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Seekers Beyond The Shroudpdf PDF Free (107 124)
Seekers Beyond The Shroudpdf PDF Free (107 124)
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Omphalos.
.
The Omphalos. The literal underground meeting point for most ‘legal’ registered
magicians practicing in the UK. Presiding over this huge ancient facility is its namesake; a
large white onyx stone, the Omphalos itself. Legend says that Zeus, wanting to determine
the center of the Earth, sent two eagles to fly at the same speed from each of the world's
ends. The eagles were found in Delphi. To indicate this ‘center’, a white marble stone was
placed in the temple of Apollo, in Delphi, the center of the Greek world. Unfortunately for
the Greeks, their knowledge of Astral geography wasn't very good, and it turns out the real
center of the Earth is below the surface of London, UK.
The Omphalos, as an organization supervising and more or less regulating the
activities of magicians in the UK, was established in the seventeenth century following the
Great Fire of London. Officially this disaster was the result of a simple accident caused by a
distracted baker, but in reality it was the culmination of the all-out war between the Sons
of Lugh and the Praetorian Guard. The two most prominent British magical groups at the
time, they had been fighting over control of the Omphalos for centuries due to the
convergence of ley lines that gives the place its power. Witnessing the horror their petty
dispute had caused, a cease-fire was declared between the two groups, followed by the
signing of the Omphalos Treaty of 1667. The sudden peace in the region attracted
magicians and adepts from all over the world, making London the first true hub of occult
sciences in the world since the days of Thebes. There are others, such as Prague (City of
Alchemists) or Jakarta (Home of Master Sorcerers), but the power and influence the
Omphalos holds over both the occult and mundane worlds is undeniable. Many attribute
the resurgence of natural philosophy (or science, as it is now known) to the existence of the
Omphalos, since distinguished philosophers and scientists such as Isaac Newton (one of its
founder fathers, as a matter of fact) and Charles Darwin were members. As for the
Omphalos stone, some say it acts as a plug, holding back the release of energies that would
otherwise wash over the planet, creating chaos and destruction. This sacred place is under
the protection of Omphale, goddess of the Omphalos. According to some researchers,
Omphale is a manifestation of that controlled energy, a kind of egregore created by the
world itself to guard over its power.
Nowadays the Omphalos works as a loose organization that simply tries to ensure no
sect or magic Order gathers too much power for its own good, and works to contain any
threats to the secrecy of the occult. Most are welcome there, as long as they register
themselves and pledge to not endanger the status quo. It is the de facto meeting point for
adepts to meet and join occult organizations, who are always sending recruiters to find the
most promising rising stars to join their organizations. Peace is strictly enforced but all are
free to come and trade information, rumors and goods.
You will soon discover that the Omphalos is the place to be for almost everything; here
is where you will come to buy and sell equipment, perform rituals and dabble in alchemy,
and gain the favor of magical Orders who can help you in your quest for knowledge and
power.
When visiting, roll a Daily Event, a Random Encounter, and determine which Orders
are present by rolling a D10 for each Order. A result of 7-10 indicates that Order has
representatives present to interact with, who may assign missions for completion that day.
If they are not there, you may always come back another day! There are plenty of other
things to do at the Omphalos.
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DAILY EVENTS 4 – CALM DAY
Each time you visit the Omphalos, things will be Nothing seems to be going on today at the Omphalos.
different. Prices will vary, new NPCs will appear, and This likely makes you weary and more restless than
new opportunities will arise. The first thing to do the alternative.
when visiting the Omphalos is to roll on the Daily
Events table below.
5 – DISAPPOINTED MENTORS
D20 Daily Events The Order emissaries must have been gossiping, and
you somehow pissed them off. Earn half Favor for
1 Anonymous Benefactor
any Mission you complete today.
2 Attack!
3 Bad Blood
6 – EZRA THE MIND MENDER
4 Calm Day
Ezra is in town, and he's offering his services.
5 Disappointed Mentors
Through a combination of hypnosis, psychology and
6 Ezra the Mind Mender magic, he can heal your mind. For 100ø you may
7 Free Services regain 10 Sanity points. This only works once a
8 Hectic Day month, so if you've already been healed by Ezra,
ignore this event.
