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(Film Culture in Transition) Steffen Hven - Cinema and Narrative Complexity - Embodying The Fabula-Amsterdam University Press (2017)
(Film Culture in Transition) Steffen Hven - Cinema and Narrative Complexity - Embodying The Fabula-Amsterdam University Press (2017)
CULTURE
IN TRANSITION
Cine m a a n d
Narrative
Com p l e x i t y
embodying the fabula
steffen hven
Cinema and Narrative Complexity
Cinema and Narrative Complexity
Embodying the Fabula
Steffen Hven
Cover illustrations: (front) Photo: Ruth Harriet Louise - Buster Keaton, The Cameraman
(1928), directed by Edward Sedgwick; Collection Christophel / RnB © Metro Goldwyn Mayer;
(back) frame from Memento (2000), directed by Christopher Nolan.
Amsterdam University Press English-language titles are distributed in the US and Canada by
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Table of Contents
I. Introduction 7
Bibliography 215
Notes 229
Acknowledgments 245
Index 247
I. Introduction
No method nor discipline can supersede the necessity of being forever on the
alert. What is a course of history, or philosophy, or poetry, no matter how well
selected, or the best society, or the most admirable routine of life, compared with
the discipline of looking always at what is to be seen?[...] Read your fate, see what
is before you, and walk on into futurity.
‒ Thoreau 1995, 72
stress that I am not arguing against reduction per se, since complexity and
reduction are necessarily intertwined. I rather claim that the dominant and
systematic mode of reducing complexity is no longer a viable approach, since
it relies on a separation of those elements whose interrelation contemporary
complex cinema sets out to (re-)explore.
Consequently, it can be argued that the term ‘complex narratives’ is
problematic, because it falsely suggests that other types of cinema are not
complex – in fact, it may even appear to imply a general prevalence of
‘non-complex narratives’ within cinema. It is possible to avoid this problem
by taking the notion of complexity a step further than that usually found
in the study of complex systems. This means understanding cinema from
the perspective of what Morin (2007) has labelled ‘generalized’ rather than
‘restricted’ complexity. According to the latter, ‘complexity is restricted to
systems which can be considered complex because empirically they are
presented in a multiplicity of interrelated processes, interdependent and
retroactively associated’ (10). Since this perspective never questions the epis-
temological nature of complexity it ‘still remains within the epistemology
of classical science’ (10). Consequently, restricted complexity acknowledges
the non-linear, relational nature of complex systems, but seeks to tame it in
ways that reintroduce positivism and reductionism, whereby complexity is
ultimately acknowledged only by means of ‘decomplexification’.8
A move towards generalized complexity must thus involve an episte-
mological displacement encouraged by the invention of new conceptual
frameworks that do not seek to redeem complexity into the classical sci-
entific ideals of linearity, neutrality, objectivity, isolation, reduction, and
disjunction. Yet, this should not encourage a simple reversal of the relation
by means of an emphasis on those elements that have traditionally been
excluded, such as non-linearity, complex temporal processes, incom-
mensurable spaces, heterogeneity, and logic unruled by the principle of
non-contradiction (cf. Rodowick 2001, 49). Ultimately, what is required
instead are conceptual tools capable of embracing complexity, such as those
which emerge from the interrelation of the elements that have been kept
separated far too long (cf. Morin 2007).
In Deleuze, Altered States and Film (2007), Anna Powell contends that
experimental cinema does not invite the ‘problem solving’ associated with
cognitive-formalist approaches (cf. Bordwell 1985a, 2006; Branigan 1992;
Carroll 1996; Thompson 1988). Instead, such films ‘aim to derange the senses
and the mind’ (Powell 2007, 8). My goal is to make evident why such a
conception misconstrues the cinematic experience as an option of either-or.
In the 1980s, two very different approaches proposed alternatives to the
Introduc tion 13
There is always the fear that the film and the spectator are all the more
average, standardised, attuned to the dominant cinema, that one wants
to address a supposed truth of the film and its spectator in a sort of
monstrous, targeted freeze-frame. This is why, in their dogmatic applica-
tion of knowledge of the cognitive sciences, most cognitive theoreticians
of the cinema are, for example, inevitably attracted by Steven Spielberg’s
films and Hollywood blockbusters. (92)
cinema and the tradition of (European) art cinema. In moving beyond this
divide, complex narratives 2) reveal a profound will to complexity, since
they force us to think about the interrelation of what has traditionally been
kept isolated, such as the linear and non-linear; the affective, emotional,
and cognitive investment of the audiences; the contingent from the causally
determined; the body from the mind; etc. It will be argued that contempo-
rary complex cinema 3) reconfigures our mode of experiencing narration as
the process of organizing events into a causal-linear order, i.e. according to
the analytical fabula. More precisely, these films demonstrate 4) that linear
cinematic perception (as cognitively structured around the construction of
a causal-linear story) coexists with other modes of ‘inhabiting’ the narrative
universe. It is in the context of capturing these dimensions of contemporary
complex cinema that the differentiation between the analytical and the
embodied fabula is suggested.11
I believe that the ability of contemporary complex narratives to ‘enfold’
or ‘embed’ us in their narrative universes has been a decisive factor for the
formative role that recent film-philosophical projects trying to rethink
the cinematic experience in the age of new media have granted this type
of cinema (e.g. Pisters 2012; Shaviro 2010; Bianco 2004; Rodowick 2007;
Brown 2013). Yet, throughout this book, I accentuate the importance of
refining our conceptual frameworks through a constant dialogue with
the challenges that arise from our encounters with various – i.e. not solely
contemporary – complex forms of cinema. Rather than primarily asking
what the films in question ‘mean’ or are ‘about’, I question the prevalent
string of arguments that have traditionally been invoked to make sense
of the moving images. In doing so, my focal points are the encourage-
ments, obstacles, resistances, or ruptures that the films in question exhibit
towards particular dominant modes of organizing and comprehending
experience.
Consequently, the analytical material chosen for this study belongs to
the sphere of well-known and much-debated examples. The advantages
and disadvantages of this choice are obvious. The main disadvantage is, of
course, that using established examples remains oblivious to new emerging
trends and experimental approaches to filmmaking that indeed deserve
more critical attention (I have chosen somewhat lesser known examples
from acclaimed directors such as Alfred Hitchcock and Alain Resnais).
Nevertheless, the selection of frequently studied examples has been a re-
quirement for me to perform a series of meta-analytical readings of the films
in question. Such readings help demonstrate how differences in theoretical
and philosophical assumptions shape our actual analytical procedures.
18 Cinema and Narr ative Complexit y
The reader should be aware that the concept of the embodied fabula
in its present form reflects the commitment of this book to known cin-
ematic examples and the foregrounding of contemporary complex cinema.
Nevertheless, I believe that the embodied fabula could prove useful for
comprehending a variety of changes currently occurring within the field
of cinema, which are not explicitly related to the complex narrative. The
concept could, for instance, be utilized to understand the film-philosophical
encounter facilitated by the experimental documentary film Leviathan
(Castaing-Taylor & Paravel 2012) or to conceptualize how 3D technology
has been implemented in Gravity (Cuarón 2013) to allow for an entirely
different embodied experience than traditional 2D cinema is capable of (I
explore the idea of expanding the notion of the embodied fabula in relation
to this cinematic ‘will to immersion’ in Chapter VIII). With such examples
the notion of the embodied fabula could be expanded beyond the scope
of the analytical material that I have selected. In this sense, each film-
philosophical encounter bears the promise of uncovering dimensions of
the embodied fabula that the encounters of this study have not brought to
light. By the same token, I believe that it is possible to use this concept to
comprehend aspects of the cinematic experience – the political, sociologi-
cal, national, economic, technological, etc. – that have not been my focal
points.12
That being said, I firmly believe that my examples demonstrate a simulta-
neously interesting and highly relevant contemporary embrace of cinematic
complexity. In this context, the films’ popularity has made it easier to study
the recursive nature of complexity that emerges once the films and the
prevalent conceptual tools, frameworks, and analytical assumptions of the
analyst and/or the spectator are allowed to mutually reflect back on one
another. In particular, the films I have chosen to study have been crucial to
the development of the concept of the embodied fabula and to the ongoing
reformulation of the cinematic experience that this concept entails. In this
manner, I have endeavoured to retain the open nature of the films to allow
them to inform us about the manner in which we participate in structuring
experience according to our prevalent metaphors, conceptual tools, and
along the lines of how we ‘normally’ structure perception – and thus to
study cinema between the lines.
This has required a careful selection of films that enable the examination
of different aspects of the conceptual tools and interpretative methods
that concern us here. Stage Fright (Hitchcock 1950), which is examined
in Chapter III, represents a classical instance of defamiliarization insofar
as the film upsets the automatic expectations aroused in the audience by
Introduc tion 19
the formal device of the flashback. Memento, the subject of Chapter VII,
departs from a comparable defamiliarization in order to allow us to sense
the habitual processes that usually operate unattended to structure our
cinematic perception of the narrative in causal-linear terms. Yet, Memento
takes defamiliarization a step further to include the very foundation of
what we traditionally think about as constituting the cinematic experience,
i.e. it defamiliarizes the stable ‘background’ against which everything has
traditionally been defamiliarized, thereby forcing us to reconceptualize
the very notion of defamiliarization.
Similarly, 21 Grams and Lola rennt – both f ilms are discussed in
Chapter VI – enable their audiences to explore the virtual, non-linear
dimensions (that, which could have, yet did not happen) of their narratives,
but in entirely different manners. The non-linear and fragmented narrative
structure of 21 Grams breaks down the smooth operation of spectators’ af-
fective, emotional, and cognitive circuits to establish instead a more direct
empathetic bond between characters and spectators. Lola rennt, on the
other hand, uses its multimodality and music-video aesthetics to make spec-
tators bond with the narrative rhythm(s) of the film and the kinaesthetic
of its main character. In Hiroshima mon amour (Resnais 1959), which is
discussed in Chapter IV, a comparable examination of cinema’s virtual
dimension can be detected. However, here this is achieved in a manner
typical of modern(ist) cinema, which is to say that it involves a criticism of
the linear organizational principles associated with classical storytelling.
The structure of this book – in which predominantly theoretical chapters
(Chapter II and V) are followed by chapters devoted to closer examinations
of films, their analytical treatments, and the development and application
of the embodied fabula (Chapter III, IV, VI, and VII) – is different from the
inductive and film-philosophical research process that lies behind it, where
these closely intertwine. I have nonetheless chosen this structure to render
it more visible how our philosophical presumptions influence our actual
analytical procedures, even in cases where the analyst believes to have left
these presumptions behind.
Consequently, this book is comprised of two parts. Chapters II, III, and
IV form the first part of the book in which the linear-non-linear dichotomy
is examined from several perspectives. This part establishes the theoretical
foundations for the argument that the ongoing replacement of computational
with more embodied approaches within the cognitive sciences may prove
an important cornerstone for bridging cognitive and film-philosophical
approaches to cinema (cf. Protevi 2010; Pisters 2012; Brown 2013; Chapter V).
Thus, the main argument found here is that in disputing the computational
20 Cinema and Narr ative Complexit y
We are torn between a nostalgia for the familiar and an urge for the foreign and
strange. As often as not, we are homesick most for the places we have never known.
‒ McCullers 2012, Chapter ‘Look Homeward, Americans’
Introduction
One dominant approach to complex narratives has been to focus upon how
these ‘foreground the relationship between the temporality of the story and the
order of its telling’ (Cameron 2008, 1; cf. Buckland 2009b; Feagin 1999; Kinder
2002). Thus, for many scholars the complexity of contemporary cinema consists
in the complex telling of a more or less complex story. However, this chapter
suggests that the ‘complexity’ of complex narratives is better understood in
terms of how the films challenge prevalent conceptual tools and patterns of
sense-making. In particular, this chapter addresses the cognitive conception
of the fabula conceived as a mental representation. From this conception, the
fabula is often perceived to be an intrinsic value of the narrative itself. Against
this widespread presumption, I argue that the complexity of complex narra-
tives is rather derived from the ability of these films to challenge established
beliefs, conceptions, assumptions, and prevalent methodological frameworks.
In this manner, complex narratives make it obvious that the complexity of a
system cannot be determined by disengaging it from the observer.
This chapter explores how complex narratives, by shattering a series
of binaries that have long informed Western rationality, can be seen in
relation to an ongoing reconstruction of the notion of complexity currently
undertaken in a series of scientific disciplines. In particular, I explore how
cinematic complexity in this fashion induces a mode of thinking beyond the
cinematic dichotomies of classical and modern(ist), linear and non-linear,
cognitive film science and Deleuzian film-philosophy, cognition and affect,
etc. In doing so, I combine a film-philosophical approach with the complex-
ity theory of Edgar Morin to understand the interplay and interrelation of
26 Cinema and Narr ative Complexit y
Mary Ann Doane (2002) has argued that early cinema contributed to the
production of a distinct mode of temporality, since it fuses the linearity of the
medium (the 16-24 frames per second) with a non-linear ability to manipulate
temporal order through montage. For these reasons, cinema played a vital
role in the ‘sea change in thinking about contingency, indexicality, temporal-
ity, and chance [that] deeply marked the epistemologies at the turn of the
last century’ (4). Cinema, in other words, ‘participated in a more general
cultural imperative, the structuring of time and contingency in capitalist
modernity’ (4). The two modes of temporality that Doane believes to be
comprised in early cinema match the temporal modes that have often been
associated with classical and modern(ist) cinema respectively (and hence also
with the Deleuzian opposition of movement/action-image and time-image).
On the one hand, the emergence of cinema is inextricably linked to the
industrialization, rationalization, and standardization of time in modernity.
Doane provides a series of examples for systems designed in the spirit of
modernity to manage temporality. These include the systematization of
time in the forms of the introduction of punchcards to regulate work time
in factories. Furthermore, Doane mentions the attempt to orchestrate and
render the physical movements of the workers more efficient (known as
‘Taylorization’), the introduction of railroad timetables that no longer allow
for regional time differences, and the 1844 conference in Washington D.C.,
which established the exact length of a day, divided the world into 24 time
zones, and agreed upon Greenwich as the zero meridian (5). All these serve as
examples of how modernity constructed a new perception of temporality –
symbolized by an explosion in the popularity of watches – that was driven by
a desire to externalize time and render it measurable, consultable, and ‘ready
at hand’. In this manner, the linear temporal mode is a product of capitalist
modernity, according to which time was ‘increasingly reified, standardized,
stabilized, and rationalized’ (5). In the words of Doane, the ultimate goal of
the linear temporal modality is to ‘eliminate unproductive time from the
system’ (6). In cinema the system of continuity editing associated with the
Cinema in the Interstices 27
but resides as much in the continuity system of editing. ‘In the classical
cinema,’ as Doane argues, ‘the cut aborts the problem of an excess of the
random, of chance in time’ (137). If continuity editing can rightly be said
to ensure a recuperation of linearity, as Doane suggests, what is the role of
editing in contemporary complex cinema?
In his recent work on ‘post-continuity’ cinema, Steven Shaviro (2010,
2012) has argued that contemporary cinema no longer obeys the dichoto-
mies that followed from the opposition between classical and modern(ist)
cinema. The term ‘post-continuity’ is an offshoot of Bordwell’s (2002b)
concept of ‘intensified continuity’. Mostly considering Hollywood action
films from the late 1990s, Bordwell argues that although certain changes
can be seen ‘in representing space, time, and narrative relations (such as
causal connections and parallels), today’s films generally adhere to the
principles of classical filmmaking’ (16). It is worth noting that ‘continuity’
for Bordwell and Shaviro not only refers to the system of continuity editing,
but also more broadly designates cinematic linearity and thus ‘implies the
homogeneity of space and time, and the coherent organization of narrative’
(Shaviro 2012, par. 17). This is significant for understanding the underlying
claim of Bordwell (2002b), when he states that intensified continuity, ‘far
from rejecting traditional continuity in the name of fragmentation and
incoherence,’ is rather concerned with an ‘intensification of established
techniques’ (16). As such, the Hollywood action films that Bordwell refers to
intensify the cinematic principles of linearity rather than dispose of them.
While not necessarily disagreeing with Bordwell, Shaviro refers to
the work of directors such as Tony Scott and Michael Bay to argue that
intensified continuity is gradually being replaced by ‘post-continuity’ in
contemporary (action) cinema. In contrast to the cinema of continuity,
‘post-continuity’ cinema – and here I would like to add the complex narra-
tive – contains a dispersed rather than an organized or unified narrative.
Other features are a non-Euclidian instead of a Euclidean space-time; that
the role of continuity is incidental rather than essential; that the films occur
in a ‘space of flows’ rather than a space conceived as a rigid container; that
time is no longer primarily linear; that linear causality has been replaced by
structural multicausality; that these films denaturalize perception instead
of simulating natural perception.3 Although certain of these characteristics
reveal the kinship between post-continuity and the artistic experiments
of the time-image, the cinema of post-continuity nevertheless differs from
modern(ist) cinema because it does not accentuate its transgression of
cinematic linearity. Modern(ist) cinema developed its trademark stylistic
devices – such as jump cuts and directional mismatches – in order to violate
Cinema in the Interstices 29
the continuity rules and to rupture the sensory-motor linkages that accom-
modated the cinematic image to human perception (Deleuze 2005a, 2005b).
One of the reasons for doing so was to transmit scepticism towards the linear
onto-epistemology, whose foundation – the belief in human reason, scientific
objectivity, and progression – was crackling after the Second World War.
In the cinema of post-continuity the rupture so central to the Deleuzian
time-image is no longer granted a decisive role. In fact, ‘post-continuity’
cinema puts the whole opposition of movement-image and time-image into
question since ‘neither the use of continuity rules nor their violation is at the
center of the audience’s experience any longer’ (Shaviro 2012, par. 20). Instead,
‘continuity has ceased to be important – or at least has ceased to be as impor-
tant as it used to be’ (par. 19, emphasis in original). In this book, I expand on
Shaviro’s thesis to argue that classical narratological concepts have started to
reveal their limitations in the dissolution of the linear-non-linear dichotomy
in post-continuity cinema. In the following, it will be argued that since it
has been increasingly confronted with cinematic complexity the cognitive
concept of the fabula has started to expose its limitations.
flashbacks, etc.) does not only cue the spectator to construct a specific
fabula, but also ‘to accept a specific mode of cueing as “natural”’ (430).
In relation to this, we may ask what the conceptual role of the fabula is. In
the cognitive formalism of Bordwell, the fabula is a subjective perception of
the narrative (a cognitive representation) as well as an intersubjective and
coherent entity produced by means of logical inferences and computational
symbol manipulation. The fabula can only be inferred from the syuzhet,
and it thus becomes an entirely abstract entity that nevertheless dominates
our perception of the syuzhet. The syuzhet is constantly being (re)inter-
preted in a manner that accommodates the construction of a coherent and
causal-linear fabula. Not only is the fabula in this conception predisposed to
linearity, but it also participates in an ongoing ‘linearization’ of the syuzhet.
Furthermore, since the causal-linear conception of temporality pervades the
widespread classical narrative conventions, the latter have long contributed
to an automatization of cinematic linearity. In relation to this, Bordwell
(1985a) has argued that the essential principles of classical narration have
grown so dominant that they can now be considered ‘normal’. ‘As a nar-
rational mode,’ Bordwell writes, ‘classicism clearly corresponds to the idea of
an “ordinary film” in most cinema-consuming countries of the world’ (166).
A central concern of cognitive formalism lies in explaining why classical
Hollywood style has proven to be the most persistent one. For precognitive
film studies these questions would be answered with reference to psychoa-
nalysis, philosophy, ideology, history, cultural, or gender issues. Cognitive
formalism, however, turns away from such explanations in favour of more
‘naturalistic’ ones. Bordwell (1997) argues that certain stylistic factors are
‘cross-cultural, trading on the biological or psychological or social factors
shared among filmmakers and their audiences’ (269). For Bordwell this is
of course not to say that cultural and other factors do not play a significant
role in the formation of cinematic conventions, but merely that biological,
psychological, and social factors have traditionally been overlooked in
favour of ideological and psychoanalytical ‘subject theories’, which he
together with Noël Carroll has mockingly termed ‘SLAB-theories’. 4 Well
aware of the difficulties in determining absolute cross-cultural universals,
Bordwell (1996b) proposes a middle way he calls ‘contingent universals’.
These are
contingent because they did not, for any metaphysical reasons, have to
be the way they are; and they are universals insofar as we can find them
to be widely present in human societies. They consist of practices and
propensities which arise in and through human activities (91).
Cinema in the Interstices 31
What is of interest here is the particular manner in which the classical film
cues the spectator to construct spatio-temporal coherence in agreement
with a linear onto-epistemology. In their clear separation of ‘nature’ and
‘culture’, ‘naturalistic’ explanations obscure the feedback loops according
to which the ‘naturalness’ of Hollywood continuity and the broader manner
in which humans organize their experiences according to a causal-linear
onto-epistemology constantly reaffirm each other. As Nadel (2005) explains,
the search for new answers, since they do what Gardner called for back
in 1985; namely, ‘put their noses to the grindstone and incorporate [the
affective, cultural, historical, and contextual] dimensions fully into their
models of thought and behavior’ (42).
In his survey of classical cognitive science, Gardner explains that while
cognitivists are not hostile towards affective, cultural, contextual, or
historical studies per se, they do ‘attempt to factor out these elements to
the maximum extent possible’ (41). Considering the mind in computational
terms allows the analyst to filter out these ‘disturbing’ elements, so that
cognition can be studied entirely in terms of its data processing. From a cul-
tural historical perspective, however, it is noteworthy that it is the computer
analogy – as an entirely cultural and historical phenomenon – that justifies
such an isolation of cognitive processes from their environment. Critics, as
Gardner remarks, have therefore not surprisingly destined the computer to
be nothing but the latest example of a long series of technologies, which have
been regarded to model human cognition. These critics see no indication
why the computer analogy should prove more adequate than predecessors
such as clockwork mechanics, the switchboard, the hydraulic pump, or the
hologram (40).
The cognitive sciences refer to several fields that are connected to one
another in terms of research interests. The classical fields of cognitive
science are philosophy, psychology, linguistics, artif icial intelligence,
anthropology, and neuroscience among which the interdisciplinary ties
are stronger between some fields and weaker between others (cf. Fig. 1;
Gardner 1985, 37).
As mentioned earlier, the computer provided an example of a purely
physical machine whose syntax-following properties made it possible to
solve any well-specified problem. Alongside the earlier works on logics
and formal systems, this amounted to the emergence of ‘a new level of
analysis, independent of physics yet mechanistic in spirit [...] a science of
structure and function divorced from material substance’ (Pylyshyn 1986,
68; cf. Clark 2000). As Wheeler has argued, the tools of classical AI are
potent when the mission is to explain logic-based reasoning or problem
solving in highly structured ‘search spaces’. Yet, the problematic fact is that
this invokes a kind of processing, which machines are known to perform
exceptionally well, while humans in comparison are much more error-
prone.7 Contrarily, humans – unlike machines – perform rather well when
it comes to generalizing novel cases on the basis of past experiences, and in
reasoning successfully, when provided with corruptive or incomplete data
(Wheeler 2005, 9). One of the earliest opponents to the computer model of
Cinema in the Interstices 35
mind was Rodney Brooks, who took an actionist and embodied – rather
than computational – approach to robotics. Brooks (1999) argued that
‘[r]epresentation is the wrong unit of abstraction in building the bulkiest
parts of intelligent systems’, and famously proclaimed that it is better ‘to
use the world as its own model’ (79).
It can be argued that the separation of mind and body (and hardwired
brain) entailed in the computer metaphor for a long time allowed the cogni-
tive sciences to proceed relatively uninflected by the advances made within
the neurosciences. This view was upheld by the assumption that cognitive
phenomena can be accounted for locally, in other words, that cognition is
what happens between sensory input and behavioural output (cf. Chapter V
on the ‘classical sandwich’). In objection to this view, the neuroscientist
Antonio Damasio (1995) has critically traced the philosophical roots of the
36 Cinema and Narr ative Complexit y
computer metaphor back to René Descartes. Damasio has asserted that the
Cartesian dictum cogito ergo sum, when taken literally,
In extension, others have argued that neuronal networks – and even non-
neuronal networks such as the immune system (cf. Varela, Coutinho, Dupire,
& Paz 1988) – display cognitive properties, and that symbolic computation,
therefore, should be regarded as merely a narrow, highly specialized form of
cognition, rather than the privileged model of human cognition (cf. Varela
et al. 1992, 103). More generally, a growing body of research within embodied
cognition has started a search for new philosophical sources as means for
a reorientation of cognitive science in the last decades.8
Following from this, cognitivism as an empirical science has often been
criticized for not being aware of its own philosophical presumptions.
