Brawler

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 11

Brawler

Let 'em come, I'll take 'em with me bare hands!"




—Torrun Stoneshoulder as a horde of orcs charged his party

A Brawler is a monk with no honor code and usually go into organizations to battle hand-
to-hand.

[edit] Making a Brawler

Not much is known about Brawlers ,except that they excel at hand-to-hand, because
they're very secret about they're activities and proud of their abilities, they can be strange
people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a
few brawlers settle in one area they usually form a Brawl Club where they engage in
hand-to-hand combat, wearning no armor, a winner's declared when one opponent is
knocked out or gives up, a humiliating defeat.

Adventures: Brawlers adventure to hone their skills and to deepen their spiritual
connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the
universe, and it's entirely too much fun. In addition, Brawlers adventure to find new
things to fight - there's nothing like telling your peers about how you wrestled a giant rust
monster into submission!

Characteristics: Brawlers are boisterous and gregarious, and come off as both
intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is
difficult to say if he wants to have a drink with you, punch your face in, or both at the
same time.

Alignment: Brawlers are always non-lawful but vary greatly when it comes to being
good or evil; they are honorable, but their love of brew, battle, and bosoms can get the
best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those
that betray their friends.

Religion: Brawlers venerate Kord and other deities who give praise to athletes

Races: Dwarfs are the most likely to take the path of the brawler because they already
have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess.
Humans hold no true feelings toward the class but many humans tend to drift toward it
later in life.

Other Classes: Brawlers get along well with any martial class, whom they consider
brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love
of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as
cowards whom are afraid to get their hands dirty. They do, however, get along well with
those that specialize in enchantments that can make them stronger, even if this
cooperation is shallow and simple.

This section needs a more complete description. For more information please look here

A strong point about this class is that brawlers can earn money and incapacitate
opponents. A main weak point is the fact that brawlers can't use weapons.

Abilities: Brawlers need Strength to power their unarmed strikes. After that, Constitution
and Dexterity are the most important Brawler attributes.

Races:Dwarves prefer being brawlers because of wrestling; other races become brawlers
because they prefer fists to weapons.

Alignment: Any nonlawful.

Starting Gold: 1d4x10 (20 gp), as a brawler must pay off his gambling debts and bar tab
before adventuring.

Starting Age: Moderate; as fighter.

Table: The Brawler

Hit Die: d10


Base Saving Throws
Attack Unarmed
Level Bonus Fort Ref Will Flurry of Blows Damage Special
1st +0 +2 +2 +2 -2/-2 1d4 Unarmed
Strike, Flurry
of
Blows ,Boun
us Feat,
Wisdom
from Power
2nd +1 +3 +3 +3 -1/-1 1d4 Bonus Feat,
Evasion,
Stunning Fist
3rd +2 +3 +3 +3 -0/-0 1d4 Hide The
Pain, Stances
1st
4th +3 +4 +4 +4 +1/+1 1d6 Improved
Grapple,
Devastating
Blow
5th +3 +4 +4 +4 +2/+2 1d6 Licking My
Wounds,
Extra
Stunning,
Bruised
Armor
6th +4 +5 +5 +5 +3/+3 1d6 Fair Fight
(radius 5ft.),
Drunken
Charisma,
Stances 2nd
7th +5 +5 +5 +5 +4/+4 1d6 Endurance
Training,
Volley
Combo
8th +6/+1 +6 +6 +6 +5/+5/+1 1d8 Extra Licking
My Wounds,
Ring
Awareness
9th +6/+1 +6 +6 +6 +6/+6/+1 1d8 Crippling
Strike, First
Aid, Stances
3rd
10th +7/+2 +6 +6 +6 +7/+7/+2 1d8 Fighting
Circle (radius
5ft.), Fair
Fight (radius
10ft.), Rough
skin
11th +8/+3 +7 +7 +7 +8/+8/+8/+3 1d8 Counter
Attack,
Defend
Pressure
Points
12th +9/+4 +8 +8 +8 +9/+9/+9/+4 1d10 Bonus Feat,
Great
Fotitude,
Extra First
Aid, Stances
4th
13th +9/+4 +8 +8 +8 +9/+9/+9/+4 1d10 Range is
Unimportant
, Nimble
14th +10/+5/+1 +9 +9 +9 +10/+10/+10/+5 1d10 Bonus Feat
15th +11/+6/+2 +9 +9 +9 +11/+11/+11/+6/+1 1d12 Fighting
Circle (radius
10ft.), Fair
Fight (radius
15ft.),
Stances 5th
16th +12/+7/+2 +10 +10 +10 +12/+12/+12/+7/+2 1d12 Driving The
Nail, Bonus
Feat, First
Aid +3
17th +12/+7/+2 +10 +10 +10 +12/+12/+12/+7/+2 2d6 Disable
Appendage,
Tolerance
Boost
18th +13/+8/+3 +11 +11 +11 +13/+13/+13/+8/+3 2d8 Silver Fists,
Heat of
Battle,
Stances 6th
19th +14/+9/+4 +11 +11 +11 +14/+14/+14/+9/+4 2d10 Cool Headed,
Tolerance
Excellence
20th +15/+10/+5 +12 +12 +12 +15/+15/+15/+10/+5 2d12 Finish Him
Off, Fighting
Circle (Your
Choice), Fair
Fight (all
enemies),
Stances Last
Class Skills 5+ Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex),
Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession
(Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