9 Help Needed
10 Higher Prices
11 Inside Information 7 – FREE SERVICES
12 Low Stock Any services that the Omphalos offers, such as Ritual
chambers or Alchemy Labs, are free to use today.
13 Lower Prices
14 Omphale Festival
15 Order Dispute 8 – HECTIC DAY
16 Representatives Meeting Today is one of those days when everything seems to
be happening at once. Roll twice on this table.
17 Store Closed
18 Tapping a Ley Line
19 The Omphalos at Work 9 – HELP NEEDED
20 Wounded A fellow adept needs help powering some Vas, and
they are willing to pay for it. Earn 10ø for each 10 VP
you are willing to spend helping them.
1 – ANONYMOUS BENEFACTOR
Someone is a fan of your work. Receive 50ø.
10 – HIGHER PRICES
Supplies are running low, so prices are up. All prices
2 – ATTACK! today are +10ø.
You've been followed; somebody assaults you before
you can enter the safety of the Omphalos! Roll an
enemy from the table corresponding with your most 11 – INSIDE INFORMATION
recent Mission. A spy from a friendly Order informs you of the
opposition you'll be facing soon. On your next
Mission, increase all Defensive skills by +10.
3 – BAD BLOOD
An old enemy is looking for you, and you are not
ready for a confrontation. You must give up your day 12 – LOW STOCK
and come back tomorrow. Some items are hard to find, but the Omphalos
usually comes through. Not today though. Each time
you want to purchase an item, roll a D6: 1-3 the item
is available, 4-6 the item is completely out of stock.
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13 – LOWER PRICES
RANDOM
Things have been calm around here lately, so there
are supplies available for everybody. All prices today ENCOUNTERS
are -10ø. The Omphalos welcomes all sorts of people, from all
walks of life. The large variety of people crammed
into a contained space never fails to result in
14 – OMPHALE FESTIVAL interesting situations. Roll on the Random
Today is the day to celebrate Omphale, the goddess Encounters table each time you visit the Omphalos.
of the Omphalos. Any mission you accept today
grants double Favor. D10 Random Encounters
1 Fight
15 – ORDER DISPUTE 2 Pickpocket
There's been some bad blood between the Orders, 3 A Man in Need
and none of their representatives are available today. 4 A Celebrity
Come back tomorrow! 5 Rumors
6 Problem-solving
16 – REPRESENTATIVES MEETING 7 Taking O�ence
Instead of rolling to determine which Order 8 Suspicious Figure
representatives are present today, choose any you want. 9 Chimera
10 Ceremony
17 – STORE CLOSED
1 – FIGHT
Due to some devotional schedule that was poorly
explained to you at some point, no sales are allowed A fight erupts in front of you, and you quickly find
today. You may not purchase or sell any items. yourself between arguing antagonists. In the swirling
melee you get a swift kick somewhere soft and
a broken nose.
18 – TAPPING A LEY LINE
Thanks to the energy flowing through the Omphalos, If you go on a mission, start with D20 fewer HP.
gain 100 ‘free’ VP to use today.
2 – PICKPOCKET
19 – THE OMPHALOS AT WORK Someone bumps into you, quickly apologizes and
There is a reason why they call this place the Center leaves in a hurry. Minutes later you realize that they
of the World. Due to an astrological phenomenon, must have robbed you!
you are able to perform any summoning as if it were
the spirit's required day and moon phase. Lose D100ø.
6 – PROBLEM-SOLVING
An acquaintance arrives asking for magical help with 10 – CEREMONY
a personal and time-sensitive matter. A member of one of the Orders has requested you
personally attend a ceremony.
Perform an Occult Knowledge check. If you pass,
earn 50 favor with an Order of your choice as you The ritual goes on for several hours, but you feel like
help them solve this problem in a discreet way. If you you've learned a lot from it. Perform an INT test. If
fail, word of your ineptitude spreads and you lose 50 you succeed, increase Magical Liturgy by 1.
Favor with a random Order.
7 – TAKING OFFENCE
While you're gathered around a table sharing drinks
and gossip, a friend of a friend who is also sitting at the
table seems to have been offended by some of your
views, and they begin trying to outwit you.