Directed towards its film-theoretical branch, which has proclaimed the
end of ‘Theory’, Gregory Flaxman (2000) has voiced his concerns as follows:
That being said, the philosophical habitus of cognitive science is not entirely
underexplored. Undertakings of the philosophical roots have been executed
with emphasis on the cognitive revitalization of Descartes, who according
to Gardner (1985) ‘is perhaps the prototypical philosophical antecedent of
cognitive science’ (50). Granted, there still remains a lot of work to be done
concerning the cognitive habitus, yet the Cartesian influence on cognitive
science has been examined and described in a long series of works.9
That classical cognitive science is Cartesian, does not automatically imply
that it also ascribes to the Cartesian substance dualism – a position that,
Cinema in the Interstices 37
At the same time as Wheeler opposes the embodied approach to the above
Cartesian principles of ‘orthodox’ cognition, he also provides four paral-
lel claims that support a more positive understanding of the embodied
approach: 1) a primacy of online intelligence; 2) online intelligence is
generated through complex causal interactions in an extended brain-
body-environment system; 3) cognitive science should increase its level of
biological sensitivity; 4) cognitive science should adopt a dynamical systems
perspective.10 These are important principles for the reconceptualizing of
the fabula proposed in Chapter V. Of central importance is that from the
38 Cinema and Narr ative Complexit y
with 1970s’s and 1980s’s cognitive science’ (sec. 2), it also adheres to the
second and third principles for the rejection of complexity by classical
science as traced out by Morin in his article ‘Restricted Complexity, General
Complexity’ (2007; cf. Chapter I).
In Chapter VI the extent to which these classical principles govern
contemporary film-theoretical attempts to understand narrative com-
plexity is uncovered. For now it suffices to recognize that the cognitive
comprehension of narration succeeds by means of a reductive isolation
of cognitive difficulties from one another. In particular, the isolation of
cognitive reasoning processes from the more ‘filthy’ emotional and affective
processes prepares the first detachment, which separates spectators from
the fabula that they have constructed. Underlying the cognitive conception
of the fabula is the idea that the story exists as a somewhat intrinsic quality
of the narrative – even if it is not entirely accessible and not all spectators
will construct it in the exact same manner. As Ingold (2000) observes in
relation to cognitive anthropology, the
theory too is something which is made, no less than its object. For many
people philosophy is something which is not ‘made’, but is preexisting,
ready-made, in a prefabricated sky. However, philosophical theory is
42 Cinema and Narr ative Complexit y
The fact that the image cannot be divorced from time lies at the heart
of Deleuze’s understanding of the cinema, as is often pointed out, but
my point is that it also lies at the heart of his methodological project. If
time is included in the image by definition, Deleuze concludes that the
cinema is always in some sense narrative, that it cannot avoid telling a
story – though the kind of story it tells will vary radically [...] Indeed, it is
the very mutation of storytelling that informs Deleuze’s categories. (154)
action (Colebrook 2002, 40; Powell 2007, 3). In this sense, the Deleuzian
affection-image expresses virtual possibilities waiting to be actualized
in particular conditions (cf. Deleuze 2005a, 104; Powell 2007, 3). Affect is,
therefore, to be understood as an urge to act, which cannot find its proper
release. It is in this sense that Brian Massumi (2002) defines affect as a
non-signifying, non-conscious intensity disconnected from the subjective,
signifying, functional-meaning axis to which the more familiar categories
of emotion belong. What is left is an urge for action, since ‘[a]ffect throws
into disarray the system of recognition and naming. At once, the image
gives something to feel and takes away my capacity to say “I feel.”’ (del
Rio 2011, 19-21). Affect can, therefore, be related to the plethora of virtual
– never actualized – pathways of a cinematic narration (cf. Chapter VI).
Consider, for instance, the following passage from Massumi’s Parables of
the Virtual (2002):
She demonstrates how affect theorists, such as Brian Massumi and Eric
Shouse, display a ‘commitment to the idea that there is a disjunction or gap
between the subject’s affective processes and his or her cognition’ (450).
According to Leys, the main problem with this view is expressed in a
somewhat paradoxical tendency to ‘idealize the mind by defining it as a
purely disembodied consciousness’ (456). Shouse (2005) has, for instance,
argued that ‘the power of many forms of media lies [...] in their ability to
create affective resonances independent of content or meaning’ (par. 14,
emphasis added). For Shouse music is among the clearest examples of how
the ‘intensity of the impingement of sensations on the body can “mean”
more to people than meaning itself’ (par. 13). Shouse finds support for his
claim in the work of Jeremy Gilbert (2004), who has observed that
music has physical effects, which can be identified, described and dis-
cussed but which are not the same thing as it having meanings, and any
attempt to understand how music works in culture must [...] be able to
say something about those effects without trying to collapse them into
meanings. (Gilbert in Shouse 2005, par. 13, emphases in original)
As Leys observes, Shouse opposes the bodily affects to a rather limited – i.e.
a rationalist, computational – understanding of meaning. What is wrong
or confused about this, according to Leys (2011), is ‘the sharpness of the
dichotomy, which operates at once with a highly intellectualist or rationalist
concept of meaning and an unexamined assumption that everything that
is not “meaning” in this limited sense belongs to the body’ (458).
Leys traces the problem back to the double agency of the word ‘repre-
sentation’ within affect theory. First, the term representation identifies a
certain mode of thinking, i.e. the ‘computational model of mind’, which as
we have seen assumes the relation between the organism and the world to
be constituted by a ‘sharp separation between the cognizing, representing
mind and its objects’ (458, n. 43). However, as the recent developments
within the cognitive sciences reveal ‘[t]here is nothing inherently noncogni-
tive or nonintentionalist about [..] an embodied theory’ (458, n. 43). In
Chapter V we return to the possible advantages of adopting an embodied
approach to cognition, however, for now it is important to stress that the
problem concerning affect theory lies in the second sense of the word
‘representation’. Following Leys, the word is
Just as the Hollywood mode of production continues, the classical style remains
the dominant model for feature filmmaking.
‒ Bordwell & Staiger 1985, 370
Introduction
The ‘classical Hollywood film’ has traditionally been associated with a lin-
ear, cause-effect mode of sense-making. This is particular the case because
the classical film, due to its focus on narrative progression and resolution,
can be said to adhere to a linear onto-epistemology (cf. Chapter II). This
onto-epistemology has been perceived as a justification for scholars to
utilize a methodology that itself adheres to classical scientific cause-effect
principles that produce a monolithic linear understanding of the classical
cinematic regime. This chapter questions such restricted comprehension
of the classical paradigm, and argues that it stems from a lack of sensitivity
for the inherent ambiguities that reside in the cause-effect dramaturgy of
classical cinema.
The linear conception of Hollywood has been elaborated at length in
Bordwell, Thompson, & Staiger’s The Classical Hollywood Cinema (1985).
In this volume, Bordwell (1985b) sums up the main characteristics of the
classical film as follows: ‘Here in brief is the premise of Hollywood story
construction: causality, consequence, psychological motivations, the drive
towards overcoming obstacles and achieving goals. Character-centered –
i.e., personal or psychological – causality is the armature of the classical
54 Cinema and Narr ative Complexit y
Bordwell states that ‘[a]s a template for organizing causality and time,
the canonic story accords well with a Constructivist theory of narrative
comprehension’ (35).
According to Bordwell’s constructivist theory, ‘perceiving and thinking
are active goal-oriented processes’ (31), and cognitive film science conse-
quently understands narrative comprehension according to a revisionist
cycle of perceptual-cognitive activity (31). Here the pleasure of narrative
comprehension is largely dependent on the spectator’s realization of narra-
tive closure. In order to achieve this closure, the spectator must be active,
since the ‘artwork is necessarily incomplete needing to be unified and
fleshed out by the active participation of the perceiver’ (32). When Bordwell
writes that the ‘spectator thinks’ (32, emphasis in original), he really means
that the spectator employs linear reasoning.
This is exactly the kind of thinking that Deleuze has criticized the
movement-image for inducing. For him, the task of cinema is not, as
Bordwell assumes, to tell stories that can be organized along the lines of
habitual perception. For him, thought in cinema is not primarily concerned
with linear rationalizations, but should instead be seen as realizing the
capacity of the medium for inducing a shock to thought. As Deleuze
(2005b) writes, ‘[i]t is only when movement becomes automatic that the
artistic essence of the image is realized: producing a shock to thought,
communicating vibrations to the cortex, touching the nervous and cerebral
system directly’ (151).
Thomas Elsaesser & Malte Hagener (2010) have observed that Deleuze
connects cinema’s ability to produce automatic movement to modern
philosophy, since it ‘philosophizes’ about movement and time with its own
means (158-159). Filmmakers thus become philosophers, distinct in their
ability to think of technology, body, and brain within a single lifeworld (159).
Although their views on what cinematic thinking more generally entails
differ, Bordwell and Deleuze appear to agree that the classical film primarily
induces a linear mode of thinking.
For Deleuze, the movement-image – and in particular the action-image
of classical Hollywood up until the 1950s – is emblematic of the linear
mode of thinking, because it restricts the image to the constraints of
habitual sensory-motor perception. Deleuze (1995) explains that ‘the
cinema of action depicts sensory-motor situations: there are characters,
in a certain situation, who act, perhaps very violently, according to
how they perceive the situation. Actions are linked to perceptions and
perceptions develop into actions’ (51). The classical cinema, following
Deleuze, is deeply connected to the sensory-motor system and thus comes
Narr ative Ambiguit y in the Cl assical Cinema 57
How does one evaluate a good film, the good films in the cinema? One
might answer, as Deleuze does in his books, that it is by the capacity
that these films give him to think of them philosophically, to produce
concepts from them. (par. 42)
Implied is the idea that the linear format of the classical film generally
lacks the ability to induce ‘true’ philosophical thinking from which new
concepts can be produced.
Hence, many Deleuzians would probably tend to agree with Nitzan Ben
Shaul (2012), who has contended that ‘most films encourage a closed state
of mind, biasing our cognitive processes towards a reductive and selective
attention to incoming data’ (1). For Deleuze, true original thinking in
cinema cannot primarily be the reconstruction of a coherent fabula, since
(linear) narrative explanation is retroactive (cf. Polkinghorne 1988, 21).
As a result of this, he is particularly interested in a kind of cinema that
takes the spectator beyond the sensory-motor restrictions of classical
narration (i.e. the time-image). Contrarily, as we have seen, Bordwell
(1985a) def ines narrative comprehension according to the spectator’s
ability to reconstruct a causal-linear continuum (34). As a result, linear
reasoning constitutes the primary mental activity of the viewer, who
‘must take as a central cognitive goal the construction of a more or less
intelligible story’ (33).
However, since the linear continuum is already implied by the f ilm
itself, the mental activity of the spectator is seriously restricted in the
cognitive model. In relation to this, Ben Shaul (2012) has argued that the
canonical story format actively discourages spectators from comprehend-
ing the narratives in terms of ‘optional thinking’. Ben Shaul uses this term
58 Cinema and Narr ative Complexit y
for the flashback. Reportedly this caused parts of the audience to take
the ‘flashback’ as a truthful visualization of earlier fabula events. The
reception and comprehension of the film’s deceptive technique seems to
have undergone an interesting development from the time of its initial
release, where reports tell of an outburst among audiences and critics
alike, who allegedly felt deeply disappointed with the ‘unfair’ way they
were tricked by the ‘lying flashback’ (Thompson 1988, 141). Even François
Truffaut (1984), who is a known admirer of the work of Hitchcock, ap-
pears to side with the French critics, who were ‘particular critical of [the
“lying flashback”]’ (189). In the same interview, Hitchcock (1984) defends
the ‘flashback’ by reminding us that lies and deceptions are agreed upon
as vital ingredients of cinema. He then goes on to ask why it should be
assumed to be innately against the rules of cinema to present a lie in the
form of a flashback:
Stage Fright opens with a safety curtain going up to reveal the busy
street life of London from a bird’s-eye view. From the opening shot the film
cuts to a car in which Jonathan Cooper (Richard Todd) and Eve Gill (Jane
Wyman) – the two main characters of the film – are driving. Jonathan is
explaining Eve the trouble he has gotten himself into while trying to help
cover for his mistress Charlotte Inwood (Marlene Dietrich) after she has
murdered her husband. Jonathan tells Eve that he believes Charlotte, a
high-society actress, framed him so that the police now takes him as their
prime suspect. Eve, who has long had romantic feelings for Jonathan, agrees
to help her friend by hiding him in her father’s boathouse. Eve, herself an
aspiring actress, welcomes the drama and excitement that has suddenly
entered into her dull existence, and she decides to take matters into her
own hands and to prove Jonathan’s innocence.
At this point, the film introduces a series of role plays that accompany
its theatrical themes of lies, illusions, and deceptions. Eve, for instance, at-
tempts to get closer to Charlotte by pretending to be the temporary replace-
ment for her maid. In her struggles to help Jonathan, Eve encounters the
police officer Ordinary Smith (Michael Wilding) with whom she gradually
falls in love. Together they blackmail Charlotte for information by letting
her believe that they are in possession of a bloodstained dress she wore
on the day of the murder. Their plan works and Charlotte confesses, but
much to their surprise, she insists that she is merely the accomplice, and
that Jonathan is the actual murderer. Despite this, Eve remains devoted to
Jonathan’s version of the events and helps him escape from the police. She
realizes Jonathan’s true character too late, but manages to trick him and
thus avoids becoming his next victim. In the end, Jonathan is decapitated
by the safety curtain and the film thus finishes with a theatrical metaphor
that matches its opening scene.
The plot briefly sketched out above illustrates the prevalence of clas-
sical storytelling strategies throughout the film. The narrative is driven
by Eve and her desire to prove Jonathan’s innocence. As such, the plot
is pushed forward by a goal-oriented main character, who demonstrates
the individual’s ability to change circumstances for the better. The plot is
structured causal-logically so each scene logically extends into the next,
etc. Furthermore, the film contains a double plot structure according to
which Eve’s attempts to unravel the murder puzzle is the main narrative
thread, while the second plotline concerns her romantic affiliation with
Jonathan/Ordinary.
Although the classical film does not usually invite spectators to reflect
upon its narrative construction (Bordwell et al. 1985), the attentive viewer
Narr ative Ambiguit y in the Cl assical Cinema 61
well acquainted with classical conventions may be alerted, when Eve falls
in love with Ordinary. As the classical film often ends with a successful
outcome for its heterosexual romance (Bordwell et al. 1985), Eve at one point
must be forced to choose between Jonathan and Ordinary. This change of
affiliation could be held as significant if the audience recognizes that in the
cinema of Hitchcock, as Deleuze (2005a) has observed, ‘actions, affections,
perceptions, all is interpretation from the beginning to the end’ (204).
One of Hitchcock’s major contributions to cinema is exactly his keenness
to play with the expectations of his audience. For Deleuze, Hitchcock was
the first to perceive the constitution of cinema as a function that not only
involves director and film, but also the spectator (206). In incorporating
the spectator into the corpus of cinema, Hitchcock’s cinematography has
contributed to a raised awareness of the spectator’s active part in producing
the meaning of the film. 4 In Stage Fright, Hitchcock makes his viewers
aware of their active participation in constructing the story in a manner
that simultaneously breaks with the expectation of having their efforts
rewarded with a gradual increase in knowledge (cf. Bordwell 1985a, 159). It
is not that Stage Fright does not provide a coherent fabula, but the film’s
twist is revealed almost at the end of the story and viewers will thus lack
the feeling of having anticipated the story outcome.
Traditionally, the only permissible manipulation of story order in the
classical film is the flashback, which together with the system of continu-
ity editing stresses the continuous nature of temporality in the classical
paradigm (cf. Bordwell 1985a, 42-49). By allowing viewers to reflect on
their own participation in the construction of the narrative, Stage Fright
challenges the invisible, linear flow of the classical film. In the classical
film, ‘[t]he viewer concentrates on constructing the fabula, not on asking
why the narration is representing the fabula in a particular way – a question
more typical of art-cinema narration’ (Bordwell 2006, 162).
A recurring element in the cinema of Hitchcock is that things are rarely
what they appear to be at first glance. This is also the case in Stage Fright,
which is underlined by the film’s constant play on the themes of lies and
deceptions, and by its abundance of theatrical metaphors. Once scrutinized
the film opens up a perpetual, yet subtle, play with the classical conventions.
To appreciate this fully, the viewers must become aware of the automatic
operations that temporally organize the narrative continuum into a linear
storyline. Without such awareness the linearity may appear as inherent
to the film and thus independent of its spectator. In this view, the non-
linearity of Stage Fright results from its exposure of classical conventions
as conventions. That is, the linear cinematic experience is ruptured once
62 Cinema and Narr ative Complexit y
spectators are made aware that the linear mode of organization so pervasive
in narrative cinema is not natural but conventional.
One of the fascinating things about contemporary complex cinema is
the manner in which viewer expectations have increasingly been incorpo-
rated into the structure of the narratives. The result, as will be argued in
subsequent chapters, is that the linear nature of the cinematic experience
is being increasingly ‘denaturalized’. The frequency with which spectators
are incorporated into the narrative structures of contemporary cinema
has contributed to an increased scholarly awareness of the resemblance
between contemporary cinema and (narrative) games (e.g. Bianco 2004;
Elsaesser 2009; Kallay 2013; Simons 2007, 2008). The ‘lying flashback’ can
be seen as an early case of a cinematic device employed to ‘play games’
with the audience.
Most of the writings on Stage Fright are concerned, in one way or
another, with its so-called ‘lying flashback’. The present treatment will be
no exception. Yet, while most treatments of Stage Fright are concerned
with questions of narrator/narration (e.g. Thompson 1988; Casetti & Bohne
1986; Currie 1995; Richter 2005), the present differs by focusing on how
this device can be seen as both a destabilization and an affirmation of
linear interpretative methods. How can we understand the interpretative
strategies utilized by spectators who felt cheated by the ‘lying flashback’?
Does Hitchcock fail to induce this scene with enough ambiguity or are our
interpretative methods too time-dependent and not sensitive enough to
note such ambiguities? Our comprehension of the ‘lying flashback’ reveals
a lot about the processes whereby narrative information is induced with
meaning.
Actually the ‘lying flashback’ is strictly speaking not a flashback although
it is carried out in agreement with the conventions for this classical device.
In the (in)famous scene, Eve encourages Jonathan to tell her about the events
that caused him to become the prime suspect of the murder of Charlotte’s
husband. As Jonathan starts narrating (‘I was in the kitchen. It was about
5:00’), the scene takes place in his car, but with the next sentence (‘the door-
bell rang and I went down to see who it was’) the image slowly dissolves and
provides us with a visual accompaniment of the events Jonathan narrates
and ultimately the film completely takes over his narrative. What factors
justify taking Jonathan’s story as an objective version of fabula events?
According to the conventions of the flashback, the narrative information
can exceed the restricted viewpoints of the subject having the flashback. As
Bordwell (1985a) explains, ‘the range of knowledge in the flashback portion
is often not identical with that of the character doing the remembering’
Narr ative Ambiguit y in the Cl assical Cinema 63
(162, emphasis in original). In this fashion, the film appears to fill in the
blank spots of Jonathan’s story. From this it can be inferred that the film
contributes to Jonathan’s lie. This seems to be Bordwell’s interpretation of
the ‘lying flashback’, when he argues that since the film does not mark the
falseness of the ‘flashback’, it can be perceived as an indirect validation of
the information conveyed in it. According to this view, the narration, and
not just Jonathan, is unreliable:
It is not just the character’s yarn that is unreliable. The film’s narration
shows itself to be duplicitous by neglecting to suggest any inadequacies in
Johnnie’s account and by appearing to be highly communicative – not just
reporting what the liar said but showing it as if it were indeed objectively
true. (61, emphasis added)
The problem with this statement, as Sarah Kozloff (1988) reminds us, is that
‘the image’s reliability is not essential; it is just a convention, and conven-
tions are made to be broken’ (115). It would, therefore, be more precise to
maintain that Hitchcock does not show the events as ‘objective truths’, but
in a manner that consciously plays with the viewers’ automatic application
of classical narrative schemata.
Bordwell’s treatment of Stage Fright is representative of a more
general lack of sensitivity towards the inherent ambiguity of the scene.
One reviewer has, for instance, argued that Stage Fright ‘falters because
it betrays the viewing audience’ and holds that ‘one of the fundamental
rules in moviemaking is that flashbacks should not deceive the audience’
(Brady 1998). Although not critical of the ‘flashback’ in the same manner,
Kristin Thompson (1988) holds the film to be a ‘duplicitous text’. For all, then,
Hitchcock does more than deliberately tricking his viewers into making a
series of false assumptions, he ‘betrays’ or ‘cheats’ the audience.
However, it is important to remain sensitive to the range of opportunities,
differences, and options that mark each cinematic experience as unique.
Viewers may interpret the ‘lying flashback’ differently, and some may even
operate with several mutually exclusive hypotheses for how to interpret this
narrative device. Thus, while acknowledging the deceptive nature of the
‘lying flashback’, it is simultaneously important to insist on its ambiguity.
With this in mind, it can be argued that Hitchcock has carefully constructed
the ‘flashback’ to allow (at least) the two following hypotheses:
Hypothesis 1: Charlotte killed her husband and made it look like Jonathan
did it alone. Eve will prove Jonathan’s innocence and win his heart at the
same time.
64 Cinema and Narr ative Complexit y
Hypothesis 2: Jonathan did commit the murder, but failed to win Charlotte’s
heart. He now plans to take advantage of Eve’s affection for him to get away
with it. This will somehow put Eve in danger.
Most movies use those aspects that make them popular in a way that
encourages the reduction and even blocking of the viewers’ optional
thinking processes. Through cognitive affects stemming from the ways
in which movies deploy narrative suspense, surprise, or the arousal of em-
pathy for protagonists, narrative uncertainty is felt as distressing, thereby
heightening the need to avoid it by seeking resolution and closure. (13)
Eve, I hated to tell you that phoney story in your car that time, but there
was no other way. Charlotte did go on to my flat after I’d killed her
husband. Her dress was stained a bit, so I brought her a clean one. Then,
when she went to the theatre, I made a big stain on it, to make you believe
me. I’m telling you the truth.
68 Cinema and Narr ative Complexit y
This scene clearly demonstrates that the function of the ‘lying flashback’
is not to question the concept of narrative truth. Instead, the character
Eve, who is actively engaged in figuring out the true nature of events, but
simultaneously sticks to Jonathan’s version for far too long, might provide us
with an interesting take on the possible purpose of the ‘flashback’. This is the
case since Eve resembles the naive ‘closed-minded’ spectator, who is unable
to revise her conception of the events, because she is cognitive-affectively
biased by Jonathan’s deceptive skills. Rather than being interested in ques-
tioning the possibility of acquiring true, ‘objective’ knowledge about the
external world, Hitchcock seems interested in demonstrating how easily
we can be manipulated, deceived or distorted on our path to such truths.
Eve thus in many ways represents the Thompsonian spectator, who is
unable/unwilling to readjust the initial conviction that Jonathan’s story
is true. Eve decides to figure out what really happened based on the false
assumption that Jonathan is innocent. In this fashion, she enacts the im-
portant dramaturgical function of putting forth and exploring different
theories and hypotheses. Thereby, Eve’s interrogating efforts mirror those
of the spectator trying to make sense of the information by constructing a
‘true’ story/fabula. Eve, assumedly like many spectators, fails to recognize
how she is manipulated into taking a false account for granted. Hitchcock
thereby appears to suggest that not much differentiates how Eve becomes
cognitive-affectively biased by Jonathan, and the manner in which specta-
tors blindly accept the conventions of the moving image.
In this view, the ‘lying flashback’ urges the deceived spectator retrospec-
tively to pose the question: How did the narrative cheat me? This question
cannot be answered only by reference to the information provided in the
narrative. Thus, if viewers pose such a question they may become aware of
how the film utilized their automatic acceptance of classical conventions
to deceive them. The ‘lying flashback’ thus serves to make us aware of the
automatism of perception and cognition in relation to cinematic compre-
hension within the classical paradigm, i.e. of linear cinematic perception
. Therefore, the fundamental ambiguity introduced by the unreliable nar-
ration of Stage Fright does not just concern our ability to apply certain
interpretative schemata, but also our ability to replace or ‘forget’ these
(Chatman 1978). In this sense, the f ilm challenges our narrative drive
towards linear coherence, which constitutes our comprehension of cinema
in addition to much of our everyday sense-making (cf. Bruner 1991, 2004).
From this perspective, the unreliability of Stage Fright can be seen
as inducing a reflection upon – rather than simply an application of – the
quotidian beliefs and incorporated schemata that induce ‘closed-minded’
Narr ative Ambiguit y in the Cl assical Cinema 69
In order to explain the historical poetics of cinema, and the processes where-
by it transgresses its own norms and the viewers’ expectations, cognitive
formalism employs Viktor Shklovsky’s (1965) concept ostranenie (‘making
strange’), which translates as ‘defamiliarization’.8 In short, ostranenie is an
artistic technique by which spectators are forced to experience familiar
things in an unfamiliar or strange way, which enhances everyday percep-
tion. Frank Kessler (2010) has pointed out that the concept of defamiliariza-
tion thus necessarily presupposes familiarization, insofar as things in the
course of time grow familiar to us, and thus, become ‘invisible’ to us (62).
Laurent Jullier (2010) distinguishes between two forms of cinematic
defamiliarization. Cinema can show us a world, not immediately detect-
able due to the limitations of quotidian perception. However, cinema can
also defamiliarize by means of an alteration of its techniques, devices, or
conventions whereby a film presents a cinematic world. As Jullier points
out, the first, which he terms the ‘platonico-phenomenological’ option,
has been favoured by authors such as Siegfried Kracauer, Sergei Eisenstein,
André Bazin, Christian Metz, and Gilles Deleuze in their search for cinema’s
capability to reveal an ‘unnegotiated presence’, ‘virginal purity’ or ‘pure
state’ (124; cf. Szaloky 2005, 44). From this perspective, Jullier situates the
concept of defamiliarization at the heart of a quarrel between ‘culturalists-
constructivists’ (who believe perceptive habits to be structured by social
habitus or language) and ‘universalist-ecologists’ (who believe perceptive
habits to be products of much longer evolution to which the modern era is
of relative little importance) (139).
