Amitiel - Ficha

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Paladin 13 nEsseX

CLASS & LEVEL PLAYER NAME


Amitiel
Variant Aasimar Sage 120.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+6 Constitution -1 18 147 --
+1 +2 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
13
• +6 Charisma
Resistances - Necrotic, Radiant Total 13d10 SUCCESSES
Saving Throw Modifiers Immunities - Charmed, Disease,
DEXTERITY FAILURES
Frightened
+1 Bonus on
-1 saves DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+5 P
+3

+6
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

20 +1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Elvish, Infernal
+0 Deception CHA
P +6 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
13 P +8 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+0 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +6 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 1 times per long
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

-1 Stealth DEX Channel Divinity • 1 / Short Rest Healing Hands • 1 / Long Rest
CHARISMA Your oath allows you to channel divine energy to Once per long rest as an action, touch a creature
+3 Survival WIS
fuel magical effects. When you use your Channel and restore 13 hit points.

+0 Divinity, you choose which option to use. You must


then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
Lay on Hands Pool • 65 / Long Rest
You have a pool of healing power that can restore
saving throws (DC 13). 65 HP per long rest. As an action, you can touch a
10 creature to restore any number of HP remaining in the
Divine Sense • 1 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dragon Slayer Longsword +7 1d8+2 Slashing Martial, Versatile

Unarmed Strike +6 2 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 13 nEsseX
CLASS & LEVEL PLAYER NAME
Amitiel
Variant Aasimar Sage 120.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Divine Sense • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
As an action, you can detect good and evil. Until the You can attack twice, instead of once, whenever you
end of your next turn, you can sense anything affected | Special take the Attack action on your turn.
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Divine Health • PHB 85 | Special
total cover. You can use this feature 1 times per long You are immune to disease.
rest. * Aura of Protection • PHB 85
* Sacred Oath • PHB 85 While you are conscious, you grant all friendly
| 1 / Long Rest • 1 Action creatures (including you) within 10 ft. a +1 bonus to all
| Oath of Devotion saving throws.
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 65 | Channel Divinity: 1 / Short Rest • 1 Action * Aura of Devotion • PHB 86
HP per long rest. As an action, you can touch a While you are conscious, friendly creatures (including
creature to restore any number of HP remaining in the * Channel Divinity • PHB 86 you) within 10 ft. can't be charmed.
pool, or 5 HP to either cure a disease or neutralize a You gain two Channel Divinity options:
poison affecting the creature. * Aura of Courage • PHB 85
Sacred Weapon - As an action you can imbue a While you are conscious, you and friendly creatures
| Lay on Hands Pool: 65 / Long Rest • 1 Action weapon with positive energy. For 1 minute, the within 10 ft. can’t be frightened.
weapon is considered magical, you add +1 to attack
* Fighting Style • PHB 84 rolls, it emits bright light for 20 ft. and dim light for 20 ft * Improved Divine Smite • PHB 85
You adopt a style of fighting as your specialty. beyond that. You can end the effect as part of any Whenever you hit with a melee weapon attack, the
other action, if you are no longer holding the weapon, target takes an extra <strong>1d8</strong> radiant
| Protection • PHB or if you fall unconscious. damage.
While wielding a shield and a creature you can see
attacks a target other than you within 5 ft., you can use Turn the Unholy - As an action, you can censure fiends | Special
your reaction to impose disadvantage on the attack and undead. Each fiend or undead that can see or
roll. hear you within 30 ft. must make a WIS saving throw
(DC 13). On failure, it is turned for 1 minute or until it === VARIANT AASIMAR RACIAL TRAITS ===
| 1 Reaction takes damage.
* Healing Hands • VGtM
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action Once per long rest as an action, touch a creature and
You can cast prepared paladin spells using CHA as restore 13 hit points.
your spellcasting modifier (Spell DC 13, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+5). You can use a holy symbol as a spellcasting | 1 / Long Rest • 1 Action
focus. * Oath Spells • PHB 86

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Climbing 1 -- Amulet 1 1 lb.

Dragon Slayer Longsword 1 3 lb. Small Knife 1 --

SP 0 Potion of Force Resistance 1 -- Blanket 1 3 lb.

Potion of Force Resistance 1 -- Candle 10 --


EP 0 Ring of Fire Resistance 1 -- Rations (1 day) 2 4 lb.

Shield 1 6 lb. Tinderbox 1 1 lb.


GP 10 Chain Mail 1 55 lb. Waterskin 1 5 lb.

Spiked Armor 1 45 lb. Block of Incense 2 --


PP 0 Longsword 1 3 lb. Censer 1 --

Mace 1 4 lb. Vestments 1 --


WEIGHT CARRIED

199.2 lb. Greatsword 1 6 lb. Armor of Fire Resistance, Chain Mail 1 55 lb.

ENCUMBERED Ink (1 ounce bottle) 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Backpack 1 5 lb.

PUSH/DRAG/LIFT Clothes, Common 1 3 lb.

390 lb. Alms Box 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 13 nEsseX
CLASS & LEVEL PLAYER NAME
Amitiel
Variant Aasimar Sage 120.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Ability Score Increase • BR

* Size • DMG

* Speed • DMG

* Darkvision • DMG

* Celestial Resistance • DMG


You have resistance to necrotic damage and radiant
damage.

* Celestial Legacy • DMG


You know the light cantrip. [3rd] You can cast lesser
restoration once per long rest. [5th] You can cast
daylight once per long rest. CHA is your spellcasting
ability.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Amitiel
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Celestial Legacy DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 13 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Lesser Restoration Celestial Legacy -- 1A Touch V,S Instantaneous PHB 255 1/LR, V/S

=== 3rd LEVEL === 3 Slots OOO

P Beacon of Hope <C> Paladin (Always Prepared) -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

P Dispel Magic Paladin (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Magic Circle Paladin CHA 13 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Daylight Celestial Legacy -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 1/LR, D: 1h, 60 ft. Sphere, V/S

=== 4th LEVEL === 1 Slots O

P Freedom of Movement Paladin (Always Prepared) -- 1A Touch V,S,M 1 hour PHB 244 D: 1h, V/S/M

P Guardian of Faith Paladin (Always Prepared) DEX 13 1A 30 ft. V 8 hours PHB 246 D: 8h, V

O Banishment <C> Paladin CHA 13 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Death Ward Paladin -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

O Locate Creature <C> Paladin -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

SPELLS

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