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GEAR &
SERVICES
A primary reason to visit the Omphalos is to buy new Coming here for the first time represents a clean
gear, ingredients and components, and to use the slate for almost all, as fortune and respect can be
facilities. For commercial interactions, the official earned by anyone who plays their cards correctly.
currency of the Omphalos is the Obol (ø). Mundane The following lists show what you can buy and
currency has no value here; no matter how rich or sell on a regular day. Remember, you may sell items
poor you are in the outside world things have a for half the listed price, but the item may be sold for
different value at the Omphalos, to the point that it its full price if you successfully pass an Appraisal
could be considered a different world altogether. check for each item or batch of ingredients.
Armor
Absorb 5 damage from
Light Kevlar Occupies 4 GS 1,000ø
each attack
Absorb 10 damage from
Military Gear Occupies 6 GS 2,000ø
each attack, -1 DEX
Reduce ranged damage by the listed amount, and reduce melee damage by half the listed amount.
Melee Weapons
One-Handed D10+15 damage Occupies 1 GS 200ø
D10+20 damage
Two-Handed Occupies 2 GS 500ø
at -20 to hit
Ranged Weapons
2D20+20 damage
Grenade (requires winning the Occupies 1 GS 500ø
Engagement Turn)
2D10+10 damage
Pistol Occupies 1 GS 800ø
at +10 to hit
3D10 damage
1,200ø
Carbine Burst Fire Mode 3D10+10 Occupies 2 GS
damage at -20 to hit
3D10+10 damage
at -20 to hit
Rifle Automatic Fire Mode Occupies 2 GS 2,000ø
4D10+15 damage
at -40 to hit
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ORDERS
As long as humanity has existed, groups have ranks. This is highly desirable because each rank grants
organized to work towards common goals, access to exclusive abilities and powers called Talents.
sometimes in competition with, or opposed by other You will sometimes also be granted access to unique
groups. The occult world is no different; there are equipment, rituals, recipes and other occult knowledge.
more Orders, sects and organizations active than Progressing to the next rank in an Order requires the
anyone could possibly imagine. All magic orders following amount of Favor:
pursue their own agendas and compete for power
and influence. The few who know the power of Order Favor
cooperation are official supporters of the Omphalos,
actively working with them to, in a way, police and Rank I Apprentice 600 Favor
control magic activity in the region. In addition,
when an Order affiliates itself with the Omphalos Rank II Scion 1,800 Favor
they gain access to a wide array of potential
candidates to join their organization. Rank III Evocatus 3,200 Favor
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THE ORDERS
There are several Orders working with the Omphalos. Listed here are the most prominent and influential
ones, as well as the benefits they offer as you progress through their Ranks. More orders will be described in
future releases.
116
MESU-BETESH ◦ Charge: Immediately force a ranged
The Mesu-Betesh are the Children of Rebellion of opponent into melee at the beginning
ancient Egyptian themes. They oppose creation, of a fight, causing them to lose their
often putting them in conflict with Kadmonites, free shot during the engagement turn.
whom they view as pawns of the demiurgic will. The g Rank III:
Mesu Betesh claim to fight for ultimate spiritual
freedom and liberation from the circle of Samsara by ◦ Anticosmic Essence: Gain an
joining Seth's Seven Stars. Many have questioned alternating +2/-2 to all Attribute
why an organization as anarchic as the Mesu-Betesh tests. This means the first Attribute
would want to work with the Omphalos, but the test of a mission is performed with +2
elders of this group haven’t been forthcoming with to the attribute, the second with a -2,
explanations. For now, they are happy to send new and so on.
members into the fray, spreading chaos and or
unraveling creation one spell at a time.
◦ Retreat: Roll above the enemy’s DEX
to retreat from combat, but suffer an
Alignment: Chaos
automatic hit.
Talents: g Rank IV:
g Rank I: ◦ Willpower Mastery: For all WIL
tests, roll 2 dice and use the higher
◦ Increase WIL by 1.
result.
or
or
◦ Dual Wielding (Melee): You may
◦ Devouring Plague: Learn the Devouring
perform a bonus off-hand attack
Plague Astral Spell (page 47).
every turn, with a -40 applied to the
second attack. g Rank V:
g Rank II: ◦ Qliphotic Soul: All Sanity loss is
reduced by half.