70 Cinema and Narr ative Complexit y
For neoformalists, then, art is a realm separate from all other types of
artifacts because it presents a unique set of perceptual requirements. Art
is set apart from the everyday world, in which we use our perception for
practical ends. We perceive the world so as to filter from it those elements
that are relevant to our immediate actions. […] Our brains have become
well adapted to concentrating on only those aspects of our environment
that affect us practically; other items are kept peripheral. Film and other
artworks, on the contrary, plunge us into a nonpractical, playful type
of interaction. They renew our perceptions and other mental processes
because they hold no immediate practical implications for us (8).
On the one hand, the image constantly sinks to the state of cliché:
because it is introduced into sensory-motor linkages, because it itself
organizes or induces these linkages, because we never perceive eve-
rything that is in the image, because it is made for that purpose [...].
Civilization of the image? In fact, it is a civilization of the cliché where
all the powers have an interest in hiding images from us, not necessarily
hiding the same thing from us, but in hiding something in the image.
On the other hand, at the same time, the image constantly attempts to
break through the cliché, to get out of the cliché. There is no knowing
how far a real image may lead: the importance of becoming visionary
or seer. (20)
For the neoformalist critic, conscious processes are usually the most
important ones, since it is here that the artwork can challenge most
strongly our habitual ways of perceiving and thinking and can make us
aware of our habitual ways of coping with the world. (27)
In her analysis of Stage Fright, Thompson does not account for the seeming
paradox that some viewers experience pleasure once deceived, but instead
focuses on the reports about the outbursts upon the film’s original theatrical
release. The reason, I believe, is that cognitive formalism has constructed its
theory of narrative comprehension upon a linear conception of the classical
film and the classical spectator.
As we have seen, one of the guiding assumptions of cognitivism is that
the central cognitive goal of viewers is the construction of a more or less
unified and coherent fabula (cf. Bordwell 1985a, 33). This provides an acute
framework for theorizing how spectators are active in structuring the nar-
rative according to a causal-linear string of events that retrospectively form
the fabula. However, it has proven less apt for examining the openness,
unpredictability, and insecurity about the direction the narrative will take,
which equally shapes the cinematic experience. This is partly because
cognitivism presupposes a restricted understanding of the spectator as
76 Cinema and Narr ative Complexit y
From the perspective of early cinema, Tom Gunning (1986) has famously
addressed the problems that arise from taking classical narration as the
background for understanding other narrational modes. He writes:
The history of early cinema, like the history of cinema generally, has
been written and theorized under the hegemony of narrative films. Early
filmmakers like Smith, Méliès, and Porter have been studied primarily
from the viewpoint of their contribution to film as a storytelling medium,
particularly the evolution of narrative editing. (63)
Narr ative Ambiguit y in the Cl assical Cinema 77
is always ‘in the eye of the beholder,’ and by this very token it reveals itself
as an inherently historical phenomenon. Any defamiliarizing device is
bound to turn into a habitualized one as time goes by, so to the read-
ers or viewers of later generations, it may indeed appear as an utterly
conventional feature. (78)
Lost Highway does not provide the viewers with a puzzle to be solved; nor
is it interested in the kind of defamiliarization found in Stage Fright. Yet,
Bordwell seems mistakenly to assume that Lost Highway is trying, but
failing, to be a conventional Hollywood film. Instead, it could be argued that
what is explored in the film is the question of what happens to our concept
of logic when linearity dissolves (cf. Hven 2010). Although defamiliariza-
tion is the cognitivists’ best analytical tool for understanding cinematic
transgressions, its ultimate task is the reintegration or reorganization of
cinematic elements that do not apply to the linear norm.
In his criticism of the inferential model of narrative reconstruction
developed by Bordwell (1985) and modified by Buckland (2003), Miklós
Narr ative Ambiguit y in the Cl assical Cinema 79
Introduction
Three years had passed since the release of Hiroshima, My Love and it
became common practice, almost compulsory, for a modern filmmaker
of the time to merge past and present and make reality and fantasy indis-
cernible. Hiroshima’s novelty of course was not the flashback technique,
but that the memories evoked in the film were not associated with a
well-defined story line with a beginning and an end (320-321).
It’s not my role to give explanations. For that matter I don’t think [Last
Year at Marienbad] is a real enigma. By that I mean that each spectator
can find his own solution, and it will in all likelihood be a good one.
But what’s certain is that the solution won’t be the same for everyone,
meaning that my solution is of no more interest than that of any other
viewer. (Resnais 2008, par. 3)
There is no doubt that the cinema also could just as soon leave behind
its classical period to enter a modern period. I think that in a few years,
in ten, twenty or thirty years, we shall know whether Hiroshima [mon
amour] was the most important film since the war, the first modern
film of sound cinema, or whether it was possibly less important than we
thought. (Rohmer in Domarchi et al. 1985, 61)
classical narrative (art) cinema’ (37). In the history of film theory the di-
chotomy of classical and modern(ist) has functioned as an effective tool for
letting these two narrative paradigms shed mutual light on each other. Such
an approach has its advantages, but a cinematic paradigm cannot mainly
be understood in terms of its oppositions to another paradigm. Bordwell &
Staiger (1985) have complained that ‘theorists usually discuss alternatives
to the classical cinema in general and largely negative terms’ (379). It can
nevertheless be argued that Bordwell (1985a) applies exactly such a strategy,
when he argues that modern ‘art cinema’ has become a coherent style or
‘genre’ due to its deviation from the ‘standard’ classical narrative schema.
According to Bordwell, the decline of the Hollywood dominance after
the Second World War allowed ‘art cinema’ to develop into a coherent
alternative narrational paradigm. Consequently, ‘art cinema’ is intimately
connected to the national movements that spread all over Europe in the late
1950s and the 1960s (such as the French nouvelle vague), and it is associated
with the works of auteurs such as Resnais, Fellini, Antonioni, and Bergman,
among others (cf. Bordwell 1985a, 230). While Bordwell’s cognitivist theory
of ‘art cinema’ is capable of shedding light on certain aspects of ‘art cinema’,
it can be argued that it comes with an unfortunate tendency to downplay
the more non-linear aspects of the films. Consequently, it risks conflating
this narrational paradigm to the core principles of classical cinema.
This conflation is attained by means of two methodological choices
employed by Bordwell (1985a) in his classical scientific endeavour to de-
termine the ‘underlying principles that enable the viewer to comprehend
the film’ (205). First, Bordwell draws on the cognitive-formalist theory of
the background to propose an understanding of modern(ist) cinema as a
series of deviations from the standard mode of film practice (cf. Chapter III).
Second, Bordwell turns to a close examination of Resnais’s La guerre est
finie (The War is Over 1966) to demonstrate that despite the film’s onto-
epistemological divergences from classical cinema, ‘art-cinema narration’
can be subsumed under the linear framework of cognitive film theory.
In his characterization of modern(ist) cinema, Bordwell (1985a) states that
‘art-cinema narration has become a coherent mode partly by defining itself
as a deviation from classical narrative’ (228). For Bordwell this becomes a jus-
tification for his methodological use of classical narration as a background
against which ‘art-cinema narration’ stands out as a coherent narrational
paradigm. As has been argued earlier, the drawback of this method is that
it risks becoming automatic and thereby blocking for our understanding
of other logics at work in the construction of a selection of films (cf. Kessler
2010, 65; cf. Chapter III). In any case, Bordwell conceives of ‘art-cinema’ in
88 Cinema and Narr ative Complexit y
For the classical cinema, rooted in the popular novel, short story and well
made drama of the late nineteenth century, ‘reality’ is assumed to be a
tacit coherence among events, a consistency and clarity of individual
identity. Realistic motivation corroborates the compositional motivation
achieved through cause and effect. (206)
its cue from ‘literary modernism’ [and] questions [the classical] definition
of the real: the world’s laws may not be knowable, personal psychology
may be indeterminate. Here new aesthetic conventions claim to seize
other ‘realities’: the aleatoric world of ‘objective’ reality and the fleeting
states that characterize ‘subjective’ reality. (206)
Of course the realism of art cinema is no more ‘real’ than that of the
classical film; it is simply a different canon of realistic motivation, a new
vraisemblance, justifying particular options and effects. Specific sorts of
Modern(ist) Cinema: Logic of the Encounter 89
Bordwell goes on to argue that many of the stylistics of ‘art cinema’ are used
strategically to communicate the idea that this kind of cinema is superior
to its classical counterpart. He argues that
The concept of ambiguity becomes thus a handy tool that, on the one
hand, relieves us of the obligation to f ind determinate answers and
90 Cinema and Narr ative Complexit y
does not share its exclusive focus on ‘successful actions’ with cognitive
neuroscience more generally. Much of the scientific progress in these fields
results from studies of brains that – for various reasons – do not behave
according to the ‘normal’ or standard brain assumed by cognitive film
scientists.3
Furthermore, when Bordwell regards the ‘relativistic notion of truth’
found in ‘art cinema’ to be merely an aesthetic strategy, he is simultaneously
attempting subtly to disarm the philosophical claim behind this strategy.
Unfortunately, Bordwell in this manner avoids a genuine confrontation
with the epistemological concerns of ‘art cinema’. That would be interest-
ing since modern(ist) cinema challenges some of the core principles of
cognitive (film) science – one of which is the philosophical concept of
representation (cf. Chapter II). In the beginning of Narration in the Fiction
Film (1985a), Bordwell states that ‘we can treat narrative as a representation,
considering the story’s world, its portrayal of some reality, or its broader
meanings’ (xi, emphasis in original). Yet, from the perspective of embodied
cognition explored in Chapter V, a treatment of narrative must also include
the sensory-motor contingencies, bodily affects, posture, and movements
that ‘enter into cognition in a non-representational way’ (Gallagher 2015, 97).
Another Bordwellian assumption that has been challenged by the
embodied approaches is the idea that the brain mainly functions in
terms of rational, linear computation. In an interview cited by Bordwell,
Resnais explains that the editing style of La guerre est finie was
meant to underline ‘the mind’s tendency to leap’ (Resnais in Bordwell
1985a, 219). Resnais is thus challenging the computational metaphor,
suggesting instead that the mind is an intricate network of connections
according to which the subject leaps. However, this should not be taken
as a bold statement about the functioning of the brain, but rather as a
metaphor for the processes according to which thinking is constituted.
As such, Resnais’s statement is critical towards the causal-linear mode
of sense-making that has been associated with the classical cinema, but
which could be equally connected to the linear interpretative strategies
discussed in Chapter III. In relation to this, it is interesting that Bordwell
(1985a) quickly disarms Resnais’s appeal to link his editing style to the
non-linear functioning of the brain. He blankly remarks: ‘[o]ne could just
as easily argue that it is more plausible for the mind to plan its moves in
chronological order’ (219). Luckily we do not need to settle on either, since
it can be argued that the brain is perfectly capable of both. Therefore,
both – although in different manners – are central for understanding
the cinematic experience.
92 Cinema and Narr ative Complexit y
The first image of the film (after the opening titles) is that of two lovers – the
Japanese man and the French woman – in the act of lovemaking. This image
of unity in its purest form is disrupted as the bodies are alternately covered
with ashes, dust, and sweat. Therefore, instead of being a sheer depiction of
two bodies in perfect harmony, Resnais presents the viewers with an image
that comprises the oppositions of love/desire and death/destruction. The
image in this sense becomes an encounter between oppositions, like the
combination of the words ‘Hiroshima’ and ‘amour/love’ that resonates from
the film’s title. The couple in the act of lovemaking constitutes the first of
three realms of the opening ‘montrage’. 4
The second realm commemorates the type of documentary footages for
which Resnais was initially commissioned. This realm consists of ‘represen-
tations’ of the horror of Hiroshima, whose role is to depict the ‘collective’
past of the atomic trauma. The French woman is seen as a tourist visiting the
different sites – the hospital, the museum, the tour bus, etc. – of Hiroshima
and strolling around the city, while trying to absorb the immense history of
the place. This realm of the actress, who is in Hiroshima to shoot a movie
about peace, is encumbered with representations, reconstructions, and re-
enactments. Hiroshima is portrayed as a museum piece, and the film’s first
image of the city is a miniature model of how it looked after the bombings
on 6 August 1945.
The third realm exists purely as the off-screen voices of the Japanese
man and the French woman. The language in the dialogue is poetic, and is
initiated by the Japanese man’s negation (‘you saw nothing at Hiroshima,
Modern(ist) Cinema: Logic of the Encounter 95
The conditions of a true critic and a true creation are the same: the
destruction of an image of thought which presupposes itself and the
genesis of the act of thinking in thought itself. Something in the world
forces us to think. This something is an object not of recognition but of
a fundamental encounter. (176, emphasis in original)
The screen itself is the cerebral membrane where immediate and direct
confrontations take place between the past and the future, the inside and
the outside, at a distance impossible to determine, independent of any
fixpoint [...] The image no longer has space and movement as its primary
characteristics but topology and time. (121)
From this passage it becomes obvious that for Deleuze, the brain is as much
a model of thought as its progenitor (cf. Elliott 2010, 1). As Deleuze and
Guattari (1987) have famously proclaimed,
[t]hought is not arborescent, and the brain is not a rooted or ramified matter
[...]. The discontinuity between cells, the role of the axons, the functioning
of the synapses, the existence of synaptic microfissures, the leap each mes-
sage makes across these fissures, make the brain a multiplicity immersed
in its plane of consistency or neuroglia, a whole uncertain, probabilistic
system (‘the uncertain nervous system’). Many people have a tree growing
in their heads, but the brain itself is much more a grass than a tree. (15)
From this perspective, the ‘flashback’ is not a device that serves the
linear narrative flow; instead, it opens up a non-linear realm attached
to the woman’s subjectivity. Here the memory of Nevers is omnipresent,
even if it is not necessarily ‘recollected’ or ‘recalled’. As such, it reveals how
memory can be present and absent at once. As the French woman explains:
‘Nevers, you see, is the town I dream about most in all the world, is the very
thing I dream about most. At the same time it is the thing I think about
least in all the world.’ Memory here should not be understood in terms of
recollections, but rather as what Deleuze – with reference to the philosophy
of Bergson – calls ‘sheets of the past’.
Following Bergson, memories are continuously integrated into percep-
tion, which causes the impression of time as a linear unfolding. Memories,
in other words, fold into perception before they are experienced as explicit
recollections. The act of reading proves an illustrative example of this
constant enfolding of memories and perception, since we do not read a
word letter by letter.6 For Bergson (1991), ‘[p]erception and recollection,
always interpenetrate each other, are always exchanging something of
their substance as by process of endosmosis’ (67). Elsewhere Bergson
concludes: ‘There is no perception which is not full of memories’ (33). In
action-oriented (or, problem-solution oriented) perception such as de-
scribed in cognitive film science, memory aids the sensory-motor schemata
and functions to organize and filter our perception in accordance with
our immediate interests. The classical flashback conceives of memory in
a similar fashion, since a recollection here (e.g. in the form of a subjec-
tive recollection) disrupts the linear flow of the narrative to reveal new
information that must be cognitively reorganized and integrated into the
fabula.7
On the other hand, a sheet of past is a part of memory, which we do
not have access to in the same way as to a recollection. It is nevertheless a
‘region of time’ from which recollections arise. In Hiroshima mon amour
the image of the German soldier initially takes the form of a sheet of past.
However, as the narrative progresses and the woman starts to recall her past,
the memory transforms into a proper recollection, and in cinematic terms
her memories thus become more aligned with the (classical) flashback. In
the Bergsonian conception of time, memories – unlike recollections – do
not exist as successive temporal layers. The Bergsonian model of the cone
(cf. Fig. 2) illustrates how perception and memory always coexist – although
in various degrees of contraction.8
The memories that are close to point S in Bergson’s inverted cone are
intimately connected to perception (P), where recollection-images are
102 Cinema and Narr ative Complexit y
formed. In the least contracted part of the cone, memory is closer con-
nected to ‘pure’ memory.9 In broad terms, classical cinema is interested in
those memories that occupy the most contracted part of the cone. Thus,
the classical film is interested mainly in memories as recollection-images
that can be depicted as flashbacks. The time-image, on the other hand,
explores the least contracted areas of Bergson’s cone, and it can thus be
said to explore another dimension of memory.
According to Deleuze (2005b), this endows the images with a more
complex and multilayered mode of temporality:
Moreover, not only subjective memories are able to form sheets of the past.
The traumatic past of Hiroshima forms collective, rather than subjective,
sheets of the past. In this manner, memory relates to history in a dynamic
sense insofar as the past event is continuously being reconstituted in the
present. Therefore, the lovers’ historical memories of Hiroshima are incom-
mensurable and it is not until the French woman shares her own personal
trauma with her Japanese lover that a common ground can be established
between them.10 Deleuze (2005b) writes:
There are two characters, but each has his or her own memory which is
foreign to the other. There is no longer anything at all in common. It is
like two incommensurable regions of past, Hiroshima and Nevers. And
while the Japanese refuses the woman entry into his own region [....], the
woman draws the Japanese into hers, willingly and with his consent, up to
a certain point. Is this not a way for each of them to forget his or her own
memory, and make a memory for two, as if memory was now becoming
world, detaching itself from their persons? (113-114)
Weak times, dead times; the important thing is ‘between acts’, what is
drawn out right across time and remains incomplete – like this intermi-
nable parting in Hiroshima, these sixteen hours of time to kill, during
which the man and woman wander through the city – waiting room, tea
room, river’s edge – leaving and refinding each other without us ever
knowing the why or wherefore of these moments. (par. 4).
In the time in-between, perception opens up vast temporal layers of the past,
i.e. to the least contracted part of the Bergsonian cone. It can, therefore, be
104 Cinema and Narr ative Complexit y
However, we are not sure that the problem [of neorealism] arises on the
level of the real, whether in relation to form or content. Is it not rather at
the level of the ‘mental’, in terms of thought? If all the movement-images
[…] underwent such an upheaval, was this not first of all because a new
element burst on to the scene which was to prevent perception being
extended into action in order to put it in contact with thought and gradu-
ally, was to subordinate the image to the demands of new signs that would
take it beyond movement? (1)
reminds its audience that it could have been told differently, and that a
myriad of other sheets of the past could have been actualized instead of
that of Nevers. The contingency of the film’s narrative is further emphasized
as the Japanese man states: ‘I’m only just beginning to know you, and from
the many thousands of things in your life, I chose Nevers’. Due to such
moments, Pierre Kast has contended that with Hiroshima mon amour
‘[w]e are at the very core of a reflection on the narrative form itself’ (Kast
in Domarchi et al. 1985, 64).
Yet, the film’s essential moment of narrative reflection comes at a later
point. After telling the Japanese man her story, the French woman looks
at her mirror image full of self-loathing, and addresses her German lover:
You were not quite dead. I have told our story. I have betrayed you this
evening with this stranger. I have told our story. You see, it could be told.
For fourteen years I have not refound… desire for an impossible love. Since
Nevers. Look how I’ve forgotten you. Look at me.
The woman conceives of narration – having made her memory into a story
to be recounted – as a form of betrayal. Her fear is that recollecting her past
as a narrative to be retold, relived, and re-enacted will eventually lead to
an indifference towards that memory (what in psychoanalysis would lead
to a treatment of the trauma). Reni Celeste (2005) acutely observes that ‘[t]
o have made the lost German lover into a story is to have betrayed him, to
have made him into discourse and turned intimacy into mere narrative’
(sec. 5). Thereby, the film invites a comparison of the myriad collective
representations of Hiroshima with the re-enactment of the woman’s trauma.
In this fashion, the film questions the desirability of a narrative (and thus
linear) forming of our understanding of memory, knowledge, temporality,
and history.
Hayden White (1980) has famously argued that the problem with nar-
ration is exactly that it appears to be a natural, objective, and value-free
discourse. Narration is as ‘universal as language itself’, and a ‘verbal repre-
sentation so seemingly natural to human consciousness that to suggest it
is a problem might well appear pedantic’ (1). Nevertheless, White contends
that any science must be sceptical of not only the structure and patterns
it unravels, but also the discourse with which this is accomplished. White
explains: ‘For whatever else a science may be, it is also a practice which must
be as critical about the way it describes its objects of study as it is about the
way it explains their structures and processes’ (1).
108 Cinema and Narr ative Complexit y
In the beginning of the film, the woman both experiences and tries to
understand Hiroshima according to the narrative, schematic, and represen-
tational mode of recounting historical events. In this fashion, she perceives
Hiroshima in terms of what Michael S. Roth (1995) calls ‘narrative memory’,
which ‘integrates specific events into existing mental schemes’ (98). Here
‘the specific events are decharged, rendered less potent as they assume
a place in relation to other parts of the past’ (98, emphasis in original;
cf. French 2008, 7). In the same way as it has been argued about cinematic
conventions, narrative memory requires a double procedure that involves
forgetting (cf. Chapter II). The question, then, becomes to avoid the indif-
ference that follows from narrative recounting.
The woman in Hiroshima mon amour is caught in a catatonic memory,
which neither allows her to remember nor to forget. Not unlike the people
of Hiroshima, she is thus caught in a state of involuntary repetition of the
traumatic past. Ultimately, the film identifies the lovers with the geographi-
cal place of their trauma. In the final scene of the film, the woman says
to the man: ‘HI-RO-SHI-MA. That’s your name,’ and he replies: ‘That’s my
name. Yes. Your name is Nevers. Ne-vers in France’.
In this manner, Hiroshima mon amour is critical of the ability of history,
narration, epistemology, and (affective and reflective) spectatorship to
represent reality. Sarah French (2008) perceives the film as an
Modern(ist) Cinema: Logic of the Encounter 109
early example of a text that pre-empted the crisis of history through its
suggestion that certain historical events are fundamentally unrepresent-
able. History is thereby displaced from the discursive realm and memory
is imbued with a privileged status as the primary means by which to
recapture the past, as well as the most ethical and truthful method
through which to re-examine historical trauma. The film largely rejects
historical discourses for a more fluid and less hegemonic depiction of
memory that emphasises subjective and intersubjective experience. (11)
Introduction
In the opening scene of David Fincher’s Fight Club (1999) spectators are
literally taken on a ride through the brain of the film’s protagonist. The
film can thus be taken as emblematic of a tendency within complex narra-
tives to move inside the characters’ brain spaces. Observing this, Patricia
Pisters (2012) labels such films ‘neuro-images’ (a category of films largely
corresponding to complex narratives) since ‘[w]e no longer see through
characters’ eyes, as in the movement-image and time-image; we are most
often instead in their mental space’ (14). Another example is to be found in
Darren Aronofsky’s Requiem for a Dream (2000) in which the effects of
the main protagonists’ drug use are not merely ‘represented’ but cinemati-
cally ‘enacted’ so as to make spectators embody the drug experience. In his
trademark ‘hip-hop montages’, Aronofsky uses short close-ups to intensify
particular actions that demonstrate the effects of the drugs such as the
widening of pupils, the preparation of cocaine, a fast-motion illustration of a
sudden explosion of energy (e.g. dancing, talking, cleaning), or microscopic
images demonstrating changes in brain chemistry.2 Jamie Skye Bianco (2004)
has described the cinematic experience of such montages as follows:
According to Bianco, the film confronts its audience with ‘an unbalancing
sensation of forces’ (392) that calls for a rethinking of the relatively stable
and affectively detached spectator equally associated with classical cinema
and cognitive film science.
In a similar vein, this chapter maintains that examples such as those
above cannot be adequately captured from the perspective of a cogni-
tive appraisal theory (e.g. Lazarus 1984) based on the assumption that all
‘mental phenomena whether conscious or unconscious, visual or auditory,
pains, tickles, itches, thoughts, indeed all our mental life, are caused by
processes going on in the brain’ (Searle 1984, 18). However, in refuting ap-
proaches to narrative and emotion that regard cognition as the main key for
understanding cinematic spectatorship (e.g. Carroll 2003; Plantinga 2009b;
Plantinga & Smith 1999; Smith 1995), it is vital not to ascribe everything
that does not fit into the rationalist categories of ‘knowledge’ or ‘cogni-
tion’ to the autonomous, anti-cognitive, and affected ‘body’ (cf. Leys 2011,
458). In approaching an embodied conception of the fabula, it becomes
possible to avoid an inverted version of the cognition (mind) versus affect
(body) dichotomy, without reducing the aesthetic and beauty of cinema to
a rationalist-intellectualist instrumentalism.