[edit] Class Features

All of the following are class features of the Brawler.

Weapon and Armor Proficiency: The Brawler is proficient with Light Armor, studded
gloves, gauntlets, and other weapons worn on the hands.

Unarmed Strike(EX): At 1st level, a brawler gains Improved Unarmed Strike as a bonus
feat. A brawler’s attacks may be with either fist interchangeably or even from elbows,
knees, and feet. This means that a brawler may even make unarmed strikes with her
hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A
brawler may thus apply her full Strength bonus on damage rolls for all her unarmed
strikes.

Flurry of Blows (Ex): When unarmored, a brawler may strike with a flurry of blows at
the expense of accuracy. When doing so, she may make one extra attack in a round at her
highest base attack bonus, but this attack takes a –2 penalty, as does each other attack
made that round. The resulting modified base attack bonuses are shown in the Flurry of
Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so
it also affects attacks of opportunity the brawler might make before her next action.
When a brawler reaches 5th level, the penalty lessens to –1, and at 9th level it disappears.
A brawler must use a full attack action to strike with a flurry of blows.

When a brawler reaches 11th level, her flurry of blows ability improves. In addition to
the standard single extra attack she gets from flurry of blows, she gets a second extra
attack at her full base attack bonus. A Brawler can use Flurry of Blows a number of times
equal to 1/2 his class level(rounded up) + his Strength Modifier per encounter.

Bonus Feats: A Brawler chooses his Bonus Feats from the fighter list of bonus feats.

Wisdom from Power: A Brawler may use his Strength Modifier instead of his Wisdom
Modifier when determining the DC of his Stunning Fists.

Evasion(Ex): At 2nd level or higher if a brawler makes a successful Reflex saving throw
against an attack that normally deals half damage on a successful save, she instead takes
no damage. Evasion can be used only if a brawler is wearing light armor or no armor. A
helpless brawler does not gain the benefit of evasion.

Stunning Fist: the Brawler gains Stunning Fist at 2nd level. A brawler who selects this
feat may attempt a stunning attack a number of times per day equal to her brawler level,
plus one more time per day for every four levels she has in classes other than brawler.

Hide the Pain: 1/day a Brawler can still fight with -1 hp or less.

Stances: Starting at level 3 and every 3 levels after, a brawler can learn a brawl stance. A
brawler can only learn 7 in her career. Brawlers can stay in stance for 2 rounds per point
of constitution and can only use one stance per encounter. But every two rounds, you take
1 point of temporary constitution damage, ending at 5 constitution. You cannot enter a
stance if you have 5 or less constitution. These are the stances:

 Hopper: You throw up your hands and hop on your toes. You gain a +2 dodge
bonus to your AC and you add your Dex bonus to attack but you get -2 reflex to
avoid trips.
 Cross: You put your hands in front of your chest in a cross. You gain a +2 shield
bonus to your AC.
 Kangaroo: You put your hands lower and ready your legs. You gain a +1 bonus
to kicks and -1 AC.
 Focus: You put your hands on your sides and stare intently at your foe. You gain
-3 AC and your Critical Threat range is increased by 2.
 Bull: You lower your head and put your elbows in front of your head. You gain
+1 shield bonus to your AC, +1 bull rush, and -2 attack.
 Drunken: Your unbalanced body gives you an edge. You gain a +2 on attack and
a -2 on damage. You also gain a +1 dodge bonus to AC.(Note: you must be 5 over
your tolerance level to use)
 Martial Stance: You put out your left foot and throw your hands up high. You
gain +2 damage but your speed is reduced by 10ft.
 Slippery: You relax your body and put your arms down, your body getting
flexible. You gain a +2 on reflex, escape artist, and dodge to AC. But you get -2
on attack.
 Low: You slouch over and let your arms hang. You get a +2 on intimidate, and
grapple checks. You cannot attack while in this stance.
 Mock Sword Stance: You put your hands together and lower them to your waist.
You gain a +2 to damage and attack. But a -1 on AC.