◦ Flame of Isfet: A ruby which, while
being held, reduces the cost of spells or
by 10 VP. Requires a free hand.
◦ Controlled Fall: Each time you “die”
or in the Astral, choose which Attribute
is reduced.
g Rank II (Requires Meditation 40): ◦ Mind Over Body: Ignore the effects
of all Conditions.
◦ Surya Vigyan: Use this sacred Solar
Science to excel at alchemical
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119
RUNNING MISSIONS
Q Orders Q
2 – COLLECT A DEBT
This is less official Order business and more a personal
favor for the representative, but either way you'll get
on their good side if you do what they ask. Search
Mission: Goal 16.
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kill them and earn 10 Chaos points. If you try talking, close for comfort. Infiltrate the Site and eliminate the
roll on the NPC Reaction Table (page 140) to see if magician in charge of the place.
they're willing to cooperate. If you succeed
peacefully, earn 10 Order points. This takes place at a Sect's Sanctum. Roll on the Sect
Variants table (page 132) to determine which sect
you'll be facing. All enemies will be members of that
3 – DANGEROUS RUINS sect, including The Magister who is found in the
The rumors of well preserved Roman ruins discovered Inner Sanctum, placed furthest from the entrance.
by an Order archaeologist were true. The problem is, Ignore any enemies, events or discoveries in the
the place is very well protected and so far nobody has Inner Sanctum, you will only face the Magister, who
come back alive. Go there and report back. will always be a Veteran.
5 – DIRTY FIGHTING This Mission takes place in the Sewers & City
This Order has received intel on a promising new Tunnels. Your goal is to eliminate D4+5 enemies.
adept rising through the ranks of another Earn 1 Order per enemy killed.
organization who needs some roughing up. The details
they give you are sparse, and this sounds more like
inter-order politics than anything else. Search Mission: 9 – HAUNTED HOUSE
Goal 14. A local house is making the papers too often with
stories about ghosts and violent psychic activity. Go
This takes place at a House. Generate a random there and put an end to it.
Veteran NPC to locate and defeat, thereby giving
them something to think about. Earn 10 Chaos points This takes place at a House with 5 locations, and all
for completing this Mission. enemies are Street Toughs. Your goal is to go there,
clear the Site and enter the Astral. This section of the
Astral has D6+5 Stages, and in the last one you will
6 – ELIMINATION face an Ancient Fae. Earn 10 Order for completing
One of the most dangerous cults opposing the this mission.
Omphalos has set up a new sanctum in an area too
This Order has received information about a key is to find the prisoner, escape alive with her and then
researcher working for an enemy organization. You persuade her to join the Order. Once you find her,
must find them and bring them back no matter the generate a random NPC (page 140) and escape
cost. Search Mission: 16. together toward the entrance. If you manage to
escape with her, earn 10 Order points and roll a
This takes place at a randomly determined Site (page Persuasion check. If you pass, she is interested in
58). Once you’ve found the researcher, generate a joining the Order. If you escape with her but do not to
random NPC (page 140) and roll on the NPC Reaction convince her to join, earn half the Favor for this
Table (page 140) to see if they are willing to mission.
cooperate. If you persuade them, they willingly go
with you; otherwise you'll need to take them out of
action by reducing their health to 10 HP or less, by 14 – REVENGE
Stunning them, or by using a spell that will An important member of the Order was assassinated.
immobilize or knock them out. Earn 10 Chaos points This cannot go unpunished, so you must find the killer
for completing this mission. and deal with them.
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access. Once retrieved, you may either turn it in to
succeed the mission, or choose to declare it lost and
keep the contents, failing the mission but earning
100ø and a roll on the Valuables table.
17 – SET IT ABLAZE
The Order wants to send a strong message. They have
asked you to go to an enemy's warehouse and burn
it down.
18 – SPIRIT PACT
The Order tasks you with making a pact with a specific
spirit in their name. Time for some Astral travelling.
20 – WOUNDED PRIDE
It appears one of the Order leaders has had their
reputation tarnished, and they will not have it. You
must teach their enemies a lesson they'll never forget.
Q Liber 6 Q 123