The embodied reconceptualization of the fabula contests three assump-
tions automatically implied in the cognitive-formalist fabula. The first
assumption is that 1) dominating spectators’ narrative experience is a search
for an unambiguous and chronological storyline. Framing the narrative
continuum according to this search, the cognitive-formalist fabula favours
a particular cognitive, analytical, and detached mode of experiencing the
narrative, which, however, is merely one of several interrelated modes of
narrative experience. The second assumption is 2) that the narrative experi-
ences of the spectator can be deduced from an analysis of how the film ‘cues’
them to perform a series of mental operations (e.g. inferences, evaluations,
and hypotheses) that allow for the construction of a chronological and (more
or less) coherent storyline. In this fashion, the fabula not only renders the
narrative continuum causal-linear, it also implies that this is the default
mode of narrative comprehension. In this fashion, narrative comprehension
becomes an exclusively rational, linear, and analytically detached activity,
which can be secluded from the immediate, bodily, and affective dimensions
of the cinematic experience. From this, the third assumption arises, namely
that 3) our affective, sensuous, visceral, emotional, and haptic experiences
of the film have no impact on our cognitive construction of the narrative.
The concept of the embodied fabula can thus be seen in the context of
an ongoing reinterpretation of the spectator’s bodily, intellectual, mental,
Towards the Embodied Fabul a 113
and cognitive activities. In recent years, scholars have drawn upon such
seemingly diverse frameworks as phenomenology, cognitive and affective
neuroscience, and Deleuzian film-philosophy to propose an appreciation of
the cinematic experience as embodied, non-mediated, and direct. Authors
such as Vivian Sobchack, Laura Marks, Steven Shaviro, Vittorio Gallese
& Michele Guerra, Torben Grodal, and Patricia Pisters have successfully
dismantled one of the most prominent metaphors in the study of cinema,
namely that of the ‘disembodied eye’ (cf. Branco 2012). In The Neuro-
Image (2012), Patricia Pisters connects the notion of embodiment with a
new image-regime: the neuro-image. Insofar as it describes ‘a new type of
cinema belonging to twenty-first-century globalized screen culture’ (6),
the neuro-image is akin to complex narratives. Among Pisters’s main argu-
ments is that contemporary screen culture no longer considers images to
be ‘illusions of reality’ but ‘realities of illusions’. Images in contemporary
cinema, in other words, ‘operate directly on our brains and therefore as real
agents in the world’ (6).3
Despite of the pioneering work of Pisters and others, there remains a lot
to be done in carving out how disembodied assumptions remain buried in
the conceptual and narratological tools we apply to analyse cinematic works
and to understand the cinematic experience. This chapter makes a case for
utilizing the embodied insights to revise the analytical tools that form our
basic understanding of the cinematic experience. In taking up this task, I
propose the concept of the embodied fabula as a film-philosophical and
narratological basis for understanding the embodied and situated nature
of cinematic spectatorship. In order to elucidate how disembodied assump-
tions dominate prevalent modes of conceptualizing narrative comprehen-
sion, it is useful to cast a glance on the criticism that embodied cognition
has launched against the central assumptions of its classical counterpart.
[W]ithin the last couple of decades, the study of mind has experienced an
interesting and gradual change. There has been a tendency to move from
a rational, abstract, culture-free, centralized, non-biological, ahistorical,
unemotional, asocial, and disembodied view of the mind, towards a view
which sees the mind as situated, decentralized, real-time constrained,
everyday experience oriented, culture-dependent, contextualized, and
closely related to biological principles – in one word, embodied. (59)
Today most cognitive researchers accept that the body plays a role in
cognition, yet, as Shaun Gallagher (2015) has recently observed, there are
distinct ways to conceptualize this. As such, the notion of embodiment
ranges from
[t]he idea that the body, and not just the brain, processes information
both prior to and subsequent to central manipulations; the idea that
representations can be action-oriented; the idea that the body itself plays
a representational role; or the idea that sensory-motor contingencies,
bodily affects, posture and movement enter into cognition in a non-
representational way; the idea that the body is dynamically coupled
to the environment; the idea that action affordances are body- and
skill-relative, and so on, are all ways of shifting the ground away from
orthodox cognitive science. (97)
Most researchers, however, trace the term ‘embodied’ back to The Embodied
Mind (1992) by Varela, Thompson, and Rosch. Here the term is used to make
two separate, yet related, points:
By using the term embodied we mean to highlight two points: first, that
cognition depends upon the kinds of experience that come from having
a body with various sensorimotor capacities, and second, that these
individual sensorimotor capacities are themselves embedded in a more
encompassing biological, psychological, and cultural context. By using
the term action we mean to emphasize once again that sensory and motor
processes, perception and action, are fundamentally inseparable in lived
cognition. (Varela et al. 1992, 173)
Thus, as the term ‘embodied’ was first introduced, it consisted of two inter-
related claims. The first claim – the moderate claim – is today generally
accepted within the cognitive sciences and states that cognition depends on
corporal processes. The second claim – the more radical and controversial
– states that these processes themselves are constituted by, situated in, and
extend into the specific cultural, psychological, or (media-)technological
context in which they are embedded.
As embodied cognition has gained dominance a wave of what Gal-
lagher (2015) refers to as ‘body snatchers’ promote a version of ‘embodied
cognition that leaves the body out of it’ (97). These researchers invoke the
term ‘embodied’ in a form that undermines the more radical version of em-
bodiment according to which ‘the body as it is coupled to the environment,
116 Cinema and Narr ative Complexit y
plays a constitutive role in cognition’ (99). Against such ‘body snatchers’, the
embodied fabula embraces the original, radical notion of embodiment that
fundamentally associates mindfulness with purposeful embodied cognitive
activities that extend into the tools, technologies, and our sociocultural
context that together define our meaningful engagements with the world
(cf. M.L. Anderson 2003, 104). As such, the concept of the embodied fabula
differs from the ‘moderate’ notion of ‘embodiment’ to be found in cogni-
tive (film) science, which maintains that the body and brain are, partly
at least, determined prior to our existence as social and cultural beings.
According to this approach, ‘we are universal in the making, before we get
a specific language and are formed by the circumstances and times we live
in’ (Bondebjerg 2015, 4).
Embodiment within contemporary cognitive film theory is thus per-
ceived as an invitation to understand culture on the basis of a neurobiologi-
cal determination of the brain-body. This is, for instance, the case in Torben
Grodal’s (1999, 2009) theory of ‘universal film genres’ as corresponding to
various aspects of our evolutionary hardwired reptilian and/or mammalian
brain. Another example can be found in Patrick Colm Hogan’s (2012) ‘affec-
tive narratology’. Here the author argues convincingly that ‘story structures
are fundamentally shaped by and oriented by our emotion system’ but takes
this to mean that ‘in order to formulate a systematic theoretical account
of stories, we should turn first of all to affective neuroscience and related
fields of study’ (1, emphasis added).
Given their emphasis ‘on cognitive and emotional mechanisms that all
spectators presumably share – or on the universal features of our cognitive
and emotional make-up’ (Vaage 2009, 161), cognitive film scholars tend to
assume a fundamental distinction between the ‘subject’ (spectator) and
the ‘object’ (the film) and in extension, between the ‘story’ and the ‘telling’.
From this perspective, the notion of ‘embodiment’ is reduced to the affective,
biological, and evolutionary pregiven machinery of the human brain-body
while the film’s story is determined by a realist reference to inherent ‘facts’
or ‘clues’ (cf. Bordwell 1985a, 1991, 2007). However, although cognitive and
affective neuroscience may prove important for a provisional understand-
ing of emotionality and affect, the ambition cannot be the replacement
of structural-linguistic universal laws with a neurobiological reductionist
discovery of cross-cultural structures that determine our brain-body and thus
our corporal-affective, cognitive, and emotional reactions to cinema. Against
this wave of neuro-reductionism, the embodied fabula is an attempt to move
beyond the ‘unbridgeable ontological chasms between “objects,” which are
“out there,” and subjectivity, which is “in here”’ (Lakoff & Johnson 1999, 93).
Towards the Embodied Fabul a 117
It would appear that Bordwell here acknowledges that the rational, com-
putational data processing and the production of a final, coherent, closed,
linear, and causally ordered fabula no longer amounts to a satisfactory
description of the viewer’s mental experience while watching the film. The
Bordwellian fabula may, nevertheless, still prove to be an acute descrip-
tion of the particular analytical and rational engagement with ‘solving’
cinematic narratives, which I have referred to as the analytical fabula. Thus,
the analytical fabula remains a useful concept for describing a particular
manner of organizing narrative perception with the aim of conjuring up a
clearly defined linear trajectory. It is, in other words, a valuable description
of the processes underlying linear cinematic perception (cf. Chapter III). Yet,
the cognitive model is still shaped by ‘the observer of the modern’, which
according to Elliott (2011), today ‘has given way to the experiencer of the
postmodern’ (2). Therefore, the analytical fabula must be complemented
with a concept of the fabula better apt at highlighting how films rely on
‘embodied sensations for their meaning’ (5).
As most of the pioneer cognitive film theory has focused its attention
on matters such as classical narrative techniques (cf. Bordwell et al. 1985),
narrative comprehension (cf. Bordwell 1985a; Branigan 1992), and the basic
rules of spectator psychology (cf. Currie 1995; Persson 2000), it was initially
thought that ‘a weakness of the cognitive approach was its inability to deal
with the elicitation of emotion in film’ (Plantinga 2002, 19). Yet, due to the
importance of emotions in cinema, it did not take long before a catalogue of
cognitive approaches to the examination of the role of emotion and affect in
cinema appeared (cf. Carroll 1996; Tan 2013; Grodal 1997; Smith 1999; G.M.
Smith 2003). Carroll (2006) has, for instance, argued that ‘affect is the glue
that holds the audience’s attention to the screen on a moment-to-moment
basis’ (21). Consequently, despite Bordwell’s original reluctance to include
emotion and affect into his model of narrative comprehension, it would
be an overstatement to criticize cognitive film science more generally for
ignoring the role of these in cinema. 4
What is of interest here is, therefore, the role that emotions have been
granted within cognitive film theory in light of their adherence to a research
paradigm that has traditionally attempted to factor out emotion and affect to
the maximum degree possible (Gardner 1985, 41). The cognitive film-theoretical
answer to this problem, as Plantinga (2002) concisely sums up, has been ‘that
emotions have reasons’ (24). According to this view, ‘our emotional response
to texts (and other phenomena) is dependent in part on how we evaluate and
assimilate information’ (24). This enables film cognitivists to treat emotions
and affect as part of – rather than secluded from – our cognitive processing.
120 Cinema and Narr ative Complexit y
In this fashion, emotions are the result of ongoing cognitive processes that
can be evaluated along with other modes whereby a film ‘cues’ its viewers.
Emotions must thus bear on the textual ‘data processing’ and are consid-
ered primarily in terms of cognitive-textual processing of the narrative. Ed
S. Tan (2013) expresses the cognitive comprehension of emotions in cinema,
when he argues:
As Thomas Elsaesser & Malte Hagener (2010) have noted, the separation of
body and mind is guiding most cognitive film scholarship, insofar as
[t]he cognitivist position would hold that all sense perception and
physical sensations are processed by the brain, including in the cinema.
Therefore it is neither ‘the body’ nor ‘the senses’ but the brain that decides
whether something is pleasant or painful, hot or cold, wet or dry. (166)
those features which contribute to, but also remain independent of,
narrative meaning: the images’ sensuous qualities, their visual rhythms
and tempo, their use of colour, texture and form, their dramatic (and
undramatic) moments of singularity in gesture and performance, their
Towards the Embodied Fabul a 121
these films. The affective and cognitive dimensions are thereby being
reconfigured in a manner that challenges the ‘classical sandwich’ according
to which our emotional, affective, and bodily responses are divorced from
the cognitive-representational mode of comprehending the narrative.
According to Damasio, the discovery of mirror neurons is merely one indi-
cation of why cognitive neuroscience must revise its philosophical roots and
replace the computational model of mind with a more embodied concept of
cognition. In Descartes’ Error (1995), Looking for Spinoza: Joy, Sorrow and the
Feeling Brain (2003), and more recently Self Comes to Mind (2011), Damasio’s
central thesis is that the body and brain (and, it could be added, conse-
quently the body and brain of the cinema spectator) cannot be separated.
Not surprisingly, his research has drawn the attention of both embodied film
cognitivists (cf. Grodal 2009) and film-philosophical scholars (cf. Bellour
2010; Pisters 2012). His invocation of Spinoza as a relevant philosophical
framework for understanding the neuroscientific findings concerning the
body’s relation to the mind (and as Pisters [2012] rightly notes, ‘specifically in
the direction of body to mind’ [19, emphasis in original]) reveals the possible
linkage to – plus a scientific pendant to – an appreciation of cinematic
spectatorship as embodied. This is encapsulated in the Deleuzian phrase:
the brain is the screen (cf. Deleuze 2000). This formulation suggests that
the brain of the spectator cannot properly be thought of as independent
from the environment that it simultaneously forms and by which it is being
formed. In fact, Damasio’s research, as Elliott (2010) observes, is remarkably
complementary to the philosophy of Deleuze:
bond between the cognitive and the affective, and thus holds the potential
of bridging the polarized positions of cognitivism and film-philosophy. In
fact, Damasio’s answer to the Cartesian error (of posing a mind untouched
by the body) is adding a third dimension between the body proper and the
cognitive mind. This would be the emotional and feeling somatic self, which
couples the activities of the mind with the functioning of the body. Thus,
Damasio retains the idea and importance of a cognitive brain (although
cognition can no longer be taken as the primary and autonomic machinery
of human thought), while simultaneously confirming the Spinozian/Deleuz-
ian claim that ‘to think is to learn what a non-thinking body is capable of,
its capacity, its postures’ (Deleuze 2005b 182, emphases in original).
Implied is a far more complex relation between the affective, emotional,
sensuous, audial, and cognitive aspects of cinema than proposed not only in
the ‘sandwich’ models of classical cognitivism, but also in film-philosophy,
since Deleuze – being a philosopher rather than film theorist – is mainly
interested in the morphogenetic processes in which the virtual and actual
interchange. In short, Deleuze neglects classificatory questions that can be
posed from the perspective of the actual register (cf. Protevi 2010), which is
why it is important always to keep in mind that he is primarily interested
in cinema as a philosopher and not as a film theorist. Consequently, it is
worth noting that Deleuzian film-philosophers and cognitive film theorists
may converge in terms of their research interests, but are ultimately not
intrigued by the same problems. As a philosopher Deleuze is, in other words,
not concerned with the cognitive-representational symbol manipulation
that occupies cognitive theorists. At the same time cognitive theorists have
proven to be less concerned with understanding the experimental and
aesthetic aspects of cinema. In proposing the embodied fabula, the aim is
to offer a narratological and film-philosophical tool sensible to both higher
cognitive processes and the ‘aesthetic’ dimension of cinema.
In David Lynch’s Lost Highway (1997), the narrative folds around itself
like a Möbius strip – a strip of paper twisted 180° and then looped so the op-
posing ends are connected (cf. Pickover 2007). This figure has been used to
explain how the film’s two main characters – Fred Madison (Bill Pullman)
and Pete Dayton (Balthazar Getty) – suddenly double each other and switch
places. In fact, the film’s co-author Barry Gifford (1997) explicitly mentions
the Möbius strip as a source of inspiration for the narrative of the film:
We realized we didn’t want to make something that was linear, and that’s
why the Moebius strip [came to function as a metaphor for the film’s
structure]. A Moebius strip is a long strip of paper curved initially into
Towards the Embodied Fabul a 127
a circle, but with one end flipped over. The strip now has only one side
that flips both inside and outside the shape. It made it easier to explain
things to ourselves and keeping it straightforward. The story folds back
underneath itself and continues. (par. 3)
The Möbius strip is a helpful device for conceptualizing the play of inside and
outside (e.g. subjective/objective and bodily/cognitive) in Lost Highway,
which comes full circle as Fred at the end of the film is revealed to be the
sender of the mysterious message he receives in the beginning of the film.13
Yet, the explanatory powers of the Möbius strip can also be extended
and act as model of the feedback loops of complex narratives more gener-
ally. Here the cognitive and the affective, the subjective and the objective,
and the linear and the non-linear constantly change roles and interact.
Elsaesser (2009) also refers to the continuum of the Möbius strip to explain
contemporary ‘mind-game’ films, where
the narrative engenders its own loops or Möbius strips, where there may
well be a beginning, a middle, and an end, but they certainly are not pre-
sented in that order, and thus the spectator’s own meaning-making activity
involves constant retroactive revision, new reality-checks, displacements,
and reorganization not only of temporal sequence, but of mental space,
and the presumption of a possible switch in cause and effect. (21)
principles of the spectator’s pleasure of which the first four pertain to what
he terms ‘intratextual pleasures’ organized by the film’s structure, such as
orientation and discovery, visceral experience, and character empathy. To
these Plantinga includes the ‘intertextual pleasures of the text’, which he
dubs ‘reflexive criticism and appreciation’. He explains:
Any technique that draws attention to itself, and away from the story, is
thought to transgress that fundamental rule. Yet although this is a com-
mon rule of thumb, it is also one that is commonly ignored, as reflexive
works become increasingly popular on both film and television. We also
enjoy the intertextual pleasures of the text. (sec. 6)
The intriguing question implied, but left unanswered by Branigan, is: Why
do we experience pleasure when films transgress and reveal the boundaries
of logical computation and reasoning?
David Mitchell (2002) has pointed out that complex narratives can thwart
the viewers’ logical fabula construction and still provide pleasure in a move
beyond what Murray Smith (1995) terms ‘alignment’. Mitchell discusses
how M. Night Shyamalan in The Sixth Sense (1999) manages to trick the
130 Cinema and Narr ative Complexit y
To me, it seems clear that the reason we ignore such clues is that we have
become like Malcolm. We ‘see what we want to see’, we ‘don’t even know
that he’s dead’. What Shyamalan does so well is to present us with what
Malcolm sees, and no more, aligning us with him. (sec. 2)
Mitchell proposes a more direct relation between the character and the
audience than the cognitive-appraisal theory underlining the work of Ed S.
Tan, Murray Smith, and Carl Plantinga. Cinema gives us a new depersonal-
ized perspective on the world, and the pleasure stems from our immersion
in the narrative-world: ‘[W]e must take part in it; we must “interact with it
as an ongoing story, as our story”’ (sec. 2).
Such a view is supported by studies of how narration shapes our everyday
life. Kay Young & Jeffrey Saver (2001), for instance, discuss different types
of ‘dysnarrativia’, which are ‘states of narrative impairment experienced by
individuals with discrete focal damage in different regions of the neural
network subserving human self-narrative’ (75). The authors argue that
studies of ‘dysnarrativia’ have shown that narrative framing and recall
of experience is a dynamic, variable, and vulnerable process and that an
awareness of this prompts a new understanding of the brain and, conse-
quently, of human experience:
This seems to suggest that we do not necessarily align ourselves with charac-
ters because we share their values and beliefs, but at times also because we
Towards the Embodied Fabul a 131
[N]arrative organizes not just memory, but the whole of human experience
– not just the life stories of the past, but all of one’s life as it unfolds. Bruner
describes narrative as an instrument of mind that constructs our notion of
reality, and asserts that the experience of life takes on meaning when we
interact with it as an ongoing story, as our story. (75; cf. Bruner 1991, 2004)
The brain is unity. The brain is the screen. I don’t believe that linguistics
and psychoanalysis offer a great deal to the cinema. On the contrary, the
biology of the brain – molecular biology – does. Thought is molecular.
Molecular speeds make up the slow beings that we are. As Michaux
said, ‘Man is a slow being, who is only made possible thanks to fantastic
132 Cinema and Narr ative Complexit y
speeds.’ The circuits and linkages of the brain don’t preexist the stimuli,
corpuscles, and particles [grains] that trace them. Cinema isn’t theater;
rather, it makes bodies out of grains. The linkages are often paradoxical
and on all sides overflow simple associations of images. Cinema, precisely
because it puts the image in motion, or rather endows the image with self-
motion [auto-mouvement], never stops tracing the circuits of the brain.
Cinema not only puts movement in the image, it also puts movement in
the mind. Spiritual life is the movement of the mind. One naturally goes
from philosophy to cinema, but also from cinema to philosophy. (366)
For Deleuze, cinema sets images going in the mind, and in this sense
one ‘naturally goes from philosophy to cinema, but also from cinema to
philosophy’.15 In other words, the cinematic experience is caught up in
dynamic cinema-brain-world patterns, which can be thought of in terms
of the Möbius strip.
In Psycho (1960), Hitchcock experiments with how much he can ma-
nipulate the audience’s emotions and bodily arousal. In the beginning of
the film, Marion Crane (Janet Leigh) is entrusted with the task of bringing
USD 40,000 to a safety deposit box, yet falls for the temptation of stealing
the money and leaving both job and city behind. Before Marion makes her
decision, she weighs the pros and cons of the situation, allowing us to get
an insight into the motives that drive her immoral act. Leaving the city
at dusk, Marion eventually falls asleep in her car. She is clearly in shock
as she is woken up by a police officer, and she starts to act suspiciously,
thereby increasing the danger of being exposed. When she is asked to show
her driver’s license, she almost reveals the envelope containing the stolen
money. Hitchcock orchestrates the scene in his trademark suspenseful
manner to create an anxious sensation in the audience that mirrors Marion’s
fear of being caught.
Although Marion’s act of stealing the money is not exactly a righteous
moral one, its consequences are also not too dire (the owner, Tom Cas-
sidy, declaring: ‘I never carry more than I can afford to lose’). In cinema,
viewers have proven willing to accept certain immoral actions, as long
as the consequences for the victim are ignored (it can be argued that the
main theme of David Cronenberg’s A History of Violence [2005] is the
cinematic ignorance of the consequences of violence), marginalized (as in
this particular example from Psycho), or if the victims have displayed an
even more depraved morality (e.g. The Boondock Saints [Duffy 1999]). On
a first glance, this example appears to confirm Smith’s theory of alignment,
since our acceptance of the characters’ actions seems to be structured by
Towards the Embodied Fabul a 133
examples from Psycho this would be the police officer or the car that will
not sink) ‘does not, as in the action-image, allow itself to be determined in
relation to goals and means which would unify the set, but is dispersed in
a “plurality of ways of being present in the world”, of belonging to sets, all
incompatible and yet coexistent’ (196).17 Deleuze develops his concept of
the ‘pre-hodological space’ in proximity to Gilbert Simondon’s concept of
individuation. Simondon argues that
I believe such a reversal, in addition to being central for the cognitive aspect
of narrative comprehension, may prove valuable for our comprehension of
how cinema structures our emotional response according to – or in disagree-
ment with – the sensory-motor linkages that structure our higher cognitive
experience of the narrative. That is, spectators first feel a sensation, and
then search for a cause in the narrative for this sensation. Our cognitive
construction of a coherent and chronological fabula – most obviously in
cases of a non-linear or reverse chronological syuzhet – relies exactly on such
chronological reversals. Thus, rather than posing causation as an intrinsic
organizational principle of the narrative itself (or our representation of it),
causality should be understood as a basic organizational principle, with
which humans give meaning to a system.
In 1946, Baron Albert Michotte completed a series of experiments
designed to reveal how humans attribute causality to objects that are –
theoretically – not impacted by one another. By cinematic means, Michotte
demonstrated that when objects move with respect to one another within
highly limited constraints, viewers are more than likely actually to see
causality. In actuality, however, all we see is an object which moves towards
another and makes contact, and the second object is then seen moving in
the same direction, which is what produces the effect that one object is
‘launching’ the other like billiards. (Bruner 1986, 17)
Of interest here is the fact that causality is an underlying basic scheme
with which most people understand and make sense of the world. This, for
136 Cinema and Narr ative Complexit y
In spite of all this diversity and the different ways of approaching and assessing
this body of films, most theorists would agree to subsume these films under
the predicate ‘complex narratives’. However, this complexity is itself a rather
complex phenomenon, since each author seems to have different films and
different aspects of film narrative in mind.
‒ Simons 2008, 111
Complexity is not only a feature of the systems we study, it is also a matter of the
way in which we organize our thinking about those systems.
‒ Tsoukas & Hatch 2001, 979
Introduction
weeks earlier in an entirely different part of the world (cf. Gleick 1988;
cf. Lorenz 1995). However, as William Brown (2014) has pointed out, this
example is potentially misleading because it appears to suggest that the
butterfly ‘caused’ the hurricane. Yet, the lesson to take from this example
is that instead of thinking about the butterfly as a direct cause, we should
think of it as part of a vast and complex system that comprises all kinds of
potential ‘causes’ such ‘that we cannot attribute a single cause at all’ (129).
For Poulaki (2014a), complexity inevitably constitutes a challenge to clas-
sical narratology. According to her, the ‘proliferation of chance events in
a film is incompatible with classical narrative causality, because chance
cannot easily be attributed to one single cause’ (393). Consequently, the
causality we find in complex narratives is ‘better conceived as a cumulative,
non-linear and emergent effect rather than as an event-sequence of causes
and effects’ (393).
For Prigogine & Stengers (1984) complexity means that ‘we must accept a
pluralistic world in which reversible and irreversible processes coexist’ (257).
In classical science, the authors argue, the focus has been on reversible
processes in which stability, order, uniformity, and equilibrium are prevail-
ing. However, reversible processes only occur in closed systems where the
parts relate to one another linearly. Therefore, classical science has largely
ignored the irreversible processes of open systems that are considered most
common by Prigogine and Stengers.
Complexity theory thus initiated a shift in attention towards irreversible
processes governed by disorder, instability, diversity, disequilibrium, and
non-linear relationships. In reversible processes, such as, for instance, the
motion of a frictionless pendulum, no privileged direction of time exists.