Improved Grapple: At 4th level a Brawler gains the Feat Improved Grapple.

Devastating Blow: A Brawler may trade a Stunning Fist to use a Devastating Blow,
Devastating Blow has critical threat range is 17-20(x3) and all hits by a Devastating Blow
Knocks an opponent back 1d6+Str modx5ft, and deals 1d4 damage per Brawler level.

Licking My Wounds: 1/day a Brawler may heal himself 1d6 +1 per 3 levels of hp. This
can be used only after an encounter.

Extra Stunning: At level 5 a Brawler gains the Extra Stunning feat.

Bruised Armor: Due to punches and cuts on a Brawler's body, they can add their
Constitution to their AC, when wearing light armor and carrying a light or medium load.

Fair Fight : All opponents must make a Will Save or drop all held weapons. The DC=10
+ The Brawlers Class level -3(min. 1). All unarmed opponents receive a +2 on all attack
rolls made against the brawler until its next turn.

Drunken Charisma: A Brawler gains +1D4 Charisma per 10 over tolerance level

Endurance Training: You gain +3\per 2 level on your initiative check and +10ft.\per 3
levels to you movement speed.

Volley Combo: Trade a Stunning Fist use to make a check on your attack with a
DC=10+ 1\ per 20 lbs. of the opponents wieght. On a success the opponent is knocked
into the air for 1D3 turns taking Normal unarmed damage + X( X is found on the table
below). This ability can be used in succession until the opponent hits the ground the DC
increases by 1 each time, also deal +1/per successful check to damage.
Additional Unarmed Damage
d20 Roll Extra Damage
7th-9th d6
10th-13th d8
14th-16th d10
17th-20th d12

Extra Licking My Wounds: A Brawler can use Licking My Wounds 2/day now.

Ring Awareness: A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20
+ 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)

Crippling Strike: Trade a Stunning Fist use to use this ability. On your action, before
making attack rolls for a round, you may choose to subtract a number from all melee
attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted
(min. 0). This number may not exceed your base attack bonus. The penalty on attacks
apply until your next turn. The penalty on speed lasts for 1D2\per 2 levels of rounds

First Aid: 1/day a Brawler can heal an ally 1d8+1 per 3 levels after an encounter.

Fighting Circle (5ft. radius): The user draws a circle on the ground anyone inside this
circle isn't allowed to leave until either the user or all others in the cirlce are
unconscious.A reflex save DC=10+1/2 brawler level lands a character just outside the
circle. No one may enter or leave this area.

Rough Skin: A brawlers skin has become so rough that it now increases his fighting
capabilities. A brawler adds his Constitution to their attack and damage

Counter Attack: If an opponent misses with a melee attack you may Trade a Stunning
Fist use to make a reflex save with a DC= Opponents AC if this check is successful you
may attempt to attack that opponent.

Defend Pressure Points: A Brawler at HP of 3xBrawler class level lowers an opponents


Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical
Threat Range of 19-20 but when attacking a Brawler that is lowered to 20.

Great Fortitude: A Brawler gains the Bonus Feat Great Fortitude at level 12

Extra First Aid: A Brawler can use First Aid 2/day now.

Range is Unimportant: A Brawler's unarmed attacks now have a range of 10ft.

Nimble: At 13th level a Brawler gains Nimble as a Bonus Feat.


Driving the Nail: If you hit an opponent with a Critical you may make an addition attack
at the same attack bonus - 10(+1 per 2 Brawler Levels). Ex. A 10th level Brawler that hit
an opponent with a critical would be granted an attack with at his same attack bonus -5.

Disable Appendages: Trade one of your Stunning Fists to make a strength check with a
DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2
normal damage and choose one of the opponents appendages(leg, arm) he can't use this
appendage for 1d10 turns.

