of California's Longevity Center, says that if children spend too much
time with technology and not enough time with people, it hinders interaction and disrupts the
normal development of communication skills. Toddlers who surround themselves with inanimate
objects in a family setting tend to have a difficult time communicating with their parents. Others
copy and inherit the skill of talking from TV but fail when socializing with other people. Eight is
that it can cause damaged eyesight as prolonged exposure to gadgets may strain their eyes.
Research shows that children who are addicted to playing computer games are more likely to
develop eye problems as they grow. Vision shares more insight into how computer gaming
affects the eyes of children. And lastly is addiction. The more that their parents are allowing their
children to use gadgets, the more chance that their addiction grows.
Thus, the main purpose of this study is to know the consequences of being exposed to
toddlers in animated online media channels in the development of their motor behavior that
includes crawling, walking, sitting, jumping and throwing a ball, and anything that a child must
learn in a very young age of their lives. This study will explore the relevancy of the use of
technology for the current generations and how it would possibly shape them in the future.
This study is being conducted to determine the consequences of animated online media
1.1. Age
1.2. Sex
3. What are the common media online channels that toddler access to watch?
4. How do parents handle their child whenever he/she becomes addicted to watching
animated videos?
5. Does the behavior of the child will improve when they are deprived of the use of gadgets
6. What are the insights of the parents towards the exposure of their child to online media
This research study is all about The Consequences of Animated Online Media Channel
Exposure in Motor Behavior Among Toddlers in the Philippines. The purpose of this study is to
know the consequences of animated online media channel among toddlers in the Philippines.
There are two (2) variables in this study (IV) toddler's exposure in the animated online channel
and (DV) Toddler's motor behaviour. This study will be conducted with 3 respondents aged 2 to
3 years old in Manila, Philippines and will be conducted in a major urban center in the
Philippines to ensure a diverse sample of respondents with varying degrees of access to animated
online media channels. The respondents will be purposefully selected based on their toddlers'
exposure as the researchers are going to observe and investigate how does exposure to animated
online channel media affects the motor behavior of toddlers. This study will limit its scope to
toddlers aged 2 to 3 years old as they are in a critical period of motor development and are likely
to be influenced by their media cons... In this study, the main respondents would be the parents
or guardians of the respective toddlers that are going to be randomly selected by the researchers
along Metro Manila. Preliminary Survey will serve as a guide to collect information to choose
qualified respondents and this study will do face to face method, Interview will serves as a main
This study intends to demonstrate how the exposure of toddlers to watching animated
online videos affects the development of their motor behavior. The significance of this study is
substantial for those toddlers who were exposed to the online world in this generation.
The researchers believe that the result of the study will benefit the following:
To Parents/Guardian.Because they will be the ones to guide their children to take part in the
study, they will be the first to know if there are any changes to the experiment that will affect
their child and the parent will be the first to know about those changes.
To all Content Creators. For them to be aware of the impact their content will have on viewers
and ensure that the information that you provide is helpful to the viewers of your content.
To the Educators. For educators to guide their students and assist them in understanding how
animated media channels impact the way they think and behave.
To the Future Researchers. Future researchers might use this research paper as their reference
CONCEPTUAL FRAMEWORK
Research Design