Hence, the term ‘reversible’ refers to the classical scientific assumption
that ‘if the velocities of all the points of a system are reversed, the system
will go “backward in time”’ (61). Reversible processes can then be said to be
symmetrical in time. As such, the directionality of time becomes irrelevant
insofar as a temporal reversal would produce no significant material or
physical change. Irreversible processes, on the other hand, are governed
by the ‘arrow of time’, which ensures that ‘time flows in a single direction,
from past to future’ (277). Alcohol and water spontaneously mix, yet, we
never see the reverse occurring, the spontaneous separation of the mixture
into pure water or alcohol.
Interestingly, in narratology and the study of cinema reversibility and
irreversibility have become granted a set of connotations, which do not
resonate with how they are comprehended and used in complexity theory.
Especially, it should be remarked that irreversible temporality within
140 Cinema and Narr ative Complexit y
In the ‘Production Notes’ (2003) made available on the official website for
21 Grams, the film’s director Alejandro Gonzales Iñárritu enigmatically
declares that we are ‘all just floating in an immense universe of circum-
stances’ (par. 3). This declaration finds a visual expression in the bewilder-
ing collection of seemingly unrelated scenes satiating the opening of the
film. Here the editing is fast, the handheld camera unsteady, and the tone
of the film grainy. In this fashion, the style reflects the muddled states of
mind that the films’ three main characters Cristina (Naomi Watts), Paul
(Sean Penn), and Jack (Benicio del Toro) find themselves in respectively.
Iñárritu’s baffling description of the film also reflects the film’s narrative
structure, or rather the spectator’s experience trying to come to terms
with it. Eventually, however, the film facilitates the emerging of narrative
patterns and meaningful relations between the events.
The mosaic narrative circles around a traffic accident in which Cristina’s
husband and two girls are killed. The hit-and-run driver Jack is a devoted
Christian, whose faith in God has given him the strength to leave his
criminal past behind. 21 Grams thus presents its narrative events from
the perspective of both victim and offender. In addition, the film tells
the story of Paul – a mathematician and the unapprised receiver of the
heart of Cristina’s deceased husband. After the transplant Paul cannot
come to terms with not knowing the precise string of events that changed
his destiny. Despite being encouraged simply to accept his fortune, Paul
nurtures an obsession with learning the identity of his donor. Eventually
he succeeds in tracking down Cristina, who has returned to an old habit of
self-destructive carousing and drug abuse. Their meeting resuscitates them
both and salvages Cristina from her suicidal existence. Eventually their
mutual affection amounts to what is possibly one of the most peculiar love
affairs in the history of cinema. 4 As their relationship develops, Cristina
convinces Paul that it is his duty to kill Jack (‘You are in his house, fucking
his wife and sitting in his chair, you owe it to him!’). Paul eventually gives
142 Cinema and Narr ative Complexit y
in to Cristina’s demands and together they plan to kill Jack, who for them is
simply a hit-and-run driver, but who, from the perspective of the spectator,
is also a recovered alcoholic and a devoted family father. However, Paul
is unable to carry out their plan, and in a courageous act of self-sacrifice
he shoots himself instead of Jack. This act not only rescues Cristina from
pursuing her destructive path of vengeance (she would not simply take
Jack’s life but also his constant feeling of guilt), it also opens up a brief, yet
pivotal, instant in which the eyes of victim and offender meet in a moment
of recognizing their shared suffering.
of this is ‘one of intensifying the complexity of the story, its characters, and
themes’ (97). To demonstrate how this narrative strategy works in the film,
it is useful to think of the fabula and syuzhet separately. As an analytical
tool this distinction renders visible the ‘trick of narration’ played by the
film, which according to Newman is an even subtler and ‘not nearly as
intrusive or flashy an effect as those we find in 21 Grams’ (97). Thus, in
his treatment of Passion Fish, Newman’s initial heuristic reduction of
separating the fabula from the syuzhet is employed to reveal a deeper-lying,
yet not immediately detectable, complexity.
The heuristic separation of fabula from syuzhet is given another flavour
when Newman subsequently employs it to explain how, and with what
consequences, 21 Grams ‘resists its readers’ desire for it to cohere and their
cognitive effort to make it so’ (94). In this manner, the non-linear style of 21
Grams contrasts with the ‘self-effacing and unobtrusive’ classical mode of
narration that characterizes Passion Fish. Newman argues that the result
of this is that the attention of the audience is primarily invested on the
cognitively demanding task of constructing a chronological and coherent
fabula, thereby leaving little room for cognitive complexity elsewhere. In
other words, much of the spectator’s cognitive focus will be devoted to
achieving chronology and causality between the events, an effort that is
eventually rewarded insofar as underlying the film’s ‘disentangled syuzhet,
the narrative reveals itself as rather straightforward’ (91).
Beneath the initial narrative complexity of 21 Grams, Newman detects a
far more straightforward and linear logic governing the film. This becomes
especially evident, so Newman argues, once the film is compared to the
narrative design of the less flashy, yet highly complex, storytelling of Pas-
sion Fish. Therefore, Newman can conclude that when all is said and done
both 21 Grams and Passion Fish are classical narratives: ‘Even with all of
[21 Grams’] temporal manipulations, the movie has the design of a canoni-
cal narrative’ (100). Ultimately, Newman treats the narrative complexity
of 21 Grams in a classical scientific manner, which means that it has to
be ‘straightened out’ and ‘explained away’. Newman takes upon him the
analytical task of ‘salvaging’ the spectators from their confusion by offering
a dissective treatment of the film capable of revealing the superficial reality
of the ostensibly narrative complexity.
This seemingly harmless shift in the approach to the question of narrative
complexity becomes especially significant, insofar as the methodological
tool applied – i.e. the fabula-syuzhet distinction – is itself designed for the
reduction of narrative complexity. However, Newman appears to apply this
distinction to 21 Grams as a perfectly legitimate tool for determining the
The Complexit y of Complex Narr atives 145
processing, both the fabula and the manner in which we construct it can be
understood independently from the viewers’ emotional, bodily, or affective
responses (cf. Bordwell 1985a). Following this logic, Newman does not find
it imperative to study how the syuzhet influences spectators affectively or
emotionally, and their subsequent experience of the characters, since such
subjective matters are not perceived as relevant factors for a strictly objec-
tive determination of the complexity of the fabula. For Newman (2006), 21
Grams takes us on a more cognitive than emotional ride, thus the ‘pleasure
in watching [21 Grams] to a large extent, is the pleasure of working out
explanations for how people and events are connected’ (93). In other words,
the narrative pleasure lies in the computational processing of the narrative,
rather than in its ‘aesthetic’ (cf. Sinnerbrink 2011), affective, or emotional
dimensions.
To counter this position, there is certainly no need to reject the possibility
that viewers will feel a kind of satisfaction once the narrative suddenly
‘adds up’.6 However, the conception that our engagement with narratives
is largely a matter of computational processing and puzzle solving has
demonstrated little explanatory value when it comes to narrative decep-
tions and cognitive-emotional dissonances (cf. Sinnerbrink 2011, 52). Instead
of considering it in isolation, the cognitive pleasure of sense-making and
narrative order must be connected to other aspects in which the narrative
moves us (e.g. emotionally and affectively).
However, Newman evaluates the complexity of 21 Grams’ characters
entirely from the perspective of the already constructed fabula, which
presupposes a rational comprehension, and excludes a more intuitive appre-
hension, of the characters. Newman’s understanding of characters appears
to rely on the early cognitive film theory on emotions as developed in the
work of Murray Smith (1995) and in the anthology on the subject edited by
Carl Plantinga & Greg M. Smith (1999). This theory is primarily concerned
with how spectators engage with fictive characters to draw conscious,
intellectual, and voluntary conclusions that form the basis of the spectator’s
judgement of the characters. This will eventually lead spectators to form
‘allegiances’ or ‘pro-attitudes’ with certain of them while defying others
(Smith 1995, 187-227). As such, we ‘identify’ with characters in ‘aligning’ (or
possibly misaligning) ourselves with their goals, beliefs, and motifs. This
approach harmonizes with the general tendency of cognitive researchers ‘to
discuss emotion states in terms of goals, objects, characteristics, behaviors,
judgements, and motivations’ (Plantinga & Smith 1999a, 3).
To appreciate how 21 Grams moves beyond the notion of ‘alignment’,
we should not pose an affective dimension of the film isolated from the
The Complexit y of Complex Narr atives 147
and affective bonds with the characters. In this sense, the employment
of a ‘mosaic’ narrative structure expresses a desire for going beyond the
‘moral evaluations and judgments [that] frequently underlie our emotional
reactions’ (Smith 1999, 218). In other words, the ‘mosaic’ narrative structure
destabilizes the bond between our emotional and cognitive appreciation of
the characters to enhance the relation between affect and emotion instead.
In relation to the mosaic narrative of 21 Grams, Camargo’s explanatory
framework appears more rewarding than that favoured by Newman. In the
film, character complexity is more than the sum of information provided by
the film, because it also involves the emotional and affective investments
of the spectator. The narrative structure of 21 Grams thus prompts a more
intuitive than rational bond between character and spectator. Furthermore,
the visual style of the film – the grainy and washed-out imagery and the
unsteady handheld photography – makes it possible for spectators to
descend into the messy emotional states of the characters.
Noticeable in relation to this is the appearance of Iñárritu’s star ensemble,
which includes Naomi Watts, Sean Penn, Benicio del Toro, and Charlotte
Gainsbourg. Costume designer Marlene Stewart has explained that
Iñárritu constantly ‘stressed creating looks for the characters that didn’t
overwhelm the viewer, that didn’t force the viewer to jump too quickly to
conclusions about the characters’ (Stewart in ‘Production Notes’ 2003). In
de-romanticising his cast, Iñárritu possibly wanted to prevent spectators
from identifying with the star persona of the actors, thereby enabling us to
recognize them as human beings in the midst of deep personal suffering.
The characters instead become individuals who express a human suffering,
which is capable of uniting us beyond cultural, social, and emotional dis-
tinctions related to class, race, religion, etc. At the same time, the characters
demonstrate how human beings affect each other in both positive and
negative ways. This is a key for understanding the narrative form of 21
Grams, since the fragmented ‘mosaic’ narrative emphasizes the intercon-
nectedness between individuals that otherwise only share a geographical
space (cf. Azcona 2010; Pisters 2011b; Tröhler 2006).
As an example of how the film connects affect and emotion, consider
how 21 Grams engages the spectator with the characters in the scene at
the hospital where Cristina and Jack have eye contact and an ephemeral
moment of hope and forgiveness suddenly occurs. The scene is not primarily
effective because spectators cognitively designate this scene to be ‘about’
hope or forgiveness. The emotional tone of this scene has been carefully
prepared by the film’s fragmented narrative, since it has built up a tension
in our affective registering, which finally finds its release in this moment.
The Complexit y of Complex Narr atives 149
the Setup [of 21 Grams] is tantalizingly fragmentary, but the plot becomes
steadily linear, presenting more sequential scenes and fewer flashbacks
as it proceeds. We arrive fairly soon at a stable event frame: a fatal hit-
and-run shatters the lives of the driver, the victim’s wife, and the man
150 Cinema and Narr ative Complexit y
change (cf. Prigogine & Stengers 1984). Hence, Cameron’s idea of ‘reading
time backwards’ expresses exactly the classical scientific understanding of
temporal processes that has been challenged by the complexity sciences. In
his preface to Order out of Chaos, Alvin Toffler (1984) explains that within
classical science, ‘events begin with “initial conditions,” and their atoms
or particles follow “world lines” or trajectories. These can be traced either
backward into the past or forward into the future’ (xx).
Consequently, Cameron’s narratology shares its predilection for read-
ing time backwards with classical science – not with complexity theory.
Cameron’s classical methodology is, further, problematic since it lacks sen-
sibility for how irreversible processes nurture an ontological determinism
(cf. Morin 2007; Prigogine & Stengers 1984). As has been argued, the fabula-
syuzhet distinction comes with a comparable predilection for ontological
determinism, because it organizes the narrative continuum causal-linearly
(cf. Chapter II). As we are about to explore, the temporal detachment of the
spectator and/or analyst from the actual cinematic experience, which is
implied by the fabula, negatively influences Cameron’s (2008) treatment of
how the ‘non-linear narrative structure [of 21 Grams] allows for a height-
ened examination of causes, effects and coincidences’ (48).
The problematic consequences of Cameron’s classical narratology be-
come apparent, when he asserts that ‘the fact that we are given information
regarding the story’s culminating events at the very beginning of [21 Grams]
seems to imply that the future is determined in advance’ (73, emphasis
added). However, rather than implying an intrinsic narrative determin-
ism, 21 Grams is disposed to causal-linearity only if our methodological,
analytical, interpretative, or habitual mode of organizing experience is
already predisposed to such patterns (cf. Chapter III). Cameron’s analysis of
the scene, where Paul at dinner with Cristina explicitly evokes complexity
theory to explain the inexplicable contingency of them having met, helps
to elucidate the reasoning underlying Cameron’s approach. At this point,
Cristina is still unaware of the fact that Paul carries her husband’s heart.
Cameron argues that the scene can be taken as exemplary of how the
events of 21 Grams may appear contingent but are in fact predetermined.
According to him, ‘their encounter was effectively pre-determined rather
than accidental, as it was orchestrated in advance by Paul’ (58).
And yet is the extent to which their meeting appears contingent not
merely a matter of the amount of information available to them respec-
tively? Thus, for Paul the element of contingency rests in the fact that it was
exactly the heart of Cristina’s husband that saved him. It is hard to see how
the film implies this event to be explainable in reversible, causal-linear, or
The Complexit y of Complex Narr atives 153
predeterministic terms. Granted, for Paul the accident can be seen as a cause
for their meeting, yet to a certain degree the accident has also conditioned
their meeting for Cristina, who is now widowed. The predeterminist tone
that Cameron detects in 21 Grams appears to be the brainchild of the
backward reasoning that he utilizes to comprehend the scene.
As per the definition given earlier, backward reasoning can only operate
from a future perspective in relation to the past events (in this case the
fabula). This model dispenses with time, or rather; temporality becomes a
reversible function that allows for a structural organization of the system.
As Roland Barthes (1977) has acutely declared:
The vital point to be taken from this is that the backward reasoning so
profound to narratology depends upon an abstract suspension of time from
the system. As Simons has argued, it is exactly the atemporal conception of
the narrative continuum that allows ‘database’ narratologists like Cameron
to reason forwards or backwards. The price of this is a serious reduction of
temporal complexity since the narrative must first be made to conform to
the reversible structures of classical science (cf. Simons 2008, 119). In relation
to this, we may recall that Morin’s (2007) first principle of how classical
science has traditionally reduced complexity is the principle of universal
determinism associated with Laplace (cf. Chapter I).
It is by necessity of this temporal reduction that narratologists perceive of
the past as a series of necessary events. In so doing, they systematically rule
out all the virtual possible – yet never actualized – outcomes, which could
have resulted from the initial condition. Applied to narrative comprehen-
sion this logic is often accompanied with a lack of sensibility to questions
that examine ‘what could have happened’. According to Ben Shaul (2012),
the canonical story format discourages ‘optional thinking’, i.e. it actively
discourages spectators from comprehending the narrative along the lines
of ‘what-could-have-happened’ (cf. Chapter III). Cameron’s analysis would
seem to imply that 21 Grams – as its events are causal-determined – in
154 Cinema and Narr ative Complexit y
spectators to explore the virtual pathways of the narrative that has caused
Simons (2008) to perceive the complex narrative as the ‘filmic equivalent
of “virtual history”’ (122).
In 21 Grams the fragmented opening of the f ilm provokes a recon-
f iguration of the affective-emotional-cognitive circuitry, because the
incipience to action invoked by the images can neither find an emotional
nor a cognitive release. It, in other words, ‘short-circuits’ our perceptual
habit of selecting images that interest us only for potential action (Cole-
brook 2002, 40; Powell 2007, 3; cf. Chapter II) In this sense, the film opens
up the affective dimension by enabling spectators to explore the virtual
dimension of the images and those narrative pathways that could have
been actualized, yet never were. In relation to this, the concept of affect
in the work of Deleuze, Massumi, or Shaviro becomes an instrumental
tool, since it opens up an exploration of the virtual pathways induced by
the cinematic experience.
The affect created by the narrative structure of 21 Grams influences
the manner in which spectators comprehend the plot, the characters, and
how they emotionally connect to the narrative. In this manner, the film
integrates affect into its plot mechanics that, again, build the affective
landscape into which the film’s narrative is absorbed. As a result, it would
be mistaken to argue that 21 Grams privileges affect over emotion and
cognition. More precisely, the film reconfigures their relation to explore
new venues of cinematic spectatorship. Its fragmented non-linear structure
introduces a desire for meaning, order, and chronology, which can only
find satisfaction in an exploration of the virtual pathways of the film.
Furthermore, the narrative structure of 21 Grams is capable of inducing a
cognitive awareness of how we make sense of images, when the circuits of
affect, emotion, and cognition operate smoothly, i.e. in what we have termed
‘linear cinematic perception’. The film initially immerses the audience
in a narrative world best described by Iñárritu as an ‘immense universe
of circumstances’. Spectators will take this as an invitation to ‘solve’ the
narrative by performing cognitive tasks such as hypotheses testing, sche-
mata application, and establishing patterns and connections in order to
reconstruct the narrative according to the analytical fabula. Gradually,
patterns and linearity will emerge and bestow meaning upon the chaotic
narrative universe. In this sense, the affect-laden, fragmented narrative
structure of the film intensifies a desire for meaning and order.
At the end of the film, Duncan MacDougall’s theory that the human
soul in average weighs 21 grams is introduced. Spectators will react dif-
ferently to this emotionally and rationally. On the one hand, the theory
The Complexit y of Complex Narr atives 157
introduces that glimmer of hope and profound meaning of life that the
characters and spectators (in their attempts to make sense of the story)
have been yearning for. The theory of the weight of the human soul can
thus be taken as a form of explanation that provides narrative coherence
and clarity. The paradox, however, is that this can only be achieved if
spectators are willing to accept a theory whose rational and scientif ic
value is contentious. In such cases, our incipience (affect) towards meaning
(cognition) is so dominant that ‘believing becomes seeing’.12 The 21 grams
of the film’s title can be seen as providing narrative resolution, meaning,
or closure. However, the 21 grams can also be seen as an expression of
the impossibility of measuring the human ‘soul’ and as a testimony to
what will remain forever beyond human comprehension. As such, the title
reflects the film’s preoccupation with death as the place of both absolute
contingency and eternal meaning. The novel achievement of 21 Grams lies
in how it allows its spectators to explore these ‘eternal questions’ through
an embodied, immersive, affective, emotional, and cognitive experience
of the narrative.
In Jorge Luis Borges’ short story The Garden of the Forking Paths, the mys-
terious figure Ts’ui Pȇn has created a labyrinth of time rather than space.13
In cinema, it can be argued that Ts’ui Pȇn’s labyrinth has materialized
in its own rights in a series of complex narratives identified as ‘forking-
path’ narratives. Characterizing these films is the narrative thread that
at one or several points departs from its linear unfolding and bifurcates,
thereby showing the different virtually possible, yet mutually exclusive,
outcomes of a given event. In Krzysztof Kieslowski’s Blind Chance (Pr-
zypadek 1987), to take an example, the main character Witek (Boguslaw
Linda) runs after a train. From here, the narrative forks into three possible
futures in each of which Witek’s life has developed in surprisingly diverse
directions. Another variation of the ‘forking-path’ narrative is Groundhog
Day (Ramis 1993) in which a pessimistic weatherman (Bill Murray) is forced
to relive the worst day of his life until he ‘learns’ to embrace the joyful-
ness of the day. In narrative terms, both films – initially at least – appear
to challenge the idea of the unified and linear progression of narration.
This is the case since the construction of a coherent fabula is rendered
problematic, because not all bifurcations, or ‘forking paths’, are possible
at once. It is, therefore, tempting to understand ‘forking-path’ narratives
158 Cinema and Narr ative Complexit y
find themselves surrounded by the police. As Manni throws the bag with
the money to a police officer, the latter’s firearm is accidently triggered
and Lola is shot in the breast. In the second attempt, Lola fails to obtain
the money but manages to reach Manni in time. However, this time the
timing is wrong and Manni is accidently hit and killed by an ambulance. In
the third run, both Manni and Lola are successful in retrieving the money.
The ironic twist is that both are successful by chance: Lola wins on the
roulette and Manni accidently encounters the homeless person, who is still
in possession of his bag.
The relatively simplistic set up allows for the film’s complex drama-
turgical form and style. Besides from splitting into Lola’s three attempts
to retrieve the DM 100,000, the film entails an abundance of different
visual modalities (such as 35 mm, animation, black and white images,
red monochrome images, and grainy video images). These further engage
with a manifold of devices for orchestrating or manipulating cinematic
temporality (such as slow and fast motion, jump cuts, rhythmical ed-
iting, the use of split screens, etc.). Some scholars have attempted to
trace out a consistent logic able to connect the visual modalities to the
various temporal layers of the film, or, to understand these as a mode
of character focalization (Evans 2004, 107-108). Others have argued that
the film as a whole is consistent only in its constant complicating and
disorienting of any straightforward attempts to map out one-to-one
relationships between the visual modalities and the temporal layers of
the film (Wedel 2009, 131). Another prominent device for orchestrating
the temporality of the film is the deadline that is used to structure each
of Lola’s runs. A classical narrative device thus complements the more
experimental device of the bifurcations. Whereas the latter ensures
repetition and temporal non-linearity, the former provides the film with
a persistent and goal-oriented forward movement. In combination, this
mixture alludes to the narrative structure of a variety of computer games
in which the player is granted three lives/attempts to complete a level
within a given time slot.
Each run is separated by a scene – functioning as an interlude – of
the couple lying in bed. These scenes are stylistically and thematically
comparable to Hiroshima mon amour. Not least because the lovers lie
entangled, naked in bed in what suggests a pre- or post coital situation,
which marks the temporality of the scene as one ‘in-between’ events
(cf. Chapter IV). Like the lovers of Resnais’s modern(ist) landmark,
Lola and Manni talk about the contingency of their love affair. Their
conversation, too, reflects upon the film’s narrative form; however, in a
160 Cinema and Narr ative Complexit y
quite different way than is the case in Hiroshima mon amour. The main
difference is that Lola rennt – unlike Hiroshima mon amour – is not
constructed as a criticism of linearity, representation, narration, or history
(cf. Chapter IV), but, perhaps, rather expresses a certain mode of being
in the world. As Bianco (2004) has pointed out, this particular mode of
being in which ‘the image and we are always running, always movement
in play and always opening onto the emergent’ (378) far more resembles a
narrative game. The film introduces the metaphor of the narrative game
already in the opening prologue in which a man (later to appear in the
film as a security guard working in the same bank as Lola’s father) states:
‘The ball is round. The game lasts 90 minutes. That’s a fact. Everything
else is pure theory’. He then proceeds by kicking a ball high up in the air
to gesture that the game can now begin. What follows is a 2D animation
sequence of Lola running through a tunnel, which graphically resembles
a computer game.
Even more explicitly than 21 Grams, Lola rennt incorporates concepts
derived from complexity theory into its dramaturgical form. Especially
prominent is of course the idea of bifurcations. However, also the butterfly
effect, in which the proportions of cause and effect relate to each other in
a non-linear fashion, is prominent in the form of the film’s flashforwards.
These appear in different variations in each of Lola’s runs and reveal the
different outcomes pertaining to the minimal changes in Lola’s encounter
with the people that she quite literally runs into. The flashforwards indicate
that each moment of the narrative is a potential starting point for a bifurca-
tion, which, if it would be followed instead, would steer the narrative in
another direction. It is worth noting that in some of the bifurcations the
future scenario of the sub-characters is positive while it is tragic for Lola.
Simultaneously, in the third run Lola encounters a woman whose virtual
future is tragic, while Lola finally succeeds in solving her task (or completing
the level).
A question that has been perceived as a significant key to the comprehen-
sion of the film is how to interpret the third and final run dramaturgically.
Is it to be perceived as a narrative resolution in which the ‘right’ path has
been chosen, or, is it rather an affirmation of the pure contingency of life? It
should be obvious that the ‘either-or’ framing of this question is formulated
alongside the classical-modern(ist) dichotomy, since it inevitably desires to
categorize the film in continuation of the linear logic of classical cinema or
to position it among the ‘pure’ non-linear artworks of modern(ist) cinema.
In relation to this, Bordwell has, perhaps not surprisingly, argued that the
film adheres to the linear principles of canonical storytelling.
The Complexit y of Complex Narr atives 161
For Bordwell, Lola rennt is not merely another example of the general
prevalence of classical storytelling in cinema, it is also evidence of its per-
sistency within contemporary complex narratives. In an interview, Bordwell
sums up his understanding of Lola rennt concisely:
Bordwell (2002a) proposes that in the forking paths of cinema, the Borgesian
labyrinth of time has been ‘trimmed back to cognitively manageable dimen-
sions [...] designed for quick comprehension’ (91). He traces out seven conven-
tions whereby this is achieved. In the following, three of these – particularly
relevant for the recuperation of linearity in Lola rennt – are presented
and discussed. These conventions are as follows: #1) ‘Forking paths are
linear’ (92); #6) ‘All paths are not equal; the last one taken presupposes the
others,’ (97) and #7) ‘All paths are not equal; the last one taken, or completed,
is the least hypothetical one’ (100).