Tolerance Boost: You gain a bonus equal to 1/2 your Brawler level on all tolerance
checks

Silver Fists: Your unarmed attacks count as silver weapons for the purpose of
overcoming damage reduction

Heat of Battle: A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on
Fortitude saves against paralisis or poison( make this decision when you gain this class
feature) you may trade this bonus,for 24 hours, to deal an extra D10 of fire damage for 1
round.

Cool Headed: A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on
Will saves against mind-affecting or illusion(make this decision when you gain this class
feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage
for 1 round

Tolerance Excelence: If you fail a Tolerance check you may choose to gain either 1d6
Charisma(This doesn't stack with the drunken Charisma class Feature) or reroll it.

Finish Him Off: Trade two uses of Stunning Fist to make a touch attack, roll a D6 per
Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced
to 0 HP.

[edit] Ex-Brawlers

Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler


levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other
ability is still kept.

[edit] Epic Brawler

Table: The Epic Brawler

Hit Die: d10


Level Special
21st
22nd Bonus Feat
23rd Epic Stances 1st
24th
25th Bonus Feat
26th Epic Stances 2nd
27th Bonus Feat
28th
29th Epic Stances 3rd, Bonus Feat
30th
5 + Int modifier skill points per level.

Bonus Feat: A Brawler can choose a bonus feat from the fighter bonus feat list.

Epic Stances: Secret stances only known by powerful brawlers are shared to you upon
reaching level 23. These stances take extra power and can be used only for 1 round per 2
points of constitution. Every round, you take 2 points of constitution damage, ending a 3.
You cannot use stances if you have 5 constitution and can't use it until all of your
constitution is healed. Thses are the stances:

 Ancient Stance: The elves' secrect stance, you strech you arms in front of you.
You gain +4 attack and +2 dodge bonus to AC.
 Spinning Top: You stand on one leg, ready to spin. You gain +2 attack, can attack
3 opponents, and can attack the same opponent twice. This doesn't stack with
Flurry of Blows.(Note: You can use this stance 1/2 as long as other moves, any
longer and you become sickened when you stop)
 Bucker: You get on all fours and are ready for bucking. You can buck an
opponent and send him back 1d4x10 ft away and do 1d12 damage. This comes at
a -2 attack penalty.
 Power of One: A strong stance, you put your arms in a basic fighting stance and
become enraged. As Barbarian's rage ability. This can only be used at half health.

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic
<-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] Dwarven Brawler Starting Package

This section needs a more complete description. For more information please look here

Weapons: Gauntlets.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.


Armor
Check
Skill Ranks Ability Penalty

<-Skill <-4 for class skills <-Abbrieviated <-armor check penalty based on
name-> and 2 for cross-class key ability-> starting armor. If innapplicable put
skills-> "—"->

<-Skill <-4 for class skills <-Abbrieviated <-armor check penalty based on
name-> and 2 for cross-class key ability-> starting armor. If innapplicable put
skills-> "—"->

<-copy and paste the rows as


necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section
if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a Brawler

Religion: A Brawler would usually worship a god of fighting or war. Evil brawlers
would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.

Other Classes: Brawlers don't get along with spellcasters and fight about brawn over
brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't
get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-
to-hand and try to get a brawler to join their monestary.

Combat: Brawlers act as the incapacitator in the party using their disable appendage and
volley combo to temporarily disable their foe so allies can attack. Brawlers can act as
money maker by joining braling tournaments.

Advancement: Fighter. Brawlers prefer cross-classing to fighters to increase the


numbers of bonus feats they get.

[edit] Brawlers in the World

This section needs a more complete description. For more information please look here
Weapons disgrace natural strength.


—Hargen, Human Brawler

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: Most brawler cause fights at bars, or try to earn money by joining brawl
bars and fighting clubs.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] Brawler Lore

This section needs a more complete description. For more information please look here

Characters with ranks in Knowledge(Local) can research brawlers to learn more about
them. When a character makes a skill check, read or paraphrase the following, including
information from lower DCs.

Knowledge(Local)
DC Result
10 A Brawler is a fist fighter with some monk abilities.
15 Brawlers sometimes organize fight clubs to show off strength and earn money.
20 Information on a specific Brawler(must have been met before).
25 Information on a specific fight club or brawl bar.

You might also like