#1 is connected to Bordwell’s contention that ‘forking-path’ narratives
‘are built not upon philosophy or physics but folk psychology’ (90). Despite
the f ilms’ frequent and often explicit references to philosophy and/or
science, Bordwell argues that these theories can shed only modest light
on narrative conventions insofar as the latter are customized to fit ‘the
ordinary processes we use to make sense of the world’ (90). In the end, the
highly complex and abstract theories of modern physics and philosophy,
so Bordwell’s thesis, simply do not conform to the cinematic requirements
for painless consumption:
multiple and equally possible futures. This is mainly the case, since it would
require the actualization of the virtual pathways into genuine, linear, nar-
rative trajectories. Hence, doing absolute justice to the complexity entailed
in the short story is a false requirement for determining how these films
deal with the Borgesian thought experiment. Bordwell seems to accept that
narratives must always oscillate between convention and transgression,
thus his actual line of inquiry is also not whether ‘forking-path’ narratives
actually realize a Borgesian labyrinth of time or not. The question he poses
instead is whether these films open up to the complexity of ‘multiple worlds’
or rather enclose them in a linear, classical worldview that conforms to
the idea of the one necessary and ‘true’ path. Bordwell believes the latter
to be the case.
Bordwell’s convention #1 (‘forking paths are linear’) describes how each of
the narrative forks ‘adheres to a strict line of cause and effect’ (92). Although
the overall linear trajectory may split, each of the bifurcations eventually
establishes its own linear trajectories. Bordwell assumes that the mode
of causality that pertains to each of the bifurcations is identical with the
causal-linear narrative drive of the classical film. However, it should be
noted that the fact that linearity can be restored after each bifurcation is
not necessarily a contradiction to the temporality of complexity theory.
Prigogine & Stengers (1984) explain that it can be expected that ‘near a
bifurcation, fluctuations or random elements would play an important
role, while between bifurcations the deterministic aspects would become
dominant’ (176). In other words, the contingency or non-linearity is consti-
tuted in the moment of bifurcation, whereas more causal-linear patterns
dominate each fork, when these can be observed in isolation, i.e. once the
inherent potentiality for further bifurcations of each fork is reduced from
the equation. In relation to this, the flashforwards of the film operate as
constant reminders of the endless virtual possibilities of each narrative
trajectory. Admitted, it is quite common for ‘forking-path’ narratives only
to visualize a limited amount of forks (often even the minimum of two),
and for Bordwell (2002a) this means that in Sliding Doors (Howitt 1998)
and Blind Chance the ‘narratives assume that one moment of choice or
chance determines all the rest’ (92). Although it might be the intention of
some films to invoke such an interpretation of its events (the early, more
classical ‘forking-path’ narrative It’s a Wonderful Life [Capra 1946] comes
to mind), one must be sceptical towards proclamations about the intrinsic
nature of the narrative itself (as isolated from the spectator/analyst).
Another issue with Bordwell’s theory is that it does not distinguish be-
tween different modes of causation, or, more precisely, between the linear
The Complexit y of Complex Narr atives 163
characters and spectators have across the multiple worlds of the narra-
tive. Bordwell (2002a) asserts that ‘[t]he future shown first supplies some
preconditions for later ones, always for the audience and sometimes for the
character’ (99). That is, the information that spectators receive first will
influence how they experience later events. This, as Bordwell explains,
is ‘due to the exigencies of telling in time’ (99).14 Bordwell here touches
upon the irreversible nature of the cinematic medium, which it has been
argued cannot be equated with causal-linear reversible time. However,
this convention also concerns those incidents where characters, too, can
accumulate knowledge across the parallel universes. When this is the
case, the film introduces a linear, narrative trajectory that cuts across the
dispersed narrative continuum, and gives it a uniform direction towards
a final resolution. In Bordwell’s interpretation of the film, Lola ‘learns to
control the chance that ruined her previous futures’ (99).15
In combination with convention #7 (‘All paths are not equal; the last one
taken, or completed, is the least hypothetical one’) Bordwell has collected
strong support for the thesis that the Borgesian labyrinth is domesticated
by classical linearity within ‘forking-path’ narratives. The question is how
this linearity was achieved. In other words, does the narrative encour-
age spectators to single out the last path taken as the least hypothetical
one? Alternatively, is Bordwell analytically predisposed to single out a
privileged path due to the cognitive bias towards linear organization of
his conceptual framework? Considering Bordwell’s constructivist theory
of narrative comprehension, it is startling that he assumes linearity to be
an intrinsic quality of the narrative itself. If this is not to be perceived as
merely a personal interpretation but an intrinsic quality of the narrative
itself, it would be fair to assume a broad consensus that Lola’s last run should
be taken as the one ‘true’ path. This, however, is not the case.
Elsaesser & Hagener (2010), for instance, count Lola rennt as a ‘post-
mortem film’, where ‘while the body is (un)dead, the brain goes on living
and leads an afterlife of sorts or finds different – ghostly, but also banal,
mundane – forms of embodiment’ (165). Brockmann (2010), following a quite
different string of arguments, denies that the film’s trajectory replicates that
of the classical film, because its characters do not grow more introspective,
reflective, or enlightened over the course of the narrative, instead
the film places Lola in motion, and the point of the movie’s repetitions
is not so much to come to some sort of ultimate enlightenment as it is
the pleasure of the game itself. ‘Everything else,’ as the uniformed bank
guard in the movie’s prologue had declared, ‘is theory’. (461)
The Complexit y of Complex Narr atives 165
Finally, Kovács (2007) denies that any of the three bifurcations should be
regarded as the most privileged or ‘true’ one, thus denying that Bordwell’s
convention #7 is at work in the film. He instead argues that
Rather than being interested in this mutual struggle as a dynamic and crea-
tive force in itself, Martin-Jones aspires to determine the degree to which
the selected films either de- or reterritorialize time. Exemplifying how
within contemporary cinema ‘the labyrinthine possibilities offered by the
time-image are caught in the process of reterritorialisation as movement-
images’ (113), Martin-Jones has selected two ‘forking-path’ narratives: Lola
rennt and Sliding Doors. Martin-Jones declares that he will ‘use David
Bordwell’s article, “Film Futures” [...] to demonstrate how the overriding
narrative logic that [Sliding Doors and Lola rennt] manifest is that of the
movement-image’ (85). Bordwell and Deleuze are thus united in the task of
categorizing cinema according to the linear-non-linear dichotomy. Martin-
Jones shows little concern for the discrepancies between the cognitive
The Complexit y of Complex Narr atives 167
On one side of the screen, as Manni waits on his fate, time passes slowly
for him; on the other, for Lola running to beat the clock, time passes
almost too quickly. For the spectator, however, their relative movements
appear to be seen objectively, due to the presence as measure of time of
the hands of the clock that appears at the top of the screen. (112)
in original). This view calls attention to the non-linear and virtual aspects
of the film in a manner that does not subordinate them to the narrative.
Shaviro (1993), for instance, argues:
Already in the late 1920s, Lefebvre had challenged the then dominant phil-
osophical theorization of time along Bergson’s notion of durée (duration),
and set out to develop what he himself referred to as a ‘theory of moments,’
privileging the importance of the instant. In Lefebvre’s understanding
The Complexit y of Complex Narr atives 171
In her study of the soundscape of Lola rennt, Caryl Flinn (2004) suggests
that the choice of techno music has – at least – two plausible motivations.
First, techno music with its persistent ‘backbeat’ has a direct and bodily
appeal, which is underlined in its function as dance music. The music thus
attaches our affective engagements with the film to the movements of the
title character, and thereby constitutes a very basic and precognitive bond
between spectator and protagonist (that feeds back into and thus influ-
ences our cognitive appreciation of the film). It can be argued, as Bordwell
has done, that this is accompanied by an epistemological bond between
spectators and Lola since both are able to ‘learn’ across parallel universes
(cf. Bordwell’s convention #6). In this manner, the film connects us to Lola
cognitively as well as affectively. The music, however, does not only tie
spectators to the film’s main character, but equally connects them to the
persistent and riveting flow of the film. As Flinn argues, the ‘musical beats
dictat[e] much of [Lola rennt’s] rhythm, pace, editing, and energy’ (202).
The techno music thus sets the overall rhythm of the film.
It would, however, be a mistake to assume that this means a complete
reintroduction of the affective-emotional-cognitive circuitry associ-
ated with classical cinema. The music does not lead up to the inevitable
climax of the story, since ‘unlike traditional tonal music, techno has no
clear beginning, patterns of development, or resolution; unchanging and
energetic, it is repetitive without standing still’ (202). Rather than simply
inducing a moment of progression, the film attempts to enfold or embed
us into its (narrative, audiovisual, stylistic, etc.) rhythm (cf. Chapter V).
This is primarily achieved at the level of affection since the spectator here
is connected to the musical rhythm of the film and to Lola’s relentlessly
forward-moving body. At times, the rhythm of the film, the movement of
the main character, and the affectedness are so enfolded into one another
as to appear inseparable. The film, for instance, achieves this in a scene
where Lola’s heartbeat synchronizes with the beat of the techno music to
create one united pumping rhythm.
When the audiovisual aspects of the film are considered, the dramaturgi-
cal ‘forking-path’ structure is given a dimension that has been obscured by
Bordwell’s and Martin-Jones’ obsession with linearity and continuity. The
narrative structure, the film’s multimodal visual style, and the dynamics
of the soundtrack all simultaneously complement Lola’s restless forward
movement and the film’s repetitive loops in order to accentuate recogniz-
able patterns of change and difference. It is in this manner that Lola rennt
contains, yet cannot be reduced to either the linear logic of continuity or the
non-linear ruptures of discontinuity. Wedel (2009) turns to Flinn to rehearse
The Complexit y of Complex Narr atives 173
a similar string of arguments when he asserts that the techno music acts
‘[a]s a musical idiom and temporal marker which is both a linear forward
driving force that vectorizes movement and unleashes a pulsating energy
and, at the same time, constitutes a highly “repetitively structured form,
organized around beats per minute”’ (137; cf. Flinn 2004, 202).
In a similar fashion, the split screen that for Martin-Jones encapsulates
Lola rennt’s linear rationale is perhaps better understood as comprising
several modes of temporality – including linearity and non-linearity. Once
the split screen is seen as part of the overall narrative rhythm of the film,
the linearity of the scene incorporates the spectator, who takes part and
actively forms this rhythm. This does not happen in the form of a struggle
between reterritorializing and deterritorializing powers, but is perhaps
better perceived as ‘unities in opposition’ formed between different spatio-
temporal logics (Lefebvre 2004; Wedel 2009). Whereas the relation between
these in the first strives towards dominance, the latter brings these elements
into synthesis.
The split screen should be seen in unison with the narrative structure,
the soundtrack, the bedroom scenes, the flashforwards, etc. All are operat-
ing towards ‘synthesizing linear and cyclical temporalities into the one
common logic of rhythm’ (Wedel 2009, 137). The common logic of rhythm
should not mistakenly be understood as a ‘true’ logic, since it itself implies
a multiplicity of many logics. Instead, it is the logic of persistent feedback
loops in the system that connects non-linear affects with cognitive strives
for meaning. We are here approximating the logic of the embodied fabula.
This differs from the binary logic as exemplified by Martin-Jones, who
perceives the clock in the split-screen image to be a symbol of the disembod-
ied, objective, and temporally detached perspective that the film proffers
(cf. Martin-Jones 2006, 112). Here the film is ultimately reduced to its linear
dimension. However, once the spectator is actually perceived to embody
the various temporalities of the films – in the split screen, the spectator
embodies the dissonance in temporal perspectives – the temporal logic
conveyed in the scene appears multilayered and complex.
This is not a recuperation of linear temporality, since according to the
logic of rhythm ‘[t]ime and space, the cyclical and the linear, exert a recipro-
cal action: they measure themselves against one another; each one makes
itself and is made a measuring-measure; everything is cyclical repetition
through linear repetitions’ (Lefebvre 2004, 8). The film ties us affectively
and cognitively to the characters, but also to the narrative and audiovisual
rhythm of the film. This ‘synchresis’ (Chion 1994) (an acronym formed in
the merging of the words synchronism and synthesis to describe the forging
174 Cinema and Narr ative Complexit y
What will you find once you have completed the intricate
and exhausting path and found the centre of the maze?
Yourself – in the middle of a maze.1
Introduction
spectator into the narrative, and thus spectator and film become deeply
intertwined. To better capture this aspect of the cinematic experience
induced by Memento an embodied reconfiguration of spectatorship is
required.
In contrast to our everyday experience of time as forward progression,
Memento opens with a sequence in which the ‘arrow of time’ has been
reversed (cf. Chapter VI). Here a Polaroid photo appears on the screen,
which is only later to be identified with the film’s main character Leonard
Shelby (Guy Pearce), who suffers from anterograde amnesia – a condition
that makes him unable to create new long-term memories. Curiously,
rather than gradually developing, the Polaroid dissolves each time it
is shaken. Suddenly, the Polaroid ‘jumps’ back into the camera, blood
‘runs’ up the wall, a gun ‘springs’ into Leonard’s hand, and a cartridge
‘flies’ back into the gun, before a man – later to be identified as Teddy
(Joe Pantoliano) – ‘comes alive’ with a scream. The scene contains a
media-conscious play on the anxieties and desires associated with the
cinematic and photographic ability to ‘preserve the lifelike movements
of loved ones after their death’ (Doane 2002, 3).3 Yet, Memento goes even
further in this respect, since it has integrated an awareness of how the
cinematic medium structures human perception and cognition into its
dramaturgical arrangement.
The innovative and experimental narrative structure of Memento has
been instrumental for the extensive attention devoted to the film by fans,
critics, and academics alike. Following the suggestion of film critic Andy
Klein (2001), the narrative structure can be illustrated according to an
intricate, yet systematic, scheme where the coloured reverse chronological
scenes (A, B, C, etc.) are separated from the black-and-white, chronologi-
cal scenes (1, 2, 3, etc.). Klein’s suggestion provides us with the following
visualization of the narrative structure:
With the merging of the two narrative threads, the film allows for the
construction of a causal-chronological continuum, which can be translated
into the following structure:
1, 2, 3, 4 ,5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22/A, B, C, D, E, F,
G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, Credits (in reverse).
Facts, not memories: that’s how you investigate. I know, it’s what I used
to do. Memory can change the shape of a room or the color of a car. It’s
an interpretation, not a record. Memories can be changed or distorted
and they’re irrelevant if you have the facts.
Sammy Jankis wrote himself endless notes. But he’d get mixed up. I’ve
got a more graceful solution to the memory problem. I’m disciplined and
organized. I use habit and routine to make my life possible. Sammy had
no drive. No reason to make it work.
and order of events; the constant revision and reintegration of new fabula
events; and the capacity of sensing time (89). The film thus overloads the
mechanical operations of our memory systems, insofar as ‘[i]t is impossible
to keep more than a few elements in our short-term memory’ (97). This
renders difficult the realist search of a coherent, meaningful, and unified
‘truth’. Thus, the narrative structure of Memento both activates our realist
desire for knowing the ‘truth’ while spelling out the imperfect nature of
knowledge based on the unreliable nature of memory.
Consequently, ‘[w]hile the film continues to present new elements to be
processed, we cannot keep the complete ordered fabula structure in mind’ (97).
This introduces a gap, since the solidity of the fabula available to the analyst
after a critical retrospective dissection of the film (cf. Klein 2001) can no longer
meaningfully be said to correspond with the story that spectators operate
with during the screening of the film. This renders evident that the fabula
can be seen as an analytically detached representation of the narrative (the
analytical fabula), which is generally more systematic and linear than the
spectator’s mental experience of the narrative (the embodied fabula). My point
is that Memento activates our desire for constructing an analytical fabula,
yet in doing so demonstrates that narrative experience extends far beyond
the ‘problem-solution’ or ‘question-answer’ models of cognitive formalism.
Volker Ferenz (2009) has pointed out that Memento stages a clash
between the realist and the constructivist positions on epistemology.
Besides carrying the traces of a realist epistemology, Ferenz (2009) has
contended that Memento and similar f ilms simultaneously ref lect
upon the ‘modern discourse of epistemological scepticism because they
playfully stage the epistemic limitations experienced by their respective
character-narrators’ (260). Since Memento does not deny the existence of
an external reality, but restricts the possibility of knowledge to the sphere
of that which ‘the autopoietic human being makes of it’ (274), Ferenz ar-
gues that Memento can be perceived as a ‘textbook case of psychological
constructivism’ (274). Although the constructivist theory appears to be a
suitable framework for understanding Leonard, Ferenz argues that the film
ultimately demonstrates how this epistemological position can ‘easily lead
to the erosion of personal responsibility’ (277).
On this interpretation, the film actually contends that ‘a philosophical re-
alism, where we discover features of objective reality rather than construct
them, is preferable in the real world’ (277). This argument should be seen in
the light of how Leonard actively constructs his memories according to a
classical and autopoietic narrative, where he plays the role of the innocent
victim, who must fight an unjust world against all odds. In the pivotal
182 Cinema and Narr ative Complexit y
scene at the end of the film (22/A) Leonard manipulates himself into killing
Teddy (we see Leonard shoot Teddy in the opening scene, but it is only at
the end of the film that this act can be put into a more rewarding context).
As Leonard scribbles down Teddy’s number plate in his notebook with the
addition ‘fact number 6’, his voiceover is heard: ‘Do I lie to myself to be
happy? In your case, Teddy... Yes, I will’. For these reasons, Ferenz argues
that Memento expresses the modern anxieties connected to a radical
constructivist epistemology and the loss of stable truths.
However, it could equally be argued that the moral deprivation of
Leonard neither originates from his realist nor constructivist tenets but
their unfortunate combination. Leonard acts and reacts as an ‘affective
machine’, because the mnemonic devices around which he structures his
environment are unable to connect with deeper layers of memory (cf. Bianco
2004). This means that Leonard’s tattoos, Polaroids, notes, etc., prompt
immediate actions. His facts are bereft of their complex context, and his
methodological and realist system thus relies on a problematic deductive
reasoning. As Bianco (2004) has observed, ‘the injunction inscribed on the
Polaroid of Teddy, “Don’t believe his lies,” becomes a generalized, “don’t
believe Teddy,” since there can be no distinction made between perception
and memory, Teddy and his lies’ (384).
Due to Leonard’s misuse of the constructivist epistemology to justify his
immoral actions, Ferenz concludes that the film demonstrates the moral
implications of the radical constructivist position:
One day I drank too much coffee and said to myself, ‘Well, if you tell
the story backwards, then the audience is put in the same position as
Leonard. He doesn’t know what just happened, but neither do we.’ (Nolan
in Molloy 2010, 45)
murderer who may or may not exist – but whose existence in any case has
ceased to be important. In this fashion, Memento explicates the mise en
abyme of cinematic narrative comprehension as a paradoxical oscillation
between constructivism (we actively construct the narrative) and realism
(to establish an approximately ‘true’ fabula).
In doing so, Memento playfully stages a modern predilection for reconcil-
ing constructivist insights within a realist epistemology. Nowhere is this as
explicitly pronounced as in Bordwell’s theory of narrative comprehension.
According to Bordwell (1996a), radical or strong constructivist positions
risk the lure of absolute relativism:
Here ‘loopy thinking’ describes the act when individuals, fearing a lack of
closure, ‘fix on a mental loop whereby options are reduced to a narrow and
recurring set of irresolvable alternatives, a mental maze from which they
cannot escape’ (9).
In proposing a ‘fear of invalidity’, Ben Shaul assumes a spectator for whom
the main cinematic and cognitive pleasure resides in the achievement of
closure, i.e. of learning the ‘truth’ about the narrative. This assumption reso-
nates with Bordwell’s theory of narrative comprehension, which assumes
that a great deal of cinematic pleasure lies in the cognitive reorganization of
the narrative continuum into a causal-linear and coherent series of events.
As has been argued elsewhere, this account has revealed its explanatory
limitations, since it cannot account for the narrative pleasures invoked by
films that disrupt the urge for narrative certainty or otherwise upset our
expectations (Sinnerbrink 2011, 52). Consequently, cognitive theories have
displayed a general lack of sensitivity for how the spectator experiences
the (successful or failed) attempts to construct a fabula, and the possible
reflections to be drawn from this experience are lost as a result.
In fact, it can be argued that Ben Shaul’s criticism of Memento reflects
back upon his own restricted conception of narrative comprehension. Since
the linear interpretative model that Ben Shaul presupposes is uneasy with
narrative ambiguity, the spectator is bound to a ‘closed-minded’ diminishing
of ambiguity by prematurely settling on one of the possible interpretations
as the correct one. Otherwise viewers are caught in a catatonic state of
‘loopy’ thinking in which no progress is being made. However, perceiving
the narrative maze as a limitation to thought – rather than a productive and
creative force – appears to be an erroneous belief, which, I believe, stems from
the marriage of constructivism and realism found in cognitive film science.
In order to avoid the problematic union of realism and constructivism,
Redfern proposes an alternative to Bordwell’s unidirectional communica-
tion model. Redfern’s alternative is a self-referential model that relies on
constant feedback loops (cf. Fig. 3). While Redfern’s model can be criticized
for not allowing emotion or affect into the model of knowledge construction
(cf. Chapter V), its advantage over Bordwell’s model is that it does not presup-
pose the existence of inherent narrative meanings or cues. This model
Memento and the Embodied Fabul a 187
Figure 3.
Stages in the Construction of Knowledge (Redfern 2004, 46)
Was the story about Sammy ‘true’? Or was the story rather about Leonard,
and was it Leonard’s wife rather than Sammy’s wife who was diabetic and
killed herself to try to snap Leonard out of it? Was Leonard’s wife even
really killed in the accident? These questions are raised by Ted, but can Ted
be trusted to tell the truth? In any event, Ted himself does not necessarily
know the truth and claims to be only speculating. And so on. The ‘truth’
of the past is undecidable for these and other issues; for example, we never
Memento and the Embodied Fabul a 189
do find out whether Leonard did or did not kill ‘John G.’ At this level, the
viewer becomes aware of the indiscernibility between the truth or falsity of
layers of past. And again, the structure of time is directly revealed. If instead
we were confident in a single determinate truth of the past, we would be
falling into the more traditional understanding of time as linear progress,
and of the present as the only reality, and the past as no longer existent. (177)
The tendency to conflate the temporality conveyed in the film with that
pertaining to the spectator’s experience is thus not reserved to cognitive
and classical narratological studies (cf. Chapter VI). The embodied fabula
circumvents this conflation by providing a conceptual tool capable of dif-
ferentiating between these layers of temporality. It can thus reflect how
spectators get caught up in their own attempts to render the cinematic
continuum comprehensible in causal-linear terms. This in a fashion that
does not seek to reconcile a realist narratological desire for establishing the
determinable (or, indeterminable) nature of the classical fabula.
Memento and the Embodied Fabul a 191
The linear nature of the film is made explicit on the special edition of the
DVD-version, since it includes a chronological version of the film. This ver-
sion reveals how meticulously the film has been constructed to accentuate
the causal-linear relation of the individual scenes. Yet, the chronological
version not only affirms the linearity of the film (as ‘effect-cause’ rather
than ‘cause-effect’), but also the non-linearity of the cinematic continuum.
Although the events of the film remain the same, anyone who has seen
both the original and chronological version of the film is likely to have had
two qualitatively different cinematic experiences. Given that a non-linear
system undergoes a qualitative (rather than quantitative) change once its
components have been reassembled (cf. Chapter VI), the addition of the
chronological version draws our attention to the non-linear dimension of
the cinematic continuum. Again, Nolan himself has been the first to point
out this particular non-linearity of the film. In an interview from 2001 with
New Times Los Angeles, published shortly after the film’s initial release,
Nolan explains:
The whole idea was to make a film that bled into the mind a little bit,
spun in your head, that you constructed very much yourself. And when
I listen to [Radiohead’s album Kid A], no matter how many times I listen
to it, I don’t know what comes next. (Nolan in Timberg 2001, 14)
Here it becomes evident that Nolan does not envision the narrative as an
inherent feature to be discovered in the film. Instead, narration is a process
that occurs in an assemblage with the spectator. It would thus be a mistake
to assume that since the film is constructed according to a strict effect-cause
pattern, the cinematic experience it gives rise to must necessarily also
succumb to this logic. The film rather balances two separate logics at the
same time. First, there is the causal-linear logic according to which the
narrative continuum can be reassembled. This influences, yet cannot be
reduced to, the temporality conveyed in the complex cinematic experience
of the spectator trying to straighten out the cinematic continuum. The
film’s complexity owes a lot to letting its viewers experience the differ-
ences between these two layers of cinematic temporality. In carving out
the temporal complexity that is conveyed in the interplay of these, realist
interpretative methods reduce the temporal experience of the film to the
construction of a coherent fabula (cf. Bordwell 1985a, 33).
As suggested in previous chapters, the embodied approach within the cog-
nitive sciences may prove an important cornerstone for bridging cognitive
and film-philosophically-oriented positions (cf. Protevi 2010; Pisters 2012;
Memento and the Embodied Fabul a 193
[t]he mental and conceptual images [...] have to do with the limits of
classical identity formation, where we assure ourselves of who we are
through memory, perception and bodily self-presence. When these
indices of identity fail, or are temporarily disabled, as in conditions of
trauma, amnesia or sensory overload, it challenges the idea of a unified,
self-identical and rationally motivated individual, assumed and presup-
posed by humanist philosophy. (155-156)
to the images. Aside from the recurring musical theme of the film, Renner
mentions the close-ups of Leonard’s sad facial expressions as he mourns his
dead wife as examples. Unlike traditional cognitive theories that highlight
the rational dimensions of our emotional responses to cinema, Renner (2006)
is interested in those cognitive processes that are largely ‘unconscious and
that occur somewhat independently of the film’s plot or outcome’ (107). She
argues that ‘emotion cues’ do more than act as instigators and sustainers of
mood (cf. Carroll 2001), and maintains that these can operate more directly
to condition the viewer to a particular state of mind (Renner 2006, 107).
Thus, Memento demonstrates the intricate nature of emotions as situ-
ated in the gap between affect and cognition. Initially the film structures
our emotional experience along a classical pattern, insofar as it invites us to
sympathize with Leonard, who has been the victim of a terrible crime from
which he still suffers greatly. Thereby, the film allows us to experience a
rational underpinning to our emotional states by playing with the cinematic
conventions pertaining to the righteous hero. This initial alignment is
supported by what Greg M. Smith (2003) has termed ‘mood cues’. According
to him, the act of ‘generating brief, intense emotions often requires an
orienting state that asks us to interpret our surroundings in an emotional
fashion’ (42). In addition, ‘film structures seek to increase the film’s chances
of evoking emotion by first creating a predisposition toward experiencing
emotion: a mood’ (42).
Renner (2006) explores four moments in Memento whose primary func-
tion she argues is the ‘creation of sympathetic sadness’ (108). The central
focal points of these scenes are Leonard’s grief over the loss of his wife, and
his inability to move on. As Leonard describes in a scene designed to create
sympathy for his character:
I know I can’t have her back, but I want to be able to let her go. I don’t want
to wake up every morning thinking she’s still here then realizing that she’s
not. I want time to pass, but it won’t. How can I heal if I can’t feel time?
For Leonard the memory of his wife continues to pervade his perception,
while no new memories are allowed to enter his conscious state. Leonard’s
condition is thus misconstrued in terms of a loss of memory, insofar as
memories are what define his existence. Towards the end of Memento,
Leonard explains his condition to the undisclosed person (presumably
Teddy) on the telephone: ‘You know the truth about my condition, officer?
You don’t know anything. You feel angry, you don’t know why. You feel guilty,
you have no idea why.’ Here we find an acute description of the rupture
200 Cinema and Narr ative Complexit y
unified and continuous. Yet, they also ascribe meaning to our experiences in
a manner that accommodates our ongoing autobiographical or ‘autopoietic’
narratives (cf. Bruner 1991, 2004; Young & Saver 2001). Thus, it can further be
argued that Memento in constructing an allegiance between Leonard and
the spectators defamiliarizes the autobiographical processes that structure
perception according to the ongoing narrative of the individual.
The alignment between Leonard and the spectator’s narrative construc-
tion is further facilitated through the film’s extensive use of voice-over. This
technique causes the main character’s efforts to restore spatio-temporal
coherence to mirror those of the spectators trying to navigate the narrative
universe unfolding before them. The repetition in a variety of scenes where
Leonard – presumably in synchrony with the audience – asks: ‘So where
are you?’ marks the manner in which his voice-over runs parallel with the
spectator’s cognitive efforts to construct narrative sense (cf. Bianco 2004).
The voice-over thus connects with, reflects upon, and eventually obstructs
the spectator’s own ‘autobiographical dialogue’.
To capture the deeper-lying strata of the cinematic experience, defamil-
iarization must be able to go beyond the cognitive-formalist separation of
‘habitual’ from ‘aesthetic’ perception. Kristin Thompson (1988) renders this
separation explicit, when she contends:
The problem with this differentiation is that it presumes the formal aspects of
a film to be determinant of the range of (cognitive) responses available to the
audience. Having strongly positioned her theory as one of active spectatorship,
it is noteworthy that Thompson assumes that the viewer can only ‘respond
to a film in the way that the film wants her to, i.e. passively’ (Brown 2013,
134). This separation harbours a reductive conception of perception as being
generally automatic, linear, and efficient-prone. Given the constant feedback
loops in our cognitive-perceptual registers, we nevertheless do not always
experience our environment in an automatic manner. Changes in our ha-
bitual environment should therefore be accepted as being – in principle at
least – capable of defamiliarization to the same degree as art.
Memento and the Embodied Fabul a 203
The mimesis between life so-called and narrative is a two-way affair: that
is to say, just as art imitates life in Aristotle’s sense, so, in Oscar Wilde’s, life
imitates art. Narrative imitates life, life imitates narrative. ‘Life’ in this sense
is the same kind of construction of the human imagination as ‘a narrative’
is. It is constructed by human beings through active ratiocination, by the
same kind of ratiocination through which we construct narratives. (692)
From this perspective, it no longer makes sense to talk about a strict distinc-
tion between the spectator and the medium, the object or the subject, the
body or the mind. Instead, narratives and cinema have entered the domain of
perception ‘proper’, and become active players in structuring perception, also
beyond the ‘proper’ cinematic situation. As Elsaesser (2004a) has remarked:
In making much of human life and history ‘visible,’ the cinema has also
created new domains of the ‘invisible.’ Key elements of cinematic percep-
tion have become internalised as our modes of cognition and embodied
experience, such that the ‘cinema effect’ may be most present where its
apparatus and technologies are least perceptible. (76)
Perceiving the environment [...] is not just a matter of having the brain
receive direct signals from a given stimulus, let alone receiving direct
pictures. The organism actively modifies itself so that the interfacing can
take place as well as possible. The body proper is not passive. Perhaps
no less important, the reason why most of the interactions with the
204 Cinema and Narr ative Complexit y
environment ever take place is that the organism requires their occur-
rence in order to maintain homeostasis, the state of functional balance.
The organism continuously acts on the environment (actions and explora-
tion did come first), so that it can propitiate the interactions necessary for
survival. But if it is to succeed in avoiding danger [...] appropriate actions
can be taken in response to what is sensed. Perceiving is as much about
acting on the environment as it is about receiving signals from it. (225)
The circuits and linkages of the brain do not pre-exist the stimuli, corpus-
cles, and particles that trace them, as Deleuze (2000) has argued, and thus
cinema ‘makes bodies out of grains’ (366). In comprehending Memento,
spectators initially utilize the analytical fabula, but in doing so our attempt
to induce the film with causal-linear order turns back on itself, and in this
manner, we are enfolded or embedded into the narrative universe. In this
fashion, the film restructures our perception in terms of the embodied
fabula as a corporal-mental tool that guides the immediate interaction with
the narrative according to a Möbius strip logic such that our cognitive infer-
ences and visceral affectedness form a feedback loop. It is in this loop, rather
than by cognitive inferences alone, that spectators are able to construct and
embody the narrative universe or ‘film world’ (cf. Yacavone 2015). Following
this logic, the narrative is no longer something we merely impose on the
film as analytically detached spectators from the outside (‘narrative is not in
us’), but something which is created in the encounter with the film (‘we are
in a Being-narrative’). Ultimately, narrative comprehension can no longer
be detached from our bodily, affective, or emotional responses to the film.
Simultaneously, the cinematic experience emerges as something more
than just a ‘machine for generating affect’ (cf. Shaviro 2010, 3). In the theory
proposed here, the fabula transforms into an embodied, operational, and
structuring tool that guides the spectator’s exploration of the narrative
environment cognitively, emotionally, and affectively. This provides
us with a new narratological approach to the aesthetic and beauty of
Memento as something not primarily a function of the film’s narrative
puzzle (cf. Buckland 2009b), but rather something that pertains to how
viewers become absorbed into the temporalities, narrative rhythms, and
the sensational flows of what asks to be conceptualized as an embodied
cinematic experience.
VIII. Conclusions
So we can follow this movement, from beauty to the world to everything that
is behind the world. All of it enters through our eyes and our ears, vibrating
directly on us. What this says is: there is a world out there and it is huge and I am
in it. Leviathan [Castaing-Taylor & Paravel 2012] doesn’t ask us to bring anything
to it; it doesn’t need our stories, our knowledge, our prejudices. In its indifference
to our presence it’s a nice reminder of why the movies can be so affecting in the
first place, of what it feels like to be confronted with something that is truly
outside of everything our experiences have taught us.
‒ Coldiron 2012, par. 12
The aim of this book has been to offer a framework for comprehending
the transformative nature of cinematic spectatorship, especially as it has
recently been altered by the fluid boundaries of contemporary media culture
(cf. Pisters 2012, 11). Contemporary complex cinema forces us to rethink and
reconfigure the linear-non-linear dichotomy of film studies that harks back to
the opposition of classical cinema and the tradition of (European) art cinema.
As a consequence, complex cinema is no longer well accounted for by the
overarching Deleuzian categories of the movement-image and the time-image.
Instead of emphasizing the difference between the classical and the modern,
contemporary cinema explores their mutual inextricability. Required is thus
an approach that emphasizes the interrelation of what has traditionally been
kept isolated, such as the linear and non-linear; the affective, emotional,
and cognitive investment of the audiences; the contingent from the causal-
determined; the body from the mind; etc. In their experiments with different
modes to invoke a unique narrative experience, complex films render the
limitations of reducing the spectator’s narrative engagement to the cogni-
tive processes involved in organizing the narrative events causal-linearly
visible. Similarly, once confronted with the ‘will to complexity’ that defines
contemporary cinema, several prevalent concepts (e.g. the fabula, background,
or defamiliarization) have begun to reveal their explanatory limitations.
Following the main argument raised by this book, contemporary cinema
demands a reformulation of cinematic spectatorship by revealing the
limitations of the classical narratological fabula insofar as this concept
1) insulates spectators’ cognitive responses from their emotional and af-
fective responses to the film and 2) conflates the multilayered cinematic
temporality to its causal-linear predispositions. Although the fabula as
206 Cinema and Narr ative Complexit y
reality of the universe’ (Morin 2007, 6). The result of this process appears
to be either a reduction of the complex spatio-temporal experience of the
viewers to a linear principle, or the determination of the indeterminate
nature of the narrative in question (cf. Chapter VI & Chapter VII). Missing
in today’s film theoretical landscape is a theoretical and methodological
alternative that emphasizes the cinematic experience in favour of a classical
narratological search for a coherent, chronological, and unified narrative.
By challenging the representational and computational foundation of
the fabula, it has been possible to conjure up a complementary take on
this imperative narratological tool; sensible to both the higher cognitive
processes and the aesthetic dimension of cinema.
In relation to this, it has been incisive to allow the films themselves
to take an active part in the reconf iguration of our analytical devices
and interpretative strategies. Complex narratives, as I have argued, do
not privilege affect over emotion or cognition; however, they do call for a
reconfiguration of their relation. To rethink the cinematic experience in
terms of the interactions of cognition, emotion, and affect, this study has
turned to the emerging research field of embodied cognition (cf. Chapter V).
Insofar as such interactions are ill-understood from a context-independent
framework designed to separate cognitive difficulties from each other
(cf. Morin 2007), I have followed the proposal of John Protevi (2010) to draw
upon Deleuzian ontological insights to further strengthen the philosophical
claims of embodied cognition and complexity theory. In this manner, cin-
ema has not only been granted a formative role in revealing the limitations
of traditional narrative approaches structured around the establishment of
a coherent, chronological, and unified fabula, but also provides intriguing
film-philosophical ‘encounters’ that enable us to re-explore highly relevant
philosophical, psychological, and neurological issues with reference to the
cinematic experience.
Going beyond the linear-non-linear dichotomy thus also entails a move
beyond the usual limitations of the sphere of cinema. Consequently, de-
bates concerning the temporal and narrative complexity of contemporary
cinema are not merely of film-theoretical relevance, since cinema’s mode
of engaging the spectator grants us with a renewed perspective on human
perception, cognition, and affect. This is especially evident in relation to the
growing neurological interest in cinema that allows us to frame questions
concerning the human brain differently. Nowhere are the ties between
cinema, philosophy, and science, as well as current societal, political,
and moral questions, as tightly woven together as in the questions that
contemporary complex cinema raises. As Pisters (2012) has suggested,
Conclusions 209
in contemporary media culture the brain and the images converge (and
become ‘neuro-images’). Antonio Damasio (2011) presents a kindred idea
from a neurological perspective, when he argues that ‘[m]ovies are the
closest external representation of the prevailing storytelling that goes on in
our minds’ (188). In extension, Gallese and Guerra (2012) have argued that
‘[f]ilm is a possible target of investigation for cognitive neuroscience, and for
a variety of good reasons’ (183). While cinema and neuroscience may shed
valuable light on each other, it is, however, vital not to reduce the cinematic
experience to the evolutionary hardwired biological machinery of the brain
according to a moderate interpretation of embodiment (cf. Chapter V). The
risk is that we forget the actual films and the cinematic experience that
we opted to explain in the first place. Before turning to neuroscience and
related fields, we should thus turn to the films themselves.
One possibility is to turn to the fragmented opening of 21 Grams to
examine how it provokes a reconfiguration of the ‘affective-emotional-
cognitive’ circuitry of the spectator, since the affective ‘incipience to act’
(cf. Massumi 2002) invoked by the images can find neither emotional nor
cognitive discharge. Another possibility is to examine how Lola rennt
does something comparable by tying us affectively and cognitively to the
kinaesthetic of its main protagonist, to its energetic soundscape, and to
its dynamic, narrative rhythm (cf. Chapter VI). We could also turn to the
backward narrative structure of Memento, which arguably does not so
much dissolve (Cartesian) subjectivity as it reconfigures and alters its
foundations to demonstrate its connection to a constant ongoing pro-
cess of defamiliarization (cf. Chapter VII). The point being that cinema
contains an endless cabinet of examples that could be used to rehearse
film-philosophical ‘encounters’ allowing the complexity of the films to
challenge the monopoly of classical narratological concepts.
In this fashion, the temporally complex cinematic experience offered by
Memento has been incisive for the formulation of the embodied fabula as a
concept operating in the interstices of the linear/cognitive and non-linear/
affective dimensions of cinema. As a corporeal-mental tool, whose mode of
communication is bidirectional and dynamic (due to feedback loops in the
circuits of cognition, emotion, and affect), this concept has in turn enabled
me to study how Memento restructures cinematic perception by taking
advantage of our attempts to ‘linearize’ the narrative in order to fold us into
the narrative according to a logic, which can be carved out in reference to
the feedback loops of the Möbius strip (cf. Chapter V & Chapter VII). Here
narrative is no longer something we impose on the film from the outside
(‘narrative is not in us’), but something which is created in the encounter
210 Cinema and Narr ative Complexit y
with the film (‘we are in a Being-narrative’). One of the main advantages
of the embodied fabula is that it offers a conceptualization of the narrative
experience that does not insulate our cognitive efforts from the affective
or emotional manner in which we ‘inhabit’ the narrative.
This perspective also reconfigures the traditional notion of the fabula,
which I have attempted to capture with the notion of the analytical fabula.
It is incisive, however, to note that the analytical fabula should not be
understood as a ‘representation’ of the ‘actual’ story of the film (as is often
implied in the classical narratological use of the fabula). It instead desig-
nates a prominent mode of structuring cinematic perception described by
Bordwell (1985a) as a strive for the construction of a chronological, unified,
and coherent story (i.e., linear cinematic perception).
Consequently, the embodied fabula cannot simply be incorporated into
a cognitive-formalist framework; it actively demands a reconfiguration
of the cinematic experience, because it no longer assumes that narrative
comprehension can be adequately explained from the perspective of a
detached spectator who cognitively masters the film in order to impose
upon it a ‘true’ representation of its inherent story. Hence, the embodied
fabula no longer places as essential for the narrative experience the pos-
sibility of the construction of a coherent and unified story; neither does it
presuppose an analytical and temporal displacement between the analyst
and the cinematic experience (cf. Chapter II). Being an embodied cognitive
tool that guides the spectator’s immediate interaction with the narrative,
the embodied fabula allows us to explore the complex temporal layers of a
given film from the perspective of the actual cinematic experience.
As the concept of the embodied fabula has been developed from a film-
philosophical encounter with contemporary cinema and how it deals with
questions of complexity, this concept should be seen in the broader context of
a more comprehensive reconceptualization of cinematic spectatorship. While
the embodied fabula, as it has been formulated here, is intimately associated
with complex narratives, I believe it could also contribute to our understand-
ing of how cinema is currently undergoing a transformation driven by a ‘will
to immersion’ supported by the technological inventions of digital imagery
and 3D cinema. I will briefly refer to Alfonso Cuarón’s box-office success
Gravity (2013) and the experimental documentary Leviathan (Castaing-
Taylor & Paravel 2012) to elucidate two interesting developments within the
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Notes
I. Introduction
1. ‘Complex narratives’ are far from alone in exploring the interstice between
classical and modernist forms. Another favoured example of this is the New
Hollywood (or American New Wave) cinema that ‘had been raised on Old
Hollywood and 1960s art movies’ (Bordwell 2006, 74). In his introduction
to New Hollywood, Geoff King (2002) sums up the two main claims that
has been used to define New Hollywood. The first identifies New Holly-
wood with a particular style of filmmaking that is markedly different from
the classical style that preceded it. Another take has been to identify New
Hollywood with a set of industrial changes and thus place it in a broader
societal, political, ideological, and economic context (1–11; cf. Berliner 2010;
Elsaesser, Horwath, & King 2004; Thompson 1999).
2. It should be mentioned that TV series have also experienced an increased
surge of narrational complexity. The Sopranos (Chase 1999-2007), Lost
(Abrams, Lieber, & Lindelof 2004-2010), Breaking Bad (Giligan 2008-2013),
FlashForward (Braga & Goyer 2009-2010), and True Detective (Pizzol-
latto 2014-present) are but a few examples of this (cf. Mittell 2015).
3. Modern, modernist, or ‘art cinema’ are the most common terms used to
describe the cinematic movement that developed as an alternative to Holly-
wood filmmaking and is associated with European post-war auteurs. However,
there is no agreement as to whether these films constitute an institutional
practice (cf. Neale 1981), a narrational paradigm (cf. Bordwell 1985a), or even
if they are best understood as ‘modern’ in the sense of the most mature,
artistic and refined form of cinema (cf. Deleuze 2005a, 2005b). Depending
on how modern cinema is defined, Orson Welles’ Citizen Kane (1941), for
instance, can be seen as both a classical and a modern(ist) film. Within the
framework of this study, I have decided on the term ‘modern(ist)’. For the
present purpose both the term ‘modern’ and ‘art cinema’ have their disadvan-
tages. Whereas the term ‘modern’ risks confusing contemporary cinema with
modernist cinema, Bordwell’s choice of ‘art cinema’ as contrast to classical
Hollywood cinema comes with the unfortunate and unintended connotation
that classical cinema – indeed anything but ‘art cinema’ – is less ‘artistic’. Ul-
timately, the term ‘modern(ist)’ has been chosen since it denotes the primary
modernist adherence of the time-image, while simultaneously acknowledging
that Deleuze never intended to restrict the time-image to modernist cinema.
4. For more elaborate discussions of the concept of ‘affect’ in the tradition of
Spinoza and Deleuze, see Massumi (2002), Shouse (2005), Clough & Hal-
ley (2007), and Gregg & Seigworth (2010).
5. John Mullarkey (2009) argues that ‘reality itself is processual or divergent.
As such, film’s power is always based on a missed encounter, a convergence
with divergence [...] Commensurately, there is no essential or “Ideal” film
230 Cinema and Narr ative Complexit y
the present that it was but at the same time, time has to split itself in two at
each moment as present and past, which differ from each other in nature,
or, what amounts to the same thing, it has to split the present in two hetero-
geneous directions, one of which is launched towards the future while the
other falls into the past. Time has to split at the same time as it sets itself
out or unrolls itself: it splits in two dissymmetrical jets, one of which makes
all the present pass on, while the other preserves all the past. Time consists
of this split, and it is this, it is time that we see in the crystal. The crystal-im-
age was not time, but we see time in the crystal’ (79, emphasis in original).
11. Although this study does not examine the role of sound in cinema, I believe
that the embodied fabula could be a useful tool for understanding the im-
pact of cinematic sound and the way it enfolds or embeds the spectator in
the narrative in a manner that cannot be meaningfully accounted for by the
Bordwellian cognitive-analytical perspective.
12. In relation to this, I believe that it would be a both appealing and pertinent
future task to connect the concept of the embodied fabula to the growing
body of work that connects the logic of contemporary capitalist labour cul-
ture and consumerism with the foregrounding of affect, the accentuation
of non-linearity, and the transformations in spectatorial address witnessed
in contemporary media culture (Shaviro 2010; see also Deleuze and Guattari
1987; Hardt and Negri 2000, 2004).
virtual circuits, each of which contains all our past as this is preserved in
itself (pure recollection). Bergson is unequivocal in this respect. Psychologi-
cal circuits of recollection-images or dream-images are produced only when
we “leap” from S to one of these sections, to actualize some virtuality of it
which must then move down into a new present S’’ (284, n. 22).
9. ‘Pure’ memory is to be understood as the totality of memory (Deleuze 1991,
27), and it is in principle independent of perception (Moulard-Leonard
2008, 65) and thus the opposite of ‘pure’ perception.
10. The very different experience of the atomic event is a constant theme in
the dialogue of the lovers. He, for instance, asks if it was true that it was a
beautiful summer day in Paris, and she recollects that the bombings were
associated with the definite end of the war.
11. When the woman asks ‘why speak of him’ the man answers: 1) ‘Because of
Nevers. I’m only just beginning to know you, and from the many thousands
of things in your life, I chose Nevers’.; 2) ‘I somehow understand that it
was there that you were so young that you didn’t yet belong to anyone in
particular, and I like that’; 3) ‘I somehow understand that it was there that I
almost lost you and ran the risk of never, ever meeting you’; 4) ‘I somehow
understand it was there that you began to be who you are today.’
12. When asked ‘what did Hiroshima mean to you in France?’ the French woman
replies: ‘The end of the war. I mean completely. Astonishment that they dared
to do it, astonishment they succeeded. And the beginning of an unknown
fear for us as well. And then indifference. And fear of indifference as well.’
ships are not fixed, but shift and change, often as a result of self-organisa-
tion [...] The brain, natural language and social systems are complex’ (iix-ix).
4. The unusual circumstances of their love affair are explicitly remarked upon
as Cristina ensures Paul that she knows he ‘has a good heart’.
5. Remember that here, as elsewhere, emotion is understood as being both af-
fectively and cognitively informed responses to the environment (therefore
often the cinematic material). While emotions can be distinguished from
pre-subjective affects and ‘higher-functioning’ cognition they remain deeply
dependent on both. For Newman, however, we are not given sufficient cog-
nitive information to conjure up strong emotions. Instead, the film overloads
our cognitive system with difficult computational tasks. I believe that it is
Newman’s mistake – in fact the mistake of most cognitivists – that he com-
pletely ignores the role of affect (since it is preconscious) in our experience
of the narrative. Similarly, I believe that the new affect theories largely ig-
nore the role of cognition and emotion, when they address cinematic affect.
6. It is quite likely that the popularity of certain non-linear twist films – catego-
rized as ‘psychological puzzle films’ (cf. Panek 2006) – partly depends on the
joy experienced once a narrative order emerges from the initial state of cha-
os. In certain ways, 21 Grams resembles ‘psychological puzzle films’ insofar
as they, too, deal extensively with ambiguity and dispend with the clarity of
classical cinema in favour of sudden narrative fluctuations over brief isolated
fluctuations and clarity of classical narration. Yet, ‘psychological puzzle films’
typically employ the narrative structure of the detective plot to deal with
unreliable narration, surprise or twist endings, narrative ambiguity, and/or
characters suffering from mental illness (cf. Panek 2006). Contrarily, it has
been argued that 21 Grams due to its imploding and dysfunctional families,
suffering women, broken and disoriented men, its intense and expressive
forms of realism together with its emphasis on affect and human desire is
closer related to the genre of the melodrama (cf. Stewart 2007; Azcona 2010).
Unlike the detective film, the melodrama assumes the spectator primarily to
be emotionally and affectively involved with the narrative.
7. The issue for Keating (2006) is exactly that of leaving behind the predomi-
nantly linear understanding of the manner in which Hollywood cinema
elicits emotion: ‘If narrative is seen as a rational system of organization
and containment while the attraction is seen as a momentary appeal to
the senses, then it seems hard to avoid the conclusion that the systems are
locked in struggle. However, if narrative and attractions are both theorized
as systems for strong emotions, then it seems much more reasonable to
conclude that they can coexist peacefully. Indeed, they might even be able
to mutually intensify one another’ (9).
8. Note that this view is resonant with Deleuze’s theory of the sensory-motor
linkages that produce the sense of continuity in the movement-image that
are suspended or ruptured in the time-image (cf. Deleuze 2005a, 2005b).
Notes 241
sible outcomes occur; each one is the point of departure for other forkings’
(Borges 2000, 51, emphasis in original).
14. It could be noted that some ‘complex narratives’, such as Timecode (Fig-
gis 2000), have employed a split screen to ensure simultaneity of its storylines.
15. In relation to Lola’s scream, Martin-Jones (2006), too, argues that she in this
manner manipulates the outcome, since the scream can be perceived as a
skill she has acquired over the course of the two first runs, and, therefore,
not a manner of sheer contingency. However, if the successful ending of
Lola’s third run is not completely a matter of sheer contingency, it can also
not be skill alone, and must instead be seen as a mixture of luck and skill.
As Deleuze (2004b) has remarked about chance and fixity in games: ‘In
games with which we are familiar, chance is fixed at certain points. These
are the points at which independent causal series encounter one another
(for example, the rotation of the roulette and the rolling ball). Once the en-
counter is made, the mixed series follow a single track, protected from any
new interference. If a player suddenly bent over and blew with all his might
in order to speed up or to thwart the rolling ball, he would be stopped,
thrown out, and the move would be annulled. What would have been
accomplished, however, other than breathe a little more chance into the
game?’ (71). In relation to this, Lola’s scream does not control or eliminate
the contingency of the game as much as it introduces a new bifurcation to
the game of chance.
16. It should rightly be pointed out that Martin-Jones naturally does not agree
with all aspects of Bordwell’s cognitive formalism. While Martin-Jones finds
Bordwell’s argumentation for the persistency of linearity within ‘forking-
path’ narratives compelling, he finds it problematic that Bordwell operates
at the level of narrative structure exclusively, and thus ignores the context-
specific aims of the various films, which results in a too homogeneous
appreciation of them (cf. Martin-Jones 2006, 87).
17. Here I am especially thinking about the scene in which Tykwer cross-cuts
between Manni and Lola, when the latter realizes that the bag is lost. ‘Die
Tasche!’ says Lola, and Manni replies, ‘die Tasche!’, the repetition of the
word ‘Tasche’ slowly develops into a kind of small musical interlude that
parallels the manner in which a narrative rhythm is introduced by means of
the repetitions of the film’s form.
well as a ‘puzzle film’ (Ghislotti 2009). Claire Molloy (2010) has devoted an
entire book to the study of several aspects of the film including produc-
tion, marketing, and narrative features. Diverse cognitive approaches to the
study of the film include those conducted by Stefano Ghislotti (2009) and
Karen Renner (2006).
3. The reverse motion scene of Leonard killing Teddy can be seen as a play
on the mechanic, analogue, and indexical nature of the cinematic appara-
tus, and its ability to bring images from the past alive. André Bazin (2005)
famously wrote about the cinematic medium: ‘Now, for the first time, the
image of things is likewise the image of their duration, change mummified
as it were’ (15).
4. Yet, as Melissa Clarke (2002) has observed, spectators ‘will be forced to
consider how accurate “normal” is’ (167).
5. It should rightly be noted that Bordwell (2006) does acknowledge the
lingering uncertainty surrounding many of the film’s events. He writes: ‘In
Memento, it seems to me, we can only suspect that the Sammy Jankis story
is Leonard’s projection of his own killing of his wife; the film doesn’t pro-
vide enough redundancy to let us ascertain this. Still, many matters, such as
Leonard shooting Teddy, don’t seem to be in doubt’ (81).
6. The subliminal image can be found here https://mendozalean.files.word-
press.com/2013/07/lenny-and-sammy.jpg.
7. From this perspective, the film resonates with Deleuze’s (2005b) thesis
about indiscernibility in the time-image. Here ‘we no longer know what is
imaginary or real, physical or mental, in the situation, not because they are
confusing but because we do not have to know and there is no longer even a
place from which to ask’ (7).
8. The original poster for the film can be found here: http://news.doddleme.
com/wp-content/uploads/2013/02/memento-movie-poster.jpg.
9. See Redfern (2005) for a comprehensive account of how Bordwell misinter-
prets the radical constructivist position.
10. I would like to thank a reviewer for pointing out that the ‘dizzying of feel-
ings’ described by the spectator of Memento is not necessarily to be taken
literally but metaphorically, i.e. this viewer is not describing dizziness in
the sense of being unable to stand up straight or to focus but metaphori-
cally as a cognitive state of confusion. From this perspective, the use of the
word ‘dizzying’ can be seen as an example of how intricately affective and
cognitive experience link up to form the ‘metaphors we live by’ (Lakoff &
Johnson 2003). According to conceptual metaphor theory (CMT), thought
is embodied insofar as ‘the structures used to put together our conceptual
systems grow out of bodily experience and make sense in terms of it. From
this perspective, ‘the core of our conceptual systems is directly grounded
in perception, body movements, and experience of a physical and social
character’ (Lakoff 1987, xiv; cf. Johnson 1990; Lakoff & Johnson 1999, 2003).
Within the last couple of years, a subfield dedicated to exploring the appli-
244 Cinema and Narr ative Complexit y
cation value of CMT to cinema has emerged within cognitive media studies
(cf. Coëgnarts 2014; Coëgnarts & Kravanja 2012, 2015; Fahlenbrach 2016).
Whether and how the concept of the embodied fabula could gain from, and
possibly contribute to, this cognitive film theoretical subfield remains to be
explored.
11. For interesting theories on cinema’s ability to produce its own subjectivity,
see Vivian Sobchack (2004) on the ‘cinesthetic subject’ and for its ability to
produce its own corporality, see Christiane Voss (2011, 2014) on the concept
of the Leihkörper [‘surrogate body’]. For a more elaborate examination of
the relation of these concepts and the embodied fabula, see Hven (2015).
Acknowledgments
177, 186, 190, 192-93, 195-96, 200-01, 205, 207, ecological 32, 70
238n.10, 242n.15 embedded 115, 204
causal-linear 8, 16-17, 19, 30-31, 40, 51, 57, 70, embodied 10, 14-15, 20-21, 36, 52, 91, 113-15,
75, 81, 91, 96-97, 103-04, 112, 123, 136, 138, 121, 138, 206, 208, 239n.1, 241n.11
140, 145, 152, 155, 162-68, 177, 190, 192, 196, enactive 16, 20, 38, 113, 122
200, 204-05, 207; see also chronology; in film theory/science 13-15, 20, 25, 30-31,
linear 40-41, 46, 52, 55-56, 79-80, 84, 87, 90-91,
structural multicausality 28, 163 98, 101, 112, 116-20, 124, 126, 146, 150, 158,
Cavell, Stanley 212 186, 197, 230n.10, 234n.2, 237n.4, 238n.6,
Celeste, Reni 107 244n.10
Chaos 241n.10 conceptual metaphor theory (CMT) 243n.10
Chaos Theory 241n.10 Connolly, William 128
chaos theory see complexity theory contingency 26-27, 107, 150, 152, 154, 157, 159,
Chatman, Seymour 40, 68, 70, 114 162, 242n.15
Chion, Michel 169, 171, 173 contingent universals 30, 80
Chomsky, Noam 33, 38 continuity 26-29, 31, 51, 61, 77, 81, 86, 94, 100,
chronology 8, 40-41, 49, 51, 58, 78-79, 91, 99, 102, 104, 171-72, 206, 231n.3, 240n.8
105-06, 112, 124, 129, 135, 142, 144-45, 153, editing 26-28, 61, 77, 86, 94, 206
156, 175-78, 183, 191, 192-93, 196-97, 201, 208, intensified continuity 28
210, 233n.12, 239n.11; see also causal-linear; post-continuity 28-29, 171, 231n.3
linear; temporality; time constructivism 52, 180-86
cinesthetic subject 244n.11 complex
Clark, Andy 15, 34, 113, 125, 175, 232n.6, 238n.10 narratives 7-8, 10-22, 25, 28, 42-43, 46, 49-
Clarke, Melissa 188-89, 242n.2, 243. 4 52, 54, 109, 111, 113, 121,124, 127-30, 136-37,
classical 141-47, 156-63, 155, 170, 175, 180, 197-98,
cinema 11, 13, 20-21, 27-28, 31, 41, 43, 50, 206, 208, 211, 229n.1, 234n.18&1, 235n.5,
53-81, 83, 85-92, 95-97, 104, 112, 147, 238-39n.11, 241n.9, 242n.14, 242-43n.2
160-63, 172, 194, 205, 207, 213, 229n.3, systems 12, 123-24, 138-39, 239n.3, 11
233n.12, 234n.1, 240n.6 complexity 7, 9-12, 16-18, 20, 22, 25, 29, 38-40,
Hollywood see Hollywood 45, 50-52, 54, 58, 137-46, 148-53, 155, 160-62,
narration 30, 57, 76, 87, 240n.6 170, 187, 191-93, 205-10, 241n.10; see also
narratology 11, 13, 15, 22, 26, 29, 46, 97, 139- decomplexification
41, 150-52, 155, 188-90, 196, 205, 207-10 generalized 12, 98
science 10-12, 14, 20, 25, 39-40, 53, 87, 114, restricted 11-12, 39, 53
138-40, 143-44, 151-53, 163, 207, 213 theory 10, 15, 20, 25, 52, 138-41, 150-52, 155,
cognition 9-17, 19-22, 25-26, 29-41, 46-50, 52, 54- 160, 162, 170, 206-08, 241n.10
59, 61, 65-84, 87, 89-92, 95-101, 108-31, 133-35, computational 14-15, 19, 30, 33-37, 48, 75, 91, 114,
137, 142-50, 154, 156-58, 161, 163-67, 169-77, 117-25, 128, 142, 145-46, 149, 193, 208, 239n.1,
180-213, 230n.9-10, 231n.11, 232n.6-10, 234n.2, 240n.5; see also cognition
235n.4&9, 236n.3, 237n.4, 238n.5-6&8-10, corporal 15-16, 115-16, 133-34, 204, 244n.11; see
239n.1&16, 240n.5, 241n.11, 243n.2&10 also affect; body; visceral
appraisal theory 112, 130-31 crystal-image 230-31n.10
cognitive-analytical 112, 147, 183, 200, Culler, Jonathan 134-35
231n.11 Currie, Gregory 62, 119
cognitive-affective see affect
cognitive-emotional see emotion Damasio, Antonio 35-36, 113, 121, 125-26, 131,
cognitive-formalism 11-12, 16, 21, 38, 41, 52, 200, 203, 209, 232n.8
54-55, 71, 73, 76-77, 80-81, 87, 109, 112, 114, Dark City 195
117, 128, 137, 154, 166, 177, 180, 189, 193-94, decomplexification 9, 12, 124, 142, 145, 206; see
206, 210, 213, 232n.10, 238n.9 also complexity
cognitive psychology 29, 235n.9 defamiliarization 18-22, 69-81, 193-209; see also
cognitivism 13-14, 20, 32, 34, 36, 38, 40, 58, ostranenie; refamiliarization
69-70, 75, 77-79, 87, 90, 97-99, 119, 120-21, Deleuze, Gilles 7, 12-14, 21, 29, 41-57, 61, 65-66,
124-26, 145, 149, 177, 195, 234n.2, 237n.4, 69-74, 80, 83, 95-109, 123-28, 131-34, 156-58,
240n.5 166-69, 175, 189-90, 196-97, 204, 211-12,
computational 14-15, 19, 30, 33-37, 48, 75, 91, 229n.3-4, 230n.9-10, 231n.12, 232n.8&10,
114, 117-25, 128, 142, 145-46, 149, 193, 208, 233n.12-15&17-18, 234n.1, 236n.4-6&8,
239n.1, 240n.5 237n.3&9, 238n.9, 239n.12&15
connectionist 37 Descartes, René 36, 232n.8; see also Cartesian
Index 249
determinism 11, 27, 140, 150-55 198, 206-07, 234n.2, 235n.6; see also
predetermined 67, 152-55, 197 linear onto-epistemology
dichotomy realist epistemology 14, 80, 116, 175, 188-92
classical/modern 16-17, 25, 28, 87, 106, 160, Eternal Sunshine of the Spotless Mind 7,
233n.12, 239n.17 195
cognition/affect 112 Euclidean 28, 212-13; see also spatio-temporal;
linear/non-linear 9, 13-19, 25, 28-29, 47-52, temporality; time
87, 138, 155, 158, 166, 171, 174, 207 non-Euclidean 28, 45
subject/object 39 evolution 44-45, 69-70, 76, 98, 116, 209, 233n.12,
disembodied 48-49, 113-14, 145, 173; see also 238n.9, 239n.1
embodiment as scientific approach: 98, 116, 209, 238n.9
disembodied eye 113 extended mind (thesis) 175
disengagement 38-40, 95
double disengagement 38-40 fabula 10-11, 15-22, 25, 29-30, 37-41, 46, 51, 55, 57,
Doane, Mary Ann 26-28, 95, 140, 176, 191, 59, 61-64, 67-70, 74-75, 83-85, 88, 90, 92, 94,
230n.8, 231n.1, 233n.14 97-101, 105-06, 110, 112-57, 173, 177-213, 230n.5,
documentary 18, 84-85, 93-95, 210-11, 231n.2, 231n.11-12&10, 238n.9, 244n.10-11; see also
235-36n.2 syuzhet
Duras, Marguerite 85-86, 93, 96, 207, analytical fabula 16-17, 20, 119, 128, 154, 156,
durée (Bergsonian concept) 27, 84, 167-70 181, 190-93, 201-04, 210-12
dynamic 10, 27, 37, 50, 59, 69, 102, 114-15, 124, embodied fabula 10, 16-22, 110-28, 155, 173,
128, 130, 132, 137-38, 146-47, 171-72, 183-85, 175-77, 181, 188-94, 197, 200-06, 209-13,
196, 203, 206, 209, 213, 238n.10, 239n.1 230n.5, 231n.11-12, 232n.10, 244n.10
dynamical system theory see ‘complexity feedback loops 16, 22, 31, 49, 124, 127, 138, 173,
theory’ 186-87, 200-09, 238n.10
flashback 19, 30, 54-55, 58-70, 79, 84, 100-06,
Elliott, Paul 95, 100, 119, 125, 239n.12 149, 194, 201, 234n.1, 236n.7
Elsaesser, Thomas 7-8, 10, 56, 62, 120, 127, 164- lying flashback 54-55, 58-70
65, 179, 196-98, 203, 229n.1, 234n.1, 242n.2 as psychoanalytical concept 100-06
embodiment 16, 37, 44, 113-16, 121, 125, 128, 164, Flashforward 229n.2
209; see also body; brain-body; cognition; flashforward 8, 160, 163, 173
disembodied; fabula; memory Flaxman, Gregory 36, 57, 189
embodied cognition see cognition Fodor, Jerry 33, 232n.9, 241n.11
embodied fabula see fabula formalism 11-12, 16, 21, 29, 38, 41, 52, 54-55,
embodied simulation 122 71-73, 76-77, 80-81, 87, 109, 112, 114, 117, 128,
emotion 9, 13, 15-19, 22, 26, 38-39, 47-49, 52, 137, 154, 166, 177, 180, 189, 193-94, 206, 210,
73, 93, 96, 104, 112-35, 142, 145-50, 156-57, 213, 232n.10, 235n.9, 238n.9
169, 172, 186, 188, 193-94, 197-200, 204-13, cognitive formalism see cognitive
234n.19, 238n.4&9, 240n.5-7; see also affect; neoformalism 71-73, 76, 235n.9
cognition Russian formalism 29, 71, 235n.9
cognitive appraisal theory of emotion see Fight Club 7, 111
cognition film-philosophy 10, 13-14, 17-21, 25, 41-46, 50,
cognitive-emotional 9, 131, 146, 149-50, 200 52, 70-74, 83-84, 96, 98-99, 105, 109-10, 113,
dissonances 127-28, 131, 147, 200 125-26, 158, 166-69, 188-94, 201, 206-12,
spectator responses 38, 49, 104, 108, 116-17, 233n.12, 234n.18, 238n.9, 242n.2
119, 134-35, 147, 198-99, 204 Frampton, Daniel 79, 120-121, 237n.4
encounter (as film-philosophical concept) 7,
17-18, 21, 40-41, 44, 49, 60, 74, 81, 83-109, 187, Gallagher, Shaun 91, 113, 115
190, 193-94, 204, 207-10, 229n.5, 232n.10, Gallese, Vittorio 113, 121-122, 209, 238n.7
238n.9, 242n.15 Garden of the Forking Paths, The 157
Engell, Lorenz 7, 13, 233n.13-14 Gardner, Howard 32-37, 119, 232n.9
epistemology 12, 14, 20, 29, 31, 40, 46, 51-53, 57, Ghislotti, Stefano 175, 177, 180, 195, 200, 243n.2
77-79, 84, 86-88, 90-92, 95, 97, 108, 136-37, Gillespie, Michael 46, 54-55, 58, 66
167, 169, 172, 175, 179, 180-89, 196, 198, 206-07, Glasersfeld, Ernst von 180, 184
234n.2, 235n.6 grand theory 78
constructivist epistemology 20, 56, 69, 92, Gravity 18, 210-13
164, 175, 180-84, 188-92, 201, 243n.9 Grodal, Torben 13, 113, 116, 119, 125, 234n.2,
onto-epistemological 20, 29, 31, 40, 46, 51, 238n.9
53, 57, 79, 84, 87,92, 97, 136-37, 169, 189,
250 Cinema and Narr ative Complexit y
extended mind thesis see extended mind neuroscience 10, 15, 21, 33-35, 52, 91, 110,
mind-game films 7-8, 127, 198, 242n.2 113-14, 116, 125, 130, 207, 209, 236n.3; see also
mind-reading theories 122-23 affective neuroscience; brain; neurobiology
mirror neuron 121-22, 125, 131, 238n.7-9 Newtonian 81, 88, 138, 150
modern(ist) 8, 10, 19, 21, 25-28, 42-45, 54, 80-81, Noë, Alva 15, 113, 121, 232n.8, 238n.6
83-109, 127, 147, 159-60, 167-68, 180, 197, Nolan, Christopher 7, 22, 175, 183, 191-95
229n.3, 230n.10, 236n.2, 239n.17; see also non-linear 7-9, 12-16, 19-22, 25-27, 29, 41-52,
art-cinema 54-55, 61, 66-67, 79-84, 87, 91, 96-101, 104-06,
modularity 117, 130, 151, 241n.11 109-10, 124, 127, 129, 135, 137-44, 149-74,
modular narratives see narrative 189-92, 205-09, 231n.12, 233n.16, 235n.6,
movement-image 8, 13, 21, 29, 42-44, 50-52, 54, 238n.10, 240n.6; see also linear
56, 72, 83, 99, 104, 111, 158, 166-67, 188-90, linear-non-linear dichotomy see
205, 230n.10, 232n.11, 233n.13-14, 234n.1, dichotomy
236n.4-5, 239n.17, 240n.8 non-linear dynamics see complexity theory
Möbius strip 126-28, 132, 204, 209 non-linear temporality 8, 150-51; see also
Mulhall, Stephen 10 temporality
Mullarkey, John 10, 13, 43-44, 80, 120, 167-68, Nuit et brouillard (Night and Fog) 85
230n.9
music 19, 48, 169, 171-73, 199, 242n.17; see also Oever, Anna van den 235n.8
sound; techno music onto-epistemological see epistemology
optional thinking 57-58, 65-66, 153-54
Nadel, Alan 29, 31, 41, 80, 232n.5 ostranenie 69, 71, 235n.8; see also defamiliari-
narrative 7-23, 25-81, 84-213, 242-43n.2, 229n.1, zation; refamiliarization
230n.6, 231n.1&11, 233-34n.18, 234n.1-2,
237n.2, 237-38n.4, 238n.9&11, 240n.5-7, Passion Fish 143-44
241n.9, 242n.14&16, 242-43n.2. perception 7 ,9, 16-19, 22, 26-32, 37-38, 44,
complex narratives see complex 54-56, 61, 68-74, 77, 79-81, 95, 100-04, 115,
forking path narratives 7, 22, 137, 157-58, 117, 119-24, 128, 140, 156, 167, 169, 175-77, 180,
161-69, 172, 230n.6, 242n.13 182, 191, 193, 196-204, 208-13, 230n.10, 234n.2,
modular narratives 7-8, 150-51, 155, 241n.11 236n.6, 237n.7, 238n.6, 241n.11, 243n.10
mosaic narratives 22, 137, 141-42, 147-49, classical sandwich of perception 22, 35, 117,
154, 241n.9 121-28, 150
narrative complexity 9-10, 22, 39, 58, embodied perception 7, 38, 149, 198
142-45, 208 linear cinematic perception 17, 55, 68,
network narratives 140-41, 241n.9 70-71, 79, 81, 119, 128, 156, 175, 193-94, 197,
narratology 22, 26, 46, 55, 97, 116, 139-41, 150-55, 200-01, 210-11, 234n.2
167 ‘natural’ perception 27-28, 72, 77
affective narratology 116 ‘pure’ perception (Bergsonian concept) 44,
classical narratology see classical 237n.9
cognitive-formalist narratology 41, 55 snapshot logic of perception 140, 163
database narratology 153 phenomenology 15, 69, 110, 113, 189
narration 8, 11, 16-17, 29, 30, 38-41, 46-47, 57, Pierrot le fou 79
61-63, 68, 70, 76, 80, 84, 87-92, 97, 104-08, Pisters, Patricia 7-8, 13, 17, 19, 21, 44, 83, 99, 11,
114, 118, 128, 130, 137, 143-45, 151, 157, 160, 113, 125, 148, 192, 205, 207-08, 241n.9
168-69, 175, 179, 181, 191-93, 197, 203, 206, 212, Plantinga, Carl 9, 13, 31, 112,119, 128, 130, 146
229n.2-3, 233n.17, 234n.1&18, 235n.5, 240n.6, post-mortem film 164, 196, 242n.2
242n.2 post-theory 13, 175
art-cinema narration see art-cinema Poulaki, Maria 8-9, 139-41, 180, 239n.11
classical narration 30, 57, 76, 87, 240n.6 Powell, Anna 12, 47, 49, 156, 189, 233n.18
contemporary narration 137 problem/solution model 74-75, 90, 92, 97, 181,
dysnarration 105-06, 130, 233n.17 213; see also question/answer model
falsifying narration 105 Protevi, John 19, 21, 123-26, 192, 208, 232n.8
unreliable narration 63, 68-69, 88, 105, 178, Psycho 132-34, 239n.17
181, 234n.1, 240n.6 psychoanalysis 30, 107, 131
naturalizing 29, 41, 54, 70, 77 Pulp Fiction 7, 129
denaturalizing 28, 59, 62, 65, 69-70, 77, 81 puzzle 7, 8, 11, 60, 75,78-79, 89-90, 118, 146, 186,
neurobiology 114, 116, 131, 238n.9; see also 188, 191, 204, 235n.4, 240n.6
affective neuroscience; brain; neuroscience puzzle films 7, 8, 11, 240n.6
neuro-image 7-8, 21, 111, 113, 209 puzzle solving 146, 186
252 Cinema and Narr ative Complexit y
Tröhler, Margit 148, 241n.9 visceral 49, 112, 117, 128-29, 189, 204; see also
Truffaut, François 58-59 affect; body; corporal
Voss, Christiane 244n.11
Unanswered Question, The 171
unreliable narration see narration Wedel, Michael 159, 163, 170-74
What a Difference a Day Makes 171
Varela, Francisco Javier 15, 36, 111, 114-15, 232n.9 Wheeler, Michael 15, 32-37, 113-4, 121, 232n.7-10,
virtual 19, 21, 27, 47, 49, 51, 67, 83, 95, 109, 117, 238n.10, 239n.1
123, 126, 153-57, 160, 162, 170-71, 188, 190, 195, White, Hayden 107
207, 213, 236n.8, 237n.3
virtual history 155-56 Yacavone, Daniel 120-21, 207
virtual narrative pathways 49, 83, 154-56,
162 Žižek, Slavoj 169
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isbn 978 90 8964 4551 7
Christian Jungen
Hollywood in Canne$: The History of a Love-Hate Relationship, 2014
isbn 978 90 8964 566 1
Michael Cowan
Walter Ruttmann and the Cinema of Multiplicity: Avant-Garde Film ‒
Advertising ‒ Modernity, 2014
isbn 978 90 8964 585 2
Temenuga Trifonova
Warped Minds: Cinema and Psychopathology, 2014
isbn 978 90 8964 632 3
Christine N. Brinckmann
Color and Empathy: Essays on Two Aspects of Film, 2014
isbn 978 90 8964 656 9
François Albera and Maria Tortajada (eds.)
Cine-Dispositives: Essays in Epistemology Across Media, 2015
isbn 978 90 8964 666 8
Volker Pantenburg
Farocki/Godard: Film as Theory, 2015
isbn 978 90 8964 891 4
Paul Cuff
A Revolution for the Screen: Abel Gance’s Napoléon, 2015
isbn 978 90 8964 734 4
Steve Choe
Sovereign Violence: Ethics and South Korean Cinema in the New
Millennium, 2016
isbn 978 90 8964 638 5
Melis Behlil
Hollywood is Everywhere: Global Directors in the Blockbuster Era, 2016
isbn 978 90 8964 739 9
Thomas Elsaesser
Film History as Media Archaeology: Tracking Digital Cinema, 2016
isbn 978 94 6298 057 0
Michael Walker
Modern Ghost Melodramas: ‘What Lies Beneath’, 2017
isbn 978 94 6298 016 7